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This is a forum, I wish to use it as such. Debate away....

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#21 - 2012-06-21 13:26:31 UTC
Blastcaps Madullier wrote:
even when instead of discussion, debate and suggestions threads are frequently hijacked as they descend flaming hate filled bile instead of reasonable discussions?

Yes. It shouldn't difficult to filter out the good posts from the bad ones by employing an ancient and long-forgotten skill that modern scholars call "reading."

Blastcaps Madullier wrote:
as for "censorship" as you put it, when you signed up for eve online you agreed to abide by certain terms and conditions including conduct on the eve forums

And I abide by those rules by not discriminating against race, gender, sexual preference, et cetera. However, rules like "no posting of rumors" have nothing to do with behavior, and everything to do with making the game as marketable as possible to the teeming masses of soccer moms and their tween children.

Blastcaps Madullier wrote:
Also bear in mind CCP could be held liable for things posted on the forums if something extreme happened and some "nice" lawyer in the states decides because "failed in their duty of care" with regards to something posted by a player and failed to moderate the post either by editing it, locking it or simply deleting it.

That is not how freedom of speech works "in the states." CCP would have zero liability in this case.

Blastcaps Madullier wrote:
an example of extreme would be the incident a fair while back where someone went to another eve players house (who was a titan pilot for a certain alliance) and cut the guys power cables to his house while the guy was piloting a titan in a fight in eve at the time, which shows just how passionate people can get about eve though it still doesn't make what he did right.

CCP has zero liability in this case, as CCP has committed no crime. The person who cut the power cables is the criminal, and should be/has been charged as such.

If I make a facebook post about how I'm planning to kidnap the president's daughter to make her star in my "special" basement rendition of The Wizard of Oz, it's me they'll be dragging off to jail, not Mark Zuckerberg.

Hypothetically, dear Jesus H. Montezuma Christ, hypothetically. I don't want some aggrieved carebear aspie calling the secret service on me for illustrating a point.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Makkal Hanaya
Revenent Defence Corperation
#22 - 2012-06-21 18:00:55 UTC
Mara Tessidar wrote:
CCP Goliath wrote:
Sad We're not what's for dinner!


CCP Vitamin Supplement

CCP Medium Rare Angus

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#23 - 2012-06-21 18:10:31 UTC
Dig deeper, there is truth out there somewhere OP, what you see is clearly not it. I havtn seen any Goons, Test or any other CFC people asking CCP to nerf hisec. Seen others saying it, but not the people you are accusing.

Trust me, I almost know what I'm doing.

Yonis Kador
KADORCORP
#24 - 2012-06-21 20:06:07 UTC  |  Edited by: Yonis Kador
I think the logical fallacy is assuming that 0.0 is the endgame of EvE for everyone. For many that may be true, it may even be the designed intent, but for some players it will never be the case. We can agree that EvE is a pvp sandbox and that all activities in game are in fact pvp, but they are not motivated by the same whims. People play EvE to both create sandcastles and destroy the sandcastles of others. And as they represent a cross-section of RL human beings, those players will by nature be both introverted and extroverted with their enjoyment being relative to their psyche. If we are going to assume that the endgame for an introvert is a 3000 man corp in 0.0 where destruction rules the day, then the argument is already lost.

It seems to me that CCP tweaks gameplay elements to hyper-saturate the construct with player interactions but somewhere along the way decided that this alone wasn't enough to drive player-generated content. High-sec ganking became a necessary catalyst and I'd agree it probably stirs the mix well. But one can't rest there. There can and should be other catalysts since the celebration of ganking in general artificially promotes that activity. There are other ways to reduce aversion. Envisioning EvE as one giant cylinder of reactant in a centrifuge, swirling players to its fringes would be great if all players were psychologically similar, but they aren't. A better analogy would be a smaller cylinder within a larger cylinder both being agitated independently. It goes without saying that the same catalyst will not work in both cylinders as you're dealing with different reactants/conditions.

So destroying high-sec for the benefit of null or vice versa will both ultimately fail. There are two cogs in this machine and they are both necessary. All CCP can do is keep centrifuging high-sec to the best of its ability and moving as many players out toward low/null as possible so that majorities do not coalesce in opposition to its own predetermined vision for EvE. But that doesn't mean that high-sec should be made barren and desolate. They're still running a buisness and as we've seen subscription numbers (or unsubs) ultimately prevail over their vision at some level. As they represent significant numbers, you've still got to accomodate this introvert/averse population. Risk-averse money pays bills too and we similarly depend on their participation. It's always going to be a high-wire balancing act. Which is why I was thrilled to see that balance is now going to be an ongoing forever topic in game as it should be.

And while I of course cannot discuss the specifics of forum moderation (without violating rules) I would agree with most of the OPs characterizations. We were told the CCLs were going to exist because 9,000,000 words a month are written and its too much to keep up with. Our new CCLs are supposed to condense this info into nuggets for devs to digest quickly. Their judgement in this would be immensely influential. But we'll never know what they say or do. There is zero transparency. And so far, all we are privvy to are the hammers. The new CCLs lock and edit so many topics that it would be difficult to disagree with an assessment of them as a censorship group from the player pov. They censor quite a bit. Did one guy yesterday get his thread closed because of the topic (goons) or was it because he has poor mastery of the English language? It was admittedly written poorly. Who knows? That I can't answer the question makes the criticism valid. And what purpose does this censorship really serve? Look at GD. There are dev/gm comments in almost every topic. In fact, I'm pretty sure yesterday someone wrote on GD, how do I speak with Jon Lander, and 3 hours later, Jon Lander said hello. Wow. 9,000,000 words wouldn't appear to be as much of an impediment as advertised. I'm all for personal attacks being edited out and non-EvE topics being locked, but this lack of content/rumor rule, as it's the same people over and over and as no one is qualified to determine whether a rumor is true, really pushes the presuppositions to the limits of credibility. Hate the avatar above you is compelling content? Really? I think I'm a pretty fair-minded individual. I'll even admit my own liberal views on speech are a factor in my opinion and I accept that the CCLs are only doing their jobs as defined by CCP. But as it is accurate, no one should bristle at the use of the word "censorship" in this context. If this post gets deleted, it'll show that it isn't just the specifics of moderation, but any discussion whatsoever of CCLs isn't permitted, and especially in a general brainstorming hub like GD, that should really worry all of us.

Yonis Kador
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#25 - 2012-06-21 20:23:47 UTC
Destiny Corrupted wrote:
The greatest fallacy in your post (and posts of a similar nature) is that bestowing upon players the capacity for self-determination in an already-skewed system is somehow fair.

No, it's not fair. Creating a button that when pushed, allows a certain subsection of players to achieve invulnerability, while at the same time telling other subsections "oh well, it's a player-driven sandbox, so finding a way to deal with that invulnerability button falls solely upon your shoulders" is unfair. In fact, it's downright hypocritical.

As someone who has been around for over eight years, I can most assuredly tell you that this is the direction CCP is moving in. All gameplay changes made have so far invariably accommodated the safety crowd. CCP wants that soccer mom cash, and there's nothing we can do about it. Even the new forum rules are evidence of this, not to mention the recent dec shields, practical removal of high-sec wars, the upcoming removal of can theft and barge-ganking, and the plethora of carebear boosts that have been implemented over the years.

I guess the null-sec/low-sec/high-sec warrior/ganker crowd is once again going to have to "HTFU" and adapt to the changes being made to the game. Changes made so that the carebears don't have to do the very same thing.

The forum rules are designed to promote constructive discussion and were created because it was lacking in places which CCP was looking for genuine feedback.

Dec shield enforcement was clearly considered not worthwhile while an entirely new set of rules were being crafted. And even this set of rules is being revised.

Can theft and ganking removal were never on the board though. While you may have strong feelings regarding the feasibility of these acts after proposed changes, some of which were designed to leave functions such as ganking unchanged from it's current capabilities but simply close exploits, there is no evidence to support the idea o their removal.

However, as to the barge changes, yes, there is a potential to reduce ganking provided people take it. That said, why did they feel need to do this? Was it simply a function of removing the tier structure and obvious upgrade path, or was it a response to the fact that the act of mining has, due to player efforts, become considerably more dangerous than it was in the past when the activity was designed and considered balanced. It may well be the case that, as with the new forums rules, player behavior has created a need for a change.
Tarryn Nightstorm
Hellstar Towing and Recovery
#26 - 2012-06-21 20:37:18 UTC  |  Edited by: Tarryn Nightstorm
CCP Goliath wrote:
Pak Narhoo wrote:
Hendrik Tiberius wrote:
Captain Fandango wrote:
...
As a disclaimer; I do not ate hi-sec players, or low-sec players, or even nul-sec players. I don't see carebears as the enemy or goons as the school yard bullies. I feel a faint and persistent affection towards everyone that plays eve, regardless of how they spend time together
...


So what do you eat?


CCP dev's? Shocked


Sad We're not what's for dinner!


DIS not taste liek bacon!

E:

Fixed linky-fail.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Captain Fandango
The Wayward Sons
#27 - 2012-06-21 23:15:13 UTC
There are a few things I'd like to address here. First and foremost, Devs should always be enjoyed with fava beans and a nice chianti, common sense.

Secondly I don't actually favor one 'side' or the other, I don't mind whether hi-sec becomes more or less populated or more or less miners are killed, maimed or otherwise mildly inconvenienced. I like change. Flux is fun, it creates opportunities for the budding opportunist and provides us with a constantly shifting dynamic. I think it'd be boring if nul-sec warriors wiped out the carebears, and even more dull if the carebears were isolated and protected from the psychopathic hordes. I guess personally my views are thus; much like the dynamic that existed in the bible between god and Adam, the devs job should be providing us, the caretakers of eve, with fun and interesting toys, and indeed iterating upon the nature of those toys. I like tiericide for this reason. Devs give us fun things to play with, and when they alter them it is not to ensure any one group gets a bonus, but instead to ensure that the toys remain useful and, most importantly, versatile, applicable in a range of scenarios. Devs should not, I personally feel, get involved in managing or altering the dynamics of the eve player base. they should not help nul-sec forum warriors destroy, harass or annihilate the 'lazy bears' they hate so much, nor should they jump in to save the bears from madcap marauding pirates. this is our sandbox, and if we want to change it, we should do so ourselves, without running to the grownups for help. this sounds flippant, but i think it's important. Any false dynamic introduced by dev-supported change will be forever unsatisfying. if the hi-sec miners are forcibly isolated and protected it will negatively affect eve, just as much as pushing people into nul-sec.

More importantly i think any resolution to such a polarized, opinionated conflict would be bad. The vitriol and mockery spewed by goonswarm is a good thing, so is the hate and rage the miners and other friendly bear types are in the habit of vomiting forth. aggression and rage are driving forces, they push people into doing bigger and better things, into fighting back, innovating, hating, warring, Doing take that away, take away the opponent and declare one side or the other a winner and that driving force is gone. It's a well seasoned truth that war is the greatest innovator, and eve thrives on these polarized conflicts.

That's all personal opinion though, not fact





Captain Fandango
The Wayward Sons
#28 - 2012-06-21 23:20:00 UTC
Rico Minali wrote:
Dig deeper, there is truth out there somewhere OP, what you see is clearly not it. I havtn seen any Goons, Test or any other CFC people asking CCP to nerf hisec. Seen others saying it, but not the people you are accusing.


You're quite right, I feel I ought to adress this. I have liberally smeared my posts with labells and monickers that are not always representative of reality. Goonswarm as a whole is not responsible for trying to force a high-sec nerf, nor is there a cabal of whiny carebears, there are only people with loose affiliations and similair viewpoints, but I felt that these labels were by and large representative of what the community percieves the dissedent groups at war with each other to be.
Xorv
Questionable Acquisitions
#29 - 2012-06-21 23:31:26 UTC
Captain Fandango wrote:
Either ccp have to get involved and attempt to, frantically, appease opposing factions wants, needs and demands, or they have to maintain distance and let players shape content, we can't all cry out to them for help and then rage when they throw the opposing faction a bone.


No, what CCP need to do is decide whether they are going to cater to Sandbox MMORPG Players or Themepark MMORPG players and consistently stick to that choice. They cannot do both on a single shard game, as these are two solitudes that can never happily coexist in the same game environment.
Yonis Kador
KADORCORP
#30 - 2012-06-21 23:43:28 UTC
I've got to disagree CF.

Sheep are herded. Devs have an obligation to prod the playerbase into desired situations by incentivizing those activities they wish to promote. I agree with most else you've written, but not getting "involved in managing or altering the dynamics of the eve playerbase," would leave us with a captain-less ship. For all intents and purposes, adrift. While it would be a fascinating human experiment, that's not good management imo. Every alteration made to this game could potentially spawn a directly related change in playerbase demographics. Of course someone has to monitor that and make adjustments. Balance is always going to be an issue in EvE. Just as an example: If you make high-sec too safe (by a number of possible alterations, ehp increases, gank penalty hammers, etc) and usher in this huge influx of risk-averse players, then those increased numbers could threaten the pvp sandbox concept entirely. And as I believe risk-aversion is detrimental to the quantity and quality of pgc, and thusly the quality of EvE as a game, (even though its perfectly OK to be averse) its still in all of our best interests, devs included, to minimize aversion as wholly as is practical. People don't have to be necessarily "pushed into low-sec," but there should be major incentiviztions to group play dynamics. As it so happens, ship destruction drives the economy and the risks of life in low and null lend themselves handily to working in groups. Baby birds don't always jump out of their nests. Sometimes a loving push is indeed required.

YK
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#31 - 2012-06-22 00:25:21 UTC
Captain Fandango wrote:
There are a few things I'd like to address here. First and foremost, Devs should always be enjoyed with fava beans and a nice chianti, common sense.

Secondly I don't actually favor one 'side' or the other, I don't mind whether hi-sec becomes more or less populated or more or less miners are killed, maimed or otherwise mildly inconvenienced. I like change. Flux is fun, it creates opportunities for the budding opportunist and provides us with a constantly shifting dynamic. I think it'd be boring if nul-sec warriors wiped out the carebears, and even more dull if the carebears were isolated and protected from the psychopathic hordes. I guess personally my views are thus; much like the dynamic that existed in the bible between god and Adam, the devs job should be providing us, the caretakers of eve, with fun and interesting toys, and indeed iterating upon the nature of those toys. I like tiericide for this reason. Devs give us fun things to play with, and when they alter them it is not to ensure any one group gets a bonus, but instead to ensure that the toys remain useful and, most importantly, versatile, applicable in a range of scenarios. Devs should not, I personally feel, get involved in managing or altering the dynamics of the eve player base. they should not help nul-sec forum warriors destroy, harass or annihilate the 'lazy bears' they hate so much, nor should they jump in to save the bears from madcap marauding pirates. this is our sandbox, and if we want to change it, we should do so ourselves, without running to the grownups for help. this sounds flippant, but i think it's important. Any false dynamic introduced by dev-supported change will be forever unsatisfying. if the hi-sec miners are forcibly isolated and protected it will negatively affect eve, just as much as pushing people into nul-sec.

More importantly i think any resolution to such a polarized, opinionated conflict would be bad. The vitriol and mockery spewed by goonswarm is a good thing, so is the hate and rage the miners and other friendly bear types are in the habit of vomiting forth. aggression and rage are driving forces, they push people into doing bigger and better things, into fighting back, innovating, hating, warring, Doing take that away, take away the opponent and declare one side or the other a winner and that driving force is gone. It's a well seasoned truth that war is the greatest innovator, and eve thrives on these polarized conflicts.

That's all personal opinion though, not fact

I can partially agree with the sentiment that whenever possible CCP should remain neutral towards the actions within game and merely provide support for when things run at a suboptimal level from a technical standpoint. I do, however, believe other aspects of the game need maintenance that will favor one group or another to promote balance and self perpetuating activity. But the design cannot be perfect and there will always be ways for determined players to tip the balance further than intended as well as parts that don't function as hoped from their design when put in the hands of the players. As to whether the former is the case as far as mining barges, I cannot say, but a strictly hands off approach is not a realistic option.
Linna Excel
Center for Advanced Studies
Gallente Federation
#32 - 2012-06-22 01:11:37 UTC
CCP Goliath wrote:
Pak Narhoo wrote:
Hendrik Tiberius wrote:
Captain Fandango wrote:
...
As a disclaimer; I do not ate hi-sec players, or low-sec players, or even nul-sec players. I don't see carebears as the enemy or goons as the school yard bullies. I feel a faint and persistent affection towards everyone that plays eve, regardless of how they spend time together
...


So what do you eat?


CCP dev's? Shocked


Sad We're not what's for dinner!


You say that now, next thing you know there's a zombie apocalypse that begs to differ.




Brains and all that.
Aooz
Doomheim
#33 - 2012-06-22 01:14:41 UTC
"my fragile emotions baawwwwwwwww"

Welcome to the internet. I feel that you should have been better prepared considering.
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