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Making nullsec vibrant again

First post
Author
Kuehnelt
Devoid Privateering
#941 - 2012-06-24 05:33:28 UTC  |  Edited by: Kuehnelt
strikefour wrote:
Nullsec has choke points to even get to it. This is why "nobody" goes there.

Let me repeat that: Nullsec has choke points to even get into it.

Why are these "gateways" there? What game mechanic are they supposed to be encouraging? All it encouraged me to do was stay away from nullsec because if you guard those choke points properly, nobody can get in or out without having a larger fleet.


This video is titled "finding fights with the map". What you can find, you can also avoid. I flew to and from Venal from highsec about a month ago; first thing I did was avoid two obvious gate camps. Once in Venal I took a 'side entrance' to a system a few times rather than run through a camped gate: from BV-1JG, I went 0-BFTQ > SS-GED > AJCJ-1 > 6NJ8-V, rather than jump BV-1JG > 6NJ8-V.

Plotting a course from Domain to Stain, I routed around the perpetually supercamped HED-GP (AFAICT by the map; never been there) and only died once from lazily warping gate-to-gate. I can't fly anything with a covops cloak or an interdiction nullifier.

You want to go to nullsec? Then go. There aren't huge barriers of entry. You can always fly right into Providence, or join an academy and get escorted to the edge of their jump bridge network in lowsec.

But you may find when you get there that some parts of it kinda suck, and you may reckon it better for you to make your money in highsec. That's what this thread is about.
Onictus
Federal Navy Academy
Gallente Federation
#942 - 2012-06-24 06:28:30 UTC
strikefour wrote:
I am going to top-post on this quote for readability.

You said it is impossible to defend carebears doing mining ops.

If this is true, then the game mechanics that make it impossible should be looked at.

Perhaps easily deployable cyno jammers (only works for 1 day out of a week because the mobile jammer damages subspace?)? Perhaps changes to the jump gate mechanics (not possible considering the capabilities of the dev team (which is why my accounts are cancelled))?

Looking at this area would seem to be very productive. Wolves need sheep. Sheep will not go into a den of wolves unless some of the wolves promise protection. The protection does not have to be perfect, but it does have to be possible and likely.


Heh, they are already changing the mining barges and exhumers......presumably so they can actually fit a tank.




strikefour wrote:

Even if these problems were solved, would any of you wolves want to do police patrol? Probably not.

Which brings me back to my first post in this thread: Get rid of the choke points into null. There should be so many entrances to null that it will not be possible guard even a 1/100 of them. Then the more aggressive sheep will at least take chances. As it is, if any sheep go into null, they are absolutely guaranteed NO benefits and a 100% chance of death. (yes, I know it is possible to run around with a T3 or a small cloaky ship but what can you do with one of those?)


Those chokes only exist if you are lazy, I can think of 6-7 low-null sec junctions that are never camped, its the high sec/null gates that are perma camped. Why? because there is always some bone head jumping in unscouted...OR there neutrals camping it because YOU have to move stuff out that way too.

So far as babysitting? I don't have to. Some corps out here do. I've seen alliance level mining ops before, however eveyone doesn't have the luxury of being able to get completely out of Titan bridge range in their space. If you DO have that luxury, you can run a fairly expansive op relatively safely.

...and there is no reason why a mining corp shouldn't have a combat wing.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#943 - 2012-06-24 07:02:29 UTC
The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.

It's looking to me as though the fix is to look at the 'carebears' (I'm not using that in a derogatory sense) as a resource. Null alliances should want miners and industrialists and explorers in their space. Their stations should be taking a cut of transactions, the refineries taking a cut of the ore and so on. Viewed this way, it would be in the interests of the alliances to keep their bears safe, and also in their interests to destroy the bears of rivals, or non-affiliated bears.

Asuri Kinnes
Perkone
Caldari State
#944 - 2012-06-24 08:56:40 UTC
Nicolo da'Vicenza wrote:
Yet here you are, trying to frame how behavior that is established as being firmly rooted in the game's mechanics as somehow a "moral choice" on the heads of each and every part of 20% of the playerbase, despite those arguments being dealt with back on the early teens of this thread.

I'm perfectly aware of the game mechanics involved, couple years ago I even (along with some others on these boards) tried to brainstorm some changes to make null *more* attractive (i.e. - better) than Hi-sec for mining, research, invention *and* production.


Tell you what - CCP may have done null-sec *worse* than anything "Hi-sec" can do.


Worm Hole space. According to Dr. E - 5.6% of the population was in wormholes the last time they took a snapshot. That number will keep going up for awhile (plenty of room left in WH's).

That 5.6% of the population *are* the kinds of people who might otherwise be in K-space 0.0, but aren't. They have *their* system, they defend them (or not) and they profit from whats there. The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?

That would be another good place to start.

Bob is the god of Wormholes.

That's all you need to know.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#945 - 2012-06-24 09:00:37 UTC
Asuri Kinnes wrote:
The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?


because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up

npc alts have no opinions worth consideration

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#946 - 2012-06-24 09:32:34 UTC
Delen Ormand wrote:
The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.


There just isn't enough economic activity in nullsec to justify a bigger population. The military infrastructure to protect them exists. A lot of people would like more opportunity shoot things. But the infrastructure to support industrial activities just isn't there, and even adding our own infrastructure wouldn't mean much because what the NPCs offer is just as good or better.


I plex 2 accounts just on PI in nullsec, but it all goes to highsec. I'm not going to use it to make fuel blocks or anything because importing the other components, moving all that several jumps to a factory and then back to market just isn't worth the risk and I can't compete with highsec prices.

Mining doesn't take all that long when you are just after the most valuable ore, and if you are using a Rorqual for bonuses, it can compress and jump the ore out. Very rarely will any one hang out longer or bring in the extra man power to pull out the low ends because it isn't worth the risk, worth hauling to empire, and out side of cap ship production there are few buyers for that much low end ore in null.

Ratting pays well, produces faction mods for people willing to spend for bling, but is something that can be done solo and easily moved to where hostiles are unlikely to go, or moved if they show up. Same goes for salvaging.

But there is no compelling reason to do much research, invention or production in nullsec, and consequently there are few market speculators to provide capital to keep those activities running. All in all, that means less people hauling stuff back and forth or even logging in to their nullsec characters. Even if an alliance could provide top notch security, the industrial and research capacity sucks. Highsec on the other hand has unbeatable police bots and way more station services. The only downside to highsec operations is grinding standing, but that is more dull than difficult.
Malcanis
Vanishing Point.
The Initiative.
#947 - 2012-06-24 09:37:46 UTC
Delen Ormand wrote:
The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.

It's looking to me as though the fix is to look at the 'carebears' (I'm not using that in a derogatory sense) as a resource. Null alliances should want miners and industrialists and explorers in their space. Their stations should be taking a cut of transactions, the refineries taking a cut of the ore and so on. Viewed this way, it would be in the interests of the alliances to keep their bears safe, and also in their interests to destroy the bears of rivals, or non-affiliated bears.




The experiment has been tried repeatedly. Contrary to what certain foolish people would have you believe, 0.0 isn't entirely populated with people who spend every waking moment hating any player who build ships or mines minerals.

It's just that, and I want you to stop me if this isn't completely clear, it's currently hugely more efficient to import what the alliance needs from hi-sec AND the outpost infrastructure is utterly insufficient to do the job even if it weren't.

The system of Perimiter has more manufacturing capability than the entire region of Deklein. 0.0 players would have to spend something like 45 Billion ISK to get an outpost that has 2% of the manufacturing capability that the good residents of Perimeter get for free. That's not a typo. The CFC would have to spend about 2 trillion ISK to get the freely provided manufacturing capacity of one single system in Caldari Hi-sec. And that manufacturing capability would be spread out over 50 systems, with all the overhead that entails.

Therefore pretty much the only things that get manufactured on sov space are supercaps (and that's because CCP make it so that sov space is the only place they're allowed to be built) and ratting ammo.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#948 - 2012-06-24 09:53:07 UTC
Asuri Kinnes wrote:


That 5.6% of the population *are* the kinds of people who might otherwise be in K-space 0.0, but aren't. They have *their* system, they defend them (or not) and they profit from whats there. The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?

That would be another good place to start.



There is definitely a demand for players who want their own private systems. You can see it in people in this and other nullsec threads who think alliances holding an entire region is too much.

From what I can tell, wormholes seem to offer a lot of what these people are looking for. No sov grinding, no hot drops, no blobs. Many of the other features, like no local, system effects, the need to probe things down and difficult rats all add to a certain prestige of w-space being "hard mode".

Not only do I doubt that many of those 5.6% would be that interested in living a nullsec sov warfare lifestyle, I would bet many people who say they would go to null if only it was "fixed" would be happier with a small group of friends in a wormhole.
Lord Zim
Gallente Federation
#949 - 2012-06-24 09:53:22 UTC
strikefour wrote:
Perhaps if you would invite carebears and protect them, you would not care about the yield of the refining at a POS since THEY are doing all of the nasty work that you do not like? Oh, right. Carebears are strictly for feeding off of by killing. It is simply NOT possible in your primitive aggressive brain to feed off of carebears in a sustainable manner like all modern societies do.

Holy ****** strawman, fatman.

First off, I've no idea where you've gotten this ridiculous idea that "carebears are strictly for feeding off of by killing", this is a ******** interpretation and you should feel bad for even thinking this. The reason I want carebears to come to null is so we can stop being beholden to Jita to the degree we are now, and it would mean that our industry would be interdictable in a way it currently is not, meaning an alliance with the most complete package (industry, logistics and warfare) would be most likely to be on top, instead of just warfare and logistics as it is now. Obviously, as a result there would be more targets for roaming gangs, but this is, and I'll emphasize, not the main reasoning behind this desire. But I guess you're going to interpret this as "yes, we want more carebears in null so we can kill them". I'll just refer you to the last paragraph, then.

As to "the yield of the refining at a POS", would you like to sit feed a POS refinery for a 75% return, when you can just rightclick and select refine in a station? Would you like to have to expend much more energy and isk just to barely surpass one hisec system's manufacturing, research, copying, invention capabilities etc ... in a whole region?

No?

Funny, nor would I, and neither would I expect anyone else to, either. But then again, I suppose you think carebears are supposed to be some sort of poor slave we just kick around and force to make stuff for us, and then kill, and expect to come back and do it all again. Honestly, I can't make up strawmen this badly, I should applaud you for it.

strikefour wrote:
-1 unintelligent moron.

Yes, yes you most definitely look like one, with posts like this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#950 - 2012-06-24 10:48:57 UTC
strikefour wrote:
You said it is impossible to defend carebears doing mining ops.

It's not impossible to defend carebears during mining ops, it's just ridiculously uneconomic to do so. Everybody, and I mean everybody, would be better served just running L4s and buying what they need in Jita and getting it imported. Last I checked, one miner isn't making more than he'd get from running L4s with the current mineral prices, let alone pay for the hauler, the rorq support, the POS for the rorq, the PVPers etc. And even if this were all in place, the "best option" when a small gang runs through, or comes in and cloaks up, is still mostly to just stop doing what they're doing until they go away.

And this still doesn't take into consideration the effort required to haul it to a refinery station, then haul the ore to the production stations (multiple, since none of them have a lot of slots) or to the production POSes (which in turn has to be fuelled, and there's limited space for ore in each assembly array), and then get the results of that hauled to the central market. All of which has to be done in vulnerable as **** ships.

If it had been more profitable to do this in nullsec, or even possible to do on the scale f.ex goonswarm needs, then you can bet this would've been done.

strikefour wrote:
If this is true, then the game mechanics that make it impossible should be looked at.

Get L4s looked at? Why certainly.

strikefour wrote:
Perhaps easily deployable cyno jammers (only works for 1 day out of a week because the mobile jammer damages subspace?)?

Perhaps changes to the jump gate mechanics (not possible considering the capabilities of the dev team (which is why my accounts are cancelled))?

Even if these problems were solved, would any of you wolves want to do police patrol? Probably not.

As to deployable cyno jammers, pray tell, why should we bother with upgrading systems to have cynojammers if we can just keep deploying deployable cyno jammers? And it's not like it'll have any effect on blackops.

As to jump gate mechanics, I'd love to close off all entrances to deklein, permanently.

As to "would you want to do police patrol", why the **** should I, when I could make more money, with less effort and boredom than sitting for x hours waiting for something to happen, only to have everyone dock up anyways whenever some red comes bumbling along because it's the most efficient defense?

strikefour wrote:
Which brings me back to my first post in this thread: Get rid of the choke points into null. There should be so many entrances to null that it will not be possible guard even a 1/100 of them. Then the more aggressive sheep will at least take chances. As it is, if any sheep go into null, they are absolutely guaranteed NO benefits and a 100% chance of death. (yes, I know it is possible to run around with a T3 or a small cloaky ship but what can you do with one of those?)

Choke points into null is a non-issue. The only people who say it's an issue are bad at eve and should take whatever comes to them for utilizing a known camped entrance point as a learning experience to Not Do That. Making more entrances to null will do ****-all, and it will have ****-all effect on "the more aggressive sheep", because they would learn, either from the first pod, or preferably before they even get podded, that they need to be sneakier than just going for the"normal supercamped chokepoint" and expect different results than the other idiots who ran through there and got blown up. There are literally tons of alternatives of how to get yourself out there, and how to get your stuff out there.

As for "absolutely guarranteed no benefits and a 100% chance of death"? I thought you guys' party line was that nullsec were the land of honey which literally spewed forth isk and was safer than hisec? I'm confused.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

pussnheels
Viziam
#951 - 2012-06-24 11:21:32 UTC
making nullsec vibrant again ; that is hopeless
aslong those redneckalliance do not change their attitude and they will never change nothing will EVER change some alliances may change name but overall itwill be the same people

Any change that even remotely has the chance to disrupt their little sandcastles is out right rejected by them .
I am not suprised they are getting bored out there, since they basicly split up all of the available nullsec between them , turned everybody who has influence blue and have a huge steady income from their moongoo , what else is there to do ,
whine about how more exciting highsec is ?
whine about how nobody wants to join them. anymore?

they got only themselves to blame for taking out the excitement out of nullsec

There are a few things CCP could do but sadly they would create such massive whine threads from those alliances , i can think of one for sure, it wouldn't be fun anymore

Goons Delenda Est

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lord Zim
Gallente Federation
#952 - 2012-06-24 11:28:58 UTC
pussnheels wrote:
aslong those redneckalliance do not change their attitude and they will never change nothing will EVER change

Pray tell, what should change, and how would this affect whom?

pussnheels wrote:
Any change that even remotely has the chance to disrupt their little sandcastles is out right rejected by them .

I've supported plenty of ideas which would "disrupt our little sandcastle". Which ideas are you thinking about?
pussnheels wrote:
I am not suprised they are getting bored out there, since they basicly split up all of the available nullsec between them

How dare people do what nullsec is supposed to be about, take out our own chunk of nullsec. The audacity.

pussnheels wrote:
There are a few things CCP could do but sadly they would create such massive whine threads from those alliances , i can think of one for sure, it wouldn't be fun anymore

Goons Delenda Est

We've lost our alliance once already, look where that got us. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gillia Winddancer
Aliastra
Gallente Federation
#953 - 2012-06-24 11:39:32 UTC
Umm, aside from the attitude of the null-sec dwellers, there's otherwise nothing wrong with their style of playing. The game allows for it and thus people take advantage of it. That is all there is to it, and that is also where the core problem lies: game mechanics.

Never blame it on players and how they play it. They only follow the rules and use the tools that the game present to them. Nothing more, nothing less.

That is why if people want to see any change then the tools must be tweaked or changed.

Attitude has nothing to do with it, although I'd be VERY disturbed if EVE null-sec players were all about sweet candy, rainbows and fluffy pink clouds.
Malcanis
Vanishing Point.
The Initiative.
#954 - 2012-06-24 12:17:51 UTC
pussnheels wrote:
making nullsec vibrant again ; that is hopeless
aslong those redneckalliance do not change their attitude and they will never change nothing will EVER change some alliances may change name but overall itwill be the same people

Any change that even remotely has the chance to disrupt their little sandcastles is out right rejected by them .
I am not suprised they are getting bored out there, since they basicly split up all of the available nullsec between them , turned everybody who has influence blue and have a huge steady income from their moongoo , what else is there to do ,
whine about how more exciting highsec is ?
whine about how nobody wants to join them. anymore?

they got only themselves to blame for taking out the excitement out of nullsec

There are a few things CCP could do but sadly they would create such massive whine threads from those alliances , i can think of one for sure, it wouldn't be fun anymore

Goons Delenda Est



*sigh*

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#955 - 2012-06-24 12:19:54 UTC
Malcanis wrote:
*sigh*

That's my gimmick. :argh:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#956 - 2012-06-24 14:06:18 UTC
Lord Zim wrote:
Malcanis wrote:
*sigh*

That's my gimmick. :argh:

:cripes:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Asuri Kinnes
Perkone
Caldari State
#957 - 2012-06-24 16:31:55 UTC
Richard Desturned wrote:
Asuri Kinnes wrote:
The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?


because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up

Sure, you can also "chain roll holes" to find pvp, empty null-sec to go rat/anom in and since WH's are mass/time limited it restricts the kinds of things you can do.

Also don't have to worry about titans or hotdrops, and if you *do* get surprise buttsecks'd, you know that either someone has done their homework and seeded your WH over a period of time (with combat ships) and you haven't seen it (not too many WH corps have 23.5/7 coverage) OR there is a limited amount of tonnage coming through to you. You can then decide to tactically collapse the wormhole on your enemies (stranding one of your guys on the far side to trap the enemy in with you if you have to) and then race to see who can locate and control the next entrance - defenders or attackers.

Gaining and maintaining "hole control" is another level of strategic thinking when engaging...

Also!

You don't have to worry that your neighbor has 50,000 neighbors - usually fights are (admittedly) much smaller than 0.0 fleet battles - most people end up holding one "WH" system. But to imply (as others have, i.e. "Seleene" and the pants-on-head stupid WH Stabilizer) that these "home" systems are impregnable is wrong. You have to want the fight, you have to spend time staging your forces (in our case we spent three *MONTHS* getting assets in a WH we were going to invade) then you spring your trap. All while not getting spotted/ganked/locked out.

Bonus points for poding your enemies out of the WH after you pop their ships.

Another reason people are in WH's instead of 0.0 - in WH's a small group *can* make their own way. They can create their own "story" - WH's aren't all claimed. And even with claimed WH's - because the routes in and out are *not* static - you can't always lock people out of your 'hole...

As was stated earlier in this thread - Null sec Stations should give benefits to null-sec industry, should have (MORE THAN) enough slots so that "Industry in Deklin doesn't have to be dedicated to only making fuel blocks for the Crucible release", more research/invention and refining bonus'/slots than Hi-sec. (That is also pants on head silly that Null doesn't). Also (imho - and as I've said before) Null industry/refining/invention all should be able to be done at higher % of profit/margin than in Hi-sec (RP it as "we don't need no stinking OSHA in Null-sec).

Still and all - I still don't think Null Sec alliances have done enough to combat the damage wrought in their name by those who have shiptoasted over the years, giving null-sec'ers a bad reputation to just about everyone else. Most of the time it seems like giving bad information/trolling/insulting isn't just tolerated by Null residents, it's actively encouraged...

This thread (for the most part) being somewhat free of that.

Bob is the god of Wormholes.

That's all you need to know.

Antisocial Malkavian
Antisocial Malkavians
#958 - 2012-06-24 17:19:47 UTC  |  Edited by: Antisocial Malkavian
I still like the idea of making the ppl in null WANT to kill each other again.

Quote:
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more.


QFT even if it is a sig

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Ryoken McKeon
Caldari Provisions
Caldari State
#959 - 2012-06-24 17:48:23 UTC
Introduce a few more NPC 0.0 regions which are more lucrative than syndicate or great wildlands...? Idk, just spitballing here...
Nicolo da'Vicenza
Viziam
Amarr Empire
#960 - 2012-06-24 18:09:40 UTC
Asuri Kinnes wrote:

Worm Hole space. According to Dr. E - 5.6% of the population was in wormholes the last time they took a snapshot. That number will keep going up for awhile (plenty of room left in WH's).

That 5.6% of the population *are* the kinds of people who might otherwise be in K-space 0.0, but aren't. They have *their* system, they defend them (or not) and they profit from whats there. The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?

That would be another good place to start.


Quote:
because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up