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EON #028 - The Future Of Mining

Author
Zapatero
Doomheim
#1 - 2012-06-20 21:15:08 UTC
Hello there.

Some time over the next couple of days I will be having a little chat with CCP about the future of mining; from that rather fetching yellow ORE frig we saw the other day to ring mining that was teased to us at Fanfest. It won't be a chat about tweaking this mod or that crystal, just purely speculative witterings on about the forms. functions, benefits and problems of bringing in new avenues of rock-based resource gathering. Ok, maybe there'll be a few words about the near-constant victimisation of Hulks, but not too much.

If you have any questions you feel need asking on the matter I will happily consider adding them to my list. Just plop them below and I'll pick the best when the time comes.

The resultant feature will be published in EON #028, out next month.

(...You know, I think this may the first time I've ever posted in Science & Industry in over nine years.)

Thank you for reading.

Z

Editor of spaceship magazines PlaySF + EON

Zifrian
The Frog Pond
Ribbit.
#2 - 2012-06-20 21:40:48 UTC
I'd like to know if they are even remotely considering capital mining ships that you can fit strips to or if they are shooting the idea down for good. I know people hate the idea but I love it. :)

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Bridgette d'Iberville
Better Killing Through Chemistry
#3 - 2012-06-20 21:49:08 UTC
Semi-related: CCPs thoughts on developing an ORE ship dedicated to harvesting gas clouds? It's a mining sub-discipline but, other than the skill and a specific group of modules, hasn't been supported. This lack probably contributes to the less-widespread use of boosters (other than the illegality and inability to produce in Hi-Sec, but that's a different topic).

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Boffles
Aliastra
Gallente Federation
#4 - 2012-06-20 22:11:10 UTC
I have a question which sound silly but might be worth getting CCP perspective on it. (bare in mind I am a miner)

Why do we need mining at all in Eve ? (I know it is silly but it is good sometime to ask the silly questions because the answers can sometimes be very revealing)

and a second less interesting question...

If you can extract moon goo... why are the same materials not in roid belts at very low level or very low chance ?

ps Zap... any news on you know what ?

Boffles

Check out my latest Chronicle in EON #28 - The Soulless Pilgrim http://www.eonmagazine.co.uk/

Zapatero
Doomheim
#5 - 2012-06-20 22:18:21 UTC  |  Edited by: Zapatero
Boffles wrote:
ps Zap... any news on you know what ?


Not yet, but should be this week.

Editor of spaceship magazines PlaySF + EON

Hiram Alexander
State Reprisal
#6 - 2012-06-20 22:23:02 UTC
Well, I'm not a miner as such, but after seeing the new Ore Frig design, I'd be interested to know if they plan on re-modelling the other mining barges to both match the 'ORE' style they have there, and the 'role' they're filling.

i.e. Will the 'tanky' barge actually look the part?
Skorpynekomimi
#7 - 2012-06-20 22:27:24 UTC
T3 mining/industrial ships. Cloaky or hauly or tanky or yieldy. It has the potential to be awesome.

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Dave stark
#8 - 2012-06-20 22:44:05 UTC
any chance to give the mack a real unique use? the ore bay just saves you swapping to a hauler and will compete with the hulk for most isk or m3/hr.

the skiff has a clearly defined role, the mack's "i haz lots of cargo" isn't unique enough or useful enough for it to be a "no brainer" like the skiff will be.

what will happen to ice and mercoxit bonuses? are we still forced to use ship x for job y thus voiding their entire new mantra for mining ships?
MinorFreak
Ordo Arcana
#9 - 2012-06-20 23:18:01 UTC
i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it.
Anya Ohaya
School of Applied Knowledge
Caldari State
#10 - 2012-06-21 00:31:15 UTC
Are they planning on changing the material (especially mineral) costs of any of the barges?

Are they planning on increasing the number of high slots on the procurer and retriever, or will they be boosted some other way?
Dave stark
#11 - 2012-06-21 00:41:48 UTC
MinorFreak wrote:
i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it.


CCP Dev Blog wrote:
Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2012-06-21 02:20:36 UTC  |  Edited by: Tau Cabalander
Q. Are any changes proposed for the Rorqual?

I'd like to see the Rorqual get a buff to capacitor and shield boosting amount (maybe even shield resists) while the Industrial Core is active. It really needs to be a brick factory that is worthwhile to have on-grid rather than hiding in a POS force field, as it has no real offense (a tiny amount of drones, unlike a carrier). The threats against off-grid boosting removal also affect the Rorqual more than any other ship.

Q. Are any new mining vessels (other than the frigate) expected?

There is a real need for a specialized gas harvesting vessel (T3 would make sense), and strangely gas harvesters require turret hardpoints. Miners don't necessarily need ships that mine more than a Hulk, but rather ships that are different, e.g. a mining ship dedicated to drones.

Q. Any hope getting more types of mining drones?

Medium and heavy seem logical. Perhaps limited to the specialized drone mining ship, if necessary.

Q. Any hope of the Orca ever getting one or two utility high-slots added?

Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots.
sabre906
The Scope
Gallente Federation
#13 - 2012-06-21 02:45:11 UTC
-How many Catalysts will it take to gank the new and improved Hulk?

CCP mentioned Procurer hp, not so much for the Hulk.
Breezly Brewin
Vril Metaphysics Society
#14 - 2012-06-21 04:29:33 UTC  |  Edited by: Breezly Brewin
according to the devblog it alludes to the idea that the other mining ships will come to within an acceptable margin of the hulk. if this is true, are there going to be changes to the yield modifiers of mining skills, ship bonuses or perhaps new skills?

edit: specifics would be awesome Big smile
Nathan Devinshire
Doomheim
#15 - 2012-06-21 07:42:43 UTC
If the new ore ships will have ore holds; will they also have a small ship hold for crystals?
Victoria Sin
Doomheim
#16 - 2012-06-21 07:55:58 UTC
The OP said he wasn't interested in the little things, but the little things are the main issues I have with mining, so I'll add three things:

(1) The Orca is a mining platform, but its ore bay is tiny compared to its cargo bay. This is kind-of odd.
(2) Mining crystal research copy time is far too long.
(3) Static belts should go. All asteroid belts should be dynamic.

That's all.
vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#17 - 2012-06-21 08:33:01 UTC
Is there going to be a more cinematic approach to mining, such as being able to see the asteroid being hollowed out and collapsing in on itself? Allowing a skilled miner to tell when a 'roid is near depletion - thus freeing up a mid slot for tank.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

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David Estarra
Starside Lost
#18 - 2012-06-21 08:42:48 UTC  |  Edited by: David Estarra
I'd like to know if there are any plans to expand mining beyond the current 'Target asteroid, f1, sit back and relax'. While it's all well and good for catching up on your reading, it's pretty much close to passive income which CCP has already said they're not big fans of.

Although Hulkageddon has spiced things up a bit by keeping you on your toes it's still a pretty easy way to make ISK, albeit a small amount.

Personally I like to mine in quiet times when I don't have a lot else going on but can't devote the time to more demanding things if I can't guarantee I won't have to leave quickly. That being said I would like more interaction in the whole mining process beyond the current system as mentioned above.

What that could be I have no idea, I'm hopeless when it comes to designing things.. however I do remember a while back a type of minigame was proposed by another player, where you would have to focus on veins of ore in the asteroid to maximise yield.

Bridgette d'Iberville wrote:
Semi-related: CCPs thoughts on developing an ORE ship dedicated to harvesting gas clouds? It's a mining sub-discipline but, other than the skill and a specific group of modules, hasn't been supported. This lack probably contributes to the less-widespread use of boosters (other than the illegality and inability to produce in Hi-Sec, but that's a different topic).


Also this, I have dabbled in gas cloud harvesting during my time living in a WH system using a Ferox, but it would be nice to have a ship dedicated to the task.

[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/DSigFinal.jpg[/IMG]

Odin Tribus
KFC Delivery Service
#19 - 2012-06-21 10:33:47 UTC
The first post in here for NINE years? I thought EON was in touch with the community. Clearly not.
Omnishi
Viziam
Amarr Empire
#20 - 2012-06-21 12:02:05 UTC
With the planned changes to the exhumers, will they keep there current hull bonuses...(i.e: Macks bonus to ice mining..ect)...

If they won't be keeping those bonuses, can we expect new ore ships for those roles in the future?

Any chance of a t2 version of the new mining frig, and if so whats the intended purpose it?
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