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Making nullsec vibrant again

First post
Author
Tarryn Nightstorm
Hellstar Towing and Recovery
#661 - 2012-06-21 01:13:42 UTC
TheGunslinger42 wrote:
Remove local
Remove local
Remove local

And buff Black Ops
And Buff Black Ops
And Buff Black Ops

anyone who doesn't support this is bad at eve


+1'ed, but also, fixed.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Nicolo da'Vicenza
Viziam
Amarr Empire
#662 - 2012-06-21 01:17:04 UTC  |  Edited by: Nicolo da'Vicenza
Malphilos wrote:
While I like the idea of encouraging industry, I'm still rather unimpressed with the mindset of making things suck more to move people around.

This is why I'm more for increasing risk rather then nerf reward by removing NPC corps and fixing wardec evasion as well as boosting industry.
Because the issue at hand isn't merely making 0.0 more alluring to casual miners/small-indy players (although that is important too), but also make letting those carebears in more alluring to nullsec alliance leaders.

Briefly put, the amount of incentives that a nullsec alliance leader would need to replace just getting a handful of guys with freighter alts in NPC corps to just load up in Jita with all the supplies (sold at cutthroat, rock bottom wholesale prices) they could possibly need and autopilot down to the deployment system 100% risk free and replace that with thousands of PVP-averse bears who need lots of protection and are free to charge a far higher price, would be gamebreaking. Incentivising in-house industry as a desireable alternate to trade hub supply convoys necessarily means making supply convoys less feasible to do, and that involves investigating highsec logistics, because highsec and nullsec logistics are for the most part the same thing.

People moan about the nullsec logistics train that docks in a trade hub manhours of technetium and leaves with mandecades of low-end minerals to build things with, and how jump bridges help with that, but very few people question about why noone seems able to disrupt these highsec convoys despite these unprotected freighters taking nearly zero precautions.
Tarryn Nightstorm
Hellstar Towing and Recovery
#663 - 2012-06-21 01:18:47 UTC
Richard Desturned wrote:
Oisin Sandovar wrote:
And you fail comprehension. You've provided no reason.Blink


0.0 is the actual game

highsec is basically like staying in riverwood and chopping wood for Hod


Again, with this crap.

All of EVE is the "actual game," nullbear.

You'd be surprised how easily-seen this is amongst emotionally-mature adults, though I realise that this descriptor precludes most goons.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Kimmi Chan
Tastes Like Purple
#664 - 2012-06-21 01:22:31 UTC
Alavaria Fera wrote:
Lord Zim wrote:
Nicolo da'Vicenza wrote:
it made this thread look really productive in comparison.

Now that is quite the feat.

Well, I guess we can just go back to the removing local discussion to reduce our productivity.

Anyone want to start us off?


I don't know that removing local in and of itself is a solution to the root of the issue. I do like the ideas that were presented in this thread as it adds a level of immersion to the intelligence aspect of null sec as well as to high and low.

I would encourage you to at least read the OP in the thread and leave your comments Mors makes some good points and addresses them pretty well. It may not suit the Nuke Local crowd or the Leave Local Alone crowd but at least consider the proposition.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

dontbanmebro
Doomheim
#665 - 2012-06-21 01:23:15 UTC
0.0, low, and null are the actual game, not just 0.0.

If people want to tool around in hisec forever, then fine, more power to you. You will, however, see more and more changes that lessen hisec income and content so new players stop getting stuck there as much. Crybaby hisec forum warriors are just gonna have to deal wiz it.
Alavaria Fera
GoonWaffe
#666 - 2012-06-21 01:25:21 UTC
dontbanmebro wrote:
If people want to tool around in hisec forever, then fine, more power to you. You will, however, see more and more changes that lessen hisec income and content so new players stop getting stuck there as much. Crybaby hisec forum warriors are just gonna have to deal wiz it.

They can get CCP to "deal with it" for them.

Love to buff CONCORD.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

dontbanmebro
Doomheim
#667 - 2012-06-21 01:26:19 UTC
Kimmi Chan wrote:
I don't know that removing local in and of itself is a solution to the root of the issue. I do like the ideas that were presented in this thread as it adds a level of immersion to the intelligence aspect of null sec as well as to high and low.

I would encourage you to at least read the OP in the thread and leave your comments Mors makes some good points and addresses them pretty well. It may not suit the Nuke Local crowd or the Leave Local Alone crowd but at least consider the proposition.


Removing local and replacing local are two completely different arguments. I personally have np with the latter, though I do get nervous whenever we're talking about CCP hamfists touching anything that core to gameplay.

Personally I'd say there are better uses of time and bigger fish to fry, but the fundamental idea, in a vacuum, is sound.
Gun Gal
Dark Club
#668 - 2012-06-21 01:30:44 UTC  |  Edited by: Gun Gal
Loll at the nerds saying 0.0 is the game.

As someone who bought this game 2 days after it was released, and has prettymuch done it all, all of EVE is the game, you egomaniacs.
Kimmi Chan
Tastes Like Purple
#669 - 2012-06-21 01:31:23 UTC
dontbanmebro wrote:
Personally I'd say there are better uses of time and bigger fish to fry, but the fundamental idea, in a vacuum, is sound.


I can get behind the idea that there is a bigger fish - I believe that the first thing that needs to happen to help address the OP is to un**** null-sec industry.

Kimmi Chan wrote:
On the subject of null industry. It makes absolutely no ****ing sense to me why Null Sec Alliances should be penalized for putting up infrastructure for refining and manufacturing. I think slots should scale with refining and manufacturing efficiency. Correct me if I am wrong but aren't there varying levels of sov? Like Sov Level 1-5? The higher Sov level the more slots and less waste with L5 being comparable to High Sec stations. Not sure how many slots your manufacturing or research addons provide but how many do you think would be appropriate. I am not sure an alliance would need as many as a high sec Empire station.


Is this something that can be done? Is it something that CCP can screw up? Would this help?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marconus Orion
Imperial Academy
Amarr Empire
#670 - 2012-06-21 01:34:10 UTC
I do like the idea of reducing the income of mission running and incursions in high sec. I don't think removing level 4 missions and incursions from high sec will do anything to motivate residents there to look to low sec or null to live.

I like incursions in high sec because it is the only activity that encourages team work and trust. Key ingredients to venturing into more dangerous parts of the game. I also wouldn't mind seeing level 5 missions back into high sec due to the difficulty requiring team work. Again, none of these should come remotely close to the amount of income one can achieve in low, null and unknown space.

In addition to these high sec changes, there are many low hanging fruit items that can be done in null to help improve the industry core there. Tons more industry slots and even have a look at the POS modules that allow for industry. I could be wrong, oh god the horror, but in order to pull off any kind of manufacturing and other related industry stuff; players have to invest heavily into a large structure with little defenses to suvive long.

Why should we wait till the winter to change any of what I mentioned or other tweaks, when they can be done now?
Malphilos
State War Academy
Caldari State
#671 - 2012-06-21 01:36:18 UTC
Lord Zim wrote:
Malphilos: Since you've got CSPA on: moneymaking time.


Ah, sorry, and thanks.
Malphilos
State War Academy
Caldari State
#672 - 2012-06-21 01:41:24 UTC
Nicolo da'Vicenza wrote:
Malphilos wrote:
While I like the idea of encouraging industry, I'm still rather unimpressed with the mindset of making things suck more to move people around.

This is why I'm more for increasing risk rather then nerf reward by removing NPC corps and fixing wardec evasion as well as boosting industry.
Because the issue at hand isn't merely making 0.0 more alluring to casual miners/small-indy players (although that is important too), but also make letting those carebears in more alluring to nullsec alliance leaders.

Briefly put, the amount of incentives that a nullsec alliance leader would need to replace just getting a handful of guys with freighter alts in NPC corps to just load up in Jita with all the supplies (sold at cutthroat, rock bottom wholesale prices) they could possibly need and autopilot down to the deployment system 100% risk free and replace that with thousands of PVP-averse bears who need lots of protection and are free to charge a far higher price, would be gamebreaking. Incentivising in-house industry as a desireable alternate to trade hub supply convoys necessarily means making supply convoys less feasible to do, and that involves investigating highsec logistics, because highsec and nullsec logistics are for the most part the same thing.

People moan about the nullsec logistics train that docks in a trade hub manhours of technetium and leaves with mandecades of low-end minerals to build things with, and how jump bridges help with that, but very few people question about why noone seems able to disrupt these highsec convoys despite these unprotected freighters taking nearly zero precautions.


This is interesting.
Dramaticus
State War Academy
Caldari State
#673 - 2012-06-21 01:45:28 UTC
Right now if you're smart enough to run 0.0 production you're smart enough to do something else needing far less effort.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Theodoric Darkwind
The Scope
Gallente Federation
#674 - 2012-06-21 01:59:02 UTC
Adelphie wrote:


- High barriers to entry for newer players/corps/alliances to move to null
- Not enough of a carrot to entice players away from highsec
- A lack of differentiated content in null vs. other areas of space.
- Current alliances entrenched in their space.
- Not enough reason for industrialists to be in null



Lets see.

- High barriers are mostly just due to elitist alliances, Goons (Goonwaffe) and TEST (Dreddit) are perfect examples of alliances with low entry requirements, they will take day old noobs and start them out in null on day one. There are plenty of other null corps that have fairly low entry requirements (i.e. around 5mil SP). Suitibly motivated corps and alliances can make the move though they wont be doing it entirely on their own (TEST takes on new corps all the time), two highsec based alliances 99% and The Aurora Shadow recently moved to null and are beginning to claim sov in Delve (with some help from blues of course, you dont get anywhere in null without allies).

- I doubt you will ever get pure carebears to leave highsec, null offers a unique combination of PvE, PvP, Politics and Drama that occurs nowhere else in EVE. Those who want to play in the big sandbox move to sov null, and many small gang PvP corps move to npc null (those who dont want to deal with sec status or gate guns).

- The PvP is the content in Null, PvE is for making isk or building things.

- Welcome to the sandbox, powerblocs come and go but you pretty much always get powerblocs of some sort.

- Agreed, null industry needs help (beyond just building capitals/supers)
Delen Ormand
Center for Advanced Studies
Gallente Federation
#675 - 2012-06-21 02:35:24 UTC
Throwing out a half-thought idea quickly. It's not going to solve everything, but would hopefully benefit some curently-opposed groups.

There's an old scam, I'm sure goons in particular know it well (obviously because of their massive amounts of Eve knowledge and not because they've use it at all), where people are offered mining protection in return for ISK. Well, what if something like this were actually implemented in null? People could buy mining rights, production rights etc from null alliances (it probably wouldn't work on an individual corp level) which would function like a contract.

Eg, my corp agrees a contract with a null alliance for 1 month's worth of mining rights in an area under their control (it could be for a specified ore type or just general mining). In return, my corp maybe pays them a certain amount of ISK, or gives x% of any ores or something like that (like a buy/sell contract, it could also include actual finished goods too, whatever is appropriate). In terms of actual game mechanics, this would then turn my corps blue to the null dwellers for the duration of that contract, unless we broke the contract in some way (eg, mined an ore that wasn't agreed on, that sorta thing). Sort've mercenary miners, I guess. Although my corp would be blue to that alliance for the duration of the contract (assuming we kept to the agreement), we would be fair game to anyone else, eg enemies from outside that null corp.

I would win because I have a relatively safe area to mine ores that I can't really get in hisec.

The alliance I made the contract with gets... whatever they asked for in the contract (and they could be asking for something that is difficult for them to make efficiently in null). They also may well get other people trying to shoot up those miners in their space, and these attacks will have to be defended against otherwise you'll lose me as a 'customer'.

Enemies of that null alliance have additional targets - you blow my corp mates up, you also hurt your enemy because if I keep getting blown up there, I'm not going to continue paying that alliance for mining rights.

Random people sneaking about win because... hey, we're miners in null.

I've talked about it in mining terms, but theoretically it could apply to a number of other careers too. The key would be in the contract options and how flexible the agreements could be. Hell, potentially you could get other people to scan moons for you and stuff through it.

Like I said, it's not a fully thought out plan, there may well be wrinkles that need ironing out (especially considering I don't know that much about null life), but what's the initial thoughts? Is it worth refining (arf, mining pun) or not?
Karl Hobb
Imperial Margarine
#676 - 2012-06-21 02:41:48 UTC  |  Edited by: Karl Hobb
Malphilos wrote:
Nicolo da'Vicenza wrote:
People moan about the nullsec logistics train that docks in a trade hub manhours of technetium and leaves with mandecades of low-end minerals to build things with, and how jump bridges help with that, but very few people question about why noone seems able to disrupt these highsec convoys despite these unprotected freighters taking nearly zero precautions.

This is interesting.

And very significant. Instead, we'll see people throw out tons of other half-baked ideas instead of examining this for truth.

A professional astro-bastard was not available so they sent me.

Nicolo da'Vicenza
Viziam
Amarr Empire
#677 - 2012-06-21 02:44:27 UTC  |  Edited by: Nicolo da'Vicenza
Delen Ormand wrote:
Throwing out a half-thought idea quickly. It's not going to solve everything, but would hopefully benefit some curently-opposed groups.

There's an old scam, I'm sure goons in particular know it well (obviously because of their massive amounts of Eve knowledge and not because they've use it at all), where people are offered mining protection in return for ISK. Well, what if something like this were actually implemented in null? People could buy mining rights, production rights etc from null alliances (it probably wouldn't work on an individual corp level) which would function like a contract.

Eg, my corp agrees a contract with a null alliance for 1 month's worth of mining rights in an area under their control (it could be for a specified ore type or just general mining). In return, my corp maybe pays them a certain amount of ISK, or gives x% of any ores or something like that (like a buy/sell contract, it could also include actual finished goods too, whatever is appropriate). In terms of actual game mechanics, this would then turn my corps blue to the null dwellers for the duration of that contract, unless we broke the contract in some way (eg, mined an ore that wasn't agreed on, that sorta thing). Sort've mercenary miners, I guess. Although my corp would be blue to that alliance for the duration of the contract (assuming we kept to the agreement), we would be fair game to anyone else, eg enemies from outside that null corp.

I would win because I have a relatively safe area to mine ores that I can't really get in hisec.

The alliance I made the contract with gets... whatever they asked for in the contract (and they could be asking for something that is difficult for them to make efficiently in null). They also may well get other people trying to shoot up those miners in their space, and these attacks will have to be defended against otherwise you'll lose me as a 'customer'.

Cascade Imminent Mining Pass

If you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure.
Alavaria Fera
GoonWaffe
#678 - 2012-06-21 02:51:56 UTC
Nicolo da'Vicenza wrote:
Cascade Imminent Mining Pass

If you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure.

It's like smallholding, but a renter version.

Wow.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#679 - 2012-06-21 02:52:34 UTC  |  Edited by: Nicolo da'Vicenza
Alavaria Fera wrote:
Nicolo da'Vicenza wrote:
Cascade Imminent Mining Pass

If you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure.

It's like smallholding, but a renter version.

Wow.

Hellz yeah

we are creating a diaspora from the hulkageddon oppressors
Mara Rinn
Cosmic Goo Convertor
#680 - 2012-06-21 02:53:36 UTC
Theodoric Darkwind wrote:
- High barriers are mostly just due to elitist alliances, Goons (Goonwaffe) and TEST (Dreddit) are perfect examples of alliances with low entry requirements, they will take day old noobs and start them out in null on day one.


I love how you manage to present Goons and Test as non-elitist, without a trace of irony.

Theodoric Darkwind wrote:
There are plenty of other null corps that have fairly low entry requirements (i.e. around 5mil SP). Suitibly motivated corps and alliances can make the move though they wont be doing it entirely on their own (TEST takes on new corps all the time), two highsec based alliances 99% and The Aurora Shadow recently moved to null and are beginning to claim sov in Delve (with some help from blues of course, you dont get anywhere in null without allies).


Neither of those were carebearish corporations, and now they are pets. Let's see how long they last now that they are embedded in Test culture ;)

Theodoric Darkwind wrote:
- I doubt you will ever get pure carebears to leave highsec, null offers a unique combination of PvE, PvP, Politics and Drama that occurs nowhere else in EVE. Those who want to play in the big sandbox move to sov null, and many small gang PvP corps move to npc null (those who dont want to deal with sec status or gate guns).


Why would you want pure carebears in your alliance at all? You can recruit non-carebear industrialists, but you don't. Why?

The main reason I have seen for not recruiting industrialists is the fear of someone else stomping on your market. That is to say: the null bears don't want to engage in market PvP. I have lived in alliances where there were strict orders about "thou shalt sell at less than Lowest Jita Sell +10%, because we are friends, and that means not profiteering." That is the ultimate carebear attitude right there: I don't like competition, so I will fly with the big alliance so even when my ship is blown up I can feel like I have not lost, and perish the thought that the pilot who had the gumption to take a jump freighter to Jita and back should receive fair compensation for their effort, and perish further the thought that people would be motivated to provide more supplies due to the potential profits.

More market slots in stations, limited market slots in stations, let the players control not just the contents of the market but the market itself. You want Jita 4-4 to be able to host millions of orders? Pay up your CN LP to buy that expansion to Jita for a month. You want your alliance's outpost to have more market slots? Contribute to the expanded market capacity module.

The POS rework that is cooking will hopefully address the issue: want more facilities? Tack on more power plants and bolt on that facility. Your POS grows to be an outpost over time. Just wild fantasy of course, CCP aren't that awesome.

Limiting the capacity of logistics networks by bulking up the goods being transported means you are not directly nerfing JFs or carriers or whatever. Requiring more hauling to be done means supply lines will be busier, and thus present more targets for roaming gangs. Farms and fields, with covered wagons. This will also raise the demand for ice products, making mining more profitable everywhere.

Limited capacity of supply chains will also lead to larger regional markets: if you have to do ten times more jumps, the option to pick markets closer than Jita becomes ten times more attractive. Let the hisec bears spend their time hauling ice products from Brapelille to Torrinos. Your time is better spent hauling from Torrinos to [insert system here]. Heck, it might even be attractive to jump into Nalvula and pay other people to haul from Vuorrassi.

Ultimately, we will break Jita - not by burning it, but by watching it fade away.

If you want to see a more self-sufficient nullsec, and wish to have farms and fields to burn, mineral compression must die. Instant lossless refining in NPC stations must die. Industry should be entirely player-run with no crutches from NPCs. No more NPC research slots or copy slots: industry must be player controlled.