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Making nullsec vibrant again

First post
Author
Mara Rinn
Cosmic Goo Convertor
#721 - 2012-06-21 07:55:55 UTC
Xorv wrote:
Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.


That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community.
Lord Zim
Gallente Federation
#722 - 2012-06-21 08:00:09 UTC
Mara Rinn wrote:
Strawman or not, that is the way the rest of the populace perceives nullsec: full of cliques looking for ways to force the rest of the playerbase to be their slaves. It is really up to nullsec denizens (or at least your recruiters) to convince the population that it just isn't true.

Nicolo V posting his ever-so-painful "miner pass" is just one example of how ludicrous nullsec gameplay has become.

hisec pubbie: JUMPBRIDGES PROJECT POWER!!!!!!!!!!!! NERF JUMPBRIDGES!!!
me: "no, they do not. JFs, carriers, dreads, rorquals, supercarriers, titans and forward staging areas do.
hisec pubbie: NO!!! JUMPBRIDGES!!!!!!!!!!! NERF JUMPBRIDGES AND NERF POWER PROJECTION!!!!!!!!!
me: ...sigh. No, they're not a major power projection tool, nerfing them won't reduce power projection.
hisec pubbie: YOU'RE JUST SAYING THAT BECAUSE YOU'RE SCARED WE'LL TAKE AWAY YOUR POWER PROJECTION TOOL!!!
me: dear lord.

Mara Rinn wrote:
That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community.

The one time I've been told that, I moved on to a different alliance. Oddly enough, it helped, and I've stayed there ever since.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#723 - 2012-06-21 08:00:35 UTC  |  Edited by: Nicolo da'Vicenza
Marconus Orion wrote:
Nicolo da'Vicenza wrote:
You don't really have points though, just bitter drivel about how paying 10M isk a month (that's like, what, one cycle of arkonor) = slavery & raping and also angsting about why people don't respect your opinions for some mysterious reason.


I just don't see the appeal of paying someone to be a meat shield/fill a buffer zone. I mean in all seriousness, if there are those who are ok with it, then so be it and good luck with your mining rental space. I have made some points throughout this thread that was meet with trolling, insults and flat out personal attacks on me for doing so. You can claim they are uninformed and continue to dodge serious questions I present to you all you want.
Man I only replied to you once in this whole thread and that was indirectly. You suggested that the complete lack of 0.0 manufacturing capacity was offset by the high demand of hisec industry slots - Desturned posted a screenshot of dozens of open industry slots 3 jumps from Jita. You also claimed that jump bridges were an OP form of power projection, I merely asked (someone else) how PL is able to hold as much if not more tech then the CFC without even sov if that were true. I considered those questions settled, sorry.

Quote:
The general vibe I get from you and others is that you want players to leave high sec and come to null, but only if they are renters or some other form of servant, peon or worker for you. I believe that if a small entity wants to carve out a piece of null, they should be able to do so in some capacity, even if it is just one system. You believe null is the pseudo end game. Where everything else is measured by. I do not believe in an end game for EVE. You believe that unless someone is currently, at this very moment, basing from null sec, they are absolutely the only ones allowed to even have an opinion on it. I do not. Null, just like all other areas of this game are part of each other and even if someone does not live in null space, they are effected by it and their opinion should be heard.
I would love to see lots of people playing in nullsec, true. More people means more player driven content, drama, fights, ganks and fun. How they do so I leave for the sandbox to decide, but with 0.0 industry the way it is, the system naturally favors feudal-style management because manufacturing and therefore market economies cannot develop in null - only resource extraction. Since large-scale market competition can never take effect in 0.0 because of the lack of a manufacturing base, there is no benefit to letting in dedicated PvErs in other then to charge them access fees to the resources you hold. If it were up to me, it'd be different - but I'll make the most of what's given because EVE is an unforgiving game.
If this weren't true, it'd be CVA and other NRDS groups who would be the megaalliances in the game. In practice however NRDS is just a huge liability to be overcome, not harnessed.

As for letting 'smallholders' carving a piece of 0.0 for themselves: EVE is a social game, and nullsec is especially social. Barring mass limitations on gates like wormholes (in which case, just move to a wormhole), there is no way a numerically and materially inferior group can ever just help themselves to some space in 0.0 without coming to an arrangement with their neighbors/rivals. Even moving into Provi, you better fall into line with NRDS RoE pretty quick or have a hundred SBs shooting your TCU every day for the next 5 years.

This fundamental reality of null, that holding space must come through either force of arms, payment of ISK or treaties, is something you think can be subverted by making holding space more arduous. In practice, making holding space more arduous just decreases incentive for people to move there. And in any case, experienced, highly coordinated large alliances with large numbers and deep pockets are the ones that can deal with the hurdles placed in the way of holding sov while it's the independents who get wiped out. When Dominion introduced "sov bills" in, who do you think was better able to adjust to having to pay 360M a month just to own a system, the large alliance with dedicated administrators or the little alliance struggling to hold on to one system?. When we follow your suggestion of moon rotation or removing local, who do you think is going to come out ahead: the alliance with probing teams and cloaky cyno alts to park in all 3 systems or the straggling unconnected loner with few connections?

Personally, I think the best way to help small groups break into 0.0 is to first make 0.0 as a whole more rewarding, and more desireable to live in so more groups will actually take a chance and make a go for it. The second would be to make basing oneself out of a POS easier and more feasible, so a small alliance doesn't have to plunk down 23 bil to get a still crappy base of operation. I actually agreed with your post on how POSs needed to be fixed, after all.
Xhaiden Ora
Doomheim
#724 - 2012-06-21 08:02:49 UTC
Mara Rinn wrote:
When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community.


To be completely honest from the outside looking in, this thread has lowered my opinion of null sec even further. Why precisely would a new player want to go to null? Especially one that doesn't want to just be someone else's bus boy.
Singoth
Federal Navy Academy
Gallente Federation
#725 - 2012-06-21 08:07:05 UTC
Here's an idea: remove nullsec and make it highsec.


*runs off*

Less yappin', more zappin'!

Lord Zim
Gallente Federation
#726 - 2012-06-21 08:07:27 UTC
Xhaiden Ora wrote:
To be completely honest from the outside looking in, this thread has lowered my opinion of null sec even further. Why precisely would a new player want to go to null? Especially one that doesn't want to just be someone else's bus boy.

If that's what you think the entire null is all about, then nothing I'll say will probably help, since you'll probably just think I'm lying when I say "not all of null is like that". I know, I've been in a ****** alliance, I moved on and found me an alliance which wasn't ****. I've stayed there ever since.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#727 - 2012-06-21 08:08:08 UTC  |  Edited by: Kinis Deren
Flex Carter wrote:
Herr Hammer Draken wrote:
I am going to suggest what I have been told since day one about EVE. EVE is only as good as you make it.
Therefore I suggest the problem is not null sec vs high sec. The problem is the players in null sec itself.
If they are not engaged in the game then they are the problem. We have met the enemy and they are us!

This idea that null is dying is not new. Many players make the comment that null is boring even null players themselves.
And to that I say again look in the mirror. High sec is not nulls problem. Null sec is nulls problem. Doctor heal thy self.

I do not think it is CCP's problem either. The game has evolved into what the players have made it. IE. Null is the way it is because of the players in null. Not because of high sec.


A really good post lost on deaf ears.... Such a shame really... (but I would like to reserve the right to quote you m8...)


Agreed.

I saw somewhere (can't remember if it was in this forum or elsewhere, otherwise I would link it) that some null FCs were talking about going to Hi Sec in search of gud fights as null is so boring with everyone blue'd up.

My impression is that the game allows players to provide the content in null, more so than anywhere else in New Eden, and yet the null seccers complain the experience is boring. I wonder who is to blame for that then?Roll I guess it is easy to blame WH, Low and Hi sec space dwellers for the situation before taking a good hard look at themselves first.

To be honest, I tempted to say that null sec dwellers need to stop whining and HTFU.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#728 - 2012-06-21 08:08:49 UTC
Cleaned up the thread a tiny bit.

Carry on.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Nicolo da'Vicenza
Viziam
Amarr Empire
#729 - 2012-06-21 08:14:10 UTC  |  Edited by: Nicolo da'Vicenza
Mara Rinn wrote:
Xorv wrote:
Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.


That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community.

Why exactly is that?
Mining passes and renting arrangements aren't based on loyalty and trust, they're based on being able to pay a very low fee. All one enemy spy with 10M isk in their wallet has to do is fit a cyno and a probe and find juicy targets to drop capital ships on, if you let them. Maybe they'll just linger around your fleets and report your ship loadout and numbers. To not take precautions in the case of those very likely scenarios is just plain incompetence. I'd love to hear your alternative ideas to such a scenario though.

I mean, an I-Hub + upgrades is 1 billion+. Add a TCU onto that, plus another 360mil given to CONCORD every month just 'cause. Not to mention the 23.5 bil station your jump clone is chilling in. Guaranteed buyers, Black Frog Logistics ferrying your ship and mins for you. All the work is already done, most landlords don't offer that. WIth them you have to bring the ihub in by freighter from highsec yourself.

But yeah, 10 mil a month per character is pretty steep.
Marconus Orion
Imperial Academy
Amarr Empire
#730 - 2012-06-21 08:15:15 UTC
Nicolo da'Vicenza wrote:
You also claimed that jump bridges were an OP form of power projection


I am pretty sure I never said in this thread jump bridges were over powered. So please link me the one where I say "Jump bridges are OP" As far as the rest of your post, I believe we somewhat share the same goal, to make null more vibrant and 'fixed', but we have different view points on how to get it done and the end product we have different views on what that means.

I am sure we both agree what it currently is, is most certainly not it and to get it fixed requires a lot of work.

This thread had (has?) potential for constructive dialog on ideas and such, but it will always deteriorate faster than anything the moment the trolling starts. Can we get it back to that begging part everyone liked?
Xhaiden Ora
Doomheim
#731 - 2012-06-21 08:18:06 UTC
Lord Zim wrote:
If that's what you think the entire null is all about, then nothing I'll say will probably help, since you'll probably just think I'm lying when I say "not all of null is like that". I know, I've been in a ****** alliance, I moved on and found me an alliance which wasn't ****. I've stayed there ever since.


If I think all of null is like that, whose fault is that? I'm working from my impression of null from what null players say and how they act on the forums and in game. The majority of what I hear are calls to interfere with my game and my playstyle to punish me for not playing the game the way they want me too. The ones that don't speak of it like that give the impression its a stagnant powerlocked cold war scenario between a handful major alliances of which my only options would be to live under the yoke of or be wiped out by with vastly superior numbers and resources. Or that its a stagnant, boring wasteland devoid of players thats just using its isk faucets to fund high sec grief ganking for something to do.

Not exactly good advertising that would have a new player chomping at the bit to get in on the action.

Enkill Eridos
Draconian Enforcers Available To Hire
#732 - 2012-06-21 08:20:29 UTC

I agree with changing the null sec refine rate, with the recent drone nerf there is no reason to nerf high sec's refineries. The refine rates are not the reason why people don't want to go into null sec. Since both the Drone Regions and mission running or drone plexes are now completely ****. I say this because I do not mine, I have no interest in mining. I would rather be self-sufficient without needing a hulk (i.e. being able to completely be independent of the need for isk for pvp ships and ammo.)

I agree and support the high sec drones from not dropping the drone poo anymore. But with crappy bounties, a nerfed true sec, and absolutely nothing for ratters than salvage that maybe able to make a couple of rigs not related to drones. But nothing really I could use to make rigs for my pvp ships. There is nothing in the Drone Regions, but rocks. I will harm myself and others around me if I have to mine. IRL I believe that physical confrontation solves nothing, that civilized people confront each other by using conversation than physical force. This does not mean I am a pacifist, but do not see a point in violence solving problems. Because nothing is really solved, you just make someone mad. Then that causes more violence with no actual peaceful resolution. Take the nation of Isreal, if those two cultures could just work together it would be a wonderful city. Instead it is a war zone, both cultures fighting a war that maybe as old as the idea of civilization itself.

Mining turns me into this http://dadinaction.com/wp-content/uploads/2011/11/incredible-hulk-wallpapers-278937.jpeg

so I don't do it.

There is nothing CCP can do but seed items on the market in null sec. It is both a player problem and a player created one. If there was the ability for a 100% refine rate (maybe tie it in to the industrial index for more incentive for a level V system.) I believe that a null sec alliance/corp should be willing to protect and defend its space. Not many alliances are actually willing to require for there to be PVP ships on stations and gates.

Another incentive would be to rework the bubble system. Currently a majority of PVP i have seen have been at Stations, Gates and POS's. It happens almost everywhere in null. Instead of only allowing bubbles to pull players away from gates when they land. I think that a bubble should also be able to stop a player in mid warp if their path intersects with the bubble. This way PVP can happen in the middle of nowhere with no docking or stargate to bail that person out. It would force the target to fight back instead of running to jump out. It could be a good tactic to counter blobs, or catch that unwairy person in null traveling from gate to gate. Many will QQ because there is no safety net. But this idea would bring another level of depth that is sorely needed to pvp. Because honestly planets, moons, stations, gates, asteroid fields, anomolies, all types of signatures, sometimes a safe if the prober gets him in time. I think allowing the bubbles to pull players out of warp in mid warp would be attract players, and allow players to finally be able to use traps.


Here is an example of a gate camp.


The great thing about EVE is the fleets. Why anyone would actually want to PVP solo I have no idea. Mainly because a majority enjoy flying in fleets because flying with others is fun. Cooperation with in an Alliance is fun. Making friends with other Alliance s and flying with other Alliances is fun. What is really fun about sov is taking it, or attempting to take it. Participating in overthrowing an empire to replace one that is yours or someone else's you are participating with. All that is part of the fun, but when Alliances end their wars and they just sit there. If you want a thunderdome I could find a WH for you and you could use that as your own personal thunderdome. But sov is about building and maintaining an empire. Sov is about cooperation and teamwork. Only Alliances that work well together hold sov for extended periods of time. Case and point Test. Will anyone try and take fountain? Will anyone try and take Delkin? Probably not.

A major problem to why 0.0 is dying I mainly attribute to what other players have told me about 0.0 When I first started I was told that 0.0 you had to have a lot of skill points and you had to do this and that. That new players shouldn't go into low or null. Or that if you as a new player joins a null sec alliance they will tell you to come out there then kill your ship and your pod after you join and go out there. I think the common misconception is that all null sec pilots are like Goons. That is not actually true.

I think the best way to bring in new people to null sec is to start teaching new to eve players and old eve players new to null. The only problem is that requires trust (so does living in null) but the culture of eve is either you are a scammer or a ganker or both. Or you are prey. Many players do not see the third option. Not many players actually help out new players or new corporations. It is a sink or swim kind of thing. I don't think null should be like that. I think that players from high sec should be attacking sov regions. Because I feel so strongly that this is a player base problem not completely a CCP problem I am willing to train any alliance or corporation in how to survive in null sec. I have been living in null sec for about one and a half years. I have only been playing for two. Not as impressive as 04 but I believe null sec is there for anyone ballsy enough to take it. In eve there are two things you can do lead or follow. Be the wolf or the sheep.


Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. EVE mail me for more details.

Lord Zim
Gallente Federation
#733 - 2012-06-21 08:38:17 UTC
Marconus Orion wrote:
I am pretty sure I never said in this thread jump bridges were over powered. So please link me the one where I say "Jump bridges are OP"

Yeah, except for when you say this:
Marconus Orion wrote:
Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??

You're implying that there's no point in setting up "forward staging systems" because jumpbridges make it all too easy to move entire fleets from VFK to whereever it is we're fighting a war at that point.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jori McKie
Hedion University
Amarr Empire
#734 - 2012-06-21 08:41:31 UTC
Maybe this suggestion can be helpful
https://forums.eveonline.com/default.aspx?g=posts&t=115357&find=unread

The idea is simple, reward will be dynamic depending on how dangerous a system is, high risk = high reward.

Feel free to drop by and poke some holes in my idea.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#735 - 2012-06-21 08:43:40 UTC
Delen Ormand wrote:
Adelphie wrote:

So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?


Honest answer - I percieve null to be full of assholes. The sheer level of assholery on Eve, mainly from the direction of null, puts me off. I don't get the impression that it's a community I want to really be a part of. I know that not everyone who calls null home is an *******, and I don't doubt that there are even null corps with mostly decent people, but the general impression I get from what I see on the forums and from the alts in my (starter) corp is too negative for me to bother with.



+1. This is the same reason I don't go into null. Too many douchbags who thinks their **** don't smell, not to mention the power trip. Finding that right corporation has been challenging to say the least when so many EVE players (not alts) are just not worth the effort or time. This goes for high sec as well as null.
Lord Zim
Gallente Federation
#736 - 2012-06-21 08:51:52 UTC
So in other words, eve players are a bunch of dicks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#737 - 2012-06-21 09:05:11 UTC
Indahmawar Fazmarai wrote:
i have a better suggestion instead.

If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec.

Nullsec is bleeding from self-inflicted wounds, and it would be foolish to make everyone else pay the price for nullsec's succesful failure. Roll


Now there's a thought, and a good one, too.

Look through and count how many of these null-sec players want to lure hi-sec players into null-sec for the sole reasons of "moar to shoot at lulz." Note also how many of these same people want to basically eliminate CONCORD entirely so that they can expand their seal clubbing into hi-sec space as well, where there are plenty of newbies to tear into unsubscribing entirely (something which I'm sure CCP cares about, even if the null-sec people don't).

And that's just it - as soon as anyone enters null-sec, odds are that they're not really entering "the untamed wilderness" but rather entering some Alliance or another's claimed space, as seen here: Alliance Map

Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" and that they flood their access points with disruption fields, tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7, the only logical way to really access hi-sec is by joining that alliance. and becoming just another serf, automatically forced into every stupid & pointless war, conflict and piece ****-waving drama that they're already perpetually involved in. Oh such fun!

How did it get this way? The null-sec players themselves, of course. They very point of null-sec was for CCP to create an area where CCP would not be holding anyone's hand or telling them what to do. The null-sec players themselves would create & shape the world of null-sec into whatever image that they wanted; and that's exactly what they have done. Happy now? No? Oh frakin' well.

Null-sec players, not CCP, have made null-sec either inaccessible or completely unappealing to the casual player, the solo player, the cautious player and the newbie player. They've barricades themselves in their homes and are wondering why no one ever comes over anymore.

Here is a thought: Want more traffic through your system? Want more traders generating business there? Stop shooting every damn thing that moves! Stop putting up disruption fields at every gate, stop ganking every merchant that tries to bring trade to your system, stop blasting every independent explorer who comes to see the sights. Yes, we know you're Alliance is can't take chances because you're currently at war with sixteen other corporations because "lulz." You may want to start there, then.

Picture this: A null-sec system, even just one single system, held by an alliance or, heck, even a single corp that is not at war with anyone. They don't put up disruption fields, they don't gate camp, they don't go around blasting everyone without cause because (gasp!) they actually want tourists and traders to come through their area. They actually want miners to come to their belts and use their refineries. They actually want industrialists to contract them for blueprint and production services. They actually understand that, in the long run, there is more profit to be made by letting traders dock unmolested every day than there is by blowing up their ships.

But of course all this implies that such a group is more interested in profit, sociability and giving people good reasons to come to null-sec instead of just looking for a lazy way to force easy killboard-bait to hand themselves over on a plate. From what I've seen both in game and in these forums, I'm not holding my breath.

Alavaria Fera
GoonWaffe
#738 - 2012-06-21 09:08:08 UTC  |  Edited by: Alavaria Fera
Lady Katherine Devonshire wrote:
Picture this: A null-sec system, even just one single system, held by an alliance or, heck, even a single corp that is not at war with anyone. They don't put up disruption fields, they don't gate camp, they don't go around blasting everyone without cause because (gasp!) they actually want tourists and traders to come through their area. They actually want miners to come to their belts and use their refineries. They actually want industrialists to contract them for blueprint and production services. They actually understand that, in the long run, there is more profit to be made by letting traders dock unmolested every day than there is by blowing up their ships.

Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales.

By the way CVA which doesn't shoot non-reds on sight? Recently they had to basically set anyone and everything associated with CFC red. They should probably just set the universe red and unred people.

(PS Rifters have gone there).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#739 - 2012-06-21 09:14:04 UTC  |  Edited by: Nicolo da'Vicenza
Quote:
Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" and that they flood their access points with disruption fields, tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7,

hahaha oh man
NPC corp chat paranoia must have gotten even worse from when I was last in there
Lord Zim
Gallente Federation
#740 - 2012-06-21 09:18:31 UTC
Lady Katherine Devonshire wrote:
Look through and count how many of these null-sec players want to lure hi-sec players into null-sec for the sole reasons of "moar to shoot at lulz."

This is a blatant misrepresentation of what we're saying. What we're saying is that nullsec should have more people in there so there's more of a feeling of life there. Of course, the flipside to that is that roaming gangs also have more people to shoot, but if there's actually people to defend against incursions, then maybe more people will defend, which in turn creates more content.

Lady Katherine Devonshire wrote:
Note also how many of these same people want to basically eliminate CONCORD entirely so that they can expand their seal clubbing into hi-sec space as well, where there are plenty of newbies to tear into unsubscribing entirely (something which I'm sure CCP cares about, even if the null-sec people don't).

This is a blatent lie. We generally feel concord is doing its job just fine as it is at providing consequences for doing "bad things" in hisec. Nobody has said, in all seriousness, that concord should be removed.

Lady Katherine Devonshire wrote:
Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS"

There's a reason for that. If you don't know why, have a chat with CVA and the providence inhabitants about how much work it is to maintain a NRDS list instead.

Lady Katherine Devonshire wrote:
and that they flood their access points with disruption fields

This isn't the most popular defense mechanism, because it often backfires.

Lady Katherine Devonshire wrote:
tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7

Are you implying someone's botting? If so, I suggest you report them for botting.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat