These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Issues, Workarounds & Localization

 
  • Topic is locked indefinitely.
12Next page
 

Has anyone else been experience warping away issues or screen loading issues when losing a ship

First post
Author
Bruce Wie
Useless Industries
Memento Moriendo
#1 - 2012-06-21 10:52:32 UTC  |  Edited by: Bruce Wie
Hi Folks has anyone else experienced the problem of not being able to warp away even when not scrammed or bubbled. Also losing a pod when you have had your ship destroyed. When the timer when entering your pod seems to take forever and when your pod loads your in a station.

I have toons that have experienced both issues recently and been told that there were no issues with the servers. My pc is !7 2.67 gh 6gb ram, Nvidia 680, 100mb connection with less than 15 ms ping times, no packet loss, or issues with my ISP. No firewall issues. All caches cleared and fresh install of eve.

Thanks

Your tinfoil hat is in the post.

Ammzi
Dreddit
Test Alliance Please Ignore
#2 - 2012-06-21 11:05:13 UTC
Spam warp button on planet in the selected overview?
Bruce Wie
Useless Industries
Memento Moriendo
#3 - 2012-06-21 11:11:19 UTC
First thing i did === no response ---- Ive been playing for over 4 years --- this is the first time ove had any issues getting a ship or a pod away --- Im finding that the new tiered system struggles to update when going from ship to pod or ship to ship--- ive petitioned it but ccp says no issue with the ui or the new tiered inventory.

Thats why im asking if anyone else has this issue.
If its just me then mweh.

Your tinfoil hat is in the post.

Alternate Poster
Zerious Fricken Biziness
#4 - 2012-06-21 11:14:22 UTC
Yes, it happens.
Off the top of my head I'd say more than 10 times for me.
Could be that I'm on the "wrong" side of the world.
Mouth foamers will say you didn't spam the warp button enough.
Bruce Wie
Useless Industries
Memento Moriendo
#5 - 2012-06-21 11:19:44 UTC
Thank you. Yeah there was a 13 sec difference between the ship kill and the pod kill --- according to ccp i just sat there twiddling my thumbs.

Your tinfoil hat is in the post.

Bruce Wie
Useless Industries
Memento Moriendo
#6 - 2012-06-21 17:29:38 UTC
bump;

Your tinfoil hat is in the post.

Del Zorn
Useless Industries
Memento Moriendo
#7 - 2012-06-22 00:47:30 UTC
Yeah had the same issue. I was aligned ay full speed cap bar at 100% and ship just sat there no scram nothing. Needless to say lost the ship, GM wasnt interested as usual their logs show nothing.
Fluffy Sheep
Contra Operative Knights
#8 - 2012-06-22 01:20:29 UTC  |  Edited by: Fluffy Sheep
Lost a noctis to rats recently because of this very issue.

All I could do was sit and watch it die. No matter how many times you slowly and systematically click the location and other buttons to make that thing warp or even move, it ain't going anywhere.

As has been mentioned, submitting a petition only results in them saying no server issue at the time so the petition is declined.
Herr Hammer Draken
#9 - 2012-06-22 01:24:15 UTC
There is a similar thread in the tech section called socket closed errors.
Basically lag has increased for some unknown reason since the last EVE game update.
For some it causes your issue. For others the lag is long enough to get them dissconnected.
I have been in missions over the last few days doing a battle when suddenly I jump 12 km.
I assume this is EVE lag and my client continues for several seconds doing its own thing then suddenly
gets an update after idle for a while and the screen jumps.
This lag seems to happen almost anytime.

But most frequently it happens when doing a session change or loading loot from a wreck/can.
Oddly enough it never seems to happen to me anyway when dropping out of warp.
That must trigger an update that has high priority. It never seems to miss.
But lots of other things do trigger this lag. You guys seem to be lucky enough that your lag does not last long enough to kick you out of the game like the others are getting in the tech help thread.

Herr Hammer Draken "The Amarr Prophet"

Corina Jarr
en Welle Shipping Inc.
#10 - 2012-06-22 01:34:02 UTC
Bruce Wie wrote:
Thank you. Yeah there was a 13 sec difference between the ship kill and the pod kill --- according to ccp i just sat there twiddling my thumbs.

Sounds to me like lag between you and the server.

May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.
Bruce Wie
Useless Industries
Memento Moriendo
#11 - 2012-06-22 10:25:25 UTC

Sounds to me like lag between you and the server.

May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.[/quote]



I work for my isp in 2nd line network monitoring. No issues there my ping times were 13ms at the time with ccp server also no packet loss. My pc is i7 with nvidia 680 with upto date drivers --- yeah i thought about these things as well but have ruled them out.

Your tinfoil hat is in the post.

Bruce Wie
Useless Industries
Memento Moriendo
#12 - 2012-06-22 10:26:31 UTC
Herr Hammer Draken wrote:
There is a similar thread in the tech section called socket closed errors.
Basically lag has increased for some unknown reason since the last EVE game update.
For some it causes your issue. For others the lag is long enough to get them dissconnected.
I have been in missions over the last few days doing a battle when suddenly I jump 12 km.
I assume this is EVE lag and my client continues for several seconds doing its own thing then suddenly
gets an update after idle for a while and the screen jumps.
This lag seems to happen almost anytime.

But most frequently it happens when doing a session change or loading loot from a wreck/can.
Oddly enough it never seems to happen to me anyway when dropping out of warp.
That must trigger an update that has high priority. It never seems to miss.
But lots of other things do trigger this lag. You guys seem to be lucky enough that your lag does not last long enough to kick you out of the game like the others are getting in the tech help thread.



Ive noticed it with the tiered inventory window open.

Your tinfoil hat is in the post.

Bruce Wie
Useless Industries
Memento Moriendo
#13 - 2012-06-22 10:28:44 UTC
Fluffy Sheep wrote:
Lost a noctis to rats recently because of this very issue.

All I could do was sit and watch it die. No matter how many times you slowly and systematically click the location and other buttons to make that thing warp or even move, it ain't going anywhere.

As has been mentioned, submitting a petition only results in them saying no server issue at the time so the petition is declined.



Exactly what has happened to me.CCP say nothin at our end. TBH its not good enough any more. You supply logs and they say these arent evidence. Yes I know logs can be altered but what else can you do.

Your tinfoil hat is in the post.

Pak Narhoo
Splinter Foundation
#14 - 2012-06-22 10:32:51 UTC
Hmmm, explains why some of my modules suddenly go from cycling synchronically to out of whack. Of course I still have client freezes which need hard restarts.

Another thing to add to my bitterness. X
Herr Hammer Draken
#15 - 2012-06-22 22:26:11 UTC  |  Edited by: Herr Hammer Draken
Bruce Wie wrote:

Sounds to me like lag between you and the server.

May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.




I work for my isp in 2nd line network monitoring. No issues there my ping times were 13ms at the time with ccp server also no packet loss. My pc is i7 with nvidia 680 with upto date drivers --- yeah i thought about these things as well but have ruled them out. [/quote]

This is good info. Then if you have no lag loss between CCP and your computer then it only leaves the CCP server which has internal lag.
Some interupt must be hanging on occasion or get delayed maybe because of a higher priority command inside the server.
My guess is the market value of the items in the new inventory are part of the problem.
The server has to go get and add up a value for any content when ever you open an inventory window.

But that still does not cover why the server did not accept your commands to move your pod after your ship died.
Unless it was busy updating EVE kill mail, which is another new feature I think.
Does it have to get values for the stuff lost in the kill mail as well?

Herr Hammer Draken "The Amarr Prophet"

Bruce Wie
Useless Industries
Memento Moriendo
#16 - 2012-06-23 12:31:19 UTC  |  Edited by: Bruce Wie
Herr Hammer Draken wrote:
Bruce Wie wrote:

Sounds to me like lag between you and the server.

May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.




I work for my isp in 2nd line network monitoring. No issues there my ping times were 13ms at the time with ccp server also no packet loss. My pc is i7 with nvidia 680 with upto date drivers --- yeah i thought about these things as well but have ruled them out.


This is good info. Then if you have no lag loss between CCP and your computer then it only leaves the CCP server which has internal lag.
Some interupt must be hanging on occasion or get delayed maybe because of a higher priority command inside the server.
My guess is the market value of the items in the new inventory are part of the problem.
The server has to go get and add up a value for any content when ever you open an inventory window.



But that still does not cover why the server did not accept your commands to move your pod after your ship died.
Unless it was busy updating EVE kill mail, which is another new feature I think.
Does it have to get values for the stuff lost in the kill mail as well?[/quote]


I think the new tiered system/killmail has to get everything values -- ships/modes/implants. Ive asked this question to ccp but they wont answer this direct question.


Yeah I had the same thought --- as ccp quoted almost a 7 sec difference from my ship and pod dying and my lossmails. I definately think ccp has internal lag issue --- especially with the new tiered and linked value system. I have sent in a bug report. Due to my job I have a better view of my connection than most players. Thb im trying to find out how many people have experienced the same or similar experience as I think ccp are either unaware of this or unable to monitor it. Therefore
deny reimbursement.

Your tinfoil hat is in the post.

Lin-Young Borovskova
Doomheim
#17 - 2012-06-23 12:37:54 UTC
Since new inventory implementation there's crap arriving everywhere at everything you might or might not do. keep your cargo opened doesn't help in any way other than increase your lag, game small "crashes" more like if the game stopped completely for a few seconds but only for you, someone else has enough time to target you and kill you.

And there's nothing you can do because they will not come back on this crap, it's a very bad move from their part but they will never ever recognise it and will keep wasting time and people working on it to probably give us back the same thing we had for many years without a problem (except windows not remembering their positions) in about 5 years.

The base idea is good about this inventory, the way it's done is horrible and on top of taking out all the functionality we had just brought us hundreds of old/new bugs.

But you have to learn to deal wiz it. It's the new isk sync Lol

brb

Bruce Wie
Useless Industries
Memento Moriendo
#18 - 2012-06-23 12:42:54 UTC
Lin-Young Borovskova wrote:
Since new inventory implementation there's crap arriving everywhere at everything you might or might not do. keep your cargo opened doesn't help in any way other than increase your lag, game small "crashes" more like if the game stopped completely for a few seconds but only for you, someone else has enough time to target you and kill you.

And there's nothing you can do because they will not come back on this crap, it's a very bad move from their part but they will never ever recognise it and will keep wasting time and people working on it to probably give us back the same thing we had for many years without a problem (except windows not remembering their positions) in about 5 years.

The base idea is good about this inventory, the way it's done is horrible and on top of taking out all the functionality we had just brought us hundreds of old/new bugs.

But you have to learn to deal wiz it. It's the new isk sync Lol




Yeah I feel they know they have a problem, but are not acknowledging it. The ccp seems to internally lagging with so much more requests when ships die eg isk of everything lost --- if you have another ship corp hold open eg orca. It has to retrieve this as well.

Your tinfoil hat is in the post.

Lin-Young Borovskova
Doomheim
#19 - 2012-06-23 12:47:42 UTC
Bruce Wie wrote:
Lin-Young Borovskova wrote:
Since new inventory implementation there's crap arriving everywhere at everything you might or might not do. keep your cargo opened doesn't help in any way other than increase your lag, game small "crashes" more like if the game stopped completely for a few seconds but only for you, someone else has enough time to target you and kill you.

And there's nothing you can do because they will not come back on this crap, it's a very bad move from their part but they will never ever recognise it and will keep wasting time and people working on it to probably give us back the same thing we had for many years without a problem (except windows not remembering their positions) in about 5 years.

The base idea is good about this inventory, the way it's done is horrible and on top of taking out all the functionality we had just brought us hundreds of old/new bugs.

But you have to learn to deal wiz it. It's the new isk sync Lol




Yeah I feel they know they have a problem, but are not acknowledging it. The ccp seems to internally lagging with so much more requests when ships die eg isk of everything lost --- if you have another ship corp hold open eg orca. It has to retrieve this as well.



It's even worst than that, when I fill that orca cargo and corp hangar with all cans full of stuff, keep the crapventory opened, all video settings on top.
Jump some gate then hope some dude instant target and scan you... you freeze in between 5 to 15 seconds.

Now close the stupid thing and do it again: amazing you have no more lag.

brb

Ravenclaw2kk
Native Freshfood
Minmatar Republic
#20 - 2012-06-23 13:51:47 UTC
I've not had the lag issue while my ship is exploding (and that happens a lot) but i have noticed a lot more socket disconnects than i am used to, but with myself and fellow fleet members.

Something in the patch borked things up, i hope they find it and fix it.
12Next page