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SHIP BALANCING: Racial design focus and where CCP lost the plot

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Author
Dirk Magnum
Spearhead Endeavors
#21 - 2012-06-24 02:16:50 UTC
By God you will TLDR this thread. Also I agree with whoever said that everyone is going to be flying alpha-fit tier 3 BCs. Naga and Tornado fleets are the **** of nullsec. :(

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Mors Sanctitatis
Death of Virtue
#22 - 2012-06-24 03:36:42 UTC
Kuehnelt wrote:


You should aim instead for as detailed as possible an overview, so that you know exactly what patterns you'd be disrupting/emphasizing.

For instance, Amarr drone boats are ships that don't really fit weapons and that have larger bays but less bandwidth than corresponding Gallente boats (which definitely do fit weapons). Except perhaps for the new Tormentor and the upcoming Crucifier. For instance, sensor strength from highest to lowest: Caldari, Gallente, Amarr, Minmatar. Or capacitor from largest to smallest: Amarr, Gallente, ?, ?. Or that as a general philosophy Caldari and Amarr favor tank over gank, with Minmatar/Gallente the opposite. Or that Amarr have more utility highs than Gallente, or that Minmatar have a lot of split weapon system ships, some of them with de facto utility highs. Or that Caldari have the most mids, allowing for shield tank+EWAR, while Amarr have the fewest mids, allowing for barely any EWAR.

It's not true that Amarr favor passive armor tanking: the few ships that do, with HP bonunes, are ships that are also nearly worthless. Amarr favor high resists, which lends itself to local and remote tanking as well as to buffer tanks and to agile resist tanks (this last might just be me being bad.)


The only reason the Amarr HP bonus doesn't work is because the entire ship is a bad design, not because the HP bonus is a bad idea. Example: the Abaddon would work just as well with an armor HP bonus per level instead of a resist bonus. True, Amarr have always traditionally had resist bonuses, but again, that's poor game design by CCP, if CCP wants Gallente to be more focused on active tanking. Resist bonuses maximize the efficiency of active tanking and as such the bonus should be applied to ships who are intended to active tank. This is the entire point of this thread: CCP is mixing concepts with the wrong bonus structure to get the job done, and as a result as ships that aren't really good at what they're intended for. At least how it is described to us by CCP.

So, my idea is to ignore "how things have always been" with respect to actual bonuses, and take a look at the overall concept of what each race is really about (as per the CCP vision) and then apply bonuses for each race that actually make sense and advance that vision.
Mors Sanctitatis
Death of Virtue
#23 - 2012-06-24 03:38:56 UTC
Dirk Magnum wrote:
By God you will TLDR this thread. Also I agree with whoever said that everyone is going to be flying alpha-fit tier 3 BCs. Naga and Tornado fleets are the **** of nullsec. :(


TL;DR: let's junk our existing perception of what races get what bonuses, and let's redesign each race from scratch around their core combat themes and apply bonuses that make the most sense with respect to those core racial concepts. Right now we have bonuses applied to races that are contrary to the ideas about how they're supposed to fight/perform. Make sense?
Mors Sanctitatis
Death of Virtue
#24 - 2012-06-24 03:49:11 UTC
Mira Lynne wrote:


Please dont Shoehorn my Caldari Hybrid Ships into Long Range for No reason.
"Caldari is Snipe Because of Caldari" Is bad.
Give me one good reason that Caldari should be the range race.
Sorry, but statements like that Irritate me. Whats worse is that you give no valid reason to do this.
Caldari is the ONLY race that lacks brawling-oriented ships (Excluding the Recently Changed Merlin, and possibly the Drake, that wont be too brawling oriented for long)
Other Races can brawl or Snipe effectively with various ships. If Caldari is shoehorned into Sniping, then Minmatar, Amarr, and Gallente should be, too.

Regarding your EWAR suggestion, its so bad its not even funny.
First off, you ignore the fact that Amarr ships are more likely to fit Cap boosters than other ships, and that Minmatar ships often get Active shield tanking bonuses in your Neut argument.
You ignore that Caldari (Untill recently, and lets hope this trend continues) fought at Range, and Gallente damps PREVENTED FIGHTING AT RANGE. Shocking, huh?

Regarding your 'minmatar should have extra slots' argument, give me a good reason. Beacuse of Winmatar? Try harder.
If anythign, it should be LESS slots to make up for the speed. Sort of like how gallente have less slots to make up for the drone bay.

You state you are trying to point out poor game design, yet your suggestion is even poorer game design.

Your ideas are laughably imbalanced and serve literally no purpose


Okay, let's start from the top...

One good reason that Caldari should be the "range race"- 1) because CCP said so. 2) because it's a good theme and one race out of the four should use it. 3) it's traditionally been Caldari's niche from the beginning.

I'm not "shoehorning" anything. Caldari doesn't have a "brawler"? 1) that's not exactly true. HAM Drake anyone? 2) maybe every race doesn't get to have every type of role for every class of ship; that's kind of the point isn't it? To have a clear choice? If you like range/missiles, go Caldari. If you like brutal damage and drones, go Gallente. Right now, if you really wanted to, you can do almost anything, with any race, because CCP has watered down all of them with a bunch of crossover and hybrid designs.

regarding your comments about Amarr fitting cap boosters, Minmatar having shield bonuses etc. Yes, yes, I know exactly how things are designed at the moment. The entire point of this thread is to consider the idea of simply ignoring conventional wisdom and designing with a clean sheet. Given the core design concepts of speed and maximum versatility, what would the ideal Minmatar ship designs really look like? What about Amarr? Let's set aside for a minute all the traditional ideas of how the ship bonuses have been applied and look at the core concepts/ideas of what each race is really about, and then examine what bonuses would really best suit those roles.

Oh, and while we're at it, if I have anything to say about it, there will never be any such thing as a laser cap use reduction bonus. That's a non-"bonus" if I've ever seen one.
Mira Lynne
State War Academy
Caldari State
#25 - 2012-06-24 05:55:49 UTC  |  Edited by: Mira Lynne
TL;DR Bolded
Mors Sanctitatis wrote:
ignore "how things have always been" with respect to actual bonuses
let's junk our existing perception of what races get what bonuses
ignoring conventional wisdom
Let's set aside the traditional ideas of how the ship bonuses have been applied

Then you go on to say:
Mors Sanctitatis wrote:
it's traditionally been Caldari's niche from the beginning

You're contradicting yourself.

Mors Sanctitatis wrote:
One good reason that Caldari should be the "range race"- 1) because CCP said so. 2) because it's a good theme and one race out of the four should use it. 3) it's traditionally been Caldari's niche from the beginning.

I'm not "shoehorning" anything. Caldari doesn't have a "brawler"? 1) that's not exactly true. HAM Drake anyone? 2) maybe every race doesn't get to have every type of role for every class of ship; that's kind of the point isn't it? To have a clear choice? If you like range/missiles, go Caldari. If you like brutal damage and drones, go Gallente. Right now, if you really wanted to, you can do almost anything, with any race, because CCP has watered down all of them with a bunch of crossover and hybrid designs.


Ok, likewise, from the top:
-Link to where CCP Said Caldari is the Range Race, their justification for 'Caldari is Snipe because of Caldari' as well as their explanation for the new Merlin, a fantastic brawler (and therefore an anomaly in Caldari ships) if there ever was one.
-Is it a good theme for an entire Race? No. Should only one race be able to do it? No. Does it make things predictable and bland? Absolutely.
-See my above posts.
-You ARE shoehorning things. Thats exactly what youre doing. See: Caldari is snipe because of Caldari
-Stated in my Post: Merlin and Drake are viable brawlers. Drake probably wont be for long.
-That kills flavour and makes ships generic and bland. Caldari Snipe. Gallente Brawl. Minmatar Kite. Amarr... are Amarr...
Mors Sanctitatis wrote:
Right now, if you really wanted to, you can do almost anything, with any race
(!)Oh, and while we're at it, if I have anything to say about it, there will never be any such thing as a laser cap use reduction bonus. That's a non-"bonus" if I've ever seen one

-Sandbox is good. Try and stop me from fitting Laser Feroxes.
(!)Not 100% Certain, but if youre saying remove the amarr cap use bonus, I agree with this statement.

Apoligies if my posts seem inflamatory - but I get irritated when people say 'Caldari is snipe because of Caldari' is a good thing. It isnt. As I said before, Its a great thing for All Races to have. But No Race should be FORCED into it with no (or few)exceptions, as caldari currently is.
While I disagree with almost all of your statements, I agree with those in the first quote on this post. Its time to get out of 'Caldari is Snipe Because of Caldari'

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Mors Sanctitatis
Death of Virtue
#26 - 2012-06-24 06:14:35 UTC
Mira Lynne wrote:
TL;DR Bolded
Mors Sanctitatis wrote:
ignore "how things have always been" with respect to actual bonuses
let's junk our existing perception of what races get what bonuses
ignoring conventional wisdom
Let's set aside the traditional ideas of how the ship bonuses have been applied

Then you go on to say:
Mors Sanctitatis wrote:
it's traditionally been Caldari's niche from the beginning

You're contradicting yourself.

Mors Sanctitatis wrote:
One good reason that Caldari should be the "range race"- 1) because CCP said so. 2) because it's a good theme and one race out of the four should use it. 3) it's traditionally been Caldari's niche from the beginning.

I'm not "shoehorning" anything. Caldari doesn't have a "brawler"? 1) that's not exactly true. HAM Drake anyone? 2) maybe every race doesn't get to have every type of role for every class of ship; that's kind of the point isn't it? To have a clear choice? If you like range/missiles, go Caldari. If you like brutal damage and drones, go Gallente. Right now, if you really wanted to, you can do almost anything, with any race, because CCP has watered down all of them with a bunch of crossover and hybrid designs.


Ok, likewise, from the top:
-Link to where CCP Said Caldari is the Range Race, their justification for 'Caldari is Snipe because of Caldari' as well as their explanation for the new Merlin, a fantastic brawler (and therefore an anomaly in Caldari ships) if there ever was one.
-Is it a good theme for an entire Race? No. Should only one race be able to do it? No. Does it make things predictable and bland? Absolutely.
-See my above posts.
-You ARE shoehorning things. Thats exactly what youre doing. See: Caldari is snipe because of Caldari
-Stated in my Post: Merlin and Drake are viable brawlers. Drake probably wont be for long.
-That kills flavour and makes ships generic and bland. Caldari Snipe. Gallente Brawl. Minmatar Kite. Amarr... are Amarr...
Mors Sanctitatis wrote:
Right now, if you really wanted to, you can do almost anything, with any race
(!)Oh, and while we're at it, if I have anything to say about it, there will never be any such thing as a laser cap use reduction bonus. That's a non-"bonus" if I've ever seen one

-Sandbox is good. Try and stop me from fitting Laser Feroxes.
(!)Not 100% Certain, but if youre saying remove the amarr cap use bonus, I agree with this statement.

Apoligies if my posts seem inflamatory - but I get irritated when people say 'Caldari is snipe because of Caldari' is a good thing. It isnt. As I said before, Its a great thing for All Races to have. But No Race should be FORCED into it with no (or few)exceptions, as caldari currently is.
While I disagree with almost all of your statements, I agree with those in the first quote on this post. Its time to get out of 'Caldari is Snipe Because of Caldari'


I don't think I'm contradicting myself- I'm saying let's revisit the bonuses and ship design, not the racial themes. I think that the racial themes are good and that the ship designs should be more in line with that.

Where does CCP talk about racial themes? In the ship descriptions, in the new player experience, initial character creation... how else would the general consensus get to where it is today?

I think that a combat doctrine centered around long range combat could be really good. It's just that (in my opinion) CCP hasn't done a good enough job at designing the ships properly. The Naga is the latest example of CCP's ship design, and reflects a new generation of game designers at work. I think that they're superior to the prior bunch, as the Naga is a very successful design.

On removing laser cap use bonus: yes, you read me right. :)


I'm not against Caldari having some short ranged "in your face" ships. But I don't think they should be blaster based. How about HAM and rocket based? Torp based? If both Caldari and Gallente were equally suited to blasters, what would be the point? Where is the diversity? I fly Caldari just as well as Gallente. I want Caldari to do it's role very well, and likewise with Gallente, but I don't want to basically be able to do everything with everything. Then it doesn't matter what choice you make.

CCP Spitfire
C C P
C C P Alliance
#27 - 2012-06-24 08:12:52 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Fon Revedhort
Monks of War
#28 - 2012-06-24 10:06:02 UTC
Forcing Amarr to buffer tank by giving appropriate bonuses is extremely stupid. Game shouldn't even force you doing fun things, let alone boring and primitive.

You must be kidding here - missing all the whine Gallente get on their active bonuses and then proposing something equally bad (pre-defined) for another race? Really?

Would you consider going nuts then and proposing pre-fitted ships with no fitting options whatsoever?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#29 - 2012-06-24 12:30:07 UTC
Mors, you have made a common mistake with your analysis of racial E-WAR types.

Amarr use tracking disruptors as it completely negates Minmatars ability to apply DPS (ignoring missiles). Forcing them to slow down to the speed that Lasers can hit them. They can also render them useless at range with range disruption. It's an exceptionally good form of E-WAR for Amarr to use and when/if disruptors get to counter missile launchers they will rule everything. Cap warfare is secondary it is designed to render shield boosting useless (kind of a Minnie trait).

Gallente use sensor damps to "SHAPE" the battlefield. This is to force their opponent to fight at close range where Gallente are (supposed to be lol) king. Sensor damps anre underpowered but a buff has been promised for Winter I believe (Winter is coming!)

Minnimatar use target painters (TP's also need a buff) so that their speed which effects their own tracking is compensated for allowing them to hit the target when moving at full speed. Long range webs allow them to control the "TEMPO" of the battle and unfortunately the range .

Caldari get the strongest E-WAR which is ECM. It pretty much works as intended and the only real balance issue is to do with the strength of ECM drones (they are WAY overpowered). Caldari don't get a secondary E-WAR cause ECM is so good.


Remember E-WAR isn't designed to counter the race's war opponent but compliment the races abilities.

All seems to be working as intended to me.
Corina Jarr
en Welle Shipping Inc.
#30 - 2012-06-24 14:55:47 UTC
Istvaan Shogaatsu wrote:


However, look at tech 3... and see how it compares to tech 2.

It's worse.

A neut Legion is weaker than a Curse. A stealth Legion is weaker than a Pilgrim. A laser Legion has perhaps more EHP than a Zealot, but its damage output is nearly identical. A HAM Legion can have great EHP, and is probably the only Legion fit that matters these days, but it still has inadequate DPS.

It's almost like... the arms race has reversed. It's like the empires are trying to invent the stupidest ships ever, instead of counters to their racial enemies.

T3s are supposed to be worse than their T2 brothers in the specific areas. T3s are about versatility.


In fact, the Legion is near perfectly balanced, while the other T3s are OP based on CCPs little graph of their design philosophy.
Mors Sanctitatis
Death of Virtue
#31 - 2012-06-24 16:19:02 UTC
Istvaan Shogaatsu wrote:
I understand what you're getting at, I think.

The evolution of Eve Online weaponry doesn't follow the usual "arms race" pattern.

In an actual arms race, new technologies erupt frequently, and technologies designed to counter them appear shortly after.

In Eve Online, we wait about 3 years to receive a new class of ships that costs 1000% as much as the previous, but offers perhaps 20% effectiveness over the previous class.

Basically, our tech gets more expensive, and less effective overall. In reality, our tech should be evolving in leaps and bounds, and finding new ways to be price-efficient.

I was around for when tech 1 was the only tech around. I was also around when tech 2 made its debut. The first class released was the interceptors, and they were SO MUCH MORE POWERFUL THAN FRIGATES it blew me away. Then the HACs came, and they were SO MUCH MORE POWERFUL THAN *.* that I truly felt like I was in heaven.

That's what Eve is missing today. Drastic differences between tech levels. When Zealots first came out, I used to rip T1 battleships to ribbons with them.

However, look at tech 3... and see how it compares to tech 2.

It's worse.

A neut Legion is weaker than a Curse. A stealth Legion is weaker than a Pilgrim. A laser Legion has perhaps more EHP than a Zealot, but its damage output is nearly identical. A HAM Legion can have great EHP, and is probably the only Legion fit that matters these days, but it still has inadequate DPS.

It's almost like... the arms race has reversed. It's like the empires are trying to invent the stupidest ships ever, instead of counters to their racial enemies.


Well, while I agree with some of your points, my focus for this thread is simply reassessing the overall racial themes of each race and juggling ship bonuses to suit each philosophy better. Right now there is little to no 'synergy' when it comes to racial weapon type/concept, E-War and associated tanking ideas. Example: damps are worthless when fighting at close range with blasters. ECM would be better suited to use in conjunction with blasters while damps would be better suited for use with missile ships due to no damage fall off over range.

I totally get what you're saying with the Legion however. It was the first T3 that I flew, and my favorite, as it was exactly what I was looking for in overall fitting options and general package/slot layout. Too bad CCP had to make it so under powered, particularly the stealth subsystem.
Mors Sanctitatis
Death of Virtue
#32 - 2012-06-24 16:29:34 UTC
Spugg Galdon wrote:
Mors, you have made a common mistake with your analysis of racial E-WAR types.

Amarr use tracking disruptors as it completely negates Minmatars ability to apply DPS (ignoring missiles). Forcing them to slow down to the speed that Lasers can hit them. They can also render them useless at range with range disruption. It's an exceptionally good form of E-WAR for Amarr to use and when/if disruptors get to counter missile launchers they will rule everything. Cap warfare is secondary it is designed to render shield boosting useless (kind of a Minnie trait).

Gallente use sensor damps to "SHAPE" the battlefield. This is to force their opponent to fight at close range where Gallente are (supposed to be lol) king. Sensor damps anre underpowered but a buff has been promised for Winter I believe (Winter is coming!)

Minnimatar use target painters (TP's also need a buff) so that their speed which effects their own tracking is compensated for allowing them to hit the target when moving at full speed. Long range webs allow them to control the "TEMPO" of the battle and unfortunately the range .

Caldari get the strongest E-WAR which is ECM. It pretty much works as intended and the only real balance issue is to do with the strength of ECM drones (they are WAY overpowered). Caldari don't get a secondary E-WAR cause ECM is so good.


Remember E-WAR isn't designed to counter the race's war opponent but compliment the races abilities.

All seems to be working as intended to me.


I'd be happy leaving Amarr/Minmatar E-War as-is, and swapping Caldari/Gallente. I've simply used damps and ECM too much to leave it the other way around.

I have used damps extensively, even after they were nerfed into the ground. I find them extremely useful and effective, particularly in combination with the extended range points on the Lachesis/Arazu. The issue here is racial weapons in combination with the E-War. The Lachesis works great when it is fitted with heavy missile launchers, as the missiles don't suffer from optimal, fall off or tracking. By the time I'm in blaster range, damps are all but useless. ECM however works just fine at blaster range.

I'd gladly swap (buffed) damps and long range point for ECM and blasters. Or make all damp ships (Celestis, Keres, Lachesis, Arazu) pure missile ships. But aren't missiles supposed to be Caldari? Again, this is the point of the whole thread: the racial bonuses are mixed up, the ship designs don't work well due to conflicting benefits/weaknesses of the combined features. The original game designers didn't know what they were doing. And now we have the opportunity to fix some glaring mistakes while each ship is revised and redesigned.
Mira Lynne
State War Academy
Caldari State
#33 - 2012-06-24 17:19:51 UTC  |  Edited by: Mira Lynne
Mors Sanctitatis wrote:
I don't think I'm contradicting myself- I'm saying let's revisit the bonuses and ship design, not the racial themes. I think that the racial themes are good and that the ship designs should be more in line with that.

Where does CCP talk about racial themes? In the ship descriptions, in the new player experience, initial character creation... how else would the general consensus get to where it is today?

I think that a combat doctrine centered around long range combat could be really good. It's just that (in my opinion) CCP hasn't done a good enough job at designing the ships properly. The Naga is the latest example of CCP's ship design, and reflects a new generation of game designers at work. I think that they're superior to the prior bunch, as the Naga is a very successful design.

On removing laser cap use bonus: yes, you read me right. :)


I'm not against Caldari having some short ranged "in your face" ships. But I don't think they should be blaster based. How about HAM and rocket based? Torp based? If both Caldari and Gallente were equally suited to blasters, what would be the point? Where is the diversity? I fly Caldari just as well as Gallente. I want Caldari to do it's role very well, and likewise with Gallente, but I don't want to basically be able to do everything with everything. Then it doesn't matter what choice you make.

Ship Descriptions also say that the Hulk should be in Low/Null, the Drake should fit ECM, and the Ferox is a killing Machine.
They also say that the Caracal can make piece meal of anything, the Prophecy is Mobile, and that few ships can Rival the Raven.
Are you saying that these are all true, too?

Im saying Simplifiy Ship design - Caldari use Hybrids and Missiles (Blasters and Rails, Unguided and Guided respectively)
Im hesitant to comment on CCP 'Having not done a good job designing (Sniper) Ships'
For one, Caldari More or Less Monopolise the Field, while it should be Spread out amongst the other Races - this includes giving Caldari more Brawlers. Yes, its a great combat doctrine for Caldari, but it shouldnt be the ONLY combat doctrine for Caldari. Im not saying Caldari should be blaster based either (their hybrid ships) should be hybrid based - this gives the player the choice between Blasters or Rails and helps reduce the monotony of Caldari ships, likewise with Missiles - the ability to fit Unguided or Guided missiles viably on any given ship - ignoring the Fact that unguided missiles are currently in a sad state.
Regarding Caldari/Gallente Blaster boats: You say 'Wheres the Diversity', yet your suggestions would kill diversity - I would call giving both Caldari and Gallente the ability to chose Rails or Blasters pretty diverse. There would still be differentiation - Armor/Shield, speed differences, etc, and it comes down to the player to decide their prefered playstyle without shoehorning them into a race or a role.

Mors Sanctitatis wrote:
I'd be happy leaving Amarr/Minmatar E-War as-is, and swapping Caldari/Gallente. I've simply used damps and ECM too much to leave it the other way around.

I have used damps extensively, even after they were nerfed into the ground. I find them extremely useful and effective, particularly in combination with the extended range points on the Lachesis/Arazu. The issue here is racial weapons in combination with the E-War. The Lachesis works great when it is fitted with heavy missile launchers, as the missiles don't suffer from optimal, fall off or tracking. By the time I'm in blaster range, damps are all but useless. ECM however works just fine at blaster range.

I'd gladly swap (buffed) damps and long range point for ECM and blasters. Or make all damp ships (Celestis, Keres, Lachesis, Arazu) pure missile ships. But aren't missiles supposed to be Caldari? Again, this is the point of the whole thread: the racial bonuses are mixed up, the ship designs don't work well due to conflicting benefits/weaknesses of the combined features. The original game designers didn't know what they were doing. And now we have the opportunity to fix some glaring mistakes while each ship is revised and redesigned.


Damps prevent gallente from being attacked in their weak area - long range, and forces the fight into an area the opponent cant hope to win - short range.
While they don't help you in close range, they help you at long range, which helps make a more well rounded ship. Prevents putting all your reggs in one basket, if you will.
In addition, you suggest forcing Caldari into long range, and giving them Damps. This does absolutely nothing to help when, inevitably, something gets close. They would have the slowest ships, the worst DPS, and the Worst EWAR.
Edit: you forgot that the Keres' T1 Variant, the Maulus.

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Imrik86
Caldari Provisions
Caldari State
#34 - 2012-06-24 23:56:36 UTC
Spugg Galdon wrote:
Mors, you have made a common mistake with your analysis of racial E-WAR types.

Amarr use tracking disruptors as it completely negates Minmatars ability to apply DPS (ignoring missiles). Forcing them to slow down to the speed that Lasers can hit them. They can also render them useless at range with range disruption. It's an exceptionally good form of E-WAR for Amarr to use and when/if disruptors get to counter missile launchers they will rule everything. Cap warfare is secondary it is designed to render shield boosting useless (kind of a Minnie trait).

Gallente use sensor damps to "SHAPE" the battlefield. This is to force their opponent to fight at close range where Gallente are (supposed to be lol) king. Sensor damps anre underpowered but a buff has been promised for Winter I believe (Winter is coming!)

Minnimatar use target painters (TP's also need a buff) so that their speed which effects their own tracking is compensated for allowing them to hit the target when moving at full speed. Long range webs allow them to control the "TEMPO" of the battle and unfortunately the range .

Caldari get the strongest E-WAR which is ECM. It pretty much works as intended and the only real balance issue is to do with the strength of ECM drones (they are WAY overpowered). Caldari don't get a secondary E-WAR cause ECM is so good.


Remember E-WAR isn't designed to counter the race's war opponent but compliment the races abilities.

All seems to be working as intended to me.



The problem with your assumptions is that ECM is only really viable on particular ships that are bonused for it, while tracking disruption, webbing, neutering/nos works for everybody, even solo. Even sensor damps are viable in unbonused ships, depending on your fit, althought they could use a buff too.

The REAL issue is that in the past ECM and sensor damps were way OP so CCP nerfed the hell out of it, which in turn completely broke the game design. Now all fits are just the same (web + scram), the game turns into a numbers game and fights are predictable. There's no surprise factor anymore for small fleets, or even solo, because variety of EWAR is not viable.
Mors Sanctitatis
Death of Virtue
#35 - 2012-06-25 00:02:00 UTC
Imrik86 wrote:
Spugg Galdon wrote:
Mors, you have made a common mistake with your analysis of racial E-WAR types.

Amarr use tracking disruptors as it completely negates Minmatars ability to apply DPS (ignoring missiles). Forcing them to slow down to the speed that Lasers can hit them. They can also render them useless at range with range disruption. It's an exceptionally good form of E-WAR for Amarr to use and when/if disruptors get to counter missile launchers they will rule everything. Cap warfare is secondary it is designed to render shield boosting useless (kind of a Minnie trait).

Gallente use sensor damps to "SHAPE" the battlefield. This is to force their opponent to fight at close range where Gallente are (supposed to be lol) king. Sensor damps anre underpowered but a buff has been promised for Winter I believe (Winter is coming!)

Minnimatar use target painters (TP's also need a buff) so that their speed which effects their own tracking is compensated for allowing them to hit the target when moving at full speed. Long range webs allow them to control the "TEMPO" of the battle and unfortunately the range .

Caldari get the strongest E-WAR which is ECM. It pretty much works as intended and the only real balance issue is to do with the strength of ECM drones (they are WAY overpowered). Caldari don't get a secondary E-WAR cause ECM is so good.


Remember E-WAR isn't designed to counter the race's war opponent but compliment the races abilities.

All seems to be working as intended to me.



The problem with your assumptions is that ECM is only really viable on particular ships that are bonused for it, while tracking disruption, webbing, neutering/nos works for everybody, even solo. Even sensor damps are viable in unbonused ships, depending on your fit, althought they could use a buff too.

The REAL issue is that in the past ECM and sensor damps were way OP so CCP nerfed the hell out of it, which in turn completely broke the game design. Now all fits are just the same (web + scram), the game turns into a numbers game and fights are predictable. There's no surprise factor anymore for small fleets, or even solo, because variety of EWAR is not viable.


What if there were rigs to increase scram/disruptor range? Or web range? Or even add bonuses to ships?! What if you could add a rig and it would actually add a bonus to the ship for that particular module? Or even add bonuses to the ship that had nothing to do with modules?
RubyPorto
RubysRhymes
#36 - 2012-06-25 00:10:17 UTC
Mors Sanctitatis wrote:
Imrik86 wrote:
Spugg Galdon wrote:
Mors, you have made a common mistake with your analysis of racial E-WAR types.

Amarr use tracking disruptors as it completely negates Minmatars ability to apply DPS (ignoring missiles). Forcing them to slow down to the speed that Lasers can hit them. They can also render them useless at range with range disruption. It's an exceptionally good form of E-WAR for Amarr to use and when/if disruptors get to counter missile launchers they will rule everything. Cap warfare is secondary it is designed to render shield boosting useless (kind of a Minnie trait).

Gallente use sensor damps to "SHAPE" the battlefield. This is to force their opponent to fight at close range where Gallente are (supposed to be lol) king. Sensor damps anre underpowered but a buff has been promised for Winter I believe (Winter is coming!)

Minnimatar use target painters (TP's also need a buff) so that their speed which effects their own tracking is compensated for allowing them to hit the target when moving at full speed. Long range webs allow them to control the "TEMPO" of the battle and unfortunately the range .

Caldari get the strongest E-WAR which is ECM. It pretty much works as intended and the only real balance issue is to do with the strength of ECM drones (they are WAY overpowered). Caldari don't get a secondary E-WAR cause ECM is so good.


Remember E-WAR isn't designed to counter the race's war opponent but compliment the races abilities.

All seems to be working as intended to me.



The problem with your assumptions is that ECM is only really viable on particular ships that are bonused for it, while tracking disruption, webbing, neutering/nos works for everybody, even solo. Even sensor damps are viable in unbonused ships, depending on your fit, althought they could use a buff too.

The REAL issue is that in the past ECM and sensor damps were way OP so CCP nerfed the hell out of it, which in turn completely broke the game design. Now all fits are just the same (web + scram), the game turns into a numbers game and fights are predictable. There's no surprise factor anymore for small fleets, or even solo, because variety of EWAR is not viable.


What if there were rigs to increase scram/disruptor range? Or web range? Or even add bonuses to ships?! What if you could add a rig and it would actually add a bonus to the ship for that particular module? Or even add bonuses to the ship that had nothing to do with modules?


Like having a Loki with you? Buying Faction modules? Flying a Recon?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mors Sanctitatis
Death of Virtue
#37 - 2012-06-25 01:45:26 UTC
RubyPorto wrote:


Like having a Loki with you? Buying Faction modules? Flying a Recon?


I do a lot of solo PVP. As such, I can't always cart around an extra 4-5 ships to cover all the necessities. Faction mods: You'd be surprised how many times I've built 200m frigs, just because I needed that extra point range or power grid and didn't want to compromise my fit.


You're missing the point, which begs the question- ignoring my point, or just stupid?
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#38 - 2012-06-25 02:23:32 UTC  |  Edited by: Idris Mandela
Mors Sanctitatis wrote:
*snip*

Mira Lynne wrote:
*snip*


Not meaning to jump into this rather interesting discussion in an attempt to derail the thread, but has anyone considered the economic aspects for race differentiation?

For example the Minmatar have duct-tape-and-good-intentions ships that should on the face off it, cost wayyy less than thier Shiny Amarr counterparts. Also as consequence of this they have the most versatilty when it comes to fittings.

Caldari may have some of the most expensive shield ships (with the bonuses to match), Amarr the most expensive Armor ships, Gallente somewhere in between.

========================================================================================

With specific aspects to racial bonuses here is my suggestion:

Get rid of SPACESHIP COMMAND Skill and Replace with RACE SPECIFIC Spaceship command (3x training multiplier)

Then Provide 1 META level racial bonus for all four race irrespective of race ship class / type.

For example:

Amarr ships would get a 2% bonus to Capacitor recharge and Cap amount per ship level.
Caldari ships would get a 2% bonus to Grav Sensor Strenght and Missile Range per ship level.
Gallente ships would get a 2% damage bonus to Sensor Resolution and Hybrid Falloff per ship level.
Minmatar ships would get a 2% bonus to Projectile Tracking and Optimals per ship level

Lets take the Executioner and Maller as very rough examples.

I have flown Execs as a tackler because IMO, its the best T1 frigate for tackling in terms of speed, agility and cost effectiveness. Nevertheless I never fit lasers on it, but Mini ACs since I know that the cap will be used for MWDs and points.

The Maller is the toughest Cruiser there is but suffers from Cap simply because even with the 10% bonus to Cap usage its ability to become an inclose brawler is somewhat neutralized by the fact that any any Med or large Neut ship is going to suck it dry pretty fast (Neuting Domis - ugh).

Currently without Skills Executioner has 187.5GJ Cap and Maller 1500GJ. Setting aside all Cap skills for the moment, and having Amarr Spaceship command @ 5, which would have a 10% bonus to Cap, we would have 206 Cap for the Executioner and 1650 Cap for the Maller. This would make Amarr pretty resilient against thier own EW, while providing a much needed boost to cap heavy PvP fits.
This would make most players specialize in one or two racial variants in terms of time investment for the neccessary Racial bonuses, while at the same time incentiving them to do so.

EDIT: Thought about for a moment and so I redid the bonuses.
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