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Go ahead CCP, listen to the people in the "make null virbant again" thread

First post
Author
Alavaria Fera
GoonWaffe
#221 - 2012-06-21 17:29:33 UTC  |  Edited by: Alavaria Fera
Jade Constantine wrote:
Well you have to accept that for the last five years or so (from the perspective of the rest of the game) "nothing good has come from nullsec". You guys have got a huge reputation as lazy dog-in-the-manger-moon-goo-suckers with a giant napfest cartel who do nothing but plan fresh "griefing" campaign on hisec because emergent gameplay only seems to flow one way.

Before the moon-mining cartels, back when 0.0 was actually interesting and alliances flourished and died and stories were made in 0.0 then you could at least point at "entertaining drama" as your chief commodity of export back to hisec - but these days even that has dried up.

You see, now the entertaining drama is imported from the EVEO General Discussion forums. We've come full circle.

It's this, the new equivalent of "there are no goons" posts. The next step in drama, mass production.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Talon SilverHawk
Patria o Muerte
#222 - 2012-06-21 18:01:42 UTC  |  Edited by: Talon SilverHawk
Xython wrote:
Nick Bete wrote:
Why do you hive mind geniuses of the goonies care? Let everyone play the damned game as they see fit.


Because the idiots in highsec have, over the course of the past few years, browbeat CCP into making it completely impossible to live in Nullsec. There is no reasonable explanation as to why you can get more money, more minerals, more everything in highsec compared to Nullsec, whereas in Nullsec you need a logistics chain to do anything AND have to worry about getting killed literally every second you're not in a station.

It's risk vs reward, and it needs adjusting. Has needed it for years.


Bullshit, most of the whining to be honest has come from lo and null seccers and greifers bleating about how the hi seccers have it so easy.

...and if you can't make more money living in low and null your doing something very wrong or just not working for it.


low and null is broken not hi sec, thats why most of the player base lives there.

Make null sec interesting.

Jealousy is a horrible thing and if your have such a hard time in low, maybe you should move to hi tbh.

Tal
Alavaria Fera
GoonWaffe
#223 - 2012-06-21 18:06:56 UTC
Talon SilverHawk wrote:
if your have such a hard time in low, maybe you should move to hi tbh.

Best advice I've seen.

Get to the L4s or Pyrox mining, thanks.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#224 - 2012-06-21 18:18:00 UTC
Talon SilverHawk wrote:

Bullshit, most of the whining to be honest has come from lo and null seccers and greifers bleating about how the hi seccers have it so easy.l

Check the OP for starters. Hiseccers with a persecution complex are the greatest whiners of all.
Benjamin Eastwood
#225 - 2012-06-21 18:20:34 UTC
TheGunslinger42 wrote:
Anyone who suggests high-sec nerfs to try and stimulate low/null sec doesn't understand a god damned thing. If you want to make areas of the game better ... you have to make them better. Making other areas worse doesn't accomplish that, especially when it comes to trying to lure people from high sec into low/null/wh. They don't sit in high-sec because they can make decent isk, they sit in highsec because they don't want their little ships getting all shot up. If you want to get them to try other things, those things have to be fun or interesting enough to them to make them want to do it despite the liklihood of their ships getting blown up in the process


I propose a tax cut, a pack of Ammaran bacon, and a ship voucher to help encourage high-sec timid timmies to venture into low-sec space.

"Endless ISK, the sinews of war"

Zyress
Caldari Provisions
Caldari State
#226 - 2012-06-21 18:29:48 UTC  |  Edited by: Zyress
Null sec is for empire building political hags, hi sec/losec appeals to the loner. Wormholes appeal to small groups.The Null sec empires are all built up now and there's nothing left for them to do but guard their gates. Its like continueing a game of Civ after you've defeated all the npc's and extended your boundaries over all the land masses. Now no one wants to come out and marvel at their achivement or pay tribute to them and they want a reason that could force the hisec people to do so, or even better come and fight them for it. Won't happen, we're in hisec because we like the loner option.
Nicolo da'Vicenza
Viziam
Amarr Empire
#227 - 2012-06-21 18:35:53 UTC  |  Edited by: Nicolo da'Vicenza
Jade Constantine wrote:


Well you have to accept that for the last five years or so (from the perspective of the rest of the game) "nothing good has come from nullsec". You guys have got a huge reputation as lazy dog-in-the-manger-moon-goo-suckers with a giant napfest cartel who do nothing but plan fresh "griefing" campaign on hisec because emergent gameplay only seems to flow one way.

Before the moon-mining cartels, back when 0.0 was actually interesting and alliances flourished and died and stories were made in 0.0 then you could at least point at "entertaining drama" as your chief commodity of export back to hisec - but these days even that has dried up.
Uh-huh, so I'm to understand that last year when Southern Coalitions' concluded a 2 year bloody grudge war, clawing out from fighting 80-85% of the pre-nerf supercaps in EVE from an NPC station to destroying the 'preeminent coaliton' in the game was somehow a lesser story then Reikoku and Star Fraction having some 10-20 man roaming gangs spaceduel each other in 2003 or something? You might feel that way.

You can try to equate me to some sort of OTEC member alliance that launches campaigns against highsec players, because you think Goon forum presence is representative of 0.0 as a whole, but that says more about you then me.
Kimmi Chan
Tastes Like Purple
#228 - 2012-06-21 18:37:36 UTC
This thread had such great potential but just went to **** in a damn hurry. Guess Null Sec simply can not be made more vibrant.. Discussion just degrades iinto badgering and ridicule on both sides. Gratz everyone! Roll

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Jake Warbird
Republic Military School
Minmatar Republic
#229 - 2012-06-21 18:47:37 UTC
Kimmi Chan wrote:
This thread had such great potential but just went to **** in a damn hurry. Guess Null Sec simply can not be made more vibrant.. Discussion just degrades iinto badgering and ridicule on both sides. Gratz everyone! Roll

Now you know how CCP feel.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#230 - 2012-06-21 18:48:29 UTC
Schalac wrote:
Well then maybe you need to find a more communal corp to be a part of that shares the wealth it's creating on your back. I would bet your alliance makes trillions a month off of null sec activities. Yet you as a member need to run level 4s in high sec... lol.


I'm glad you have such great ideas on how to run an alliance like "evenly divide all of the technetium profits among the membership"

That's actually a stupid idea

npc alts have no opinions worth consideration

Nicolo da'Vicenza
Viziam
Amarr Empire
#231 - 2012-06-21 18:49:18 UTC
Kimmi Chan wrote:
This thread had such great potential but just went to **** in a damn hurry]

DId you read the OP?
Talon SilverHawk
Patria o Muerte
#232 - 2012-06-21 18:52:16 UTC
Nicolo da'Vicenza wrote:
Talon SilverHawk wrote:

Bullshit, most of the whining to be honest has come from lo and null seccers and greifers bleating about how the hi seccers have it so easy.l

Check the OP for starters. Hiseccers with a persecution complex are the greatest whiners of all.



I didn't say there where none, to be honest these forums seem to be more full of self entitled peeps telling others what they can or cannot do in game.

Let ppl play their game and you play yours.

Tal

Richard Desturned
Royal Amarr Institute
Amarr Empire
#233 - 2012-06-21 18:53:02 UTC
Ceptia Cyna wrote:
Go ahead CCP, listen to the people in the "make null virbant again" thread

...they tell you how to effectively loose 80% of the high sec customers and kill EvE. Bear


We wont move to low
We wont move to 0.0
We just quit.

Forever alone in 0.0 you will be. Lol


Good, the game is better off for it.

npc alts have no opinions worth consideration

Talon SilverHawk
Patria o Muerte
#234 - 2012-06-21 18:55:32 UTC  |  Edited by: Talon SilverHawk
Richard Desturned wrote:
Ceptia Cyna wrote:
Go ahead CCP, listen to the people in the "make null virbant again" thread

...they tell you how to effectively loose 80% of the high sec customers and kill EvE. Bear


We wont move to low
We wont move to 0.0
We just quit.

Forever alone in 0.0 you will be. Lol


Good, the game is better off for it.


If 80% of subs disappeared you won't have a game.

Tal
Richard Desturned
Royal Amarr Institute
Amarr Empire
#235 - 2012-06-21 19:01:16 UTC
Talon SilverHawk wrote:
Richard Desturned wrote:
Ceptia Cyna wrote:
Go ahead CCP, listen to the people in the "make null virbant again" thread

...they tell you how to effectively loose 80% of the high sec customers and kill EvE. Bear


We wont move to low
We wont move to 0.0
We just quit.

Forever alone in 0.0 you will be. Lol


Good, the game is better off for it.


If 80% of subs disappeared you won't have a game.

Tal


Keep overestimating the importance of hisec carebears.

npc alts have no opinions worth consideration

Talon SilverHawk
Patria o Muerte
#236 - 2012-06-21 19:03:15 UTC
Richard Desturned wrote:
Talon SilverHawk wrote:
Richard Desturned wrote:
Ceptia Cyna wrote:
Go ahead CCP, listen to the people in the "make null virbant again" thread

...they tell you how to effectively loose 80% of the high sec customers and kill EvE. Bear


We wont move to low
We wont move to 0.0
We just quit.

Forever alone in 0.0 you will be. Lol


Good, the game is better off for it.


If 80% of subs disappeared you won't have a game.

Tal


Keep overestimating the importance of hisec carebears.



Keep under estimating the logic of finance and over estimating the importance of nullbears

Tal

Totalrx
NA No Assholes
#237 - 2012-06-21 19:10:11 UTC  |  Edited by: Totalrx
Sigh -

The situation with Null Sec being dead is not CCP's fault.

It's not the fault of high sec players either.

Null Sec is almost 100% player influenced. Null Sec is in the shape it's in due to the player corps & alliances that control Null Sec regions.

The question really shouldn't be about CCP or high sec. It should be:

Since the null sec players control the null sec regions, what can these corps and alliances do to make null sec more vibrant and appealing?

Until these corps and alliances do something about the situation themselves rather than complain and whine, then nothing will change. That space belongs to them. What they do with it belongs to them. How they promote it is up to them.

Null Sec is boring? Guess what - Null Sec corps and alliances made it that way. The game mechanics are working as intended. Why should CCP do anything to that aspect of the game since it's not broken. Your online experience is borked though, but that's not CCP's problem.

Get rid of High Sec and make everything Null Sec?

You'd have a larger version of what you have now.

Nerf High Sec?

That will not change the situation in Null Sec at all. That's a pipe dream to think so. Players will simply adapt.

I play in High Sec & Low Sec for one reason - Null Sec has become a repetitive bore. Same corps, same borders, same politics, etc. Bleh.
Nicolo da'Vicenza
Viziam
Amarr Empire
#238 - 2012-06-21 19:13:55 UTC  |  Edited by: Nicolo da'Vicenza
Totalrx wrote:
Sigh -

The situation with Null Sec being dead is not CCP's fault.

It's not the fault of high sec players either.

Null Sec is almost 100% player influenced. Null Sec is in the shape it's in due to the player corps & alliances that control Null Sec regions.

The question really shouldn't be about CCP or high sec. It should be:

Since the null sec players control the null sec regions, what can these corps and alliances do to make null sec more vibrant and appealing?


Hi, read this post on Page 1 I made, which explains the limitations that the current 0.0 infrastructure imposes on making it more appealing to outsiders. You can feel free to come back with your bitter rhetoric afterwards though.
Malcanis
Vanishing Point.
The Initiative.
#239 - 2012-06-21 19:14:43 UTC
Totalrx wrote:
Sigh -

The situation with Null Sec being dead is not CCP's fault.

It's not the fault of high sec players either.

Null Sec is almost 100% player influenced. Null Sec is in the shape it's in due to the player corps & alliances that control Null Sec regions.

The question really shouldn't be about CCP or high sec. It should be:

Since the null sec players control the null sec regions, what can these corps and alliances do to make null sec more vibrant and appealing?

Until these corps and alliances do something about the situation themselves rather than complain and whine, then nothing will change. That space belongs to them. What they do with it belongs to them. How they promote it is up to them.

Null Sec is boring? Guess what - Null Sec corps and alliances made it that way. The game mechanics are working as intended. Why should CCP do anything to that aspect of the game since it's not broken. Your online experience is borked though, but that's not CCP's problem.


Fine. We'll reduce all hi-sec facilities by 98% and then if there are problems in hi-sec ITS THE PLAYERS FAULT

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#240 - 2012-06-21 19:17:10 UTC
Lord Zim wrote:

I guess that means we'll have to double the isk payouts and have CCP give nullsec both stations with 10x as many factory lines, research/copy/invention lines

Sure, why not. If industry capacity really is that bad, then yes, this is a pretty obvious answer.
Lord Zim wrote:
and a capital mining ship which sucks down 10x as much roids as a hulk would.

Questioning this. If the "farms and fields" idea becomes a reality and creates reward mechanics that draw people out, it should also draw additional industrialist out to fill the new need and if the industry infrastructure is buffed to handle it, is there still really a need to have such a mining capacity increase on that level of scale? Does the Roqual not provide enough of a boost over having an orca to make it more advantageous?