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Am I missing something?

Author
Karl Hobb
Imperial Margarine
#21 - 2012-06-24 23:39:44 UTC  |  Edited by: Karl Hobb
You know why EVE is awesome? Because I don't have to actively grind. Because I can set a two week skill and go on vacation.

The skill system is working great, no change needed.

E: As for your corp woes and wanting to PvP and such, find a few guides (Tippia has a great one for the first 1mil SP that will get you into PvP) and go out and mess with people. Can-flip, do some low-sec roams, etc... You'll get blown up but you'll learn and you might meet some p chill people.

A professional astro-bastard was not available so they sent me.

Epicus Aideron
The Scope
Gallente Federation
#22 - 2012-06-24 23:42:18 UTC
Karl Hobb wrote:
You know why EVE is awesome? Because I don't have to actively grind. Because I can set a two week skill and go on vacation.

The skill system is working great, no change needed.


Would it be so awful to augment it with say, a 1-20% bonus for those who are actually logged in and playing?
Tippia
Sunshine and Lollipops
#23 - 2012-06-24 23:42:32 UTC  |  Edited by: Tippia
Epicus Aideron wrote:
By setting a queue and logging out?

If I play 24/7 it won't make a difference.
No, by finding something you want to do and doing it.

Here's the thing about EVE: it's the journey that counts, because there is nothing at the end of the rainbow. If you don't enjoy the journey, you will hate the destination. The problem is that, as a newbie, you're going to be inundated by idiotic advice along the lines of “don't do X before you have Y” (Y being a skill set or piece of equipment or… well, anything, really), which is pretty much the worst kind of griefing this game has to offer.

With very few exceptions (most of them having to do with some particular aspect of 0.0 warfare), anything that can be done can be done with little SP. No, you won't be as efficient as if you had all skills at V, but that's not really the point — the point is that you can try them out and find if you want to pursue that activity. If you don't enjoy the activity with just T1 equipment, you won't enjoy it with T2/faction equipment either, because it's just the same thing (possibly done a bit quicker) so you shouldn't train for or spend money on that stuff.

The real trick lies in finding something (or, preferably, several things) that you enjoy doing even in a frigate, and then figure out a long-term goal based around this activity. If you want to shoot people, you can do so right out the gate. In a decade, you'll still be shooting people, only now you'll do it in larger ships… actually, in the same frigates, because nothing beats the fun of flying a frigate. P Then, as now, it will still be a matter of finding and judging the capabilities of your opponent, positioning yourself properly, and F1 him to bits and bug out before his support shows up. It'll be the same thing. If you don't enjoy it now because you get blown up, you won't enjoy it then because you'll still get blown up.

If you want to build stuff, you can do so right out the gate. In a decade, you'll still be building stuff, only now you'll do it in batches of thousands, consuming cubic kms worth of materials on a daily basis… but you still have the same RSI from the industry interface and you'll still get just as annoyed by the 0.01-ers outbidding your batch purchases and sales.

If you want to trade, you can do so right out the gate. You still need to do the research and you still need to build your capital, and you still need to learn the market movements… and the only difference in a decade will be the order of magnitude on your trade volumes and values, because everything else is the same.

So if you fall into the trap of not trying stuff out with a minimum amount of skills — if you get tricked by the “don't do X before Y” nonsense — all you'll end up with is a bunch of skills you have wasted your time on and which you hate to use because you didn't try it when the price was low. Don't wait.

Quote:
Would it be so awful to augment it with say, a 1-20% bonus for those who are actually logged in and playing?
All that would happen would be that people stayed logged in 23.5/7. They tried that at an early stage — it was horrible and only caused moronic behaviour in the players. So they dropped it so you could focus on playing the actual game instead.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#24 - 2012-06-24 23:44:16 UTC
Tippia wrote:
post right above me


Nominated for best post of 2012. Yes I know it's barely in the middle of the year.
Boston Bradley
Center for Advanced Studies
Gallente Federation
#25 - 2012-06-24 23:44:41 UTC
God I hate WoW crybabies.

Go back to WOW!
Karl Hobb
Imperial Margarine
#26 - 2012-06-24 23:46:08 UTC
Epicus Aideron wrote:
Would it be so awful to augment it with say, a 1-20% bonus for those who are actually logged in and playing?

Get EVEMon, play around with your attributes, create a skill plan. You'll increase your training speed (for certain things).

A professional astro-bastard was not available so they sent me.

Domono
Aliastra
Gallente Federation
#27 - 2012-06-24 23:46:19 UTC
I have come to figure out what a lot of the issue is with new players and skill progression. This is only after having a couple of my real life friends start playing Eve. In other games character experience is everything, money is a second thought, with experience you can get money. With Eve however, it works a little different. While experience is great, you are still held back by what is in your wallet., especially if you allow it to hold you back. I asked my friend if they want to go PVP, she could tackle, she responded that she was worried she didn't have enough ISK. Asking her just how much she has, she replied with 140m, which is a giant cushion for losing a handful of condors.

Point is, you are not going to be able to get anything accomplished with nothing but tons of SP. There are several other things in the game that take effort to achieve, and SP won't help you as much as working towards it. SP can only take you so far.
Dave Stark
#28 - 2012-06-24 23:46:52 UTC
Boston Bradley wrote:
God I hate WoW crybabies.

Go back to WOW!


why? they haven't had a content patch for ages, the "endgame" content has been coded to nerf itself every few weeks for inbreds who couldn't do it properly, and there won't be any new content until their expansion hits.

wow players are finding what time the next train is so they can throw themselves in front of it.
Eternal Error
The Scope
Gallente Federation
#29 - 2012-06-24 23:47:07 UTC
Epicus Aideron wrote:
Karl Hobb wrote:
You know why EVE is awesome? Because I don't have to actively grind. Because I can set a two week skill and go on vacation.

The skill system is working great, no change needed.


Would it be so awful to augment it with say, a 1-20% bonus for those who are actually logged in and playing?
Yes. It would be hard as hell to implement (and eat up quite a bit of developer time). It would lead to BS farming methods that don't involve active playing, just like it does in every game. It would require deciding what action helps level up EVERY skill in the game. It would be equivalent to taking a massive dump on everyone who has been playing the game prior to the implementation of this system. It would be antithetical to everything that has been Eve Online for the past ~9 years. It would run counter to the game's clear theme of rewarding patience/various actions (e.g. researching BPOs or building capitals) taking significant real life time.

I'm sure there are more reasons, but those are just the ones I can think of really quickly.
Aruken Marr
The Scope
Gallente Federation
#30 - 2012-06-24 23:51:50 UTC  |  Edited by: Aruken Marr
Epicus Aideron wrote:
Terranid Meester wrote:
Grinding is an arcane game system that needs to be stabbed with a fork until its dead.
If you think you need x number of skill points to compete then 'you are doing it wrong'.


Possibly! I am new, is PVP possible at 300k sp, I am in a Catalyst with 8 Blaster turrets and level 2 class armor upgrades.


Join RVB and fly frigates like an incursus as light tackle and work your way into bigger things. Dont instantly think the next ship class is the better one as it takes a lot more time than the base requirements to fly a ship properly (support skills and experience.) Training a for a rifter wouldn't hurt either. Plus RVB will help you with any help you need.

You're bound to fail a couple times at first but it takes practice. It's definately worth it.
Epicus Aideron
The Scope
Gallente Federation
#31 - 2012-06-24 23:52:11 UTC
Tippia wrote:
Epicus Aideron wrote:
By setting a queue and logging out?

If I play 24/7 it won't make a difference.
No, by finding something you want to do and doing it.

Here's the thing about EVE: it's the journey that counts, because there is nothing at the end of the rainbow. If you don't enjoy the journey, you will hate the destination. The problem is that, as a newbie, you're going to be inundated by idiotic advice along the lines of “don't do X before you have Y” (Y being a skill set or piece of equipment or… well, anything, really), which is pretty much the worst kind of griefing this game has to offer.
...


Nice, this is a fair point. I asked around about PvP and was told to basically wait a month. I assumed I could get to it faster but alas I was unaware of the time based system.
Epicus Aideron
The Scope
Gallente Federation
#32 - 2012-06-24 23:54:00 UTC
Aruken Marr wrote:
Epicus Aideron wrote:
Terranid Meester wrote:
Grinding is an arcane game system that needs to be stabbed with a fork until its dead.
If you think you need x number of skill points to compete then 'you are doing it wrong'.


Possibly! I am new, is PVP possible at 300k sp, I am in a Catalyst with 8 Blaster turrets and level 2 class armor upgrades.


Join RVB and fly frigates like an incursus as light tackle and work your way into bigger things. Dont instantly think the next ship class is the better one as it takes a lot more time than the base requirements to fly a ship properly (support skills and experience.) Training a for a rifter wouldn't hurt either. Plus RVB will help you with any help you need.

You're bound to fail a couple times at first but it takes practice. It's definately worth it.


Just applied for the Blues! :)

Ill give it a go.
Aruken Marr
The Scope
Gallente Federation
#33 - 2012-06-24 23:55:47 UTC
Epicus Aideron wrote:
Aruken Marr wrote:
Epicus Aideron wrote:
Terranid Meester wrote:
Grinding is an arcane game system that needs to be stabbed with a fork until its dead.
If you think you need x number of skill points to compete then 'you are doing it wrong'.


Possibly! I am new, is PVP possible at 300k sp, I am in a Catalyst with 8 Blaster turrets and level 2 class armor upgrades.


Join RVB and fly frigates like an incursus as light tackle and work your way into bigger things. Dont instantly think the next ship class is the better one as it takes a lot more time than the base requirements to fly a ship properly (support skills and experience.) Training a for a rifter wouldn't hurt either. Plus RVB will help you with any help you need.

You're bound to fail a couple times at first but it takes practice. It's definately worth it.


Just applied for the Blues! :)

Ill give it a go.


Ah great! Good luck to ya.
Antisocial Malkavian
Antisocial Malkavians
#34 - 2012-06-24 23:58:32 UTC
Tippia wrote:
it was horrible and only caused moronic behaviour in the players.


Like the rest of EVE lol

Especially mining?


And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Virgil Travis
Non Constructive Self Management
#35 - 2012-06-24 23:59:52 UTC  |  Edited by: Virgil Travis
Not logging in and just waiting for skills to train will end really well. As pointed out above, you'll have plenty of character skills but little in the way of player experience and that can count more than the number of skill points you have.

The more expensive, bigger ships take knowledge of the game and your opponents to fly without becoming a comedy killmail.

This illustrates what lack of player experience can do when coupled with lots of skill points and too much isk, one big pile of fail.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Tippia
Sunshine and Lollipops
#36 - 2012-06-25 00:02:28 UTC
Epicus Aideron wrote:
Nice, this is a fair point. I asked around about PvP and was told to basically wait a month. I assumed I could get to it faster but alas I was unaware of the time based system.
Yes, I remember those in the newbie corp chat. Now that I look back at it, I wish I had podded them all… Evil

Anyway, for a starting point, I can only point to this skill plan, which is at least an attempt at doing the opposite: its entire goal is “how much can you do with the least amount of SP?” Yes, you'll notice that it still ends at the one-month mark, but the trick lies in what you can do after just a week or two.

The part not mentioned there is that it's kind of a good thing that you won't be in the fanciest ships, because while you learn to fly and engage a target, you will lose ships. Keeping them cheap is a plus. Another plus is that losing ships to the right people can be a surprisingly good way at finding people to fly with… Just play up that cute-newbie “awww can I bring him home”-puppy appeal by showing enough spunk to attack a HAC fleet with your Slasher. Blink
hedge betts Shiyurida
State Protectorate
Caldari State
#37 - 2012-06-25 00:12:19 UTC
Not to sound obvious or sarcastic but just ask in local in any system.

If your in a rookie system team up and shoot it out. If not you may end up being popped by a 40 mil player , start up a convoy with him/her and see will they let you tag along or join there corp or better yet they may know of someone that is taking on new player's.

As you.said in the op, it's a sand box make your own content.

Pog mo thoin

Zoe Athame
Don't Lose Your Way
#38 - 2012-06-25 00:18:54 UTC  |  Edited by: Zoe Athame
edited: writing my own thread instead
Yonis Kador
KADORCORP
#39 - 2012-06-25 00:47:58 UTC
Patience is a virtue in EvE. But maybe there's room for tweaks in sp mechanics like anything else.

I'm not sure how it would affect the buisness end of things, but it would be interesting if we could maximize training certain skills more quickly at the permanent expense of training others more slowly. I know you can sorta do that now, but since the learning skills were taken out, there isn't much you can do to minimize the wait.

Or what about the opposite? Maybe players should be able to sell sp for isk. Your new character is stranded at a camped station in enemy territory. No one to call for help. You need an item on the market but only have x isk, so you sacrifice unnecessary sp to get the millions you need and prevail. After combat, players would need to repair characters as well as ships.

OP,

There's only a few things you can do to speed up skill-training time, so just in case:

1.) Full set of implants? Make sure you've got at least +3s. If you can't afford any, implants are commonly given as mission rewards.
2.)Create a character plan on Evemon and "optimize attributes." Then do a neural reconfiguration on your EvE character setting its attributes to those maxxed values.
3.) If you have the isk for it, search in contracts and purchase a Cerebral accelerator. Its a booster for noobs that lasts 35 days and +3s all attributes.

As a new player, I guess you're expected to do the tutorials and then run the Sisters of EvE Epic Arc. During which the mechanics of gameplay are explained and some basic items are delivered. This is a game of strategy. Patience is your friend. If your skills aren't high enough yet to pvp in the way you would choose, adapt. Make allies. Find two other guys in the same situation you're in and go get podded together. It'll be fun. If you're poor, run away from guys bigger than you until they run from you. (He who fights and runs away, lives to fight another day?) Have fun with it.

You've got to entertain yourself. What you do while you wait is the game.


Yonis Kador
Kyle Ward
Doomheim
#40 - 2012-06-25 03:27:06 UTC
Did we already do the "WoW is that way -->"?

The Sandbox, you're playing it wrong!

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