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Blasters getting fixed

Author
baltec1
Bat Country
Pandemic Horde
#41 - 2011-10-07 11:56:43 UTC
Lugalzagezi666 wrote:
You are posting LIES again, again and again.

NO WAY any blasterboat has ANY tracking issues in its optimal vs similalry sized opponent when same amount of ewar is applied from both sides. Btw only minmatar ships have enough utility/mids to apply more ewar and use their mobility advantage. I can only suggest you : try to use keep at range command if you get tracking issues.

IN FACT, blasterboat can already gain significant advantage using orbit command vs laser turrets /sadly ONLY vs laser turrets/. Using orbit vs ac boats is waste of time. Not only because they track better. Even if they didnt, they still have mobility advantage. Keep in mind, that awesome ac tracking is completely unreasonable, because acs ARE NOT shortrange weapons like blasters and projectile boats in general CAN CONTROL RANGE 90%+ of the time.

Also keep posting that "relative tracking" bullshit while conveniently forgeting the relation to speed/agility/ewar of laserboats. Because they JUST CANNOT KEEP that range to gain advantage from "relative tracking."

Also to your apoc at 80k... wondering why i see more arty maelstroms sitting at 80k these days? Its 11k alpha, 600 dps and selectable damage type? NO! Its because 1337 pvpers like to play underdogs. You know - easy, amarr, caldari, medium, hard, hell, minmatar...Roll

Also show me your geddon fit that outdamages mega from 7k, has bigger dronebay than mega and can kite it. And preferably some gedon that wont get outtracked by mega when it gets to close orbit. Or you are same as lying urman guy, that adjusted his geddon fit for every his post and then after 10 pages managed to finally admit that he used gang bonuses and its ok because it was clear from the start?

Its really terrible how blinded you are and how you are suggesting to continue breaking balance instead of fixing broken things.

Not that if you really understood what is broken about blasterships, we would be leading this debate anyway. Let ccp give your blasterships even 100% more damage, and cyna or vaga will still kite you with just keep at range and orbit. Let them give you 100% more tracking and you will have zero advantage from it vs any ac boat.

Still not getting it or just making smoke on forums so ccp wont "nerf" your favourite pvp instruments?



I fly gal blaster boats as my main ships and have done for most of this year now. I am telling you than in game med and large blasters do have more issues at close range than you think. The problem is that pusle and auto are not made to operate at point blank range while blasters are. When attacking smaller ships in my mega which I often do I find that operating at optimal ranges for antimatter I have a much harder time tracking than a gedden will at its optimal operating range with pulse.

When a ship is closer it is making your guns have to track faster which is the issue with extream close range weapons. Getting in range is not an issue for me, its the tracking I find most of my problems with.
Lugalzagezi666
#42 - 2011-10-07 11:56:44 UTC
Julius Foederatus wrote:
The tracking on rails sucks

And even then, "sucky" eagle can do more dps at 100k than muninn - with 3x better tracking. If you had any idea about the problem, then you wouldnt post such stupid things.
You dont see any kiting rail ships, because they are slow and fat and thats why they cannot control range. Strange that you see alot of arty cynas, canes or machs around, how can this be?
Btw, ive seen one guy using kiting rail vigilant - with decent success. Yes, it involved double faction webs and skirmish bonus, but still, if you can control range...

Julius Foederatus wrote:
who's going to prefer an arty cane to an AC cane (both shield)

And such guys post on forums and "offer advices" to fix broken things.Roll
Lugalzagezi666
#43 - 2011-10-07 12:06:15 UTC
baltec1 wrote:
When attacking smaller ships in my mega


THIS IS IT.

Someone just wants his 90% webs back and solopwn sub bc or even cruiser caps with mega like 3+ years ago... It was really satysfying to just pop all these mwding frigs with 1-2 shots, wasnt it?

It was one of the best changes ccp implemented and it brought more deep into frig and general small scale pvp. Sadly only for fast /minmatar, angel or frig sized ships/.

Anyway, battleships should never be able to hit smaller ships easily and if you think, that pulse battleships have easy time hitting frigs/cruisers, because they have "big relative tracking" , then you are out of your mind.

Also, get a vindi.
baltec1
Bat Country
Pandemic Horde
#44 - 2011-10-07 12:11:59 UTC
Lugalzagezi666 wrote:
baltec1 wrote:
When attacking smaller ships in my mega


THIS IS IT.

Someone just wants his 90% webs back and solopwn sub bc or even cruiser caps with mega like 3+ years ago... It was really satysfying to just pop all these mwding frigs with 1-2 shots, wasnt it?

It was one of the best changes ccp implemented and it brought more deep into frig and general small scale pvp. Sadly only for fast /minmatar, angel or frig sized ships/.

Anyway, battleships should never be able to hit smaller ships easily and if you think, that pulse battleships have easy time hitting frigs/cruisers, because they have "big relative tracking" , then you are out of your mind.

Also, get a vindi.


As A priamry BS pilot I say yes, a geddon will rip a cruiser apart at it optimal range if you do things right.

Same as how when I engage with null at a range of say, 20km I will track it with few issues (for a BS)

The problem is the geddon will apply its damage much better at its optimal range using multi than my mega will at its optimal range with antimatter because the tracking speed is so much lower at those longer ranges. THIS is the point I am trying to drill into you.
Lugalzagezi666
#45 - 2011-10-07 12:29:14 UTC
And what im trying to drill into you is, that no amarr pulse bs can kill or even seriously damage that cruiser, before he gets deep into scram range, webs and scrams you and then orbit you with 0.1-0.15 ang/s.

As a mainly baddon pilot i can say, that you wont be able to even LOCK him before he gets you scrammed and webbed.
And if you think that cruiser pilots are going to sit at multifreq optimal just to please your pulse bs, then sorry, but this debate is pointless.
Grimpak
Aliastra
Gallente Federation
#46 - 2011-10-07 12:29:17 UTC  |  Edited by: Grimpak
Lugalzagezi666 wrote:
baltec1 wrote:
When attacking smaller ships in my mega


THIS IS IT.

Someone just wants his 90% webs back and solopwn sub bc or even cruiser caps with mega like 3+ years ago... It was really satysfying to just pop all these mwding frigs with 1-2 shots, wasnt it?

It was one of the best changes ccp implemented and it brought more deep into frig and general small scale pvp. Sadly only for fast /minmatar, angel or frig sized ships/.

Anyway, battleships should never be able to hit smaller ships easily and if you think, that pulse battleships have easy time hitting frigs/cruisers, because they have "big relative tracking" , then you are out of your mind.

Also, get a vindi.



try to shoot a cruiser with large pulses and scorch at optimal.

now try to even scratch the paint of that cruiser with blasters at optimal.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

baltec1
Bat Country
Pandemic Horde
#47 - 2011-10-07 12:37:13 UTC  |  Edited by: baltec1
Lugalzagezi666 wrote:
And what im trying to drill into you is, that no amarr pulse bs can kill or even seriously damage that cruiser, before he gets deep into scram range, webs and scrams you and then orbit you with 0.1-0.15 ang/s.

As a mainly baddon pilot i can say, that you wont be able to even LOCK him before he gets you scrammed and webbed.
And if you think that cruiser pilots are going to sit at multifreq optimal just to please your pulse bs, then sorry, but this debate is pointless.


I fly in a gang so I DO get to shoot things at my best ranges. My point still stands.
Tanya Powers
Doomheim
#48 - 2011-10-07 12:42:06 UTC
Grimpak wrote:
Lugalzagezi666 wrote:
baltec1 wrote:
When attacking smaller ships in my mega


THIS IS IT.

Someone just wants his 90% webs back and solopwn sub bc or even cruiser caps with mega like 3+ years ago... It was really satysfying to just pop all these mwding frigs with 1-2 shots, wasnt it?

It was one of the best changes ccp implemented and it brought more deep into frig and general small scale pvp. Sadly only for fast /minmatar, angel or frig sized ships/.

Anyway, battleships should never be able to hit smaller ships easily and if you think, that pulse battleships have easy time hitting frigs/cruisers, because they have "big relative tracking" , then you are out of your mind.

Also, get a vindi.



try to shoot a cruiser with large pulses and scorch at optimal.

now try to even scratch the paint of that cruiser with blasters at optimal.


This.

But Grim, you're loosing your time trying to explain this to someone who doesn't even knows how long/tedious is to train for hybrids, using them? -you're asking too much.

And if he can't or is incapable to blow up cruisers in his pulse optimal, then he's doing it very wrong, should start by acknowledge OP distance for large pulses with their diff ammo types, then blasters.

"Also get a vindi"

Cute, let me answer you: Also get a bhaalgorn. -dam you don't need it to be effective...burb.
Lugalzagezi666
#49 - 2011-10-07 12:49:52 UTC  |  Edited by: Lugalzagezi666
Then we must be fighting very different opponents, because i fly bs ONLY in gangs, and yet, these cruiser pilots /mostly rupture, vexor, sfi/ still face hug my abaddon so its not even worth to shoot them.

Also if you fly in gangs and have the target tackled, whats the problem with blaster tracking? I think the problem is, that you just have no idea how to approach with your mega without overshooting and thats why you are missing. Learn to hit ctrl+space at right time.

If you fly gangs, where you mostly get to shoot targets 40k away, get baddon... or any arty bs, drake or even bomber. But i still dont see how could extra tracking on blasters benefit you in such situations.

E:
Grimpak wrote:
try to shoot a cruiser with large pulses and scorch at optimal.
now try to even scratch the paint of that cruiser with blasters at optimal.

baltec1 wrote:
I fly in a gang so I DO get to shoot things at my best ranges. My point still stands.


Ok, and now explain me, how could more tracking help you at that range with your mega?

Not that if you have target tackled by your gang, it isnt best idea to mwd to conflag optimal even with pulse bs. Oh i forgot, you probably dont have mwd fitted on your geddon lol.

Tanya Powers wrote:
....

Here we have, gentemen, first sheep, hyped by all this "boost blasters" thread spam, who has actually no idea how the pvp mechanics works. but still feel, he has to gc his "blaster champions."

So after all, what we have here is : a bunch of lies, how is blaster tracking bad. And bunch of nonsense, how pulse lasers track well, WHEN YOU HAVE TARGET TACKLED... and thats why blasters should get more tracking, because even now they track at least 50% better than pulses at their engagement range.Roll

Not even single word about getting ac tracking in line with their engagement range.Lol
Ruah Piskonit
PIE Inc.
Khimi Harar
#50 - 2011-10-07 13:22:36 UTC
which brings it back to where I was:

Projectiles have too good a combination of range (falloff is pushed out using TEs, making TEs a direct damage mod - minis have 2 damage mods for ACs), damage in th form of damage type selection and the long duration of constant damage that can be applied from way out in falloff down to optimal, and tracking (TEs again) which ACs have the best in game.

What Projectiles need to become is the lowest damage (even at optimal), highest tracking, highly flexible damage. Right now, the combination of tracking, damage type, and the way damage ramps up through falloff into optimal is too good. It does everything. To add to this, they have stupid low fitting requirements and take no cap.

It seems to me that there are some features that projectiles have that blasters should have gotten and not projectiles. I am think specifically the damage type/damage purity. The specific damage type ammo should have been given to blasters, and minmatar should continue to have their damage spread out of 2 or 3 damage types. This will reduce AC damage and make blasters more competitive. There are a few other things, overall damage, overall tracking, but blasters have the worst tracking, and that should not change.


Now remember, Lazers are supposed to be the best turret system in the game because Amarr ships tend to have only turrets as their main damage source. Minmatar ships often sport multiple weapon systems because they are not specialized, and the blasters, while effective at close range, are not supposed to be the primary weapon system either. So when you 'balance' remember that Lasers - Hybrid - Projectile is the quality ranking for turrets as they should be in-game. This little fact used to be very common knowledge when projectiles sucked (like really sucked way back when) and the answer to the mini crying was 'well, train missiles and drones and then you will have comparable dps. That was a source of pride for many aspiring mini pilots - that to break even (and even do a little less damage then the rest) you had to train 3 all weapon systems.
Tanya Powers
Doomheim
#51 - 2011-10-07 13:25:46 UTC
Lugalzagezi666 wrote:
stuff



It's a waste of time trying to explain you stuff you obviously can't or don't want to understand.

Over 3 years of topics with over 180 pages of people knowing what they are talking about but you couldn't/didn't even dare to take a look at before posting.

There's no one on this forum or in this game capable to make you understand how screwed blasters are and need changes, just because you refuse the obvious.

Doesn't matter thou, seems even CCP acknowledge those issues after 3 years, maybe you'll need some more time.
baltec1
Bat Country
Pandemic Horde
#52 - 2011-10-07 13:38:32 UTC
Lugalzagezi666 wrote:

Ok, and now explain me, how could more tracking help you at that range with your mega?

Not that if you have target tackled by your gang, it isnt best idea to mwd to conflag optimal even with pulse bs. Oh i forgot, you probably dont have mwd fitted on your geddon lol.



More tracking at close range means I get to apply the DPS I should be getting which would mean blasters would work as intended.

Also never use conflag.
Zoe Alarhun
The Proactive Reappropriation Corporation
#53 - 2011-10-07 13:44:45 UTC
For the record I'm not saying blasters/Railguns are totally fine. I'm just saying the smalls and mediums (the only ones I will comment on since they are all I use), are fine from a damage application point (ok, not the rails).

I'd like to rather see a decrease in fitting requirements - I mean jeez have you seen how much CPU and grid these things need ? it's especially bad when compared to Ac's with their retardedly low req's.

I'm pro hybrid buff (training gallente pilot here). Especially rails.
Lugalzagezi666
#54 - 2011-10-07 14:22:25 UTC
baltec1 wrote:
More tracking at close range means I get to apply the DPS I should be getting which would mean blasters would work as intended.

How is that you never have your target tackled when you fly mega, and always have your target tackled /at 40k ofc/ when you fly laser bs?Lol Anyway, you do realize, that you already have tracking significantly higher than laserships, which you can use to your benefit, right? And i hope you do realize too, that it wont help you against minmatar, because they just have mobilitiy and midslot advantage.

Tanya Powers wrote:
It's a waste of time trying to explain you stuff you obviously can't or don't want to understand.

Alot of threads made by people, who had no intention in balance. Even in this thread we have 2 people, who openly admit, that they would prefer if blasters projected its dps as they did with 90% webs... i dont even... They are so desperate, that they compare their solo blasterships with laser ships "in gangs." I know, suddenly i have the cruiser tackled at 40k...Roll

Other half of people is just trying to keep attention off obviously op projectiles. And rest of people simply dont understand what? why? how? and join the bandwagon.

No, its a waste of time to explain that to narrow minded people as you. You have no idea how pvp mechanics works, and you still post your words without ANY argument, why should have blasters more range or damage or anything. You dont even understand, what is broken about blasters, and thats why you are repeating same stuff again and again.

If you really think, its tracking, then there is no hope for you. Sorry. But you can always gc your buddies for posting another worthless ideas and in fact you might even get your tracking bonus - considering how ccp sucks at balancing. Sadly, only to see, it didnt change anything...

If you were really interested in more balanced and competitive pvp enviroment /for other than kiting ships, that is/, then you would support changes like tracking enhancer falloff reduction, ac tracking reduction, speed/agility nerf for some ships, trimark nerf, increasing speed/agility of shortrange ships, balancing fittings of mods and ships, finding role for railguns, fixing completely worthless hulls or whole tiers, etc. But obviously, you dont care. Btw, more than half things i named here would help all blasterships 2x more than stupid tracking boost - that is only wish of nostalgic mega pilots anyway.

PS : Forums dont work as they should neither...
PPS : If im posting like im MAD sometimes Lol, its because i really cant understand, how people dont see, that whole problem of blasterships is getting kited to hell with no chance of tackling properly flown nanoship. And i cant stand neither, when people insist, that blasterships should be good med gang or even fleet ships, when they were obviously designed as solo to very small gang boats.
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#55 - 2011-10-07 14:43:27 UTC
I think alot of the problem with the discussion is that everyone has their own way of fighting and wants to recommend that the hybrid buff favors their way of fighting. Basically I see two camps. The first camp (in no particular order) wants there to be a large tracking buff. They point out that at the ranges a blaster boat operates at you cannot apply similar DPS while a similar sized target is orbitting you. The second camp feels that it is more the fault of the platforms for the blasters and not the blasters themselves. They feel that the ships should be capable of running down or outmaneuvering other ships.

In my opinion I think that probably both need to be adjusted a small amount. Perhaps the platforms first to enable them to actually CATCH things before they burn out in a blaze of glory. Then perhaps tracking or damage should be looked out. Of course I also believe that ALL of the weapon systems should be continually tweaked. CCP should come up with some sort of guideline on what they want the different ship types and weapon systems to do. Then continually balance and tweak them to ensure that they are viable continually.

http://pvpwannabe.blogspot.com/

m0cking bird
Doomheim
#56 - 2011-10-07 14:49:00 UTC  |  Edited by: m0cking bird
Rant!

Did this baltec1 dude really say his Megathron cant track a battlecruiser or cruiser well? The level of retardedness in this game is unbelievable. Large turrets are not suppose to and none of the other turrets have a easy time doing so.

A Maelstrom has issues tracking battlecruisers and cruisers once they settle in orbit. Even with 2 tracking enhancers (same with a Machariel). A Hurricane, with 2 tracking enhancers has issues tracking a Navy Vexor orbiting close range with a afterburner (dual propulsion).

I only use a Hyperion for battleship v battleship engagements, because it's better @ dealing damage to battleships. The Megathron has far less of an issue with that, but you should use a Dominix for everything else, because you don't find alot of battleships fielded or at least you see more of a mix.

There is no significant difference, between Blaster and Auto-cannons tracking. They're essentially the same.

Also, what I find most ******** is the pilots who argue for keeping blasters close range, but wont even fly Serpentis ships above cruisers. If they do, you almost never see them flying those ships without a Federation Navy Stasis Webifier.

Serpentis ships have most of what is being asked for and are HELLA fast, even with plates. BUT! Many still get kited to death (more so without a fed web) and are almost useless in fleet engagements. Why pilots who only fly in fleets are arguing for ships that have no use in fleets combat is beyond me.

Also a 50% increase in blaster damage will never happen, not even a 25%. Even if it did these ships would still not be flown for the most part. I hope any suggested increase like that would be focus only on medium and large hybrids turrets, but with CCP and the retards in this game. You never know!


-proxyyyy

https://forums.eveonline.com/default.aspx?g=posts&t=14433 Might as well read this thread too. Some of it it not crazy, but misguided.
Grimpak
Aliastra
Gallente Federation
#57 - 2011-10-07 14:50:34 UTC  |  Edited by: Grimpak
Zoe Alarhun wrote:
For the record I'm not saying blasters/Railguns are totally fine. I'm just saying the smalls and mediums (the only ones I will comment on since they are all I use), are fine from a damage application point (ok, not the rails).

I'd like to rather see a decrease in fitting requirements - I mean jeez have you seen how much CPU and grid these things need ? it's especially bad when compared to Ac's with their retardedly low req's.

I'm pro hybrid buff (training gallente pilot here). Especially rails.



speaking for myself, and probably some others, not just small blasters but even small rails are quite fine.


small blasters are fine because the blaster frigate lineup is mobile enough to turn the tide, and small rails are fine because they don't suffer from the issues of their medium and large counterparts, which is the 150km "cap". in this field, small rails do provide a good "sniper" weapon for frigates, something both proj and lasers can't provide.

In the case of the lasers it's even more glaring. the only frigate-level ship that can fit the biggest frigate beams (oddly named medium beams, lol) is the retribution.

and even then it's a hard struggle to make them fit.




that said, a small nudge in the small rails pg use would be welcome, but tbh it's neither critical nor gamebreaking.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Zoe Alarhun
The Proactive Reappropriation Corporation
#58 - 2011-10-07 15:15:01 UTC
I agree that small hybrids are fine from damage etc. But fitting is rediculous - you use more grid and more cpu than auto's and often lasers as well.

Check out this link:

http://evefng.blogspot.com/2011/09/everything-you-never-asked-to-know.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+EVEFNG+%28EVE+FNG%29

Small blasters use four times as much power grid as auto's and a rediculous amount of cpu on top of that. Added to the fact that a rupture can fit a rack of largest medium auto's without much of a problem, same can't be said for a thorax or vexor trying to fit neutrons (nevermind rails - it's even worse for them). A reduction in fitting is needed. I'm just comparing small short range guns - I mean 1 PG for a auto cannon vs four for Blaster. CPU - Auto's 3, Blasters 9.

I'm not saying they should be even, but jeez you have to admit that's a pretty big difference (and auto's have some huge advantages already).
baltec1
Bat Country
Pandemic Horde
#59 - 2011-10-07 15:28:03 UTC  |  Edited by: baltec1
Lugalzagezi666 wrote:
baltec1 wrote:
More tracking at close range means I get to apply the DPS I should be getting which would mean blasters would work as intended.

How is that you never have your target tackled when you fly mega, and always have your target tackled /at 40k ofc/ when you fly laser bs?Lol Anyway, you do realize, that you already have tracking significantly higher than laserships, which you can use to your benefit, right? And i hope you do realize too, that it wont help you against minmatar, because they just have mobilitiy and midslot advantage.



Point out where I said that please. In both cases the BS will be in gang and will have others with tackle. And yes, I know of the bonus to tracking the mega gets as well as the benefit of having a TE and my skills.

The mega still does not track as well as a geddon at its optimal range because the mega is having to track targets at very close range while the geddon tracks its targets much further out.

The closer a target gets the harder it is to track. This is the problem with blasters. I am NOT asking for my mega to start doing what other BS cannot do and start swatting cruisers and frigs out of the sky. I want my guns to track at my optimal range as well as the other large weapons do.
Lugalzagezi666
#60 - 2011-10-07 15:58:27 UTC
Apparently "forums were ganked" when i was writing my post...

But :
Alua Oresson wrote:
They point out that at the ranges a blaster boat operates at you cannot apply similar DPS while a similar sized target is orbitting you.

Completely wrong. They should learn to hit ctrl+space and "keep at range" at right time. Speed differences are so small when same amount of ewar is applied and when fighting similar ship class, that there is no way of "outtracking" blasters at their optimal. Ofc except some specific ships, that are "not op at all."

Though, i agree with you that fittings for acs are just out of the line. Add selectable damage type and no need for cap... Compare them with all small weapons and you will see, that problem is not in blasters...

Too many biased people here, but i will say it again : small adjustment of projectiles /and projectile hulls/ would help to balance weapon systems much more, than various tracking or damage bonuses for hybrids.

And its funny, but agree with proxy too in one thing - bigger ship classes should not be able to murder smaller ships easily.

baltec1 wrote:
...

Your point is still moot.
If target is not tackled, then all the dps is pointless. He will burn to scram range in no time and there you wont be able to hit him at all with laserboat.
And if its tackled, then you should compare both ships under same circumstances - with tackled targets! And its really beyond my knowledge how you are not able to project full dps with mega to tackled target "because of bad tracking." Only thing i can suggest you is train ctrl + space. Or ctrl + q.