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Are there actual plans to buff marauders?

Author
Hakaimono
Native Freshfood
Minmatar Republic
#1 - 2012-06-21 04:23:21 UTC
Another thing, why does the Vargur and Golem have such low power grid? Tempest has twice than the Vargur. I'm guessing having only 4 turret hardpoints help, but what I really need to know is, that is the Vargur worth it for L4s or should I stick with Mael?
Boomhaur
#2 - 2012-06-21 04:29:10 UTC
From my understanding it's Mach>Vargur>Mael

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Alara IonStorm
#3 - 2012-06-21 04:32:26 UTC  |  Edited by: Alara IonStorm
Hakaimono wrote:
that is the Vargur worth it for L4s or should I stick with Mael?

It's the falloff bonus that makes the Vargur a great ship. With Autocannons you murder things much farther out and apply more DPS at closer ranges.

The extra EM Resist buff, Tractor Beams, Tracking Speed, Ship Speed, Capacitor Recharge are all just icing on the murder cake compared to the falloff bonus.


Hakaimono wrote:

Are there actual plans to buff marauders?

Yes. The ship chart shows them as in need. They will probably have there Sensor Strength buffed for a start.
Hakaimono
Native Freshfood
Minmatar Republic
#4 - 2012-06-21 04:43:00 UTC
Suppose I'm just having the "Just got Minmatar Battleship 5" high. My Mael is a beast now.
Exploited Engineer
Creatively Applied Violence Inc.
#5 - 2012-06-21 05:42:13 UTC
Hakaimono wrote:
Another thing, why does the Vargur and Golem have such low power grid?


Because they only need to mount 0.5-0.667 the number of turrets/launchers that actual battleships can mount.

Marauders have a few issues, PG isn't one of them.
Zhilia Mann
Tide Way Out Productions
#6 - 2012-06-21 06:25:47 UTC
Exploited Engineer wrote:
Marauders have a few issues, PG isn't one of them.


True. Though the Vargur is absolutely locked into ACs. There are indeed a handful of missions where that limitation pushes the Machariel solidly into the realm of being a better choice instead of a matter of taste but it's not a huge deal. The other three Marauders don't share that limitation (though an AB tach Paladin is tough to pull off). A role bonus for arty fitting would fix that up smartly -- but no, it isn't needed.
Voith
Republic Military School
Minmatar Republic
#7 - 2012-06-21 13:31:23 UTC  |  Edited by: Voith
Exploited Engineer wrote:
Hakaimono wrote:
Another thing, why does the Vargur and Golem have such low power grid?


Because they only need to mount 0.5-0.667 the number of turrets/launchers that actual battleships can mount.

Marauders have a few issues, PG isn't one of them.

It is for the Gimpadong, I mean Paladin.

Then again, so is bad cap low DPS and a mediocre tank. So, not the only problem with the Paladin, but it is certainly one.
Orakkus
ImperiaI Federation
Goonswarm Federation
#8 - 2012-06-21 16:21:48 UTC
Alara IonStorm wrote:
Yes. The ship chart shows them as in need. They will probably have there Sensor Strength buffed for a start.


That would be surprising since the sensor strength was purposely made weak. This was so that they would be used primarily for PVE, and not PVP. But CCP does change its mind often, so is there a link you could provide that might give us some more insight on this?

He's not just famous, he's "IN" famous. - Ned Nederlander

Exploited Engineer
Creatively Applied Violence Inc.
#9 - 2012-06-21 16:23:00 UTC
Zhilia Mann wrote:
True. Though the Vargur is absolutely locked into ACs.


Falloff bonus, tracking bonus, yup, definitely an AC boat.

Zhilia Mann wrote:
The other three Marauders don't share that limitation


Err ... cruise missile golem? Seriously? That's worse than a regular raven.

The other two marauders don't get the luxury of flexible damage types, though.
sabre906
The Scope
Gallente Federation
#10 - 2012-06-21 16:26:19 UTC
Exploited Engineer wrote:
Zhilia Mann wrote:
True. Though the Vargur is absolutely locked into ACs.


Falloff bonus, tracking bonus, yup, definitely an AC boat.

Zhilia Mann wrote:
The other three Marauders don't share that limitation


Err ... cruise missile golem? Seriously? That's worse than a regular raven.

The other two marauders don't get the luxury of flexible damage types, though.


I'll take these AC limitations, and trade you rails off this Kronos. Happy?Big smile
Zhilia Mann
Tide Way Out Productions
#11 - 2012-06-21 16:30:33 UTC
Exploited Engineer wrote:
Zhilia Mann wrote:
True. Though the Vargur is absolutely locked into ACs.


Falloff bonus, tracking bonus, yup, definitely an AC boat.

Zhilia Mann wrote:
The other three Marauders don't share that limitation


Err ... cruise missile golem? Seriously? That's worse than a regular raven.

The other two marauders don't get the luxury of flexible damage types, though.


I didn't say they were good fits, just possible fits.
TinkerHell
Nocturnal Romance
Cynosural Field Theory.
#12 - 2012-06-21 17:11:04 UTC
Orakkus wrote:
Alara IonStorm wrote:
Yes. The ship chart shows them as in need. They will probably have there Sensor Strength buffed for a start.


That would be surprising since the sensor strength was purposely made weak. This was so that they would be used primarily for PVE, and not PVP. But CCP does change its mind often, so is there a link you could provide that might give us some more insight on this?


However having such a low sensor strength makes it easier to be probed out. About as easy as a carrier...So its not even that good for pve in lowsec, 0.0...
Songbird
#13 - 2012-06-21 21:25:24 UTC
I hear they'll buff em with turtle wax
Chainsaw Plankton
FaDoyToy
#14 - 2012-06-22 03:53:43 UTC
Voith wrote:
Exploited Engineer wrote:
Hakaimono wrote:
Another thing, why does the Vargur and Golem have such low power grid?


Because they only need to mount 0.5-0.667 the number of turrets/launchers that actual battleships can mount.

Marauders have a few issues, PG isn't one of them.

It is for the Gimpadong, I mean Paladin.

Then again, so is bad cap low DPS and a mediocre tank. So, not the only problem with the Paladin, but it is certainly one.


o.O what are you trying to fit on your paladin? maybe a teeny bit more pg to put an ab on, but I'm not going to complain about that.

@ChainsawPlankto on twitter

Lunkwill Khashour
Ministry of War
Amarr Empire
#15 - 2012-06-22 06:59:54 UTC
Vargur is better than Mael for l4's.
Paladin can actually fit a rack of tachyons, which is kinda rare.
Songbird
#16 - 2012-06-22 13:06:19 UTC
Paladin with a rack of t2 tachs cannot fit a t2 repper without some kind of PG augmentations, but then again , why paladin when you can nightmare?
Daniel Plain
Doomheim
#17 - 2012-06-22 13:13:49 UTC
Songbird wrote:
Paladin with a rack of t2 tachs cannot fit a t2 repper without some kind of PG augmentations, but then again , why paladin when you can nightmare?

this

I should buy an Ishtar.

Dorian Wylde
Imperial Academy
Amarr Empire
#18 - 2012-06-23 02:02:07 UTC
It's a little silly that a ship designed to only need 4 weapons can't fit the best weapons available. AC's are great, but there are plenty of pve applications where 1400s would be good to have.
Ravenclaw2kk
Native Freshfood
Minmatar Republic
#19 - 2012-06-23 09:55:07 UTC
For Guiristas missions i would say Vargur>Mach>Mael

Mach is a great ship but you really need to pay attention when u are jammed by rats. With the Vargur, u can just sit in the middle of the room and press F1. I guess the Mach would be more fun, if you consider missions fin in the first place.
Exploited Engineer
Creatively Applied Violence Inc.
#20 - 2012-06-23 10:14:45 UTC
Dorian Wylde wrote:
It's a little silly that a ship designed to only need 4 weapons can't fit the best weapons available. AC's are great, but there are plenty of pve applications where 1400s would be good to have.


Two ancilliary current router IIs and a RCU II, and there's your 1400mm Vargur.

And please no whining about being locked into a crappy choice of rigs that way, it's pretty much the same for the Golem (needs to fit two missile range mods when using torps, which are useless when using CMs).
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