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Go ahead CCP, listen to the people in the "make null virbant again" thread

First post
Author
Gillia Winddancer
Aliastra
Gallente Federation
#201 - 2012-06-21 15:28:42 UTC
Yet another thread that contains the same old nonsense and which leads absolutely nowhere.

Will you people ever start amaze me with something original? Such as actually looking at the root of the problem at hand? Assuming you are even remotely capable of letting go of your style of gameplay and actually start looking at the game as a whole?

Cloned S0ul
POCKOCMOC Inc.
#202 - 2012-06-21 15:42:01 UTC
Gillia Winddancer wrote:
Yet another thread that contains the same old nonsense and which leads absolutely nowhere.

Will you people ever start amaze me with something original? Such as actually looking at the root of the problem at hand? Assuming you are even remotely capable of letting go of your style of gameplay and actually start looking at the game as a whole?



Becuse of lv4
arcca jeth
Dark Alliance
#203 - 2012-06-21 15:46:30 UTC
why did we need a new thread for this when the OP's stance/opinion on the matter could had been posted in the "making nullsec vibrant again" thread?
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#204 - 2012-06-21 15:48:55 UTC
Dinsdale Pirannha wrote:
Null sec is NOT the ONLY end-game.


I very much agree with this. And I find it hilarious whenever in an interview one of CCP staff says something along the line "the endgame is null sec". This is supposed to be a sandbox game, not a themepark. Don't tell people what the endgame is. Null sec will never be my endgame, I simply have no interest in it, not matter how profitable it may be.

Lord Zim
Gallente Federation
#205 - 2012-06-21 15:49:35 UTC
arcca jeth wrote:
why did we need a new thread for this when the OP's stance/opinion on the matter could had been posted in the "making nullsec vibrant again" thread?

Because some people feel the need to have their very own thread.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Doddy
Excidium.
#206 - 2012-06-21 15:50:20 UTC
Cutter Isaacson wrote:
Also I made no assumption at all, I merely looked at all available data and drew my conclusions from there.


So, what data is that then?
Nicolo da'Vicenza
Viziam
Amarr Empire
#207 - 2012-06-21 15:50:36 UTC
Cutter Isaacson wrote:
Jade Constantine wrote:

So its basically an argument about why hisec dwellers don't want to go to 0.0 is it ?



It's the same old "nerf high sec and force high sec dwellers to go to null" rubbish sadly. It seems that people lack even a rudimentary understanding of psychology.

The development of societies is dictated by economics, not psychology.
Now, I've laid down some strong arguments on how to arrive at the desired goal of "making nullsec more vibrant", which involves buffing 0.0 industry to at least be capable of equal capacity of highsec, and make highsec AFK hauling less viable (if only to dampen 0.0 alliance-level supply convoys). But any sort of reform to fix even the most egregious tools of null alliance dominance that involves even the slightest thing to do with highsec unleashes wails of self-martyrization about how highsec players are being persecuted, or something.
Nicolo da'Vicenza
Viziam
Amarr Empire
#208 - 2012-06-21 15:52:07 UTC
arcca jeth wrote:
why did we need a new thread for this when the OP's stance/opinion on the matter could had been posted in the "making nullsec vibrant again" thread?

He was scared his bad argument would have gotten eaten alive in there when I was dropping mad knowledge, so naturally I just brought the posts to him.
TheGunslinger42
All Web Investigations
#209 - 2012-06-21 15:57:59 UTC
What's the deal with all the people in this thread who think making null/lowsec more vibrant equates to adjusting how much isk someone in nullsec makes (or similarly adjusting how much people in hisec can make)?

Is that all eve online is to you people, imaginary space bucks?
Simetraz
State War Academy
Caldari State
#210 - 2012-06-21 15:59:39 UTC  |  Edited by: Simetraz
OP - nobody is going to force high-sec players to null cause it is a game, people have other options.
Besides null players don't want high-sec players in null space.

End of story.
Lord Zim
Gallente Federation
#211 - 2012-06-21 16:02:50 UTC
Simetraz wrote:
The only ones that come remotely close to that income is the market traders, good luck on fixing that one.

They actually end up taking money out of the economy, they don't inject it into the economy.

Simetraz wrote:
Oh yeh and I would like to see where someone says that they deserve to earn as much as someone in null sec ?

Do you mean optimal isk-earning in null, or were you going to include downtime due to roaming gangs, system campers and ship losses in that figure?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simetraz
State War Academy
Caldari State
#212 - 2012-06-21 16:05:59 UTC
Lord Zim wrote:
Simetraz wrote:
The only ones that come remotely close to that income is the market traders, good luck on fixing that one.

They actually end up taking money out of the economy, they don't inject it into the economy.

Simetraz wrote:
Oh yeh and I would like to see where someone says that they deserve to earn as much as someone in null sec ?

Do you mean optimal isk-earning in null, or were you going to include downtime due to roaming gangs, system campers and ship losses in that figure?


Well I got rid of that bit cause it was so far off topic I didn't feel it was worth keeping after I posted it.

but it looks like you are talking about faucets and sinks which has nothing to do with what I was talking about.

Xython
Federal Navy Academy
Gallente Federation
#213 - 2012-06-21 16:22:16 UTC
Nick Bete wrote:
Why do you hive mind geniuses of the goonies care? Let everyone play the damned game as they see fit.


Because the idiots in highsec have, over the course of the past few years, browbeat CCP into making it completely impossible to live in Nullsec. There is no reasonable explanation as to why you can get more money, more minerals, more everything in highsec compared to Nullsec, whereas in Nullsec you need a logistics chain to do anything AND have to worry about getting killed literally every second you're not in a station.

It's risk vs reward, and it needs adjusting. Has needed it for years.
Jade Constantine
Jericho Fraction
The Star Fraction
#214 - 2012-06-21 16:26:02 UTC
TheGunslinger42 wrote:
What's the deal with all the people in this thread who think making null/lowsec more vibrant equates to adjusting how much isk someone in nullsec makes (or similarly adjusting how much people in hisec can make)?

Is that all eve online is to you people, imaginary space bucks?



well "eve is real" and all that ...

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#215 - 2012-06-21 16:31:46 UTC  |  Edited by: Jade Constantine
Nicolo da'Vicenza wrote:
Cutter Isaacson wrote:
Jade Constantine wrote:

So its basically an argument about why hisec dwellers don't want to go to 0.0 is it ?



It's the same old "nerf high sec and force high sec dwellers to go to null" rubbish sadly. It seems that people lack even a rudimentary understanding of psychology.

The development of societies is dictated by economics, not psychology.
Now, I've laid down some strong arguments on how to arrive at the desired goal of "making nullsec more vibrant", which involves buffing 0.0 industry to at least be capable of equal capacity of highsec, and make highsec AFK hauling less viable (if only to dampen 0.0 alliance-level supply convoys). But any sort of reform to fix even the most egregious tools of null alliance dominance that involves even the slightest thing to do with highsec unleashes wails of self-martyrization about how highsec players are being persecuted, or something.



Well you have to accept that for the last five years or so (from the perspective of the rest of the game) "nothing good has come from nullsec". You guys have got a huge reputation as lazy dog-in-the-manger-moon-goo-suckers with a giant napfest cartel who do nothing but plan fresh "griefing" campaign on hisec because emergent gameplay only seems to flow one way.

Before the moon-mining cartels, back when 0.0 was actually interesting and alliances flourished and died and stories were made in 0.0 then you could at least point at "entertaining drama" as your chief commodity of export back to hisec - but these days even that has dried up.

And I'm not really a player who has much respect for hisec mission-runners from a good sense angle - hell, faction warfare missions are about 20x more profitable per hour for the marginal risk of getting ganked occassionally and being at war with half the rest of empire space.

But 0.0 ? there's nothing any good out there, just bored fat-cats who have stitched up their part of the sandbox with manic self-interest and now want to export their brand of narrow-minded protectionism to contaminate the rest of the game.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Kieron VonDeux
#216 - 2012-06-21 16:34:18 UTC
pussnheels wrote:
Some of you null sec zealots seem to forget that the whole problem is partly the fault of their own alliances and their somtime complete hypocrit views on the game

They ve build sandcastles and now refuse any change that will even remotely have a chance ro disrupt their pretty sandcastles so nothing chages and people get bored ,
A majority of those alliances. Don t even consider any other form of industry beyond their moongoo because it takes effort and dedication by example
And they treat anybody who is a outsider as another possible killboardtrophee
Even renters as usually treated as shooting practise

And then They are suprised hardly anybody wants to go to nullsec anymore



Very good points. Though, I suspect this will fall on deaf ears.

Many seem to want to keep things the way they are and try and change gameplay so others are forced to come to their "sandcastle" walls in nullsec to be KB padding.

KBs, another hot topic...
Lord Zim
Gallente Federation
#217 - 2012-06-21 16:36:35 UTC
TheGunslinger42 wrote:
What's the deal with all the people in this thread who think making null/lowsec more vibrant equates to adjusting how much isk someone in nullsec makes (or similarly adjusting how much people in hisec can make)?

Is that all eve online is to you people, imaginary space bucks?

L4s set a very high floor from which to base the rewards from in other avenues of the game. Last time CCP made nullsec something which drew tons of people out to run sanctums etc, it took 6 months or something like that before they had to panic-nerf them because of the effect they would've had on inflation.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dinsdale Pirannha
Pirannha Corp
#218 - 2012-06-21 17:01:39 UTC
Lord Zim wrote:
TheGunslinger42 wrote:
What's the deal with all the people in this thread who think making null/lowsec more vibrant equates to adjusting how much isk someone in nullsec makes (or similarly adjusting how much people in hisec can make)?

Is that all eve online is to you people, imaginary space bucks?

L4s set a very high floor from which to base the rewards from in other avenues of the game. Last time CCP made nullsec something which drew tons of people out to run sanctums etc, it took 6 months or something like that before they had to panic-nerf them because of the effect they would've had on inflation.


I was in FCON in their crappy space when that nerf hit.
We just HTFU'ed up and ran the next one down the line.
We yelled at CCP about the nerf, but we did NOT wail to CCP about nerfing everyone else.

I have a cash balance that allows me to not play the game for the next 3 years, other than to log on and buy a plex once a month.
The vast, vast majority of that cash I amassed while in null.

FCON was based at the time in lousy sec space, with lot's of mean people, among them PL, running up and down our turf.
Yet it was still dead easy to run 10/10's, and the umpteen escalations we got off the Haven sites.
And the coin was HUGE....it dwarfed by a wide wide margin anything I made in high sec.

Yet the only PVE ship that I ever lost in null was a Proteus to a pair of PL interdictors, because I was a dummy and thought I had an Interdiction Nullifer on my ship when I did not.

So any lies you spew about risk/reward is met with complete contempt by those that have experienced null sec life.
I cannot even begin to fathom the ISK being raked in by null-bears buried deep in secure enclaves in null.
Comrade Commizzar
Eve Revolutionary Army
#219 - 2012-06-21 17:21:55 UTC
Jade Constantine wrote:
Cutter Isaacson wrote:
Jade Constantine wrote:

So its basically an argument about why hisec dwellers don't want to go to 0.0 is it ?



It's the same old "nerf high sec and force high sec dwellers to go to null" rubbish sadly. It seems that people lack even a rudimentary understanding of psychology.



Oh dear. The big problem with that argument is that it really doesn't appreciate that nullsec itself is very unattractive to many players. Lots of people don't like the idea of being shouted at by idiots on teamspeak, being forced into CTA's, being told where they can rat, where they can mine, when they have to logon and how high they have to jump.

The issue really is that 0.0 has become a virtual uniform monoculture with one structural format and only one mode of play. There is far more variety in lowsec (or even hisec) than nullsec can offer. I wouldn't lay the blame entirely with the players though, I think CCP have failed to promote gameplay variety in nullsec for half a decade now. As long as there is only one optimal path to success and wealth in nullsec people are going to choose that path, and where the path leads is mega alliances in perma naps sucking moon-minerals out of static resources while lording it over the peasants.

Once upon a time in Eve you could plan to go to 0.0 to kick over the established order, to destroy an alliance, to sieze power or liberate a benighted region with your heroic comrades at arms beside you.

These days the only people that go to 0.0 are joiners and followers who dig the workaday pattern of the cubicle-monkey and the wage slave.

Its perhaps Eve's deepest and most enduring irony that the genuine rebels and non-conformists of space are more likely to be found flipping cans in Jita or trying to mine ice during hulkageddon than out on the frontier. Nullsec has become sanitized corporate collectivism gone mad - its 9-5 administrators putting in their shift and boring their brains to self-destruct levels of lassitude.

And this is why these days the most exciting thing in nullsec is in hisec when the aristrocratic functionaries come to get their kicks hunting the urban poor for sport. (sounds a bit like a jean claud van damme film when you think of it like that).


*****************************
BY MY REVOLUTIONARY SHINING PATH... JADE, SUCH ESSENTIAL BASIC TRUTH!

I BOW BEFORE THE ELOQUENCE OF YOUR PERFECTLY EXPRESSED POINTS.
(no sarcasm meant, you really summed it up quite nicely... Bravo!)
Alavaria Fera
GoonWaffe
#220 - 2012-06-21 17:27:03 UTC
Jade Constantine wrote:
Lots of people don't like the idea of being shouted at by idiots on teamspeak, being forced into CTA's, being told where they can rat, where they can mine, when they have to logon and how high they have to jump.

We use mumble. Also ARMOR HACS ARMOR HACS !
We don't have level 5 CTAs.
Deklein is pretty damn large, and so is Branch.
Grav sites just respawn when you clear em anyway.
Supercap pilots are made to not be logged in.
You can only walk slowy in your captain's quarters.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?