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How is EVE so very different from other MMOs? (Question from former Wow player)

Author
Natasha Fatality
Republic Military School
Minmatar Republic
#1 - 2012-06-22 07:56:19 UTC
Hi fellow citizens of New Eden :)

I used to play WoW, that's really the only other MMO I've ever played.. well, except for a brief foray into the failsauce that was The Matrix Online. And then some Guild Wars whilst trying to kick my WoW addiction. I wonder, does DC Universe Online count as a legit MMO? Meh...

Anyway, I've have heard that this game isn't really like WoW or any other MMOs out there for that matter. I'm confused as to how it's so very different. Is it because it's in space? I mean there was a Star Trek MMO, right? You got to fly a spaceship, do quests and stuff. You got to walk around in your spaceship. There was a Star Wars MMO, right? Clearly it isn't space that really sets this game apart.

I don't really get what it is about EVE that makes it so vastly different from other MMOs. Maybe I'm not familiar enough with MMOs to understand the difference. Enlighten me?
Serena Serene
Heretic University
#2 - 2012-06-22 08:15:49 UTC  |  Edited by: Serena Serene
When your ship is destroyed you lose the ship. It's like.. dunno.. when killing your character in WoW would first mean to destroy the armor. Then you get a chance to get your naked self (in eve your pod) out (depending on the circumstances this chance might be very small).
If you fail to get out, the "respawn" thing you know from other MMOs gets to work. Just that you will lose any implant you put into your character's head, too, which might be quite expensive.

I don't know any other MMO (no "recent" one anyway. Recent being WoW and later) where there's such a penalty for destruction/death.

Your skills are totally different than in most MMOs. No classes. you can learn everything. but it costs time. So it's advisable to specialize to learn something properly before branching out. It's too big a topic to explain here I think.

Almost everything you'll ever possess will be created by players, and at some point destroyed by players, driving a huge economy.

The galaxy is huge, too. Most MMOs lead you around on quests until you have seen the whole world when you hit max-level.
No max-level here, and I don't know if there is a single person in this game which has visited every solar system there is.

These are some things that came to my mind. There is more.


Edit:
One point I consider very important: You need to find something you want to do in this universe for yourself. The game gives you opportunities, but doesn't tell you what to do. If you don't find something to do for yourself, you'll likely get bored.
Helpful is also finding other people with similar goals to try reaching them together.
But be careful, you can screwed by people pretty badly if you are not.
Xhaiden Ora
Doomheim
#3 - 2012-06-22 08:17:21 UTC
Natasha Fatality wrote:
I don't really get what it is about EVE that makes it so vastly different from other MMOs. Maybe I'm not familiar enough with MMOs to understand the difference. Enlighten me?


To sum it up: EVE has no structure, only tools. Its up to the players to use those tools to create whatever structure amuses them.

Conversely, other MMOs are very structured and guide you through a linear path from newb to max level. They're themeparks, essentially. EVE is a sandbox. You get dropped in the middle, given a shovel and a bucket and allowed to build whatever sort of castle you want. But everything you build is still made out of sand and can be destroyed. There are no bind on equip items nor any equipment that simply exists as long as you own it regardless of what happens.

Coming from a guided MMO, it can be very daunting and/or even rather boring with no clear direction out of the gate. Combine that with EVE's infamous difficulty curve and its a hard adjustment for the typical MMO player me thinks.
Jax Bederen
Dark Horse RM
#4 - 2012-06-22 08:17:48 UTC  |  Edited by: Jax Bederen
You might get an answer, then again the wow sucks army should be around soon. It's more complex, that's a plus to some. Actions by groups can influence the world. Looks hell of a lot better, lots more to do, it's quite unique, dive it and find out. Btw it also has quite a few scammers who get approval from other scammers, so it has an above average size "community" of the poorly socialized types.
Mirime Nolwe
Mantra of Pain
#5 - 2012-06-22 08:20:35 UTC
The events in WOW other theme MMO are scripted, in EVE and other sandbox mmo that dont happen. The players are the center and engine that drive all game events.
Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#6 - 2012-06-22 08:28:18 UTC  |  Edited by: Aaewen Hrothgarson
Natasha Fatality wrote:
Hi fellow citizens of New Eden :)

I used to play WoW, that's really the only other MMO I've ever played.. well, except for a brief foray into the failsauce that was The Matrix Online. And then some Guild Wars whilst trying to kick my WoW addiction. I wonder, does DC Universe Online count as a legit MMO? Meh...

Anyway, I've have heard that this game isn't really like WoW or any other MMOs out there for that matter. I'm confused as to how it's so very different. Is it because it's in space? I mean there was a Star Trek MMO, right? You got to fly a spaceship, do quests and stuff. You got to walk around in your spaceship. There was a Star Wars MMO, right? Clearly it isn't space that really sets this game apart.

I don't really get what it is about EVE that makes it so vastly different from other MMOs. Maybe I'm not familiar enough with MMOs to understand the difference. Enlighten me?


Well, here are some:

*Usually MMOs have a persistent world with prepared content. Eve is a "sandbox" for the players and just has some basic lore and NPC's to make money of. Outside of empire only player actions form the game world. So eve has no pre made content, but a player written history.

* Usually you are tied to a level system and most people try to catch up to the "end content" by mindlessly grinding. In eve you cant grind xp. progress is tied to real time.

* There is no "end content" contrary what some null sec alliances say. Just a "current top content" in different fields. Most prominent , but not the only one is getting sovereignty and wield military and economic campaigns. Or corner a market at the stock exchange, or discover new wormholes, or build the strongest industry, or ... You can even be a reporter who tries to summarize what happens in different parts of the eve cluster (over 5000 systems ...)

I am quite sure there are more.

Edit: Oh and twelve year olds do not rule pvp due to superior hand-eye coordination. And no silly jumping too.
Whiteknight03
Trilon Industries and Exploration
#7 - 2012-06-22 08:29:00 UTC
Jax Bederen wrote:
You might get an answer, then again the wow sucks army should be around soon. It's more complex, that's a plus to some. Actions by groups can influence the world. Looks hell of a lot better, lots more to do, it's quite unique, dive it and find out. Btw it also has quite a few scammers who get approval from other scammers, so it has an above average size "community" of the poorly socialized types.

Butthurt much?

Scamming is one of the things that divides EVE from most other MMO's. If you do something stupid, be prepared to pay for it.
Aeryn Banks
Republic University
Minmatar Republic
#8 - 2012-06-22 08:31:38 UTC
Good day!

I'm not going into details since I consider myself a newbie and may get some of the info wrong Big smile

However, basically Eve differs from other MMOs in several ways, most notably in these areas:-

1) How you progress - in other MMOs you start from the lowest level, gain experience (XP) and level up once you hit a certain amount. Your level determines what you can or cannot do (certain zones are off-limits, certain mobs are death-unto-you, some gears may be unequippable) and you measure your progress by your level.

In Eve there is no such thing as XP. You start with a number of skillpoints and you train these skillpoints (and acquire additional skills via skillbooks) to be able to do what you want. For example, you start as Caldari and can only pilot some Caldari frigates. To be able to pilot better Caldari ships (Cruisers, Battlecruisers etc) you need to train your skillsto fulfill the requirement to pilot these ships. And it's not limited to ships - it applies to everything: equipments, social skills, market and industry etc.

Plus, skills train in real time so you still accumulate them even when you're logged out.

2) What you do - in other MMOs you follow the storyline(s) and these are normally done via quests. You do one quest, they lead to another and another, pretty much a linear path towards a conclusion. Most of the time you have no influence on the outcome and are doing it just to see how the storyline progress.

In Eve you can choose whether to do "quests" (they're called missions in Eve) or strike out on your own path. Basically after doing your starter tutorial missions, you can choose never to do another mission in your entire Eve life and still be able to make progress in the game.

Which brings us to a fundamental difference between Eve and other MMOs - you choose what you want to do in Eve rather than being told what you have to do. You can be a manufacturer, building ships/modules for use by other players. You can be a pirate, killing other unwary players and profitting from their demise. You can be a miner, slaving away at asteroids and getting resources to supply to the market. You can be a missioner, running missions for your chosen agents for monetary rewards, loyalty points and increased standings/reputations.
Nicolo da'Vicenza
Viziam
Amarr Empire
#9 - 2012-06-22 08:32:05 UTC  |  Edited by: Nicolo da'Vicenza
To repeat what others have already posted, EVE is a more of a game world where players are merely granted access to tools, and are free to invent their own game, as opposed to the more structured world of most other MMOs which are usually elaborately constructed on a model that feeds on the players' desire for (virtual) material gratification. Don't get me wrong, you can make it your goal to fly the shiniest ship in the game, but you could just as easily make your goal anything else.

To achieve these goals, whatever they are, you'll need resources to make it happen. Some, like veldspar, are plentiful in every system. Others like morphite and tech 3 components can only be found in the deepest reaches of lawless space and beyond. Generally speaking, the rarer a resource is, the more likely you're going to have to be prepared to actively secure the space and defend yourself against hostile players either laying claim to the space or just to kill you because they can. This will very likely require teamwork with multiple players playing multiple roles. The conflict fueled over the pursuit of these things, from basic shipbuiliding minerals to market PVP to moons being mined by starbases that generate the content for players in EVE, not scripted missions.
Alain Kinsella
#10 - 2012-06-22 08:37:49 UTC
Xhaiden Ora wrote:
There are no bind on equip items nor any equipment that simply exists as long as you own it regardless of what happens.

Careful, NeX (to some degree) does qualify as something like this. It's one of many reasons folks got unhappy over it.

@ OP - Can't answer your question direct, since my only experience is with Travian (detached combat, sharded) and Second Life (single 'shard' but aimed as a social building platform).

I've always felt interaction with the other players/characters will trump any major interaction with an NPC group (my time in Uru being an extreme example of this). In Eve this is magnified and taken to the next level. It's not for everyone (yet?), but if you can work your head around its complexity (or you find something - preferably several - that interests you), it can be very interesting for most.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Xhaiden Ora
Doomheim
#11 - 2012-06-22 08:43:28 UTC
Alain Kinsella wrote:
Careful, NeX (to some degree) does qualify as something like this. It's one of many reasons folks got unhappy over it.


Eh, not really. Pants provide you utterly no benefit in EVE in any way shape or form save making your ass look nice in the mirror.

Though I'm a bit disturbed that there are people in the game that are upset they can't blow up each other's pants....
pussnheels
Viziam
#12 - 2012-06-22 08:54:39 UTC
Xhaiden Ora wrote:
Natasha Fatality wrote:
I don't really get what it is about EVE that makes it so vastly different from other MMOs. Maybe I'm not familiar enough with MMOs to understand the difference. Enlighten me?


To sum it up: EVE has no structure, only tools. Its up to the players to use those tools to create whatever structure amuses them.

Conversely, other MMOs are very structured and guide you through a linear path from newb to max level. They're themeparks, essentially. EVE is a sandbox. You get dropped in the middle, given a shovel and a bucket and allowed to build whatever sort of castle you want. But everything you build is still made out of sand and can be destroyed. There are no bind on equip items nor any equipment that simply exists as long as you own it regardless of what happens.

Coming from a guided MMO, it can be very daunting and/or even rather boring with no clear direction out of the gate. Combine that with EVE's infamous difficulty curve and its a hard adjustment for the typical MMO player me thinks.

This sums it up perfectly

Only thing i can add is for you to take time to learn all the basics first and find yourself a good player corporation that interest you, don t join a industrial corp if your interests are pvp. Or vice versa . A good corporation will help its newer members as. Muchthey can and make it easier for them to feel comfortable with the sandbox
Rome wasn t build in a day so don t let the possibilities of the sandbox scare you

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Potrondal Morrison
The Scope
Gallente Federation
#13 - 2012-06-22 08:55:27 UTC
EVE stands for Everyone Versus Everyone, That should tell you all you need to know.
Rodj Blake
PIE Inc.
Khimi Harar
#14 - 2012-06-22 08:57:59 UTC
To succeed in Eve you need to work out how to do stuff, you need to innovate, and you need to outwit your fellow players.

To succeed in most other MMOs you need to do what the game tells you to do.

Dolce et decorum est pro Imperium mori

Jax Bederen
Dark Horse RM
#15 - 2012-06-22 09:00:28 UTC
Whiteknight03 wrote:
Jax Bederen wrote:
You might get an answer, then again the wow sucks army should be around soon. It's more complex, that's a plus to some. Actions by groups can influence the world. Looks hell of a lot better, lots more to do, it's quite unique, dive it and find out. Btw it also has quite a few scammers who get approval from other scammers, so it has an above average size "community" of the poorly socialized types.

Butthurt much?

Scamming is one of the things that divides EVE from most other MMO's. If you do something stupid, be prepared to pay for it.


Nah, not once, it's just the way it is. Social mental midgets thrive here more then in other games, it's not hard to see just reading these boards.
Potrondal Morrison
The Scope
Gallente Federation
#16 - 2012-06-22 09:18:03 UTC  |  Edited by: Potrondal Morrison
Jax Bederen wrote:
Whiteknight03 wrote:
Jax Bederen wrote:
You might get an answer, then again the wow sucks army should be around soon. It's more complex, that's a plus to some. Actions by groups can influence the world. Looks hell of a lot better, lots more to do, it's quite unique, dive it and find out. Btw it also has quite a few scammers who get approval from other scammers, so it has an above average size "community" of the poorly socialized types.

Butthurt much?

Scamming is one of the things that divides EVE from most other MMO's. If you do something stupid, be prepared to pay for it.


Nah, not once, it's just the way it is. Social mental midgets thrive here more then in other games, it's not hard to see just reading these boards.



Well done, You have just proved your own point.
Xhaiden Ora
Doomheim
#17 - 2012-06-22 09:19:00 UTC
Jax Bederen wrote:
Nah, not once, it's just the way it is. Social mental midgets thrive here more then in other games, it's not hard to see just reading these boards.


You've clearly never played, well, any other MMO. EVE players can at least by and large form coherent sentences. -.-
Jax Bederen
Dark Horse RM
#18 - 2012-06-22 09:27:26 UTC
The Eve is perfect, defense force arrives.
Sarah Schneider
Native Freshfood
Minmatar Republic
#19 - 2012-06-22 09:42:43 UTC
Aside from the obvious spaceships, and seeing that your previous experience was WoW. The difference between Eve and WoW (that i can think of from the top of my head) :

1. Doesn't tell you to be a : rogue/paladin/warrior or some other virtual role, game developers can think of these days. What you do and what you'll be is up to you. In Eve, you won't be stuck at one specific role or profession.

2. There are no levels, no experience grind whatsoever, being 'good at Eve' can be many different things, you can be really good at shooting other people, leading others, being a filthy rich market mogul, etc.

3. In terms of ships and mods, or gears/equipments (analogues from other MMOs), bigger isn't always better, epic 'gears' or ships doesn't mean you'll win.

4. Death in Eve, isn't dumb. You won't just spawn at some random place with all your things intact like many other MMOs. When you die, in Eve, you actually lose something, be it an expensive ship that took you months to buy, or skillpoints that you've trained for a long time. This goes both ways.

5. Eve is a pvp game, not just because you can shoot and blow up other people in space, but being a sandbox, Eve is one of those MMO that's heavily dependent on player interaction, most of the things you do involves other people, so on most cases if you gain something in Eve, there's a chance that you have taken something from someone else.

6. Eve is HUGE, the environment and the possibilities of what you can do. I've played a lot of different MMOs for more than a decade and i haven't seen any MMO as big as Eve.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Alpheias
Tactical Farmers.
Pandemic Horde
#20 - 2012-06-22 09:43:38 UTC
Jax Bederen wrote:
The Eve is perfect, defense force arrives.


How is picking apart your nonsensical argument about players turning into a EVE defense force?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

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