These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Making nullsec vibrant again

First post
Author
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#981 - 2012-06-24 22:03:23 UTC
Marconus Orion wrote:

I understand that. I think there should be more than just one way to get an idea for what is on a moon. I also think that the output should not be 100% of one material. What if (this of course goes into another mechanic) a station could mine, with enough upgrades, could mine all the moons on the same planet it sits in orbit. Also what if a POS was the best way to mine the most moon goo, but there is other ways, like the station. Also down to small time moon mining, like PI (I hate saying PI, because it is terrible, but I mean in the scale of what comes from PI).

It really should have several levels of effort:reward. Also why not splash in some of that 'farm and field' stuff that everyone is wanting. Interdict those moon goo transports that go from (insert whatever structure v0v) the station has out grabbing goo from the moons at the planet.

I guess the way I envision all of this stuff is basically not building off current mechanics (specifically crappy/boring) ones we deal with now. Think of the end product in how you think it would be fun and engaging and then ask yourself; how do we get here while avoiding the same pitfalls we have now?



I think the best way to add moon goo shipment interdiction would be to make moon mining like PI.

Let the alliance drop and defend a moon poco in exchange for tax collection, and let individual players actually mine and haul the moon goo. Right now, the chances of catching a moon goo shipment are slim because it is all handled by a small number of high ranking alliance members.
Lapine Davion
Outer Ring Applied Logistics
#982 - 2012-06-24 22:03:46 UTC
Malcanis wrote:
Marconus Orion wrote:
Wears bitter goggles. Glass is always half empty. Is Lord Zim.



Him and his stupid facts, eh?


Can't let facts get in the way of attempts to screw over a large population can we? What do we think we are?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Marconus Orion
Imperial Academy
Amarr Empire
#983 - 2012-06-24 22:09:22 UTC  |  Edited by: Marconus Orion
Malcanis wrote:
Marconus Orion wrote:
Wears bitter goggles. Glass is always half empty. Is Lord Zim.



Him and his stupid facts, eh?


His facts are the equivalent guessing a number, before I even decide which one it is.

Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes to make it vibrant?
Lapine Davion
Outer Ring Applied Logistics
#984 - 2012-06-24 22:11:18 UTC
Marconus Orion wrote:
Malcanis wrote:
Marconus Orion wrote:
Wears bitter goggles. Glass is always half empty. Is Lord Zim.



Him and his stupid facts, eh?


His facts are the equivalent guessing a number, before I even decide which one it is.

Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes?


I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Richard Desturned
Royal Amarr Institute
Amarr Empire
#985 - 2012-06-24 22:18:41 UTC
"Guys I have great ideas for making nullsec stagnant" ~ marlona sky

npc alts have no opinions worth consideration

Marconus Orion
Imperial Academy
Amarr Empire
#986 - 2012-06-24 22:20:44 UTC  |  Edited by: Marconus Orion
Lapine Davion wrote:
I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.


I have lived spent most of my EVE career living and traveling in null sec. Blink

EDIT: I have actually lived in null longer than you have been playing the game, but I still would not dismiss any ideas you have based on that.
Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#987 - 2012-06-24 22:23:53 UTC
I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant!
Lord Zim
Gallente Federation
#988 - 2012-06-24 22:30:22 UTC
Marconus Orion wrote:
His facts are the equivalent guessing a number, before I even decide which one it is.

So you're talking about a mechanics change which you haven't even thought of, you've just gotten to "make moongoo deplete, it'll be awesome"?

Marconus Orion wrote:
Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes to make it vibrant?

By all means, tell us about these ... ~vibrant~ changes you keep alluding to.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#989 - 2012-06-24 22:31:04 UTC
Alexzandvar Douglass wrote:
I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant!

Give the people who change their ship's names to "I, too, am gay" a mining boost while you're at it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Marconus Orion
Imperial Academy
Amarr Empire
#990 - 2012-06-24 22:36:18 UTC
Lord Zim wrote:
By all means, tell us about these ... ~vibrant~ changes you keep alluding to.


People keep trying to make suggestions, but because they don't have an entire expansion mapped out, you guys shoot it down, citing it would not work with the current mechanics, when they are proposing a change to the current mechanics. You guys move the goal post before they even step out onto the field. Sad

What is pretty much the most painful is you guys are 100% against x,y,z, but the moment a current null resident proposes the exact same x,y,z you guys cheer. If I start posting with an alt who is currently in a null block, will you guys be more open to ideas?
Lord Zim
Gallente Federation
#991 - 2012-06-24 22:37:38 UTC
So what you're saying is, all you have is "make moongoo deplete", and that's it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#992 - 2012-06-24 22:38:02 UTC
Lord Zim wrote:
Alexzandvar Douglass wrote:
I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant!

Give the people who change their ship's names to "I, too, am gay" a mining boost while you're at it.


Every Ice miner would do that, me Included if it make Ice miner cycles go shorter.
Marconus Orion
Imperial Academy
Amarr Empire
#993 - 2012-06-24 22:49:53 UTC
Lord Zim wrote:
So what you're saying is, all you have is "make moongoo deplete", and that's it.

Not at all. Moon mining is just one aspect out of a ton more that needs to be done to make null vibrant. What aspect about null do you have an idea about?
Lord Zim
Gallente Federation
#994 - 2012-06-24 23:13:22 UTC
Expand stations massively to properly support manufacturing, BPO research/copying/invention, add mining ship which'll chew through more rocks, change SOV system to something which won't last 7 days if it isn't defended, expand alchemy to alleviate the tech imbalance if they don't feel like redoing the usage patterns again like they did when the went from R64s to one R32. And look at balancing the risk/reward between all security tiers to make sure the incentives to play where you work is there.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#995 - 2012-06-24 23:20:00 UTC
moon rotation is a dumb idea usually proposed by publords who would proceed to pray for that slim chance that their lowsec tungsten moon will suddenly become a tech moon

some even want moon mining in hisec

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#996 - 2012-06-24 23:24:06 UTC
as if hisec isn't already profitable enough to dissuade people from moving out, yes let's add moon mining as well. why don't we make PI output the same as in nullsec as well?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#997 - 2012-06-24 23:24:57 UTC  |  Edited by: Alavaria Fera
Alexzandvar Douglass wrote:
Lord Zim wrote:
Alexzandvar Douglass wrote:
I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant!

Give the people who change their ship's names to "I, too, am gay" a mining boost while you're at it.

Every Ice miner would do that, me Included if it make Ice miner cycles go shorter.

Oh, .. well, that's good to know I guess.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marconus Orion
Imperial Academy
Amarr Empire
#998 - 2012-06-24 23:25:22 UTC
Lord Zim wrote:
Expand stations massively to properly support manufacturing, BPO research/copying/invention, add mining ship which'll chew through more rocks, change SOV system to something which won't last 7 days if it isn't defended, expand alchemy to alleviate the tech imbalance if they don't feel like redoing the usage patterns again like they did when the went from R64s to one R32. And look at balancing the risk/reward between all security tiers to make sure the incentives to play where you work is there.


Sounds like a good start.
Dalts
Out of Focus
Odin's Call
#999 - 2012-06-24 23:39:10 UTC  |  Edited by: Dalts
I'd do 6 things in conjunction:-

1) Split the empires up so there is low sec space inbetween each of them and no high sec route from one to the other.

2) Create another type of low sec that is the same as current low sec but is perma cyno jammed. (Coz of Inferno and increase in FW fighting etc the empires are nervous of cynos next to high sec).

3) Ensure that the low sec space inbetween and around the empires is banded such that you can jump carriers and dreads from one side of the map to the other through a chain of cynos, but not Jump Freighters directly between empire and 0.0 or between empires or Titan Bridges (adjust as required, I'd also like it to restrict SC and Titan movement too).

4) Because of increased costs to the Empires due to the FW fiting, jack up market taxes and refining taxes in high sec empire to say 25% (not in effect in low sec and 0.0, rate can of course be adjusted).

5) Fix 0.0 stations as mentioned so they are super stations with much more offices/manufacture/science lines and fix the refining so you can 100% refine (minus taxes). Probably only have different race stations for visual flavour. Slight bonus to invention success rates would be cool too.

6) provide ability to hoover up low ends in 0.0 more efficiently, by previously mentioned Rorqual capital strip miner that has a siege cycle or something.


Results being that you are given a significant manufacturing and market edge in 0.0 to make it worth the transporting issues, and make moving stuff between empires and between empire/0.0 a weak link rather than absurdly safe as it currently is with JFs. Additionally you can mine all ores in 0.0 and low ores in the quantity required at the isk/hr of highs but with more risk due to siege. Low Sec becomes a hive of transport activity again with escorts required rather than JF doing it all but with suficient payoff for it to be worthwhile.
Alaya Carrier
Republic Military School
Minmatar Republic
#1000 - 2012-06-24 23:46:48 UTC
Only thing the above would accomplish is to raise prices.
Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0.
Those in hi sec will just see Jita stop being the only big hub and will just do their same stuff each in their empire.
25% tax? Who cares, the only ones who will be really affected by it are end users of the goods.