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[Proposal] - Industrial Jump Portal Generator I

Author
Jedi 0men
Long Term Capital Management..
#1 - 2012-06-22 16:34:57 UTC
I'm looking for feedback on the idea of an Industrial-Only jump portal generator. The unit could theoretically be fit on a Rorqual, for example and would allow smaller industrials and maybe a few wingmen more movement in nullsec. Conceivably, freighters would be too large, but orcas, hulks, Itty's could be fair game. This would allow greater range in nullsec, along with the danger of losing or stranding a fleet of hulks in hostile territory, if your FC happens to be an idiot. And honestly, who doesnt like the idea of that.

Thoughts..

~ Omen

These arn't the Roids you're Looking For...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-06-22 17:35:55 UTC

This Post should be in Features and Ideas... not in the assembly hall...

As for your idea.... I don't see any glaring problems with it, although I probably wouldn't support it.

In my opinion, cyno's, jump bridges, and jump portals really reduce the size of EvE online. They increase force projection to the point where multi-front battles no longer matter. While you aren't necessarily transporting war supplies, I think this is just another Power Projection mechanic that I don't see as benefiting the game... I think there SHOULD be risk in moving goods in and out of nullsec, and I fear this is just another mechanic that severely mitigates nullsec logistics risks!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#3 - 2012-06-22 18:17:34 UTC
Not sure I like the idea of a mining fleet having a cyno alt on standby in a secondary system able to give them an easy out when a gang shows up.

"Captain! Potential danger!"

"Light the cyno."

*poof* The mining fleet flitters away to safety.

Founding member of the Belligerent Undesirables movement.

Jedi 0men
Long Term Capital Management..
#4 - 2012-06-22 18:36:37 UTC  |  Edited by: Jedi 0men
If it needs to be moved, thats fine.

Gizznitt Malikite wrote:

I think this is just another Power Projection mechanic that I don't see as benefiting the game... I think there SHOULD be risk in moving goods in and out of nullsec, and I fear this is just another mechanic that severely mitigates nullsec logistics risks!


I agree there should be risk transporting in and out of null, and this idea would not remove that risk, only reduce it to a certain extent. Remember that until we can light cynos in highsec, which will never happen, this will only allow for movement from within nullsec to nullsec/lowsec.

Your argument is interesting in that by decrying an Industrial Jump Portal, you would also seemingly disapprove of the Titan's jump portal. My argument is significantly less drastic than that of the Titans jump portal, which already exists ingame and allows large military fleets to be moved at will. Furthermore, and this is key, the idea would add more industrials to null, which i believe would add more content to the game.


FloppieTheBanjoClown wrote:

Not sure I like the idea of a mining fleet having a cyno alt on standby in a secondary system able to give them an easy out when a gang shows up.


Miners and industrialists arent exactly adventurous in nullsec right now. Not only is the ore barely/not worth it, if anyone shows up in local, you can count on the miner eating it. It would seem that if we can get more miners into null, we would add more targets, which equals more fights.

These arn't the Roids you're Looking For...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-06-22 19:10:01 UTC
Jedi 0men wrote:
If it needs to be moved, thats fine.

Gizznitt Malikite wrote:

I think this is just another Power Projection mechanic that I don't see as benefiting the game... I think there SHOULD be risk in moving goods in and out of nullsec, and I fear this is just another mechanic that severely mitigates nullsec logistics risks!


I agree there should be risk transporting in and out of null, and this idea would not remove that risk, only reduce it to a certain extent. Remember that until we can light cynos in highsec, which will never happen, this will only allow for movement from within nullsec to nullsec/lowsec.

Your argument is interesting in that by decrying an Industrial Jump Portal, you would also seemingly disapprove of the Titan's jump portal. My argument is significantly less drastic than that of the Titans jump portal, which already exists ingame and allows large military fleets to be moved at will. Furthermore, and this is key, the idea would add more industrials to null, which i believe would add more content to the game.


FloppieTheBanjoClown wrote:

Not sure I like the idea of a mining fleet having a cyno alt on standby in a secondary system able to give them an easy out when a gang shows up.


Miners and industrialists arent exactly adventurous in nullsec right now. Not only is the ore barely/not worth it, if anyone shows up in local, you can count on the miner eating it. It would seem that if we can get more miners into null, we would add more targets, which equals more fights.


I do think titan's JP is OP, and could use some "tweaking" to balance it...
The titan is also a skill intensive, 60b isk ship.... whereas a rorqual is far more accessible.

As for moving industrialists to null.... I would cherish the thought... however I don't think this is the real trick needed. To bring nullsec indy, you really need to:
1.) Make logistics to/from the Jita Teat a little bit less reliable...
2.) Invert the indy bonuses between nullsec and highsec: In other words, you should only find perfect refine in nullsec, and NEVER in highsec. R&D and Manufacturing slots and times should also be much more abundant, efficient, and cheaper in nullsec rather than in highsec...

This is the gist of what your proposal does: It makes a highsec corp more able to run excursions into lowsec/nullsec to run mining ops by significantly mitigating the logistics risks between the two areas. I think this is the wrong attitude.... improvements to nullsec industry should focus on operating in nullsec, not bringing them in safely for a brief excursion.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-06-22 21:32:15 UTC
FloppieTheBanjoClown wrote:
Not sure I like the idea of a mining fleet having a cyno alt on standby in a secondary system able to give them an easy out when a gang shows up.

"Captain! Potential danger!"

"Light the cyno."

*poof* The mining fleet flitters away to safety.



That does kind of involve keeping your rorqual in the belt/grav site, which is just asking to lose it...
Jedi 0men
Long Term Capital Management..
#7 - 2012-06-22 21:47:05 UTC
Danika Princip wrote:
FloppieTheBanjoClown wrote:
Not sure I like the idea of a mining fleet having a cyno alt on standby in a secondary system able to give them an easy out when a gang shows up.

"Captain! Potential danger!"

"Light the cyno."

*poof* The mining fleet flitters away to safety.



That does kind of involve keeping your rorqual in the belt/grav site, which is just asking to lose it...



Agreed. How many rocks do you need to mine to offset the cost of a Rorqual? I punch those numbers into my calculator and it makes a happy face.

These arn't the Roids you're Looking For...

Ice Dealer
Ice Dealer Corporation
#8 - 2012-06-23 23:41:03 UTC
Jedi 0men wrote:
I'm looking for feedback on the idea of an Industrial-Only jump portal generator. The unit could theoretically be fit on a Rorqual, for example and would allow smaller industrials and maybe a few wingmen more movement in nullsec. Conceivably, freighters would be too large, but orcas, hulks, Itty's could be fair game. This would allow greater range in nullsec, along with the danger of losing or stranding a fleet of hulks in hostile territory, if your FC happens to be an idiot. And honestly, who doesnt like the idea of that.

Thoughts..

~ Omen


I think that this sounds kind of similar...

https://forums.eveonline.com/default.aspx?g=posts&t=121815&find=unread

I agree with the op of the other forum. It would be too over powered.

Get a titan. It will do exactly that. That's why a titan costs so much, it's amazing.

However, it is more considerable with just the mining frigs.