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Exploration - any point in doing it in high sec?

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Lady Darkmoon
Republic University
Minmatar Republic
#1 - 2012-06-23 00:00:51 UTC
I love the whole idea of exploration... to find sites in systems and never having the same sites appear in the same places. It makes it fun to chase them down, and a sense of satisfaction to finally get a warpable lock on a difficult site.

However, once you get to the sites it feels like the loot is extremely low value. The hack sites give items worth less than 5k per unit and only around 10-40 units. The salvage sites give low-end salvage materials which sell for very little isk. The combat sites have rats worth only a few K isk more than regular belt rats.

In fact, the only decent sites I find in highsec are gravimetric sites which are filled with golden omber and fiery kernite, plus you get to sit there and mine without interference from other miners, would be gankers and so on.

Overall though, as much as I love the concept of exploration, to me (thus far) it seems like it's the least profitable non-combat "career" you can pursue in the game. Doing courier missions give you more and faster isk. Doing mining with a frig or a cruiser is better isk in the long run. Doing combat missions is definately more isk.

Hell, even killing belt rats in a 0.7 system provides better isk than exploration (except, again, for the gravimetric sites).

So what incentive is there to bother training up exploration?

Has anyone ever found anything worthwhile in a hack/salv site in highsec? And by worthwhile I mean something worth more than 100k on the market.

Seems like only viable option for exploration is to take ships to low or null with the added risk of losing the ship. Especially when you have to swap between a probeship and a combat ship to clear the sites as you find them.

I thought this game had other avenues and careers for players to enjoy besides 1) Mission run or do ratting, 2) Mine and 3) PvP.

Why is the salvaging, exploration and other supposed "careers" so incredibly far behind the mainstream stuff in terms of earning isk? Well... at least it feels like they are far behind.. especially compared to just doing mission runs. Exploration takes time to train up for the skill, and even more time finding a system with sites and then chasing down the sites using proper probe adjusting... which is time when miners and/or mission runners are just hoarding in bounties, mission rewards and ore/minerals to sell for easy ISK.

Maybe I am wrong and there is actually something worth all the time spent probing. Finding the huge prize or something. So far though I have found nada, zilch, zippo... only low end, low value items that barely give you any increase in your wallet.
Korsiri
Federal Navy Academy
Gallente Federation
#2 - 2012-06-23 00:32:09 UTC
I like finding the mining sites in Highsec. /me shrugs

I was thinking tho, after reading your post, maybe you should investigate joining a WH corp? Especially since you already probe. It'd probably be a lot more like the excitement you're looking for. Anyway, it's just a thought.
Zhilia Mann
Tide Way Out Productions
#3 - 2012-06-23 00:35:08 UTC
All decryptors (from Radars) are worth more than your target value. A-type frigate modules can go up to, what, 200mil? C-type invulns are even higher. C-type shield boosters, last I checked, get up to 350mil.

There are gems in high sec. Find one and you'll probably be addicted to exploration. Keep missing them? You'll be better off doing something else, sure.
RubyPorto
RubysRhymes
#4 - 2012-06-23 00:39:05 UTC
@Title: Yep

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tarryn Nightstorm
Hellstar Towing and Recovery
#5 - 2012-06-23 01:19:59 UTC
Skill up well, and get out of hisec OP.

(Just trust me, you'll be glad you did.)

You didn't say where you do your explo, but this goes double for Caldari hisec. It's much too crowded, even at like 4.00am (my time)!

Yes, there are gems to be found in hisec, but if you want to make anything like "real" money--on anything like a consistent basis, inasmuch as that descriptor can apply to exploration at all--then learn about how to live/get around in losec, and always do all the profession sites in low whenever you find them, unless the system is crowded with ebbil scawwy piwates, because those will come looking for you.

These are like your "regular wage" that makes you money whilst you skill up for a ship that can run the 'Plexes comfortably (DED 4-6/10, plus their unrated equivalents and expeditions), which are like your "Xmas-bonus."

From my own experience:

Radar/Mag sites -- some of these have a pretty big spawn of rats, and may re-spawn rats once you start hacking/salvaging/analysing. An "all-in-one" exploration cruiser (Vexor in my case. Arbitrator is popular for this.) can handle these, but you must keep range and wear them down from range--getting in close will hurt. A lot. In general, "Salvager-only" mag-sites have the easiest rats, the higher-end Radar sites have the toughest. Rewards scale accordingly, but remember that all exploration is based on random chance. You'll sometimes find bugger-all.

LADAR -- Some losec gasses are actually worth mining, but remember the risks of staying on one place for too long in losec, and watch that d-scan and local constantly. The "(Pirate) Chemical Lab" and "(Pirate) Gas-Processing Sites" do not have gas-clouds to mine, but have cans to hack (IE, use a Codebreaker), and these can drop that one booster skillbook that goes for like 325mn. These are heavily-defended, and need a heavy-tank Battlecruiser (lots of elite rats, including tackler frigates), HAC, or T3.

Complexes -- I have seen the odd DED 3/10 spawn in losec, although officially, they're not supposed to. The 4/10s are just right for a Battlecruiser, but be careful in the Blood Raiders one: Lots of neuting. The 5/10s can be done in a heavy-tank BC, but this is far from optimal. Be careful of webbing/neuting towers in the last room, they are typically ca. 50km off the warp in point, so you need hard-tank and range. A Drake will do these, but again, far from optimal--multiple warp-outs required until you can use your MWD to pull range and scrape some of the DPS off you (After killing the stasis tower and any frigates, then kill the BC-size rats first, they die quick to a couple HM volleys. Then settle in for the slog against the BSs.), and you have to "lead the mobs" quite a ways away whilst sniping them.

A BC typically can't handle any of the unrated 'plexes higher than "(Pirate) Minor Annex," and even that will take a gooooood long time. They definitely won't handle the boss in the escalation, which is usually in nullsec. (The one in "Angel Mineral Outpost" pretty much alpha'ed my Drake's ass.) Also tackle-frigates, which the 5/10s don't have. Never seen, let alone done a 6/10, but I would imagine you need a T3 for those.

HiSec explo is really about getting you started, and it does this well, but it's not anything like a "career," IMHO. For that, you must leave the nest.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#6 - 2012-06-23 02:09:55 UTC
Moved from Science and Industry to here for you.

Makes more sense.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Flakey Foont
#7 - 2012-06-23 02:33:13 UTC
If you know what you are doing, you can make good isk in any sec exploring. Trouble is no one wants to train or buy the equipment. Then they say exploration is broken.
Lady Darkmoon
Republic University
Minmatar Republic
#8 - 2012-06-23 10:41:04 UTC  |  Edited by: Lady Darkmoon
I trained all the astrometric skills to level 4, as well as hacking, archeology and salvaging to 4. Only one I left at 2 is the acquisition skill which seems useless (reducing scan time from 8 to 7 seconds by training for a week?)

So my skills are pretty good. I use a Heron right now, with sisters core launcher and sister probes. I don't have Cov ops yet.

Anyways, I watched friends do mission runs and helped salvage some for them, and the isk rewards are just huge compared to anything I have gotten from hours of probing. And this was missions in high sec as well, no need to take chances in low sec.

Shouldn't all the supposed careers have similar ISK-earning potential?

Exploration feels like it is meant to be some kinda sideskill people pick up and use to get in and out of wormholes, or just to scan down people to kill, not any true career despite what tutorial Aura tries to tell you.

Salvager is even more pointless since that one in particular is just a sideskill used by missionrunners to oomph their already nice income. Considering I have probing, I scanned down a mission to salvage and you wouldn't believe the amount of hate and anger I got on local when I salvaged some wrecks while someone was killing rats in a mission. I never touched the loot, and I saw turrets worth over 1 mill isk in MANY of the wrecks. Still I was entirely hated on, threathened to be a suicide gank target and some even blew up the wrecks despite there being 1 mill isk turrets inside just to deny me 50k worth of salvage.

It is encouraging to hear you may find gems worth alot even in highsec though, which is the reason why I'll keep doing exploration for awhile longer. I'm just really discouraged and lose motivation when I see how the game basically pushes you into doing missions simply because they are so easy to do and generate so much, as well as steady, income. Not to mention missions are way less hassle than exploration since you do everything in same system, while exploration means flying around into many, many systems, often leaving a combat ship 10 jumps behind when you need it... Then more flying back and forth....

Thanks for the replies though. Sticking with it a bit more, but I have a distinct feeling I'm going to end up pushed into the same stereotype player as everyone else wanting to make some isk....doing mining or missions.... Not any of these other, supposedly, career choices they have laid out to make game interesting.

That said, I wouldn't mind if pursuing exploration meant loads more skills to train and time invested into it to make it a true profession and not just something everyone can pick up relatively fast, as long as the rewards were competitive.
bartos100
Living Ghost
#9 - 2012-06-23 11:45:35 UTC
exploration in high sec can get some nice results mainly in the 4/10's as they are the best in high sec

but you have to be lucky with the loot drops and try to stay out of caldari space way too crowded

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#10 - 2012-06-23 11:53:17 UTC
It shouldn't be as profitable as it is. Unfortunately, all us tengu users kinda like all those juicy shield mods and thus pay stupid prices for them.
Lady Darkmoon
Republic University
Minmatar Republic
#11 - 2012-06-23 12:28:55 UTC
So exploration is only good for doing complexes? ~_~
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#12 - 2012-06-23 13:25:03 UTC
In high sec, the only worthwhile exploration is in caldari space. But its highly competitive. Minmatar space is okay too I guess. You're better off doing low sec radars/mags (if you don't have the skills for low sec combat complexes).

The rewards from high sec radars/mags are as they should be: pennies.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#13 - 2012-06-23 13:34:16 UTC
Also, you don't need a dedicated probing ship. Fit a probe launcher to whatever ship you plan on doing sites in.

But really, let me emphasize this: its working as intended for high sec sites to not be as profitable as low sec/null sec. Greater risk = greater reward.

Let me also emphasize this: if you are looking for steady income, exploration is not for you. At least not in the beginning.
Lady Darkmoon
Republic University
Minmatar Republic
#14 - 2012-06-23 14:18:24 UTC
I understand that high-sec anything shouldn't be as profitable as low-sec or null-sec when doing the same.

But comparing highsec exploration to highsec mining or mission running, it seems completely pointless. It's even listed as a career in the tutorials and such in the game, but how do you really follow it as a career when you are, as you are saying, made out to make only pennies.

Highsec mining and mission running earns millions of isk with little effort and risk (barely even have to leave same system, and only real risk is suicide gankers).

While exploration more or less pushes you into lowsec, null or wormholes to make anything more than simple pennies, with the risks that involve both to your ship and your pod.

If it's supposed to be a career in this game, why doesn't exploration have a dedicated ship lineup like the ORE ships for mining, or the way you progress through L1-L4 by starting with a frigate and ending up with a battleship?

Would make more sense if some sites, even in highsec, are impossible to track down unless you have advanced your exploration skills enough and have a ship with enough bonus to actually pinpoint it. Then you'd have an actual career to pursue where you could do some profitable sites as long as you have trained the skills and use the proper ships (just like you use a battleship for L4's and use exhumers for high yield mining).

Right now exploration is just a secondary skillset that anyone can train, then slap a 20CPU core launcher on whatever ship in the entire game (besides shuttles) and to go on their merry way finding and competing for stuff.

I don't have really high combat skills, nor do I have the standing required, so I can't simply hop into a battleship, click an L4 agent and go make millions of isk / hour, steadily, with minimal risk, and minimal hassle... in highsec no less.

I have characters that do mining... and mission running. I wanted something different and new, but so far exploration has been severely lacking (unless you hop into low/null or a WH). I don't really get why they promote it as a career in the game when it's nothing more than something you train to fit on whichever ship you have, just like you do with an afterburner or MWD.

I'm just really disappointed at the whole exploration concept of the game I guess.
Derath Ellecon
University of Caille
Gallente Federation
#15 - 2012-06-23 14:28:01 UTC
Yes sorry OP you don't seem to get it. And it sounds as if exploration isn't for you.

When I was a noob I would explore in an imicus (hmm frigate with bonus to scanning, sounds like a ship design for exploration)

I went for only high sec radars. High sec radars usually have no defenders. And occasionally if they did my 3 hobs could dispatch them. I had nights where I could pull in a couple hundred mil in an exploration session. Far more than I could running level 1 or 2 missions. But it was hit or miss.

Given how competitive high sec exploration has become I would say it is working well and profitable enough to keep people doing it.

But it isn't for everyone. If you find scanning annoying and tedious it isn't for you. If you like a guaranteed isk/hr it isn't for you.
Lady Darkmoon
Republic University
Minmatar Republic
#16 - 2012-06-23 14:36:13 UTC  |  Edited by: Lady Darkmoon
Exactly what did you find/sell that earned you a few hundred mill in an exploration session in an Imicus?

And how many days/weeks passed between each such session?

Also, there are 2 ships with bonus to exploration. A T1 frig and a T2 Cov-ops.

However, those are far from needed to do exploration as you can do it in a simple battlecruiser, or even destroyer if you prefer. Thus it's not really a dedicated ship you need to pursue to find sites, in the same way you really need a battleship to do L4 (unless you use T2 commandships and such), and you really need a mining barge or exhumer to make worthwhile ISK from mining.

So I don't really see how two ships with bonus which is not really needed anyways makes for a dedicated ship lineup.
Dethis
Caldari Provisions
Caldari State
#17 - 2012-06-23 15:03:20 UTC  |  Edited by: Dethis
Train your skills and you can scan without needing a scanning bonus just fine. I only JUST started exploring and I am already out pacing level 4's in a domi by a pretty decent amount and I haven't even ventured into low sec yet which I imagine will be much more lucrative.

I am actually curious if exploration high and low is actually better isk overall than level 4s though as it only seems like it so far but I could be very wrong.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#18 - 2012-06-23 15:04:39 UTC
Lady Darkmoon wrote:


If it's supposed to be a career in this game, why doesn't exploration have a dedicated ship lineup like the ORE ships for mining, or the way you progress through L1-L4 by starting with a frigate and ending up with a battleship?


those combat ships aren't exactly "dedicated ships" (with the exception of marauders) and thats not necessarily the progression everyone takes

Quote:
Would make more sense if some sites, even in highsec, are impossible to track down unless you have advanced your exploration skills enough and have a ship with enough bonus to actually pinpoint it.


There are a handful of sties like this, even in high sec. You probably haven't found them. Because you don't have the necessary skills. Both in game skills and actual player skills.

Quote:
Right now exploration is just a secondary skillset that anyone can train, then slap a 20CPU core launcher on whatever ship in the entire game (besides shuttles) and to go on their merry way finding and competing for stuff.


Nope.

Quote:
I'm just really disappointed at the whole exploration concept of the game I guess.


I'd wager a large part of this is due to spending too much time whining on the forums and not enough time exploring.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#19 - 2012-06-23 15:08:47 UTC
Lady Darkmoon wrote:
Exactly what did you find/sell that earned you a few hundred mill in an exploration session in an Imicus?


Some radars in high sec can occasionally turn decent isk. Some DED sites can occasionally turn decent isk (faction rat dropping a LG crystal Omega? Oh my!)

Quote:
And how many days/weeks passed between each such session?


Irrelevant. If you want steady isk/hr, exploration isn't for you.

Quote:
Also, there are 2 ships with bonus to exploration. A T1 frig and a T2 Cov-ops.


I guess I bought that emergent locus analyzer subsystem for nothing. Damn I'm dumb.

Quote:
However, those are far from needed to do exploration as you can do it in a simple battlecruiser, or even destroyer if you prefer. Thus it's not really a dedicated ship you need to pursue to find sites, in the same way you really need a battleship to do L4 (unless you use T2 commandships and such), and you really need a mining barge or exhumer to make worthwhile ISK from mining

So I don't really see how two ships with bonus which is not really needed anyways makes for a dedicated ship lineup.


Ships with scanning bonuses just make scanning easier with bad skills. Get decent enough skills (lvl 4 rangefinding is a must), 6% hardwiring, a sisters launcher and some gravity capacitor rigs and you can scan almost anything in your combat ship.

This thread basically boils down to a lot of misconceptions about exploration. Plenty of people are doing it (one might even say too many). If you can't figure it out, then yes, maybe its time to return to missions/mining.
Lady Darkmoon
Republic University
Minmatar Republic
#20 - 2012-06-23 15:13:47 UTC  |  Edited by: Lady Darkmoon
Well, if we're going to be assumptive, then do tell me what other progression people take towards L4's ?

Also, my ingame skills are all level 4, including hacking, salvaging and archeology. Only skill I have at 3 is Acquisition, which anyone who read up about the skills knows is quite useless to train higher due to the max 10 seconds on the scanning timer anyways. I have sisters core launcher, sister probes, rigs fitted. Granted, I don't have implants just yet. Though I would buy those if I saw there was much to gain from exploration, which I haven't seen yet to justify implants.

As for player skills I have no problems scanning down the sites. Some take longer than others to pinpoint, but that's to be expected. I've been doing scanning to probe down ships in PvP long before I started trying out the exploration part of the game in terms of finding sites and loot. So I think my player skills in terms of pinpointing sites is quite sufficient considering I can pinpoint ships quite fast on my PvP character.

As for whining on the forums, I'm alt tabbing to the forums on my 2nd monitor while warping between the systems, or while waiting for probes to reposition and complete scan. So your blatant assumption that I'm sitting on forums just whining and not playing the game are completely wrong. In fact, I am just now running two accounts at same time.

Anyways, glad to hear that people are getting lucky and finding sites worth hundreds of millions in highsec. I certainly haven't found those yet despite being persistant and keep trying. Sounds to me some are having streaks of luck better than others.
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