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Fixing Technetium

First post
Author
Salient Soldier
#321 - 2012-06-22 01:00:55 UTC
This thread may be labeled 'Fixing Technetium' , but at its core what its really about is fixing EvE itself. EvE has been broken since T2 and moon goo was introduced. It tossed the universe into epic imbalance. At that point, equality was discarded in a once truly fair universe. A caste system was created, the haves and the have nots.

Now, one could argue that this was always the case. Pre T2 EvE, there were those in control of ABC mins raking in the ISK, and obviously the average noobling did not have access to this. Yet it was at least possible for a group of motivated high sec guys to get together and make a go at attacking 0.0 and profiting from it, in say, the course of 1 weekend. In today's EvE, you can have 20, 50, 100 motivated guys in BS, and you arent going to be able to take away someone's tec moon. Where as you might have been able to take control of ABC mins for a weekend with such a force in old EvE, there's really nothing to gain in even attempting such a thing in today's eve. The point being is that you used to be at risk of losing access of your ABC income, you had to be continually ready to fight for it at all times. Today the process is so involved, it requires a massive amount of people, and resources, and time. The players who meet all these requirements are now in the massive blob that controls all these resources (or at least they were at one point, and the current blob hasnt bothered to take away the old blobs income).

That's the main difference, that's why EvE is boring as hell. The blobs are boring. Larger scale does not equal larger portions of fun. EvE needs to revamp its end game where 20 motivated guys can cause a disruption to the 'Win Button' , and take a little bit of that win button for themselves, and scurry back off to wherever they came from. Risk vs Reward in this game is all out of whack. And sadly, worm hole space is a poor substitute to having a 0.0 end game that's actually engaging and fun.

To fix eve i think drastic measures are needed. First the change i suggested in my older post, make moon goo something that spawns like anomolies according to 0.0 sov levels. Second, require more system activity to get the most out of your upgraded sov. That way it makes sense for those who dont want to spend the time to upgrade a system, to hit and raid active and upgraded systems. Being able to raid your neighbors resources should be part of the game. That way expansion may give way to protection and cause alliance blob coalitions to break up a little. Third, reduce the number of WH systems down to 1/3 of what they currently are. The current player base isnt large enough to have an active 0.0 AND permanent wh residents. At least not yet, CCP you got ahead of yourself: Increase your player base by making eve more engaging and fun, then open up 3k new systems.
Weaselior
GoonWaffe
Goonswarm Federation
#322 - 2012-06-22 01:06:18 UTC
EVE is fun because it has haves and have-nots, the haves get to lord it over the serfs and the serfs get to try to become the lords

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#323 - 2012-06-22 01:06:56 UTC
and eve is fun because of massive empires and massive wars rather than crappy 20 man guild raids

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

offcopy
OffBeat Creations
#324 - 2012-06-22 01:23:52 UTC
CCP Soundwave wrote:

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.


hey ccp soundwave i think you have hit the nail on the head for why null sec people tend to go to war it down to a few facts

1 - someone has to be the bad guy/good guy
2 - its fun to attack and kik someones ass
3 - pvp is fun

what we don't do is fight for better space so maybe you could look again at the anomalies

sorry for the off topic post but not sure i'm looking forward to ring mining as mining is ****. if there could be some sort of pi but one that would need a team to do that might be good

Mara Rinn
Cosmic Goo Convertor
#325 - 2012-06-22 02:33:05 UTC
corestwo wrote:
Two reasons. First, it does nothing to prevent people from taking their ore to lowsec/highsec and refining there, and second, because POS refines suck.


There is nothing preventing POS refineries being better than NPC station refineries. If CCP wants to move towards player-driven economy, POS refineries must be the pinnacle of refineries, with NPC station refineries being inefficient things that are poorly maintained.
Weaselior
GoonWaffe
Goonswarm Federation
#326 - 2012-06-22 02:44:57 UTC
Mara Rinn wrote:
corestwo wrote:
Two reasons. First, it does nothing to prevent people from taking their ore to lowsec/highsec and refining there, and second, because POS refines suck.


There is nothing preventing POS refineries being better than NPC station refineries. If CCP wants to move towards player-driven economy, POS refineries must be the pinnacle of refineries, with NPC station refineries being inefficient things that are poorly maintained.

yeah, make taxes unavoidable in npc stations even with standings and make pos/outpost refineries 100%

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Alavaria Fera
GoonWaffe
#327 - 2012-06-22 02:59:02 UTC
Weaselior wrote:
Mara Rinn wrote:
corestwo wrote:
Two reasons. First, it does nothing to prevent people from taking their ore to lowsec/highsec and refining there, and second, because POS refines suck.


There is nothing preventing POS refineries being better than NPC station refineries. If CCP wants to move towards player-driven economy, POS refineries must be the pinnacle of refineries, with NPC station refineries being inefficient things that are poorly maintained.

yeah, make taxes unavoidable in npc stations even with standings and make pos/outpost refineries 100%

No more buying and perfect refining in Jita? Oh my...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mara Rinn
Cosmic Goo Convertor
#328 - 2012-06-22 03:46:03 UTC
Weaselior wrote:
yeah, make taxes unavoidable in npc stations even with standings and make pos/outpost refineries 100%


Well, 50% since skills and implants can boost that to 100% easily. But taxes don't need to be unavoidable if all NPC refineries are 30% or worse. And then there is the nonsense of navies having the best refineries while mining corporations have the worst.
Mara Rinn
Cosmic Goo Convertor
#329 - 2012-06-22 03:47:31 UTC
Weaselior wrote:
EVE is fun because it has haves and have-nots, the haves get to lord it over the serfs and the serfs get to try to become the lords


And of course what purpose is there for heroes without a villain?
Alavaria Fera
GoonWaffe
#330 - 2012-06-22 04:14:09 UTC
Mara Rinn wrote:
And then there is the nonsense of navies having the best refineries while mining corporations have the worst.

Yeah, an assembly plant is the market hub of the world.

Funny how that works.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tevar
Pator Tech School
Minmatar Republic
#331 - 2012-06-22 14:48:57 UTC
Shepard Wong Ogeko wrote:
It would be the golden age of the nullsec bropact technetium bong circle.


Woe... Space Stallions!
Malcanis
Vanishing Point.
The Initiative.
#332 - 2012-06-22 14:52:44 UTC
Weaselior wrote:
EVE is fun because it has haves and have-nots, the haves get to lord it over the serfs and the serfs get to try to become the lords


Maybe so, but that doesn't mean the the haveness-fountains need to be protected by timers.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Weaselior
GoonWaffe
Goonswarm Federation
#333 - 2012-06-22 15:01:35 UTC
Malcanis wrote:
Weaselior wrote:
EVE is fun because it has haves and have-nots, the haves get to lord it over the serfs and the serfs get to try to become the lords


Maybe so, but that doesn't mean the the haveness-fountains need to be protected by timers.

Oh of course not. Any perticular way the haves maintain their haveness may or may not be a good idea. It's just that there being haves and have-nots in general makes the game more interesting, it's hardly a flaw.

If the haves should have quite as much, or get it in the ways they do, that's all up in the air and depends entirely on how good the mechanics underlying it are and what behavior they encourage.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#334 - 2012-06-22 15:03:57 UTC
and technetium is a pretty bad one, all things considered

timers though, eh: they suck, but there's not really any good solutions in a game with people in every timezone

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Sunrise Omega
Brutor Tribe
Minmatar Republic
#335 - 2012-06-22 18:21:28 UTC  |  Edited by: Sunrise Omega
CCP Soundwave wrote:
I'm not entirely sure I trust a system of dynamic resources in a game that's so built around settling down and carving your own piece of space. I think we could do it, but my issues are 1: is moving around fun gameplay? Does a 3000 man alliance want to ferry their stuff around every few months? 2: Is there any reason to invest in space if you know you have to move? Will territorial conquests become "seasonal" if players know a resource will move shortly? 3: is territorial conquest based on a certain resource, or are there other factors in play? (like do you choose where to invade because it's possible for an alliance of your size, do you choose your enemy because you don't like them etc).


Well, resources should always come from two or three sources.

1. A fixed, guaranteed source. Which may be finite in nature, may be regional in nature. These are things like certain items only being sold at certain NPC LP stores, which only exist in certain regions. Or things like tech moons, which are pretty much permanent in nature. Or even which types of ore appear in the asteroid belts. Some of these fixed/guaranteed sources are very small in size (such as the ORE LP stores only existing in the Outer Ring).

2. A semi-diffuse source. Such as rats that drop specific items, which don't drop from other rat factions. Since those rats are mostly found in a particular set of regions, it's still a conflict driver. Semi-diffuse sources could be things like clouds of dust/gas that move from system to system, or rats deciding that they are going to be more focused in region X over Y, because they've been hunted more in Y. While you may obtain item X from elsewhere, it should be 10x as likely to drop in the target region(s). Or exploration site types which are more likely to appear in a small set of regions.

Depending on the item in question it might come from #1 or #2. Or favor one over the other. Just because something is sold in the LP store (guaranteed source) doesn't mean it shouldn't also drop as loot in a particular region. If you want something, options #1 or #2 should be your primary choices.

3. A very diffuse source. Equal chances of dropping anywhere across the EVE universe, but you have to spend longer to gather the same quantity as you would from method #1 or #2. It acts as a safety valve against someone managing to corner up #1 and #2.

The flip side of this is that there should never be recipes that draw only from one product source. T2 production is a very good example of this - it requires minerals, moon stuff, PI goods, plus some NPC-sold items. Rigs are a bad design because they are built solely from salvage, with no inputs from other source types.
Poetic Stanziel
The Scope
Gallente Federation
#336 - 2012-06-23 15:29:08 UTC
Mara Rinn wrote:
There is nothing preventing POS refineries being better than NPC station refineries. If CCP wants to move towards player-driven economy, POS refineries must be the pinnacle of refineries, with NPC station refineries being inefficient things that are poorly maintained.
So very true. All NPC related aspects of EVE should be inefficient and not-profitable compared to similar activities that require player corps and alliances.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#337 - 2012-06-23 15:38:36 UTC
Malcanis wrote:
Weaselior wrote:
EVE is fun because it has haves and have-nots, the haves get to lord it over the serfs and the serfs get to try to become the lords


Maybe so, but that doesn't mean the the haveness-fountains need to be protected by timers.


Who do you think the timers protect more? The large coalition which can assemble 200 people at a drop of a hat at any time around the clock, or the small corporation with their two lowsec towers that got hit in the middle of the night, who get a day and a half to organize and call all their friends to help?
Blue Habanero
The Scope
Gallente Federation
#338 - 2012-07-20 19:56:44 UTC
Why not redistribute techetium moons in nulsec inversely proportional to the truesec rating? Redistribute them across the entire game at the same time and you'll break the regional bottleneck and force players to choose between holding SOV for ratting or holding it for Tech.
Shameless Avenger
Can Preachers of Kador
#339 - 2012-07-20 20:26:18 UTC
Aryth wrote:

Just throwing this out there, as it is the #1 null sec request.

Give us an upgrade that lets us drop multiple stations per system. Even if it's hard. That alone would go a long way to fixing nullsec production issues. Or, perhaps way better station upgrades. Maybe your space vampire wouldn't let you do this more than once per constellation, or once per region, or within xxx light years. Give us a beating heart of an empire to stab at, and hate cause it's preventing us from having a beating heart.


I never thought I would agree with a goon but this goon speaks truth.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Anhenka
Native Freshfood
Minmatar Republic
#340 - 2012-07-20 21:03:14 UTC
Blue Habanero wrote:
Why not redistribute techetium moons in nulsec inversely proportional to the truesec rating? Redistribute them across the entire game at the same time and you'll break the regional bottleneck and force players to choose between holding SOV for ratting or holding it for Tech.


This would encourage even more sprawling blue empires than current. Why bother living in a good ratting region and not have tech when you can take over both regions and install renters or pets and keep the tech? Would cause the powerful alliances to control both the good ratting turf and the good moons by killing everything.


Plus moving tech moons would be a nightmare, while they are being mined, and how do you choose where they go? There would be dev favoritism accusations everywhere and what about all the POS's that were on tech moons?

No, the solution is redoing t2 production to eliminate such bottlenecks as created the tech problem initially, not a nightmare of a reshuffle without changing it.