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Making nullsec vibrant again

First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#781 - 2012-06-21 12:52:09 UTC
Arcticblue2 wrote:

If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ?

building an empire is an exertion of power, it is our empire because we say it is and nobody can challenge us

that said deklein repeatedly ranks extremely high in actual use in 0.0 because we actually live in 0.0

we are also in empire as we expand our power

"those silly romans, thinking they have an empire. why, their legions are all the way in this country over here which isn't even part of their empire!"

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Talon SilverHawk
Patria o Muerte
#782 - 2012-06-21 12:52:32 UTC
dontbanmebro wrote:
Oh, I see we got a visit from the brigade of people who would never leave hisec under any condition telling us the fabricated conditions (excuses) why they never leave hisec.

You are utterly irrelevant to any discussion of anything.

Oh, and we're coming for your level 4s too.



Why are you repeating your useless trolls in both threads, just curious ?

Tal


dontbanmebro
Doomheim
#783 - 2012-06-21 12:55:17 UTC
Talon SilverHawk wrote:
dontbanmebro wrote:
Oh, I see we got a visit from the brigade of people who would never leave hisec under any condition telling us the fabricated conditions (excuses) why they never leave hisec.

You are utterly irrelevant to any discussion of anything.

Oh, and we're coming for your level 4s too.



Why are you repeating your useless trolls in both threads, just curious ?

Tal




Because they're both relevant.

Duhn.

Tal
ShadowStalkerwings
The Scope
Gallente Federation
#784 - 2012-06-21 13:25:27 UTC
Kimmi Chan wrote:
ShadowStalkerwings wrote:
I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot.


This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!



This is true but if you cut back the bounties in hi-sec in half (say biggest bounty battleship rat would be 300-500k) this would prompt those who want more isk for pvp or pve to venture into low-sec and then into null for the best income from rats (risk vs reward thing). I also like the concord payment idea probably could make it the more expensive the ship/tech level the more isk is taken for protection.
Mara Rinn
Cosmic Goo Convertor
#785 - 2012-06-21 13:46:09 UTC
Lord Zim wrote:
Mara Rinn wrote:
Strawman or not, that is the way the rest of the populace perceives nullsec: full of cliques looking for ways to force the rest of the playerbase to be their slaves. It is really up to nullsec denizens (or at least your recruiters) to convince the population that it just isn't true.

Nicolo V posting his ever-so-painful "miner pass" is just one example of how ludicrous nullsec gameplay has become.

hisec pubbie: JUMPBRIDGES PROJECT POWER!!!!!!!!!!!! NERF JUMPBRIDGES!!!
me: "no, they do not. JFs, carriers, dreads, rorquals, supercarriers, titans and forward staging areas do.
hisec pubbie: NO!!! JUMPBRIDGES!!!!!!!!!!! NERF JUMPBRIDGES AND NERF POWER PROJECTION!!!!!!!!!
me: ...sigh. No, they're not a major power projection tool, nerfing them won't reduce power projection.
hisec pubbie: YOU'RE JUST SAYING THAT BECAUSE YOU'RE SCARED WE'LL TAKE AWAY YOUR POWER PROJECTION TOOL!!!
me: dear lord.


My comment was in relation to the social problem. The "power projection" is related to technical issues. I'm not sure how the two are connected: apart from suggesting that reasonable people can be persuaded to see your side of the argument, and calling people stupid is never an effective form of persuasion.

Here are the factors that impact power projection:

  • Logistics (moving ships and ammunition around)
  • Jump clones
  • Reinforcement timers being advertised on the structure for all to see
  • Sheer force of numbers through all hours of the day


Jump bridges are part of the problem. Sure, they are not the problem, but they really do make life easier (otherwise who would bother with them). Jump freighters, and jump drives in general are part of the problem. But then, you have to ask whether power projection is the problem, or the ability to project power all over the map within a single 24 hour period is the problem.

I maintain that logistics is too easy. That it's easier for someone in Detorid to JF down a bunch of compressed minerals (in the form of 425mm Railguns, Passive Targeters, etc) than to acquire the materials locally is indication that logistics is part of the power projection problem. If it wasn't so easy to source bulk material, it wouldn't be so easy to build a dozen super capitals a month.

Jump/Titan bridges are part of the problem: if it wasn't so easy to jump a fleet back and forth, it wouldn't be so easy to move a blob of 1000 ships around the map.

Jump clones are part of the problem: if it wasn't so easy to switch from fleet A to fleet B to prosecute a different war in a different part of the galaxy on subsequent days, you'd have to pick your wars more carefully.

That null sec alliances are complaining about fights that are 50 jumps apart indicates that alliances are able to expand far to broadly. This is because logistics is too easy.

Jump bridges are an easy target to point at, but are merely a token for a larger problem. I don't think jump bridges or titan bridges or jump freighters or carriers or freighters need to be nerfed, I think mineral compression needs to be nerfed. But I've harped on about that already in this thread.

In the meantime, please accept that you can't make people learn by shouting at them and deriding them in public.
Mara Rinn
Cosmic Goo Convertor
#786 - 2012-06-21 13:48:25 UTC
Lord Zim wrote:
Mara Rinn wrote:
That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community.

The one time I've been told that, I moved on to a different alliance. Oddly enough, it helped, and I've stayed there ever since.


That is a lesson that all null sec alliance leaders should learn! Big smile

"Treat them mean, keep them keen" only works when you've got them hooked. Until then, you will catch more flies with honey than vinegar.
Russell Casey
Doomheim
#787 - 2012-06-21 13:52:29 UTC
dontbanmebro wrote:


Oh, and we're coming for your level 4s too.


You already have P
Talon SilverHawk
Patria o Muerte
#788 - 2012-06-21 13:52:31 UTC
ShadowStalkerwings wrote:
Kimmi Chan wrote:
ShadowStalkerwings wrote:
I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot.


This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!



This is true but if you cut back the bounties in hi-sec in half (say biggest bounty battleship rat would be 300-500k) this would prompt those who want more isk for pvp or pve to venture into low-sec and then into null for the best income from rats (risk vs reward thing). I also like the concord payment idea probably could make it the more expensive the ship/tech level the more isk is taken for protection.



Rats are already worth allot more in loot and bounty in low and null. Its not about nerfing hi but improving null.

Tal

Arcticblue2
Nordic Freelancers inc
#789 - 2012-06-21 13:57:42 UTC
Kimmi Chan wrote:

I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!


If that's coming I demand then that Concord really really pwn suicidekillers for paying customers
Lord Zim
Gallente Federation
#790 - 2012-06-21 14:05:59 UTC
Arcticblue2 wrote:
Kimmi Chan wrote:

I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!


If that's coming I demand then that Concord really really pwn suicidekillers for paying customers

I don't think suicide killers survive a concord attack as it is. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tamyris
Perkone
Caldari State
#791 - 2012-06-21 14:17:30 UTC
Mara Rinn wrote:

... lots of garbage ...



So, you want to turn null sec in to hi sec? The "source locally" argument has been made and defeated several times over. The "JB/JF/JD" argument as well. Your suggestions will kill 0.0 .
Lord Zim
Gallente Federation
#792 - 2012-06-21 14:20:52 UTC
Mara Rinn wrote:
Here are the factors that impact power projection:

  • Logistics (moving ships and ammunition around)
  • Jump clones
  • Reinforcement timers being advertised on the structure for all to see
  • Sheer force of numbers through all hours of the day

You can't have a war without logistics. Hampering logistics would do very little to make the epic aspect of the game better, because it would make the act of constantly clashing two huge fleets (of f.ex 500+ each) into eachother and see who comes off the worst a rarer event than it is today.

Mara Rinn wrote:
Jump bridges are part of the problem. Sure, they are not the problem, but they really do make life easier (otherwise who would bother with them). Jump freighters, and jump drives in general are part of the problem. But then, you have to ask whether power projection is the problem, or the ability to project power all over the map within a single 24 hour period is the problem.

The main usage of JBs isn't to project a 1000 strong fleet from the lower tip of fountain all the way up to the upper tip of tenal and back again, it's just to move around within your own empire, either because you need to move stuff or to do home defense. I see no problems with home defense having an advantage, and even 200+ fleets are a veritable pita to run through JBs, for reasons which should be obvious.

Mara Rinn wrote:
I maintain that logistics is too easy. That it's easier for someone in Detorid to JF down a bunch of compressed minerals (in the form of 425mm Railguns, Passive Targeters, etc) than to acquire the materials locally is indication that logistics is part of the power projection problem. If it wasn't so easy to source bulk material, it wouldn't be so easy to build a dozen super capitals a month.

Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics.

And still, don't think for a second alliance-level logistics is "easy". It's a lot of work.

Mara Rinn wrote:
Jump clones are part of the problem: if it wasn't so easy to switch from fleet A to fleet B to prosecute a different war in a different part of the galaxy on subsequent days, you'd have to pick your wars more carefully.

I would literally not cry a single tear if jumpclones were completely removed, today.

Mara Rinn wrote:
That null sec alliances are complaining about fights that are 50 jumps apart indicates that alliances are able to expand far to broadly. This is because logistics is too easy.

Actually, it's more an indication that we've made friends which span from the lower end of fountain to the upper end of tenal, and the sov system is allowing us to do this because taking any systems from us is a *****.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#793 - 2012-06-21 14:36:07 UTC
Large fleets moving through jump bridges are also rather vulnerable to bomber gangs, as has been demonstrated time and time again.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#794 - 2012-06-21 14:49:02 UTC
Lord Zim wrote:
Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics.


This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month.

I'd like to see CCP reduce hi-sec research/Industry facilities to 0.0 levels for a single day - and say loud and clear, in a modal pop-up "This is what industry is like in sov space, do you think we should improve it?" and have Yes, Improve 0.0 to be as good as Hi-sec and No, Keep Hi-sec As bad as 0.0 choice buttons.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Danfen Fenix
#795 - 2012-06-21 14:51:25 UTC
Malcanis wrote:


I'd like to see CCP reduce hi-sec research/Industry facilities to 0.0 levels for a single day - and say loud and clear, in a modal pop-up "This is what industry is like in sov space, do you think we should improve it?" and have Yes, Improve 0.0 to be as good as Hi-sec and No, Keep Hi-sec As bad as 0.0 choice buttons.



This would actually be quite interesting to see. I'm in support of it Smile
Drunk Driver
Doomheim
#796 - 2012-06-21 16:01:51 UTC

Balance.


.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#797 - 2012-06-21 16:39:22 UTC
Weaselior wrote:
Oisin Sandovar wrote:

Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?

they've been mentioned ad nauseum but here goes:

lack of factory slots lack of refinery/factories
lack of a source of lowends
lack of viable compression
lack of increased profitability for building in nullsec to counteract the disadvantages of it
lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita etc etc etc


Balance issues, like your list above, can be resolved eventually providing CCP can be persuaded to get it sorted, and hopefully in time it will be looked at and addressed.

Perception issues however are outside of CCP's scope.
Nulsec Resident & Hisec Resident, neither generally have anything nice to say about the other group.



Is it too easy to set multiple positive standings?
If so should it restricted in a similar way to corp membership limits?
Is it really too difficult to gain entry into full Nulsec without becoming a pet or renting empty space?
Is it too easy for established empires to steamroll startups into oblivion?
If so how do you propose CCP 'fix it'?
Raphael Celestine
Celestine Inc.
#798 - 2012-06-21 16:54:11 UTC
From an outsider's perspective* there seem to have been two main suggestions for revitalising null so far: establishing 'farms and fields' and getting more ratters/PvEers in to build an ecosystem on.

The 'ecosystem' idea won't work for Sov null, though. (I have my doubts as to how well it works in EVE at all, in fact. IRL ecosystems work because most of the antelope don't get eaten.) I'm making two assumptions here: that alliances don't prey on their own members, and that a Sov-holding alliance wants to (and expects to be able to) prevent large numbers of reds/neutrals from exploiting the resources in their space. Given those two assumptions, you'll never have significant numbers of targets in your own space. (Raiding someone else's space to kill their ratters would be part of the farms-and-fields model).

That leaves 'farms-and-fields'. This could be done by changing the way null PvE works but I personally think that's the wrong way to go about this: that's not what people go to Sov null for. Rather, you need to get the industry side of things revamped. The issue isn't that your PvP pilots are earning their ISK from PvE in high-sec when they shouyld be doing it in null, it's that in the grand player-created empires of EVE your soldiers have to buy their own gear!** That's a ridiculous scenario - like the Roman Empire forcing their legionaires to take a second job to pay for the priviledge of fighting for them. Any good-sized Sov-holding alliance should be able to establish a PvP wing who have all their equipment provided by the alliance's industrial wing in return for protection.

This is where I'd be interested to see what actual null residents have to say, but I see three main things that need to be done. First is making sure industry in null actually works - the current infrastructure sounds horribly inadequate, and moon-mining (technetium in particular) needs some work as well.

Second is making it raidable. Docking-up and waiting until an enemy leaves should be an expensive response, and one that will make your indy pilots start asking the PvP pilots some rather pointed questions. This means that the important stuff can't all be behind POS shields like with the current moon-mining set-up - there needs to be something that a small- to mid-sized gang can kill or seriously disrupt if there are no defenders around to stop them. Equally, it has to be impractical to just pack everything up and hide in a station/POS every time a raider comes along, so it can't be entirely ship-based like the urrent mining system. Some form of anchorable structure that takes a fifteen minutes or half an hour to put up and take down seems like it might work out here.

The flip side of point two is that it also has to be defendable. When that raiding gang turns up, it has to be more practical for them to fight off the defenders before trying to kill the indy targets, not just take it down with alpha damage under the guards' noses.The upcoming changes to barges & exhumers might help solve this issue in terms of actual mining, and hopefully it will be built-in from the start for any new mechanics. A HP buffer is one way to do this, or a panic-button for the industrial pilots that gives them a brief period of protection. (All non-combat ships within 100km become invulnerable for a short time, at the cost of deactivating all modules and locking them in place for the same period.)

Finally, (and possibly most controversially) I agree with Mara that logistics need to be made less convenient***. Jita should not be the most efficient way for even people in deep null-sec to get supplies, since the whole point of this is to create a raidable industrial base in 0.0. (This is not strictly necessary, though; creating a resource-extraction paradigm in null-sec and leaving the R&D and production in high-sec would also work. The way resource-harvesting in null works would still need to be reworked significantly, though.)

Overall, everyone wins. Both small- and large-scale conflict in 0.0 increases once fighting over resources becomes more practical. Industrial pilots finally have a reason to go to null-sec, and can expect to be respected once they do since the null alliances now have a reason to want them. And PvP pilots get both more fights and a greater incentive to move to null themselves.

*Yes, I have no experience in null. I'm quite happy to admit that. On the other hand, this whole thread is about getting more people into null, and as one of the people was considering the move but took a second look and said "**** that, it's not worth it", my opinion must be worth something to the debate.

**I'm aware that most alliances have ship-replacement programs and suchlike, but I'm going by the number of null-sec players here claiming to use high-sec alts to fund PvP. If those programs were as comprehensive as they should be, that wouldn't be necessary.

***Please note, this is contingent on null-sec manufacturing being made viable first. Obviously, cutting 0.0 off from JIta without giving them the ability to build stuff for themselves would kill it in very short order. The fact that null-sec manufacturing is currently broken doesn't mean that the ease of logistics in EVE right now isn't also a problem, though.
Nicolo da'Vicenza
Viziam
Amarr Empire
#799 - 2012-06-21 16:54:25 UTC  |  Edited by: Nicolo da'Vicenza
Mara, if ease of logistics were a barrier for new groups entering 0.0 - answer me this:

Why are the regions that are the easiest to use jump freighters to and from, Providence and Geminate, at the moment the most diffuse and diverse collection of small sov-holding alliances in the game, while areas like Paragon Soul and Branch are among the most static. If your assertion was true, wouldn't it be the opposite?

I mean, in your world where jump drives and bridges are useless, is everyone going to unblue each other then start slowboating freighters through each others' space for supplies? (because nullsec industry isn't the real problem, as you say)
arcca jeth
Dark Alliance
#800 - 2012-06-21 17:08:54 UTC
I don't always agree with Goons, but when I do, I drink dos Quafe'ies