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Combat Probing, Broadcasts and Fleet Intelligence

Author
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#21 - 2012-06-20 06:48:45 UTC
/bump
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#22 - 2012-06-21 15:25:03 UTC
/bump
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#23 - 2012-06-23 03:10:50 UTC
/bump
hired gunman
Ascendance Rising
Ascendance..
#24 - 2012-06-23 03:44:24 UTC
[Discuss. And please try to READ the post in FULL before you post.[/quote]

Why would you put that at the end who's going to read the whole post if its at the end :p
hired gunman
Ascendance Rising
Ascendance..
#25 - 2012-06-23 03:51:38 UTC
Idris Mandela wrote:
mxzf wrote:
The actual message of your post was badly diluted by un-important RL facts (this is a game, not RL, not everything translates 1:1) and your personal stories about the matter. You would have been better served to simply post your idea straight up instead.


I thought an analogy would be useful to illustrate my point, so meh. Deleted the example.

Quote:

That said, have you checked if it's possible to warp fleet from the right-click menu in the probing interface? If so, you can get warping privileges from the FC and then initiate warp for your fleet to that point.


Yeah see the problem there is in an FW (or any equivalent pickup) fleet do you REALLY want to give someone else warp to rights?

Quote:

Either that or you could just probe them down and drop a BM for your FC to warp everyone to the point.

There are ways to work through the situation right now, I don't think we need CCP messing with stuff that is working ok already.



Dropping a BM means going through more steps than would be actually required when compared to a broadcast and as Varg mentioned above also means dealing with corp / fleet structure. A simple broadcast is hardly going to break anything so I dont see what should be a common sense addition will somehow break the game.


QUESTION? why fly to the target and alert them that YOU NO WHERE THEY ARE! they will warp off before you can even get fleet there and then failed work around starts over again,,,,,
Busta Rock
The DawnSoarers
#26 - 2012-06-23 05:21:59 UTC  |  Edited by: Busta Rock
I LOVE this idea. something many of the naysayers in this thread are overlooking is that this would provide a much needed symbiosis between probers and fast frigates/interceptors, in essence enhancing the roles and usefulness of BOTH. to understand exactly what I am talking about, it is necessary to understand that there are TWO overall types of combat warpin, these are (A) TACTICAL and (B) STRATEGIC.

for example:


  1. TACTICAL usage:

  2. in the vast majority of pvp cases, non-cloaking but safespotted ships are actively MWDing and simply cannot be caught by ANY cloaker... by the time the cloaked prober arrives on grid, the target is already OFF grid, or damn close to it, and doesnt even have to bother with warping away. while a covops ship *MIGHT* be able to catch up with such a target by decloaking and MWDing themselves, such a move would be suicidal (by extension insanely STUPID), and by the time fast tackler backup arrives, well... they just wasted their time unless they fleet warped simultaneously, which would require that the prober at least have scout or squad leadership roles in fleet, as well as a squad with suitable composition for high speed pursuit and tackling. also, having the prober onsite in that kind of situation is a waste of time for the prober, whose time would be better spent focusing on keeping the probe net focused on the target, or redirecting the net to search for other targets.

    I think it can be safely said that probers - be they covops, force recons or whatever are (at present) outright terrible at providing tactical warpins on highly mobile targets. against safespotted targets that dont move much like oh... afk battleships, they're perfectly fine.

  3. STRATEGIC usage

  4. these types of warpins are provided primarily by cloaked ships taking a great deal of risk to get into just the right position to provide ideal positioning of fleet assets against target forces. Floppie earlier wrote:

    Quote:
    as for having to warp to zero: you need better scouts. One of my favorite moments in Eve was when I positioned a Pilgrim 10 km off an enemy POS rep fleet and had a 4-man fleet warp to a planet and then to me, at 10 km. They landed directly on the rep fleet and wiped 3 of the 4 ships before they could hit the shields. We fought under active POS guns and got everyone in one piece Cool

    All done without probes to alert the enemy, before corp bookmarks, and completely on the fly. There's nothing quite like a little creativity to win the day.


    the above is an ideal example of a strategic warpin, and the role for which covert ops and force recon ships are specifically designed for. at the same time, it illustrates exactly what such ships are completely unsuited for, which is target interception at remote locations within a system (ie tactical).


in summary:

adding a warpin broadcast option would permit an enhanced use of fast frigate/interceptor vessels in a symbiotic relationship with probe equipped ships (especially covops/probe frigates) in tactical situations. it would allow fast tacklers (and possibly combat recons) to be the FIRST arrivals at a target location (which they are supposed to be), thus giving them a much better chance to successfully engage highly mobile targets that have to this point been (in most conditions) untouchable... in tactical situations, this is highly desirable. even if the extra step of the FC/WC being the only one to receive a warpin broadcast is deemed necessary, allowing said FC/WC the option to specifically relay that broadcast to a specific wing or squad would be an excellent means to manage fleet performance.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#27 - 2012-06-25 01:54:49 UTC
/bump
Varg Krugar
Republic Military School
Minmatar Republic
#28 - 2012-06-25 18:51:48 UTC
addendum to tactical warp-ins and fleet warps: the fast interceptors warp at 13.5 AU/s (possibly faster with rigs), a trait that may be lost on a fleet warp (if they don't get into warp before the rest, which is likely).
Mary Annabelle
Moonlit Bonsai
#29 - 2012-06-25 19:12:17 UTC
+1

This sounds like a good tool for fleets.

Noone has to use it, but for those that can it will be awesome.
Crunchie Attuxors
Always Another Corporate Venture
#30 - 2012-06-25 21:06:04 UTC
ITT: yet another example of someone proposing a solution to a non-existing problem because they are too lazy to learn how to do it properly.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Busta Rock
The DawnSoarers
#31 - 2012-06-26 02:37:21 UTC
then please enlighten us, oh Crunchie one, as to how a tactical probe/warpin on a highly mobile safespotted target is done properly. please remember this is NOT about finding safespotted afk battleships/dread/carriers/titans that align like snails. but about hunting targets that MOVE.

or do you simply not understand the fact that probe ships really should NOT be trying to do the job of interceptors?
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#32 - 2012-06-27 04:49:04 UTC
/bump
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