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Hybrids, yes those things. Gallente pilots rejoice!

Author
Tanya Powers
Doomheim
#21 - 2011-10-07 12:12:26 UTC
Headerman wrote:
My money is on: more DPS, less PG requirements for rails. For blasters: more fall-off


Almost agree with you, sure there are a lot of other mechanics around blasters than fall off to make them work properly without making them autos like.

ATM we have autos with short op and extreme fall off, but dps application in fall off of autos is really good.

Adding fall off to blasters will not help them that much since their dps in fall off is really ridiculous.

Dps in optimal IS blasters stuff, in fall off autos stuff. Blasters need significant optimal range changes and less fall off, hell take it away!!!
I rather hit at 100% dmg at 15km with no fall off than 100% at 5 and 15% at 10/15.
Tanya Powers
Doomheim
#22 - 2011-10-07 12:19:51 UTC
Steven Fonulique wrote:
Baneken wrote:
Also no other weapon system is meant to be fitted with both shield and armour tank.


What?


Ask that to the last guy in his Cynabal who thought my cane was "easy prey", he never thought mine was armor tank (+25% EHP than shield version).
He made to get away deep in the hull while the cane had 75% armor left, very sure he pissed his pants that day.

Autos atm are the most effective weapon system either in shield OR armor tank, but /agree most corps/alliances doctrines are shield because remote/regen shield effectiveness (ships/mods)
KFenn
State War Academy
Caldari State
#23 - 2011-10-07 12:24:57 UTC
Baneken wrote:
Also no other weapon system is meant to be fitted with both shield and armour tank.


Other than all other weapons systems.

Projectiles are the main weapon systems of Minmatar, and Minmatar ships can very often be shield or armor tanked.

Lasers are found on Amarrian armor boats, and Sansha shield boats.

Missiles are found on Amarrian T2 armor boats, and Caldari shield boats.

EVERY weapons system is designed to work with either kind of tank.

Commanding Officer of the Treacle Tart Brigade

Steven Fonulique
SF Incorporated
#24 - 2011-10-07 12:26:28 UTC
Baneken wrote:
I mean ship wise only hybrids are fitted to ships that are purely shield tanked (caldari) or pure armour tanked (gallente).
Other races have no hybrid bonuses so they aren't part of the equation just like no other race has laser or Ac bonuses but minmatar or amarr.
So that means hybrids would have to work for two races with completely different ships and not just for one race as was the case with AC's or lasers.

Ofc. you can fit the ships anyway you like but issue is that design wise ships are meant to be used with the bonuses that they have so obviously gallente ships should be viable blasters/rails + fat armour tank (and btw. scorch + shield domi, does more damage then with rails).
Or rather hybrids should be so good that you WANT TO use only them with gallente and caldari ships and not stuff AC's in myrms and so forth.


The type of tank you fit on your ship still has no real bearing on the effectiveness of it's weapon systems. As some people have already pointed out you get ships like the Phantasm and Nightmare that are without a doubt shield tank ships that use lasers where the traditional Amarr laser boat would be armour tanked.

Looking at the angel cartel's line of ships you are given a very even choice of wether to fit a shield or armour tank on your ship, they are all focused on projectile weapons though.

The only thing you need to worry about is if your ship has enough powergrid and cpu to fit both the optimal weapon system and tank type.

Grimpak
Aliastra
Gallente Federation
#25 - 2011-10-07 12:32:56 UTC
Tanya Powers wrote:
Headerman wrote:
My money is on: more DPS, less PG requirements for rails. For blasters: more fall-off


Almost agree with you, sure there are a lot of other mechanics around blasters than fall off to make them work properly without making them autos like.

ATM we have autos with short op and extreme fall off, but dps application in fall off of autos is really good.

Adding fall off to blasters will not help them that much since their dps in fall off is really ridiculous.

Dps in optimal IS blasters stuff, in fall off autos stuff. Blasters need significant optimal range changes and less fall off, hell take it away!!!
I rather hit at 100% dmg at 15km with no fall off than 100% at 5 and 15% at 10/15.




I would go even further and say that blasters should do **** all damage beyond the 10km barrier.



of course they also should do damage comparable to a freight train going at 200kph crashing against a pinto.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

NightmareX
Pandemic Horde Inc.
Pandemic Horde
#26 - 2011-10-07 18:37:45 UTC  |  Edited by: NightmareX
Hopefully my Vindicator will be even more crazy to use after that then Big smile.

I could gladly live with shorter range on Blasters for more DPS though.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Smeghammer
Amok.
Goonswarm Federation
#27 - 2011-10-07 20:31:46 UTC
NightmareX wrote:
Hopefully my Vindicator will be even more crazy to use after that then Big smile.

I could gladly live with shorter range on Blasters for more DPS though.


You mean like hitting somebody at 50k somehow with antimatter? Fella in my incursion fleet did that today with a navy mega, as I was doing the same thing with Tungsten ammo.. I think I was missing a little less than him though Big smile\

I'm not sure what to make of a hybird buff, but it will be nice to have rails useful for something other than getting my into a fleet as a sniper BS because they have enough DPS ships.
Aaron Barton
Deep Core Mining Inc.
Caldari State
#28 - 2011-10-08 00:07:59 UTC
Tanya Powers wrote:
Headerman wrote:
My money is on: more DPS, less PG requirements for rails. For blasters: more fall-off


Almost agree with you, sure there are a lot of other mechanics around blasters than fall off to make them work properly without making them autos like.

ATM we have autos with short op and extreme fall off, but dps application in fall off of autos is really good.

Adding fall off to blasters will not help them that much since their dps in fall off is really ridiculous.

Dps in optimal IS blasters stuff, in fall off autos stuff. Blasters need significant optimal range changes and less fall off, hell take it away!!!
I rather hit at 100% dmg at 15km with no fall off than 100% at 5 and 15% at 10/15.


I'll second this sentiment. I've been thinking of late that hybrids - both blasters and railguns - should have the most optimal and the least falloff of their counterparts, with projectiles having the least optimal and the most falloff and lasers having the middle ground.

The expectation with autocannons is that you will fight in falloff. With many Gallente ships having a bonus to falloff, a similar expectation is there. If blasters had more optimal but very little falloff, it would be a nice way to avoid the common fear of them becoming an autocannon clone. The engagement range of such a blaster would be very limited compared to that of an autocannon - which lends itself well to the general fighting philosophy of the Gallente and also maintains the versatility of the Minmatar fighting philosophy. Though, of course, it is pretty laughable to fall back on lore for weapon tweaking.

And regarding tracking, I think hybrids could do with a tracking increase. Not out of personal dissatisfaction with their tracking, but more as means to further differentiate them from lasers and projectiles. Similar to my optimal/falloff scheme, I think - on a purely abstract and conceptual level - hybrids should have the best tracking, projectiles the worst, and lasers the middle ground. This is all probably too simplistic a hope, but I just felt like throwing it out there.
DemetRYS
Deep Core Mining Inc.
Caldari State
#29 - 2011-10-08 05:54:25 UTC
I for one, welcome our new Dominix overlords. Twisted
Tanya Powers
Doomheim
#30 - 2011-10-08 16:38:16 UTC  |  Edited by: Tanya Powers
DemetRYS wrote:
I for one, welcome our new Dominix overlords. Twisted



Drones.

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Rattlesnake


....


Drones


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Typhoon

.....



Drones



......


Dominix


......



Drones



Myrmidon/Ishtar


--> Armageddon


...


.......

....................


Proteus (drone sub)


Lol


Woot it's about HYBRIDS and HULLS using them.
Sorry, was about to ask why my Maelstrom can't have more drone bay...ho w8 I can 12K alpha stuff and turn it in to space dust with one shot !!

By the way, why does it even has one drone bay?
I mean, maybe CCP made that one for the next new drones:

Size: small size
Race: Jovian

Specificities: Neutral drone, can't engage or be engaged by players or NPC's

Weapon: flags

Flag comment: "YA GOT OWNED, MWAHAHAHAHA!!!"

Action: turn around your ship slow so you can see what is said in those flags

Special: Can only be deployed in presence of Gallente hulls or Gallente space.
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