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Go ahead CCP, listen to the people in the "make null virbant again" thread

First post
Author
Simi Kusoni
HelloKittyFanclub
#61 - 2012-06-21 09:06:37 UTC
Vaerah Vahrokha wrote:
Simi Kusoni wrote:
Vaerah Vahrokha wrote:
You have to step down as a player and step up as accountant. CCP WANTS the hi sec subs. Only way to make them feel the pain is to make them aware YOUR subs are not a guarantee either.

CCP wants subs period.

Since they have no exit survey they can't even begin to calculate how many people have quit out of boredom, that might not have done had the game gone down a different path.

I'm not going to pointlessly claim "I know a lot of people that...", but it is worth highlighting that when people quit CCP honestly very rarely have any idea why.


They do or did have that survey, I compliled it for every alt of mine when I quit 1 year ago.

Ahh, that must be new since the last time I let my subs lapse.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#62 - 2012-06-21 09:11:09 UTC
Simi Kusoni wrote:
I've done both, and I can tell you that there is no social aspect to incursions. Whereas the social aspect was the only reason I ever went out to null sec (I'm a low sec pirate at heart).

Oh god, I loathed the fact CCP made the incursion window pop up on top of everything else. It made me have to watch **** like:
[whatever **** shiptype is best] LFSF!

etc. It was seriously like watching some WOW video, and it made me want to drag my brain out my eyesockets to stop the pain.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#63 - 2012-06-21 09:11:14 UTC
Simi Kusoni wrote:

CCP have already stated that they'd like to move high, low and null into generating products unique to those regions.


Stating <> doing and most of all, it's <> doing it well.
They need to be kept under close scrutiny because they have this attitude at quickly swiping rubble under the door mat, "get it half done, now forget it and switch to something else".


Simi Kusoni wrote:

Are you complaining that the social aspect of null sec was neglected, or the social aspect of incursions? Because it sounds like you're saying the social aspect of WHs and null sec doesn't exist.

I've done both, and I can tell you that there is no social aspect to incursions. Whereas the social aspect was the only reason I ever went out to null sec (I'm a low sec pirate at heart).

And of course people will go where the highest ISK for the lowest risk is, it's necessary in order to remain competitive.


1) I don't complain, I am not the null sec guy who wants people to join them. I have traded both in Jita / Amarr / Dodixie / Rens / Oursulaert / Tash Murkon AND NPC null sec just fine. I am the happiest man on EvE in this regard.

2) "No social aspect" might be a bit harsh and if anything, just reinforced what I said before, that is incursions were meant to incentivize social aspects and ISK and only got well made (too well made) in the ISK aspect.
TheGunslinger42
All Web Investigations
#64 - 2012-06-21 09:15:18 UTC
Anyone who suggests high-sec nerfs to try and stimulate low/null sec doesn't understand a god damned thing. If you want to make areas of the game better ... you have to make them better. Making other areas worse doesn't accomplish that, especially when it comes to trying to lure people from high sec into low/null/wh. They don't sit in high-sec because they can make decent isk, they sit in highsec because they don't want their little ships getting all shot up. If you want to get them to try other things, those things have to be fun or interesting enough to them to make them want to do it despite the liklihood of their ships getting blown up in the process
Alpheias
Tactical Farmers.
Pandemic Horde
#65 - 2012-06-21 09:15:35 UTC
The main issue with mission running in hisec is that there isn't enough incentive for a vast majority to run missions in losec (below .5) and null.

Anything that requires a little effort from hisec players is met with scorn and ridiculous notions of conspiracy.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Degren
The Scope
Gallente Federation
#66 - 2012-06-21 09:17:39 UTC
Richard Desturned wrote:
Herr Hammer Draken wrote:
eh so where is your alt oh yea in high sec. Earning income for your null sec activities.
eh...


you don't see the problem here?


And thread.

Foot/Mouth meet again.

Hello, hello again.

Nicolo da'Vicenza
Viziam
Amarr Empire
#67 - 2012-06-21 09:18:41 UTC
TheGunslinger42 wrote:
Anyone who suggests high-sec nerfs to try and stimulate low/null sec doesn't understand a god damned thing. If you want to make areas of the game better ... you have to make them better. Making other areas worse doesn't accomplish that, especially when it comes to trying to lure people from high sec into low/null/wh. They don't sit in high-sec because they can make decent isk, they sit in highsec because they don't want their little ships getting all shot up. If you want to get them to try other things, those things have to be fun or interesting enough to them to make them want to do it despite the liklihood of their ships getting blown up in the process

Or just increase their likelihood of getting their ship blown up in highsec so the prospect of ship loss isn't such a big deal or a barrier to trying new things.
Anya Ohaya
School of Applied Knowledge
Caldari State
#68 - 2012-06-21 09:22:00 UTC
Richard Desturned wrote:
what i don't understand is why hiseccers, who have substantially lower individual overhead than anybody in nullsec, feel entitled to nullsec levels of personal income


What does personal anything, let alone income, have to do with nullsec?
Alavaria Fera
GoonWaffe
#69 - 2012-06-21 09:25:02 UTC
Degren wrote:
Richard Desturned wrote:
Herr Hammer Draken wrote:
eh so where is your alt oh yea in high sec. Earning income for your null sec activities.
eh...

you don't see the problem here?

And thread.

Foot/Mouth meet again.

That's highsec, bringing you the best isk for the lowest risk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

White Tree
The Scope
Gallente Federation
#70 - 2012-06-21 09:31:02 UTC
RICHAAAARD

Former member of CSM6.

Vaerah Vahrokha
Vahrokh Consulting
#71 - 2012-06-21 09:36:53 UTC
Alavaria Fera wrote:
Degren wrote:
Richard Desturned wrote:
Herr Hammer Draken wrote:
eh so where is your alt oh yea in high sec. Earning income for your null sec activities.
eh...

you don't see the problem here?

And thread.

Foot/Mouth meet again.

That's highsec, bringing you the best isk for the lowest risk.


It's not the best ISK by large. The lowest risk makes it *relatively* reliable and thus seen as best net income.

What people don't realize is that you can't just buff 0.0 or nerf hi sec to "make it fair". After you really factor in the MASSIVE loss and its consequences (i.e. even just getting a replaceemnt in 0.0 for all the mods and rigs is a PAIN) you get by doing the same activity where your ship gets popped you realize that hi sec should reward something stupid like 2M per hour, not just a "nerf".
It'd be a total hi sec annihilation and you ALL know CCP are not going to get their game lose a major portion of playerbase for that.

It's why I suggested to implement *different and unique* not *more* (0.0) or *less* (hi sec nerf).

You got to be pragmatic, drawing on the clouds only keeps generating N! threads on GD for nothing.
Apolyon I
Shadow of ISW
#72 - 2012-06-21 09:50:48 UTC
please don't bring incursion social aspect BS up.

if incursion really have a community, where are they when people kill the MoM, where are they when people griefing incursion fleet with bb??

all I saw was a bunch of carebears whining, cursing, crying in incursion channel., waiting for the next incursion to spawn

whn -A- threaten to invade wh space with their massive fleet, all wh corps gather up and take down any -A- wh system on sight, that's the real community.

Doddy
Excidium.
#73 - 2012-06-21 09:55:50 UTC
Simi Kusoni wrote:


Since they have no exit survey .


Since when?
Simi Kusoni
HelloKittyFanclub
#74 - 2012-06-21 10:05:02 UTC
Vaerah Vahrokha wrote:
It's not the best ISK by large. The lowest risk makes it *relatively* reliable and thus seen as best net income.

What people don't realize is that you can't just buff 0.0 or nerf hi sec to "make it fair". After you really factor in the MASSIVE loss and its consequences (i.e. even just getting a replaceemnt in 0.0 for all the mods and rigs is a PAIN) you get by doing the same activity where your ship gets popped you realize that hi sec should reward something stupid like 2M per hour, not just a "nerf".
It'd be a total hi sec annihilation and you ALL know CCP are not going to get their game lose a major portion of playerbase for that.

It's why I suggested to implement *different and unique* not *more* (0.0) or *less* (hi sec nerf).

You got to be pragmatic, drawing on the clouds only keeps generating N! threads on GD for nothing.

If you are suffering "MASSIVE loss" in low sec or 0.0 then you probably belong in high sec anyway, reducing it to 2m an hour would only be necessary if everyone was as bad as you at PvE in low/null. Fortunately we're not (I haven't lost a PvE ship since 2008).

The problem is that in Eve's current state the increase in ISK/hour going from high to low or null is nominal, and what may I ask do high sec players "need" this massive amount of ISK for? Oh, sorry, that's right. Supporting their low and null sec mains.

Anyway, CCP can go about it two ways:

1) Fix war dec evasion and NPC corp hauling.

2) Nerf high sec into the ground, making it a genuine newbie zone.

Until one of the above changes are implemented low sec and null sec will remain desolate waste lands, populated only by the odd misguided newbie and the legions of high SP main accounts fighting for no apparent reason funded by their high sec alts.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#75 - 2012-06-21 10:06:07 UTC
Doddy wrote:
Simi Kusoni wrote:


Since they have no exit survey .


Since when?

Read the top of this page.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#76 - 2012-06-21 10:08:46 UTC
Vaerah Vahrokha wrote:
It's not the best ISK by large. The lowest risk makes it *relatively* reliable and thus seen as best net income.

Best isk for the lowest effort and risk. When you factor in the effort spent on keeping safe, and the cost of when you've failed at keeping yourself safe, then yes, I'd say it is pretty much up there.

Vaerah Vahrokha wrote:
It's why I suggested to implement *different and unique* not *more* (0.0) or *less* (hi sec nerf).

If only CCP hadn't added L4s to begin with, then we wouldn't have so many people going to hisec to make isk, instead of doing that in nullsec. And I doubt we'd be talking about "well if only L3s weren't such an isk faucet..." in their stead.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kimmi Chan
Tastes Like Purple
#77 - 2012-06-21 10:10:34 UTC
Delen Ormand wrote:
I really don't think that's a fair assessment of the thread. There's some good ideas coming out of it. It really isn't all about nerfing hisec. Some people would like to see nerfs, some people have other suggestions.

And one thing I do like about it is that most people in there are actually having a discussion, people who would normally be at each other's throats are actually talking about their experiences about what works and what doesn't. People on both sides seem to be making some effort to understand each other and suggest ideas.

To be honest, it's kind've a shame that you see it as being so one-sided. I don't, despite the fact I'm pretty much a hiseccer (apart from occasional forays into wormholes to steal people's arkonor).

For anyone who wants to actually check out the thread themselves, it's here.

::edit::
just to be clear I'm not taking sides, my first post in that thread was to say that I viewed null as basically having too many assholes. I'm still not saying they're all reincarnations of Ghandi, but I was pleasantly surprised by how constructive it's been overall.


I agree with this assessment of that thread. There have been at times constructive discussions about the problem.

I find it telling that the OP felt the need to create a thread to discuss another thread and as such I think the thread I am posting in now sucks.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Cierejai
Biofuel Productions
#78 - 2012-06-21 10:52:57 UTC
So make level 6 agents and put them in null sec at player owned stations, they would be 10/10 hard but you could spam them non stop.


There problem solved.
Vaerah Vahrokha
Vahrokh Consulting
#79 - 2012-06-21 10:58:48 UTC
Apolyon I wrote:
please don't bring incursion social aspect BS up.


Learn to read, not just to see what you see thru your salami slices glasses.

I said they were engineered to have a social aspect plus ISK, and that the former fell short. Not that they were all social and fluffy, because evidently it turned out the social part failed.


Simi Kusoni wrote:

If you are suffering "MASSIVE loss" in low sec or 0.0 then you probably belong in high sec anyway, reducing it to 2m an hour would only be necessary if everyone was as bad as you at PvE in low/null. Fortunately we're not (I haven't lost a PvE ship since 2008).


Another who make it personal and of course - wrong.
I also have never lost a single L3+ PvE ship in low or nullsec. I had plenty of opportunities to lose them, both when I was in Stain for pirate L4, in Minmatar low sec around Evati and Taff (more L4) and in other places.
I also never lost a freighter despite I and other about 6 logistic officers had to haul stuff for the corp for 7 or so low sec jumps every week.

So what? Your non sequitur still remains a non sequitur.
Unlike what you seem to be limited at, I can extrapolate more than personal social behavior. I know hundreds of people in all secs, I know how they think and what they do and why.

I make a point for the general playerbase not because *I* lost some ship.


Simi Kusoni wrote:

The problem is that in Eve's current state the increase in ISK/hour going from high to low or null is nominal, and what may I ask do high sec players "need" this massive amount of ISK for? Oh, sorry, that's right. Supporting their low and null sec mains.


Once again a brilliant "one size fits all" conclusion.
Nope. EvE is larger than your horizon. Looking thru a tight butt hole does not show the whole beauty of EvE.

There's loads of people who purely do missions to get the best mission ships they can. Those ridicolous killmails showing 30B worth of pimpboat killed demostrate they made improving their ship their own, sandbox, end game.

There's loads who make isk to buy BPOs to make stuff. Because they like to make stuff. They like to learn the 1000 tricks to do it better, faster, more efficient.

There's loads who make ISK and buy a Tengu and go low sec to get shiny sites and then go sell their loot. The finding is a reward on itself (for others it's a mere way to get money, EvE caters to both).

There's loads of traders who like me make money as byproduct of enjoying the markets. They spend months learning all the tricks of the trades, the trends, the fundamentals that make items go up or down...

All of those are different and beyond the "Make ISK for your 0.0 main".

Put it in your head: there's less people who have or will ever care to have a 0.0 main than you believe. EvE is bigger and greater and grander than your tunnel vision.


Simi Kusoni wrote:

Anyway, CCP can go about it two ways:

1) Fix war dec evasion and NPC corp hauling.

2) Nerf high sec into the ground, making it a genuine newbie zone.

Until one of the above changes are implemented low sec and null sec will remain desolate waste lands, populated only by the odd misguided newbie and the legions of high SP main accounts fighting for no apparent reason funded by their high sec alts.


1) One man disposable corps. Asinine fix circumvented. Next.

2) No, destroying hi sec you'll just get a whole panorama of sh!t, empty space.

Your cure is like a grand statement declaring how making every USA citizen gain 82 dollars a month like in Burundi, will clearly motivate USA citizens to move to Burundi.
Simi Kusoni
HelloKittyFanclub
#80 - 2012-06-21 10:59:06 UTC
Cierejai wrote:
So make level 6 agents and put them in null sec at player owned stations, they would be 10/10 hard but you could spam them non stop.

There problem solved.

Ok, so given the ensuing inflation this would cause, and the lack of a relative increase to high sec income, what is the difference between this and a high sec nerf?

Not to mention the crash of LP store item prices.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]