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An FW idea i just came up with...pls read

Author
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#1 - 2012-06-21 18:54:53 UTC
Hi all,

So i just have this idea right now, so i'm going to throw it here, probably realizing by the end of my post that is a terrible one, or not, either way, posting on forums doesn't cost me any ISK and my boss is on day off...so here it goes.

Before this last patch what we had in FW was...conquering systems didnt had any impact on warzone, so it was basicly a chest beating feature, plexing was pointless in terms of return compared to missions, so we had that distinct kind of pilots flying in FW those that were here for pvp and those who were here to farm LPs from missions.

This new patch, brought some deep changes, most of them great, from my point of view. Conquering systems, and controlling warzone now has a strong impact in FW. Oplexing gives LPs making them more atractive for players to run them, and thus fighting also over them ( well kind of )...this continous plexing over a system continues to be the feature that makes it be vulnerable. But then a problem came...

Instead of the pvp arenas we were expecting that this would become, they are being runned by alts,noobs, bears that dont want to pvp, those that before were only here to make LPs thru missions, are now all over the systems, making even more LPs by plexing in stabbed frigs, that run away at the first sight of a wt inside the plex...only this time they are encouraged to do so, cause thats what is actually helping fliping teh system to their side...they farm like they did before, but now they are waved by the vets with "nice job there fellow pilot" which makes them feel great about it. This, in my opinion, is just wrong.

So why are these pilots running plexes all over in this non-pvp setups? ( not talking only about noob alts, actuall pilots with skills do this aswell )...well, because missions were killed in this new patch!

The way i see it is - plexing = casual PVP ... missions = PVE

My idea to fix this, is changing the mission system, in a way, that missions will still have an impact in the warzone, but most important, to keep those that dont look for pvp out of the plexes.

So here is my idea: Make missions reward a bit more than plexing ( im not going to throw any numbers, as i dont really have a clue on this, but as example, let's say a L4 will give same LPs as lets say 2 major plexes ) BUT most important, a mission acomplished in a system would contest it a lot more than plexing does ( also no numbers here, but let's say, 5% or more, just from 1 L4 done in that system ).

How would this work? Well missions will be exactly as they are now, the destination system will be random, so impossible to focus on a specific system. The time to run the mission would maintain equal BUT once the mission is opened in system the missioner will have a really short period of time to complete it, otherwise it would be flaged as failed. So basicly missions would be the highest way to contest a system, but hard to focus because of the random choice of systems.

What i think we would get with this is that bears will go back to missions, but this time making them have an impact in the warzone, and also keeping them in close contact with the other faction group that are in here for the fight itself.
Example: Let's say i live next to a caldari system i want to conquer, where i offensive plex daily to try and flip it...i would keep an eye on missions intel channel, giving out a call to any missioner that has accepted a mission that has a destination that specific system im targeting, or a close by one. A mission runner see my call, and happen to have that mission...he would come to that system, where i would help and guard him helping him finnish his mission thus giving a greater boost in contesting the system.

This idea might aswell be a solution to the current situation of the Amarr warzone as they could try to focus on a system deep in Matar space just from trying to get missions that are targeted there to give a nice boost and finnish it with regular plexing. Also the station lock up on agent station would have the impact that it doesn't have now...as missions are completely obsolete.

Another idea that could be implemented, is a way to the defenders of the system, in case they manage to keep the missions runner out from completing the mission, have a way to close that mission for their side, decontesting a % of the system, by closing that mission by force and not only by leting the short time that the wt have to complete it run out.

I don't know if this makes any sense, it did to me when i started writing this, and it kinds that still make now that im finnishing this. The basic idea is keep the plexes to PVPers and missions to the bears...those that want to focus on conquering a system will stay next to it, plexing, but have a open window to give their hard work a nice boost from external help of those that don't want to pvp...the way i see it who doesnt want to pvp wont do it...no matter how hard you try...so they are used now as plexers, thanks to the rewards they get from it.

Thanks and sorry for the wall of text

Bez
Joanna Ramirez
Intaki Militia
#2 - 2012-06-22 04:54:47 UTC
as you (or your overseer) has said for years and years: Faction war sucks, stop playing it.

So why are you still here?
Azami Nevinyrall
172.0.0.1
#3 - 2012-06-22 13:23:15 UTC
TL:DR plz?

...

Daniel Plain
Doomheim
#4 - 2012-06-22 14:07:09 UTC
Azami Nevinyrall wrote:
TL:DR plz?

I should buy an Ishtar.

Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#5 - 2012-06-22 17:25:13 UTC  |  Edited by: Bezerk'ah Vulkan
Ok ok...guess reading is overated in videogamers...i'll try a short version.

Plexes filled with bears, that dont want to pvp, just looking for LPs

Before they had missions, CCP made missions obsolete in terms of reward, so they now use new plexing system to get LPs

Solution:
Fix missions!

How:
Make them give a bigger reward then plexes ( 1 L4 = 2x Majors or so in LPs )
Also have them have a bigger impact in contesting the system were they are made ( 5% or more ) given the system is randomly chosen, focus on 1 specific system will be hard
Make their expiration time severely reduce once they open the beacon ( 30mins or less )

Possible result:
A great number of todays plexers in stabbed frigs will return to their before patch activities, running missions, only this time they will still be having an impact in warzone
Systems that are a primary target to one militia, will suffer a big boost when a mission is acomplished there, so the mission runner will easily get a escort of pvpers that will try to make sure that he finnishes the mission in that system
Hopefully this will make plexes pvp arenas, and keep carebears that only care for LPs, in missions.
This bigger boost in contesting a system will also make the conquering of systems less predictable and obvious, making also militias to form small groups to patrol their systems looking for possible missions opened. And also persuit the casula WT in bomber when he passes by you, and not simply ignore him as before.

Bez
Super Chair
Project Cerberus
Templis CALSF
#6 - 2012-06-22 22:42:45 UTC
Missions should be strictly fast income and have no effect on occupancy. A level 4 FW mission can be blitzed in under 2-3 minutes (depending on the mission), this does not promote PvP as the defenders don't even have time to react (defenders don't even have a way to forcefully close the mission aside from one). Terrible Idea.





Also, FW sucks quit it.


Bad Messenger
Rehabilitation Clinic
#7 - 2012-06-22 22:56:11 UTC
Latest FW patch was boost for alts, more alts is better , because ccp gets more money and then they can make better game.

If you do not like FW as it is , quit , only way to send message to ccp.

CCP is not going to end this ALT WARS called FW.

Anyway this is only beginning, i have visions that this may go even worse.

Truth is that CCP did not fix FW basic problems, how to force enemy to fight if they are losing.

Current system is self balancing in theory but we will see what really happens, but it may take several months to see what happens.
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#8 - 2012-06-22 22:57:30 UTC
Super Chair wrote:
Missions should be strictly fast income and have no effect on occupancy. A level 4 FW mission can be blitzed in under 2-3 minutes (depending on the mission), this does not promote PvP as the defenders don't even have time to react (defenders don't even have a way to forcefully close the mission aside from one). Terrible Idea.





Also, FW sucks quit it.




Errr...so explain me how plexing stabbed frigs that warp out at the sight of any WT promotes pvp?

Also..."missions should be strictly fast income..." and what are plexes doing now? "...and have no effect on occupancy." well i believe EVERYTHING inside FW should affect in 1 way or another the warzone so why would missions shouldn´t do it also...right now they are broken...and the result is bears all over the place...
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#9 - 2012-06-22 23:06:14 UTC
Also guys LOL at that "quit quit it sucks quit please QUIT!!!" ... it's embarassing haha you guys already have close to 3000 more peeps than gals...

And that alt thing is just stupid...

RL seems to suck man, quit it!

why just be a chair in RL when you can be a super chair in EVE!
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#10 - 2012-06-22 23:19:47 UTC
I agree with the time to complete a mission is really too short in some cases...as for defending, or closing the mission as defender, my initial idea is that there should a very short period of time to complete it once its opened...so missions in populated systems, would be very hard to complete without escort...
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#11 - 2012-06-23 00:09:00 UTC
Dumb idea

EVE Mail me i dont check forums often.

Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#12 - 2012-06-23 00:42:22 UTC
Silence iKillYouu wrote:
Dumb idea


Dumb bump but thanks
praznimrak
Level Up
#13 - 2012-06-23 09:55:24 UTC

I did see some ppl mentioning me.

Thats good you still remember my old my old: FW SUCK.QUIT IT

Any way it is still broken and now more than ever.I will not discus what and how got broken.

Just have in mind that this situation is working well for CCP as one of you have noticed MORE ALTS=MORE INCOME for CCP.

Fw was never cleand and finished feature,it is a steping stone to something else.before it was a doorway to 0.0 and it is doorway to biger wallets for ppl outsideo of Fw who use the featur as a farm.



So once more ppl:FW SUCKS,QUIT IT!!!!!!

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#14 - 2012-06-23 17:46:09 UTC
Well actually i disagree...besides people like damar and such i doubt many are actually paying one account just for plexing...most in reality, like pirates, and myself, are using our ALREADY existing alts and use one of their toon slots to use a plexing alt.
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#15 - 2012-06-23 18:04:03 UTC
Also...anything in eve...if u can make profit out of it ( and we do want to make isk in FW ) you will ALWAYS have ppl there farming for it...there is no way to avoid that, what i want is FW to be working as intended, and fun for those that decided to fight this war, this game inside the game.
Super Chair
Project Cerberus
Templis CALSF
#16 - 2012-06-23 23:18:20 UTC
Bezerk'ah Vulkan wrote:
Super Chair wrote:
Missions should be strictly fast income and have no effect on occupancy. A level 4 FW mission can be blitzed in under 2-3 minutes (depending on the mission), this does not promote PvP as the defenders don't even have time to react (defenders don't even have a way to forcefully close the mission aside from one). Terrible Idea.





Also, FW sucks quit it.




Errr...so explain me how plexing stabbed frigs that warp out at the sight of any WT promotes pvp?

Also..."missions should be strictly fast income..." and what are plexes doing now? "...and have no effect on occupancy." well i believe EVERYTHING inside FW should affect in 1 way or another the warzone so why would missions shouldn´t do it also...right now they are broken...and the result is bears all over the place...



Well from the sounds of your proposal, you want missions to become more lucrative and affect occupancy (by a lot). How does this bring more PvP? (I can see more PvE and more avoiding fights happening with missions rather than plexing) Plexing as it stands now gives you a 10-20 minute timeframe to find someone "farming" and then you can try to stop them. With, a mission, that timeframe is under 5 minutes, and they can simply run away and you have no way to forcefully close their mission like you do in a plex. The issue right now is that a stabbed, gunless frigate alt CAN capture a plex without firing a single shot. If you're looking for a solution to the issue perhaps rather than making FW even more of a farmfest by "boosting" missions (and possibly the return of the "ninja flip" to system occupancy), why not look into the plex mechanics themselves?

Some things that will help fix the problem:

1) Require all npcs within an offensive plex to be killed as a prerequisite to capture (This is probably the easiest and most effective way to force people to bring "proper" ships, week old alts will no longer be able to capture mjaor/medium plexes without some sort of risk).

2) If a plex timer is ran (one way or the other) and is abandoned (no one on grid/button) for a period longer than 1 minute, the timer "counts backwards" until the plex is at a "neutral" state (meaning it would return to the state it was opened in). What I mean by this is if a farmer was 1 minute from caping a timer, and a "pvper" comes to chase them out, and the farmer decides to just move to another system to run another plex, rather than punish the "pvper" by forcing them to run the timer down so the farmer can't just return and sit on the timer for another 1 minute, the plex will countdown backwards (if the pvper leaves the plex to chase the farmer), the timer then counts down 9 minutes so that the plex timer would require 10 minutes of time to be captured. This makes is so blueballing isnt an effective strategy, it makes it so that you will have to hold your ground, and if a blob comes after you, (and you wish to fight for the plex) you may lose a couple minutes reshiping, but this mechanic wouldn't be too much of a detriment to those who actually fight over plexes. This change would make patrolling your space looking for fights a worthy en devour because now you can chase the farmer off and keep chasing him
Joanna Ramirez
Intaki Militia
#17 - 2012-06-24 11:59:23 UTC  |  Edited by: Joanna Ramirez
Bezerk'ah Vulkan wrote:
Well actually i disagree...besides people like damar and such i doubt many are actually paying one account just for plexing...most in reality, like pirates, and myself, are using our ALREADY existing alts and use one of their toon slots to use a plexing alt.


Sure, as if your massive 3-man corp is not your and Praz alts. **** off.

You should also just admit that you dont actually want any challenge in FW since
a) you moved from Oicx (Defending is boring, dont wanna)
b) you swapped militias to profit from better farming
c) Based out in ass-end of nowhere non-fw system so you could practice your usual station camping with carrier repping support.
praznimrak
Level Up
#18 - 2012-06-24 14:09:08 UTC
Super Chair wrote:
Bezerk'ah Vulkan wrote:
Super Chair wrote:
Missions should be strictly fast income and have no effect on occupancy. A level 4 FW mission can be blitzed in under 2-3 minutes (depending on the mission), this does not promote PvP as the defenders don't even have time to react (defenders don't even have a way to forcefully close the mission aside from one). Terrible Idea.





Also, FW sucks quit it.




Errr...so explain me how plexing stabbed frigs that warp out at the sight of any WT promotes pvp?

Also..."missions should be strictly fast income..." and what are plexes doing now? "...and have no effect on occupancy." well i believe EVERYTHING inside FW should affect in 1 way or another the warzone so why would missions shouldn´t do it also...right now they are broken...and the result is bears all over the place...



Well from the sounds of your proposal, you want missions to become more lucrative and affect occupancy (by a lot). How does this bring more PvP? (I can see more PvE and more avoiding fights happening with missions rather than plexing) Plexing as it stands now gives you a 10-20 minute timeframe to find someone "farming" and then you can try to stop them. With, a mission, that timeframe is under 5 minutes, and they can simply run away and you have no way to forcefully close their mission like you do in a plex. The issue right now is that a stabbed, gunless frigate alt CAN capture a plex without firing a single shot. If you're looking for a solution to the issue perhaps rather than making FW even more of a farmfest by "boosting" missions (and possibly the return of the "ninja flip" to system occupancy), why not look into the plex mechanics themselves?

Some things that will help fix the problem:

1) Require all npcs within an offensive plex to be killed as a prerequisite to capture (This is probably the easiest and most effective way to force people to bring "proper" ships, week old alts will no longer be able to capture mjaor/medium plexes without some sort of risk).

2) If a plex timer is ran (one way or the other) and is abandoned (no one on grid/button) for a period longer than 1 minute, the timer "counts backwards" until the plex is at a "neutral" state (meaning it would return to the state it was opened in). What I mean by this is if a farmer was 1 minute from caping a timer, and a "pvper" comes to chase them out, and the farmer decides to just move to another system to run another plex, rather than punish the "pvper" by forcing them to run the timer down so the farmer can't just return and sit on the timer for another 1 minute, the plex will countdown backwards (if the pvper leaves the plex to chase the farmer), the timer then counts down 9 minutes so that the plex timer would require 10 minutes of time to be captured. This makes is so blueballing isnt an effective strategy, it makes it so that you will have to hold your ground, and if a blob comes after you, (and you wish to fight for the plex) you may lose a couple minutes reshiping, but this mechanic wouldn't be too much of a detriment to those who actually fight over plexes. This change would make patrolling your space looking for fights a worthy en devour because now you can chase the farmer off and keep chasing him


I suport this idea that woud fix all.Killing all npcs in plex to complet it.
Thx

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

Dread Pirate Pete
Doomheim
#19 - 2012-06-24 14:09:58 UTC
If FW is supposed to be pvp, and the problem is people are farming plexes because of profit. Then missions have nothing to do with it. Lower LP for plexing, boost LP for shooting people in plexes
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#20 - 2012-06-24 15:03:08 UTC
Joanna Ramirez wrote:
Bezerk'ah Vulkan wrote:
Well actually i disagree...besides people like damar and such i doubt many are actually paying one account just for plexing...most in reality, like pirates, and myself, are using our ALREADY existing alts and use one of their toon slots to use a plexing alt.


Sure, as if your massive 3-man corp is not your and Praz alts. **** off.

You should also just admit that you dont actually want any challenge in FW since
a) you moved from Oicx (Defending is boring, dont wanna)
b) you swapped militias to profit from better farming
c) Based out in ass-end of nowhere non-fw system so you could practice your usual station camping with carrier repping support.



hahahahaha oh damar you're so pathetic it's not even funny anymore...sorry to have choosen a pocket so far, i guess even you with your 15 alts can't be everywhere right? sucks to try so hard, and in the end... well guess what ...for me eve is still a game!

a) yes we left oicx not because we dont want to defend, it was just frustrating sitting on eha in a plex with 3 guys that your well trained pets only engaged if with 10v3 ( being 2 of these 10 ecm ofc ) or just skip the scary sheet and go plex oicx
b) i swapped militia not to profit from better farming, but to profit from better LP stores hehe
c) hehehe yes we did a lot of station camping carrier rep training in there lol...in the few minues we weren't practicing this, we took 3 systems from you guys in your backyard

cya around easymoder ( yes, engaging militia members with your thomas monk alt when they arent expecting a friendly to tackle is really really l33t pr0 ) guess CCP is changing that bugged mechanics you sooooo much liked to do with your alt...guess another 15 alts on stand by to compensate?



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