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Goons 4x4ing through the Sandbox - Market Manipulation on a Grand Scale

First post First post First post
Author
Ariel Marquette
Doomheim
#2641 - 2012-06-23 17:13:05 UTC
Lapine Davion wrote:
Azami Nevinyrall wrote:
Posting in a thread...


Also....................HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHABAHAHAHAHAHABAHAHAHA.

Currently finding it comical that goons pride themselves on ruining other peoples game. But, give the most delicious of tears when someone (in this case CCP) ruins theirs!


Having your game ruined by a player is one thing. Having it ruined by the company is another. How can you not see this?


Having your game ruined by players for no reason other than lulz is one thing. Having your game ruined by the company for pissing in their sandbox and then continuing to do it after they attempt to correct the issue is completely different.

When Goons do bad things to others, the victims usually didn't really deserve it, but hey, that's all part of EVE. When Goons have Bad Things™ happen to them, it's usually because they crossed the line and probably deserve more than what they've got coming to them. How can you not see this?
RDevz
State War Academy
Caldari State
#2642 - 2012-06-23 17:14:54 UTC
CCP Sreegs wrote:

What we do with individuals is never a public matter. It never was and it never will be.


I'm sorry, Sreegs, but the precise correlation between the information you communicated in this statement, and the facts in so far as they can be determined and demonstrated by this dev blog by GM Salmon, your VP of Customer Relations, causes epistemological problems of sufficient a magnitude as to place upon the logical and semantic resources of the English language a heavier burden than they can reasonably be expected to bear.

~

Jake Warbird
Republic Military School
Minmatar Republic
#2643 - 2012-06-23 17:14:55 UTC
The thread title is misleading.
Xython
Federal Navy Academy
Gallente Federation
#2644 - 2012-06-23 17:16:07 UTC
Kazanir wrote:
Kazanir wrote:
CCP Sreegs wrote:
When do we get to the part where we stop pretending that a gap in the timing of value calculation (programming) wasn't what was being taken advantage of here? This wasn't just market manipulation it was taking advantage of a flaw in the code.


That is absolutely not true, and to people who DO understand the mechanic it kind of calls into question whether you understand what you are talking about. The mechanic involved has nothing to do with timing or a "flaw" in the code. The system worked precisely as it was designed to. I'll make a larger post explaining it, but I wanted to put this out there first.


To expand on this:

The problem here had nothing to do with timing. It had to do with items that have no market volume, because they are useless, and yet are available from the Faction Warfare store. For example:

Let's say there is an item, which I'll call 'Faction Warfare Boondoggle 44-z0r' for the sake of simplicity. This item has literally no use in the game except allowing the pilot who has it fitted to always efficiently complete every z0r chain he sees. Because few people care about this ability, the market price of this item languishes around 5 million ISK, with about 100 of them actually being traded per month.

The Faction Warfare Boondoggle 44-z0r, meanwhile, is available from LP stores for 5 million ISK and 5000 LP. This makes it extremely unprofitable to buy with LP.

But, now let's say that I take advantage of the item's low market volume to increase its average price. I do this by buying 5,000 of the 44-z0r Boondoggle (from the LP store, naturally), putting them on the market for 500M ISK apiece, and then buying out my own sell order. This costs me a tiny amount of ISK in the form of broker fees, as well as 25B ISK to get the material initially. But now the average price of that item is just under 500M ISK, since my own sales (to myself) utterly dominate the normal market volume of the Boondoggle in question.

Now all of a sudden the worth of this item is 500M ISK. That means that for each Boondoggle I blow up, I get 50,000 LP. Basically I can now buy 50,000 LP for the cost of 5M ISK and 5,000 LP invested. (This is 111.11 ISK per LP, right around the actual value cited in Aryth's article.)

Now then, what is the takeaway from my explanation? The takeaway is that there is no timing issue like Sreegs is saying. The market value of that item isn't affected by me repeatedly blowing it up for profit. It still has no use and it still isn't being sold on the market. I couldn't do this to a normal item, because the sales volume on the normal market would make my attempt at manipulation invisible.

This is the key point. This doesn't depend on timing -- it doesn't matter when CCP updates their internal price index, because the average market price of this item is going to remain around 500M ISK. The market won't bring it back down because the market has no use for it. What we are looking at here is not a bug or a programming issue or an abuse of a timing problem.

It is a design flaw.

Using an average market index is a design flaw because it can be manipulated by players in the case of items that have no market volume. And I'm pretty sure that all of the players of EVE see a large difference between taking advantage of a design flaw and exploiting a programming bug (like the Ferrogel dupe.)


Best explanation so far. Thank you!
Azami Nevinyrall
172.0.0.1
#2645 - 2012-06-23 17:16:13 UTC
Lapine Davion wrote:
Azami Nevinyrall wrote:
Posting in a thread...


Also....................HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHABAHAHAHAHAHABAHAHAHA.

Currently finding it comical that goons pride themselves on ruining other peoples game. But, give the most delicious of tears when someone (in this case CCP) ruins theirs!


Having your game ruined by a player is one thing. Having it ruined by the company is another. How can you not see this?

Well, it is CCPs game, and in the terms and conditions simply states that THEY CAN DO WHATEVER THEY WANT If you do not like it, then you can always decline and simply not play.

...

Cygnet Lythanea
World Welfare Works Association
#2646 - 2012-06-23 17:17:18 UTC
RDevz wrote:

I'm sorry, Sreegs, but the precise correlation between the information you communicated in this statement, and the facts in so far as they can be determined and demonstrated by this dev blog by GM Salmon, your VP of Customer Relations, causes epistemological problems of sufficient a magnitude as to place upon the logical and semantic resources of the English language a heavier burden than they can reasonably be expected to bear.


RDevz, this was already pointed out. Along with another, more famous, example.
Cygnet Lythanea
World Welfare Works Association
#2647 - 2012-06-23 17:18:18 UTC
Jake Warbird wrote:
The thread title is misleading.



It wasn't before they found that there were sharp objects in the sandbox that punctured their tires.
Xython
Federal Navy Academy
Gallente Federation
#2648 - 2012-06-23 17:18:30 UTC
CCP Sreegs wrote:
Kazanir wrote:

Using an average market index is a design flaw because it can be manipulated by players in the case of items that have no market volume. And I'm pretty sure that all of the players of EVE see a large difference between taking advantage of a design flaw and exploiting a programming bug (like the Ferrogel dupe.)


How long does it take for that price to change and how long does it stay that way?


If you don't know, perhaps you should bow out of this conversation. Lol But to my knowledge, Aryth posts in the OP someplace that it is ran by hand by someone at CCP on Friday evenings.
RDevz
State War Academy
Caldari State
#2649 - 2012-06-23 17:19:49 UTC
Cygnet Lythanea wrote:


RDevz, this was already pointed out. Along with another, more famous, example.


I know. I just wanted to take this opportunity to quote Sir Humphrey.

~

SavageBastard
Caldari Provisions
Caldari State
#2650 - 2012-06-23 17:19:51 UTC  |  Edited by: SavageBastard
CCP Sreegs wrote:
Tallon Sylph wrote:
AureoBroker wrote:
Dear goons; again.
This is an exploit, that is a completely unintented use of game mechanics.


We didn't intend for this game mechanic to work in the way that we designed it to work even though people repeatedly told us it was dumb.


I can state 100% that we did not intend the mechanic to function this way.



You did not intend for players to blow each other up harvesting rewards to then buy ships and then blow each other up again? I thought that was the selling point for FW. Or games in general actually.




(Still love ya DJ!)
Xython
Federal Navy Academy
Gallente Federation
#2651 - 2012-06-23 17:20:17 UTC
RAP ACTION HERO wrote:
one day goons are going to cure cancer


And the publords will ***** at us for causing a population crisis.
Project X5
Doomheim
#2652 - 2012-06-23 17:21:08 UTC
This thread is now about turtles
Antisocial Malkavian
Antisocial Malkavians
#2653 - 2012-06-23 17:31:39 UTC
CCP Sreegs wrote:
Kazanir wrote:
Holander Switzerland wrote:
CCP Sreegs wrote:


When you say it it's hearsay. Aryth can post whatever he likes on the forums that doesn't make it true. Words on a forum are not evidence of conduct. It's really quite simple.


Alright, fair enough. I'm going to assume what you're saying is hearsay though too because its clear you had no idea what you're talking about.


Sreegs just misunderstands the mechanic and persists in thinking it is a timing issue when in reality it is a design flaw arising from a market volume issue. Oh well.


I already addressed that. Please do not twist my statements. I'm not part of your propaganda campaign and won't allow it to interfere with our official communications to our customers.


Theres gotta be a rule against it eh?


And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Xython
Federal Navy Academy
Gallente Federation
#2654 - 2012-06-23 17:32:16 UTC
This whole thing is a win win for anyone who likes good fourm rage. Either CCP is going to let this go (and the pubbies will EXPLODE), or they're not (and everyone who values the sandbox will EXPLODE). There may be a 3rd option, but I certainly ain't seeing it.
Minerva Seraph
Semitic Sciences
#2655 - 2012-06-23 17:32:58 UTC
Dear Sreegs,

There may be a handful of players of the Caldari Achura persuasion who are clinging on to their +2 attributes for dear life.

Now I know I should have pointed this out literally years ago, when the mechanics changed. I know that any true patriot should have used any of the 3 attribute reassignments given to them to make it happen. Heck, I even know that the 2M-4M SP that's sitting on those accounts should have been more than enough to compensate for the sacrifice made for that reassignment.

But they were grandfathered, and those unethical jerks are continuing to benefit from their exploit of the system.

Now I'd never do such a thing. Well, do such a thing and admit it. And I ask that you don't check my account, because there's really no cause. I know that "cause" doesn't exist in the CCP realm and that you're free to do whatever. But seriously, please don't. I'd hate to lose millions of SP because I may have been retroactively exploiting the system for my own benefit. At least until the sale of the character, in which case by all means.

But enough is enough.

What I'm saying is that, While CCP ultimately calls the shots, there are many examples of CCP being inconsistent with how petitions and "broken rules" are dealt with. I'm sure some of the current staffers were also players who had to fight hard upstream to get some sanity out of the system. But when things happen within the given rules of play - and it's reasonable to push things to their limits (have you seen warhammer tournaments?) - you've got to let it go and move on. Wizards of the Coast didn't invalidate Skullclamp wins (it's a Magic the Gathering thing). Fancy the Famous Bard didn't have his massacre overturned on an Everquest Server, but instead had the first real game play rule established.

I'm sure there's something to be said about alpha-clones acting as tax collectors that have pushed the limits at times...

A lot of us expected the rule of the game to be "If it's the logical ends of the code, so be it" - with the exception of CCP's rulings, applied forward. Metagaming cartels, products of market orders and refining, and spreadsheet abuse don't break the rules. Reacting limitless amounts of moon materials did break the rules.

Let it be.
Antisocial Malkavian
Antisocial Malkavians
#2656 - 2012-06-23 17:33:33 UTC
Tyrion Struan wrote:


You know, not communicating with the player base seem to have been an issue before.


And yet, seemingly communicating with some and not others (Im talking the CSM here not anything else) seems to cause more problems.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Cygnet Lythanea
World Welfare Works Association
#2657 - 2012-06-23 17:34:24 UTC
Xython wrote:
This whole thing is a win win for anyone who likes good fourm rage. Either CCP is going to let this go (and the pubbies will EXPLODE), or they're not (and everyone who values the sandbox will EXPLODE). There may be a 3rd option, but I certainly ain't seeing it.



Erase all the toons, close the server, put the game through 8 months development and open it as EvE II and force everyone to start over.

Then everyone explodes.
Ariel Marquette
Doomheim
#2658 - 2012-06-23 17:34:44 UTC
Xython wrote:
This whole thing is a win win for anyone who likes good fourm rage. Either CCP is going to let this go (and the pubbies will EXPLODE), or they're not (and everyone who values the sandbox will EXPLODE). There may be a 3rd option, but I certainly ain't seeing it.


Goons are "everyone who values the sandbox"? You really do think too much of yourselves. No one other than Goons and Goon cronies (looking at you, TEST) are going to be upset about anything bad happening to Goons.
Reptail
#2659 - 2012-06-23 17:35:55 UTC  |  Edited by: Reptail
Project X5 wrote:
This thread is now about turtles



This thread now is about insects

Im on eve from 2005 sadly for you lol ,
I always have been a lone wolf in eve (didnt need a corp) and lost many billions in ship
by ganking piwates , and killed just 4 ... (i dont care one day will be my turn ...)

but

What CCP did looks very wrong to me, their game was broken they just used game mechanics , let' CCP hear us EVE players , eve is us , they only satisfy our
drug monkey (eve)

I predict another jita revolution . . . (and i'm ready to get banned for this i don't care, until things works right)

Ground Shiwer

Marconus Orion
Imperial Academy
Amarr Empire
#2660 - 2012-06-23 17:37:58 UTC  |  Edited by: Marconus Orion
I am more interested in a dev blog on 'communication' between CCP and the players when it comes to testing and such things. Regardless of what those guys did, I really feel like the root cause of all of this is the break down of communication between us and CCP.

I know for a fact that this design loophole was pointed out on FHC prior to the expansion and I am sure it was reported from SiSi testing. So my question is; why was it not addressed then and what steps can be taken to ensure CCP and us have far better communication in the future.

We all want the sandbox to be health and fun.