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Lvl4's in Hurricane question

Author
Rodney Spears
Deep Core Mining Inc.
Caldari State
#1 - 2012-06-21 11:03:10 UTC  |  Edited by: Rodney Spears
How well does this work? I just opened lvl4's in minmatar space (Lust) and I dont' have anywhere close the money I need for a Maelstrom, about 150mil short hehe. Anyways, I was wondering how well a Passive shield Hurricane can handle lvl4's? Fully t2 equipped except I'm still using t1 ammo. Haven't even looked into it honestly.

Any advice for me before I dive in head first? Also I can fly a fully t2, (only t1 launchers) passive drake.
Daniel Plain
Doomheim
#2 - 2012-06-21 11:29:35 UTC
Rodney Spears wrote:
How well does this work?


not.

I should buy an Ishtar.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2012-06-21 11:36:46 UTC
Even if you can somehow make it work, you will have to overtank the cane so much that you will be left with zero DPS. In the time it will take you to clear a lvl4, you could have done several lvl3s and made more ISK.
Rodney Spears
Deep Core Mining Inc.
Caldari State
#4 - 2012-06-21 11:40:49 UTC
Ok cool thanks for that. How about the Drake?

Sounds like I'll just grind out lvl3's for the rest of the 150mil for the ship, ugh.... not to mention equipping it... double ugh lol.

But it's cool, once I get it, it will feel good. Working for stuff in this game feels good.
GreenSeed
#5 - 2012-06-21 11:42:58 UTC  |  Edited by: GreenSeed
the only way to do it is going for artys and speed tanking it. it actually works and goes way faster than doing them on a drake. but the problem is that unless you are carefull you will agro more than what you can handle. i tried going for autocannons, but frigates will web you too fast and most likely force you to warpoff.

the thing is, DONT passive the cane, your signature needs to be the base signature of the hull otherwise missiles will destroy you. depending on your skills you could fit a medium shield booster and cyle it, or use a small one. cap rigs wont hurt either, but personally i rather rig for agility/speed and let the lows boost the weapons. just dont aim for cap stability because its pointless on a speedtank.

2x specific hardeners, ab and booster on mids + full dps and tracking on lows, shoot faction phased plasma since artys are cheap on the ammo, and keeping some nanite paste on the cargo hold will be really handy.

im thinking the only lvl4 that can be a pain is Blockade and the two mordus missions.

a drake is painfully slow and boring.

and yeah, its still better to do lvl3s. a cane can blitz em much faster than you can do lvl4s.
Rodney Spears
Deep Core Mining Inc.
Caldari State
#6 - 2012-06-21 11:55:17 UTC
GreenSeed wrote:
the only way to do it is going for artys and speed tanking it. it actually works and goes way faster than doing them on a drake. but the problem is that unless you are carefull you will agro more than what you can handle. i tried going for autocannons, but frigates will web you too fast and most likely force you to warpoff.

the thing is, DONT passive the cane, your signature needs to be the base signature of the hull otherwise missiles will destroy you. depending on your skills you could fit a medium shield booster and cyle it, or use a small one. cap rigs wont hurt either, but personally i rather rig for agility/speed and let the lows boost the weapons. just dont aim for cap stability because its pointless on a speedtank.

2x specific hardeners, ab and booster on mids + full dps and tracking on lows, shoot faction phased plasma since artys are cheap on the ammo, and keeping some nanite paste on the cargo hold will be really handy.

im thinking the only lvl4 that can be a pain is Blockade and the two mordus missions.

a drake is painfully slow and boring.


Nanite Paste? Never heard of that. I'm pretty much doing everything you said on lvl3's except for using a Shield Booster. I know I can fit a t2 booster, I just haven't played that way in a long time. I'll look into fitting that way and try a lvl4. If it doesn't work out, no biggie really.

Also, I agree with the Drake. It was my first BC and while I like Missiles, I can't get over how much more I the instant dmg from everything non-missle. I hate counting volley's.

Since I'm probably going to be grinding out almost 200mil more doing lvl3's, I'll probably switch to AC's since I can fit t2 AC's, just to change things up a bit. Arty's I think is the way to go, but I need a change of pace. Good thing is I have a 2nd account that salvages everything so that will help.
Terrant Felder
e-L00T Ltd.
#7 - 2012-06-21 12:11:30 UTC
http://wiki.eveonline.com/en/wiki/Nanite_Repair_Paste

Good stuff, there. Great for repairing toasted modules.
Daniel Plain
Doomheim
#8 - 2012-06-21 12:45:02 UTC
arty cane is much much better for lvl3s than AC cane. try both if you don't believe me.

I should buy an Ishtar.

Lili Lu
#9 - 2012-06-21 14:01:16 UTC
OP, just run more level 3s til you have enough money for a Minmatar BS. A Drake is unique among tech I BCs in that it can be fit to tank level 4s without either lots of sp, spending a ton on shiney mods, or making much sacrifice in damage. That being said it's damage potential while retaining enough tank for a level 4 leaves it slow in most level 4s due to less dps than a BS. Instead of going that route train and save for the BS. (however, do train a second race of ships other than Minmatar, every character should do this as nerf insurance and provision for options later).

The tempest is not a great ship, however it can be setup to run level 4s. The phoon is my favorite ship in the game, but without having tech II in all weapons systems it is outperformed by the other two in typical minmatar level 4 missioning (which is usually against angels). The Mael with it's shield tanking bonus and damage bonus is best probably for your needs.

Now if you are missioning for another faction or outside of minmatar space you are getting less angel missions in which case the other two ships may look more favorable.

Regardless, after training Minmatar BS 4 and active shield skills, unless you are crosstraining Caldari, you should start the tech II projectile trees. Oh also have tech II warriors trained. By the time you have the ship and drone skills in place you should have enough from level 3s to afford a BS and then you can run level 4s while you improve your gunnery (working toward tech II ac and arty) and max out your shield tanking skills.
Renier Gaden
Immortal Guides
#10 - 2012-06-21 17:50:31 UTC  |  Edited by: Renier Gaden
Rodney Spears wrote:

Nanite Paste? Never heard of that. I'm pretty much doing everything you said on lvl3's except for using a Shield Booster. I know I can fit a t2 booster, I just haven't played that way in a long time. I'll look into fitting that way and try a lvl4. If it doesn't work out, no biggie really.

Also, I agree with the Drake. It was my first BC and while I like Missiles, I can't get over how much more I the instant dmg from everything non-missle. I hate counting volley's.

Since I'm probably going to be grinding out almost 200mil more doing lvl3's, I'll probably switch to AC's since I can fit t2 AC's, just to change things up a bit. Arty's I think is the way to go, but I need a change of pace. Good thing is I have a 2nd account that salvages everything so that will help.



I don’t suppose your second account can fly a Drake? When I used to do level 4 missions I tanked them easily with a Drake, and then my second account could fit full gank on whatever I felt like flying. This also has the advantage of being able to place the rats at whatever range is optimal for your ganker. You could for instance have your DPS character in a Tornado.
Rodney Spears
Deep Core Mining Inc.
Caldari State
#11 - 2012-06-21 21:06:28 UTC
Thanks again for all the great reply's. I'm actually going to Bookmark this so I can use it for reference.
Canabi
Destructive Influence
Northern Coalition.
#12 - 2012-06-22 00:54:33 UTC
I flew a drake doing level 4's (after I got bored with the domi).
This loadout is what I used.
I didn't know anything about shield tanking, so I checked out battleclinic to get some ideas, and saw that, tried it, and never had an issue (except with one mission that was omni-damage, hardeners couldn't handle a room full of agro'd BS's)
I took off the salvager because I never used it. Of the 4 hardeners, make 3 of one type and the 4th the other type of dmg coming from NPC's. I was in Gallente space fighting Serpentis mostly, so it was Thermal and Kinetic. Adjust for your NPC's accordingly.
IIshira
School of Applied Knowledge
Caldari State
#13 - 2012-06-22 01:32:05 UTC
Canabi wrote:
I flew a drake doing level 4's (after I got bored with the domi).
This loadout is what I used.
I didn't know anything about shield tanking, so I checked out battleclinic to get some ideas, and saw that, tried it, and never had an issue (except with one mission that was omni-damage, hardeners couldn't handle a room full of agro'd BS's)
I took off the salvager because I never used it. Of the 4 hardeners, make 3 of one type and the 4th the other type of dmg coming from NPC's. I was in Gallente space fighting Serpentis mostly, so it was Thermal and Kinetic. Adjust for your NPC's accordingly.


That is pretty much what I used except I had three purger rigs, two BCS, and I didn't have the salvager. With T2 missles it completed missions relatively fast.
Daniel Plain
Doomheim
#14 - 2012-06-22 06:53:06 UTC


this build should have more than enough tank for most lvl4s, but as the guy above me mentioned, the dps is barely acceptable even with T2 missiles. if your missile skills are not top notch, you should still stick with lvl3s in your cane.

on a side note: if i were you i'd probably get those 150mil by daytripping into a wormhole.

I should buy an Ishtar.

Songbird
#15 - 2012-06-22 12:59:43 UTC  |  Edited by: Songbird
drake is unique not in it's tank but in it's ability to keep the same DPS at 70 km as it does at 0 since missiles hit just as hard .
In fact if, you wanted to, you could have more tank in an myrmidon with probably the same dps as drake, although except for the drones the dps will only project to spitting range.
ashley Eoner
#16 - 2012-06-22 16:21:24 UTC
IIshira wrote:
Canabi wrote:
I flew a drake doing level 4's (after I got bored with the domi).
This loadout is what I used.
I didn't know anything about shield tanking, so I checked out battleclinic to get some ideas, and saw that, tried it, and never had an issue (except with one mission that was omni-damage, hardeners couldn't handle a room full of agro'd BS's)
I took off the salvager because I never used it. Of the 4 hardeners, make 3 of one type and the 4th the other type of dmg coming from NPC's. I was in Gallente space fighting Serpentis mostly, so it was Thermal and Kinetic. Adjust for your NPC's accordingly.


That is pretty much what I used except I had three purger rigs, two BCS, and I didn't have the salvager. With T2 missles it completed missions relatively fast.
Yeah my drake runs three purger and two BCS too. I run three hardeners and an AB so I can maintain the proper distance/angle in relation to the mobs. I haven't done a level 4 blockade yet but if I do I'll swap out a BCS for a power relay. I have a dedicated salvage ship so I didn't bother with a salvage (still trying to fit a drone link but need skills). I also have a wife who pilots a cruiser that is geared for dps (gonna BC soonish) to help with dps.
Klymer
Hedion University
Amarr Empire
#17 - 2012-06-22 16:44:26 UTC
Rodney Spears wrote:
Good thing is I have a 2nd account that salvages everything so that will help.


Yeah, as was already asked, what ships can this acct use?