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Making nullsec vibrant again

First post
Author
Lord Zim
Gallente Federation
#541 - 2012-06-20 23:03:22 UTC
Riedle wrote:
The idea of nerfing jump bridges is not borne out of ignorance on my part.

Oh yes it is.

Riedle wrote:
The fact that you and your goon friends reacted so ridiculously to the thought of it was because it would make what you do now more difficult - which is the point. I live and fight in null sec and never use jump bridges. v0v

but don't mistake your lack of wanting an inconvenience to you as something that is good for EVE or in thinking you are more knowledgeable about the subject.

Yes, let's take your words at face value, especially after you've gone from "you use the JBs to go 40 jumps and back again for a single tower" to "you use the JBs to freighter in ships to forward staging systems" to "JBs enable a way too quick home defense fleet response" within a few hours as your talking points were shot down, one by one.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Talon SilverHawk
Patria o Muerte
#542 - 2012-06-20 23:04:52 UTC
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore



Why is the answer always to nerf hi sec (because that always forces players into low and nul ... not) . leave it alone and do something to low and null to make it more enticing.

Tal

Talon SilverHawk
Patria o Muerte
#543 - 2012-06-20 23:07:02 UTC
Repeat after me.

You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.

Tal

Rer Eirikr
The Scope
#544 - 2012-06-20 23:08:29 UTC
Talon SilverHawk wrote:
Repeat after me.

You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.

Tal



Hi, yes, we've been talking about this for the past many many pages o/ Recommend reading 7-12ish.
Weaselior
GoonWaffe
Goonswarm Federation
#545 - 2012-06-20 23:09:33 UTC
Talon SilverHawk wrote:
Repeat after me.

You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.

Tal


more ignorant bleeting that ignores reality
the career highseccer, petrified of loss, is not the target of a l4 nerf: it is the l4 alt of a 0.0 player

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Lord Zim
Gallente Federation
#546 - 2012-06-20 23:10:45 UTC
Talon SilverHawk wrote:
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.

If we buff nullsec/lowsec to incentivize people to move to low/null, eve's economist will slit his wrist over the inflation. If we nerf L4s people'll start running incursions again, and some'll move to low/null because the isk/risk reward is better than hisec.

But I'll take a capital mining barge which'll suck down 10x as much ore as a hulk as a replacement, no problem.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Riedle
Brutor Tribe
Minmatar Republic
#547 - 2012-06-20 23:11:52 UTC
Lord Zim wrote:
Riedle wrote:
The idea of nerfing jump bridges is not borne out of ignorance on my part.

Oh yes it is.

Riedle wrote:
The fact that you and your goon friends reacted so ridiculously to the thought of it was because it would make what you do now more difficult - which is the point. I live and fight in null sec and never use jump bridges. v0v

but don't mistake your lack of wanting an inconvenience to you as something that is good for EVE or in thinking you are more knowledgeable about the subject.

Yes, let's take your words at face value, especially after you've gone from "you use the JBs to go 40 jumps and back again for a single tower" to "you use the JBs to freighter in ships to forward staging systems" to "JBs enable a way too quick home defense fleet response" within a few hours as your talking points were shot down, one by one.


Nope - they were ridiculously disagreed with but not shot down.

Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass.
Removing/nerfing jump bridges is one way of accomplishing part of this.

Doing so I think will reduce mega blocs that we have today as anyone wanting pvp in null will not want to blue up all their neighbours as jumping 30 jumps for pew pew quickly becomes old.

The fact that you are not able to have a reasonable conversation about it is your loss not mine.

Dramaticus
State War Academy
Caldari State
#548 - 2012-06-20 23:13:08 UTC
Dramaticus wrote:
Im trying to remember a time when small gang pvp in 0.0 was actually more than a myth


Okay I've been thinking and no dice.

If you want small gang PvP take a few dudes in destroyers and gank your nearest high-sec Hulk because killing hapless miners is what people really mean when they say 'small gang PvP'

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

dontbanmebro
Doomheim
#549 - 2012-06-20 23:14:26 UTC
Talon SilverHawk wrote:
Why is the answer always to nerf hi sec (because that always forces players into low and nul ... not) . leave it alone and do something to low and null to make it more enticing.


This is a bit "out there", but it's my impression that the impact is not proportional 1:1, as in a doubling of nullsec income would have less impact than a halving of hisec income, even though the impact on relative income is nominally the same. This would the dampening effect of the "risk" factor.

Therefore, it's my impression that you get far more bang for your buck by reducing hisec income, which is then also easier on the macroeconomic issues that have reared their heads over the last half year.

Personally I actually think it's a moot point, as you won't see a level 4 nerf. I'm in the camp for making nullsec more interesting and more of a natural progression by other means than strictly solo grind risk/reward balances.
Rer Eirikr
The Scope
#550 - 2012-06-20 23:14:33 UTC
Riedle wrote:
[Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass.
Removing/nerfing jump bridges is one way of accomplishing part of this.


I'm gonna stop you right here.

NO.

Making **** a pain in the ass or annoying does nothing to incentivize PvP or reduce NAP fests.

It makes people hate doing Logistical work and as a result either nothing gets done or people don't log on.
Adelphie
The Lone Wolves.
#551 - 2012-06-20 23:15:09 UTC
I have a knowledge of nullsec which is slightly different to a large proportion of the population in that I've been part of the whole alliance leadership side, but have focused on non-sov holding nullsec pvp for quite a long time.

I think this thread indicates that there are a lot of perceived dangers of nullsec, which aren't always true, however the fact that people perceive them as being a large risk is a problem in itself.

The jump-bridge discussion is an interesting one - and as Riedle's corp-mate I can see where he is coming from.

The area of space we live in is relatively quiet, however has a decent (and hostile) jump-bridge network, which the local inhabitants use to good effect. Some of the numbers banded around are slight exaggerations, but the testament holds true - jump bridge networks provide a barrier to entry for small gang pvp, as fleets can be on top of you from staging systems very quickly.

Now it is arguable that this is fair, as the sov holders have earned the right to have these jump-bridges, however the perceived threat of not knowing if you are going to be jumped is enough to put people off traveling to these areas for risk of being ganked by an unexpected blob. But this again is another barrier to entry for people coming in and exploring what null has to offer.
Alavaria Fera
GoonWaffe
#552 - 2012-06-20 23:15:17 UTC
Rer Eirikr wrote:
Riedle wrote:
[Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass.
Removing/nerfing jump bridges is one way of accomplishing part of this.


I'm gonna stop you right here.

NO.

Making **** a pain in the ass or annoying does nothing to incentivize PvP or reduce NAP fests.

It makes people hate doing Logistical work and as a result either nothing gets done or people don't log on.

That's actually intended to sabotage nullsec, I see

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#553 - 2012-06-20 23:15:40 UTC
Lord Zim wrote:
But if we buff null or lowsec, we get eve's economist slitting his wrist over the rampant inflation, and if we nerf L4s we get people like Malphilos saying that the idea something needs to be nerfed is a symptom of a base and mean intellect.


Simple solution is to increase highsec taxes. People who want to play with the lower risk that comes from concord, faction police and sentry guns should be paying for it. There should be _no_ tax-free refining or trading in a stations guarded by police bots, and highsec customs offices should have a base tax rate above Interbus offices ones in riskier areas.

The obvious problem with inflation in this game is that no one is really paying the NPCs for the services they provide. Those feature rich NPC stations should have fees to match. Those concord owned and concord protected customs offices should have higher taxes than the Interbus ones that have no protection and can be shot down.
Oisin Sandovar
Don't Die Interstellar Enterprises
#554 - 2012-06-20 23:16:30 UTC
Weaselior wrote:
the idea nothing should be nerfed is stupid and wrong

going "well he wants to nerf something!" is therefore stupid and wrong

the question is the rationale for the nerf and if it holds up

However, from what I've read here, nerfing high sec does nothing to fix what is really an infrastructure issue. It seems that Outposts need to be improved so that null sec can be more viable and profitable.

"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey

Lord Zim
Gallente Federation
#555 - 2012-06-20 23:19:24 UTC
Riedle wrote:
Nope - they were ridiculously disagreed with but not shot down.

Oh, really?

Riedle wrote:
Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass.
Removing/nerfing jump bridges is one way of accomplishing part of this.

So we're back to large fleets all of a sudden, not just home defense fleets again? Okay.

We have people with JFs who seed a forward staging station. We run convoy ops, often while using titans. JBs play a very small part of this. I know this, since I've been in the wars GSF have been in since we were in delve, to we took over deklein and started the expansion all the way down to (and to a certain extent including) delve, back up to and including tenal.

What large wars have you been in? How much of these wars' logistics have you partaken in or even witnessed?

Riedle wrote:
Doing so I think will reduce mega blocs that we have today as anyone wanting pvp in null will not want to blue up all their neighbours as jumping 30 jumps for pew pew quickly becomes old.

Yes, I shall jump onto my warsteed in VFK and jump all the way down to Delve and back again, every day, because we're too dumb to setup a forward staging area.

(Hint: you're wrong. You've been wrong since you entered the discussion, and I have shot down literally every single talking point you've made so far. Dunked.)

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Talon SilverHawk
Patria o Muerte
#556 - 2012-06-20 23:19:36 UTC  |  Edited by: Talon SilverHawk
Lord Zim wrote:
Talon SilverHawk wrote:
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.

If we buff nullsec/lowsec to incentivize people to move to low/null, eve's economist will slit his wrist over the inflation. If we nerf L4s people'll start running incursions again, and some'll move to low/null because the isk/risk reward is better than hisec.

But I'll take a capital mining barge which'll suck down 10x as much ore as a hulk as a replacement, no problem.


I think making access to 0.0 or null easier could be an answer, when I started playing getting in an out of 0.0 was a lot easier than now and null wasnt really an issue tbh, still a risk but worth it , with the population increase the risk has gone through the roof. You could ask Chribba to borrow the Veldnaught ? Lol

Tal
Adelphie
The Lone Wolves.
#557 - 2012-06-20 23:20:56 UTC
Easy access to null is a reoccurring theme.

Would more wormholes directly from empire to null be a good solution?
Lord Zim
Gallente Federation
#558 - 2012-06-20 23:21:27 UTC
Why would I want a revenant when I have a moros?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rer Eirikr
The Scope
#559 - 2012-06-20 23:22:10 UTC
Adelphie wrote:
Easy access to null is a reoccurring theme.

Would more wormholes directly from empire to null be a good solution?


If people are too scared to take the plunge to Null I don't foresee them being any braver in taking WHs. I don't think its so much a logistical issue as it is a perception issue.
Weaselior
GoonWaffe
Goonswarm Federation
#560 - 2012-06-20 23:25:07 UTC
Oisin Sandovar wrote:
Weaselior wrote:
the idea nothing should be nerfed is stupid and wrong

going "well he wants to nerf something!" is therefore stupid and wrong

the question is the rationale for the nerf and if it holds up

However, from what I've read here, nerfing high sec does nothing to fix what is really an infrastructure issue. It seems that Outposts need to be improved so that null sec can be more viable and profitable.

they're two different issues

first is why nobody builds anything in 0.0

seperately, is why there's so few ratters and miners in 0.0 - these people need to exist to have people to shoot casually when you don't want to rally up the whole fleet and invade, they're a critical part of the 0.0 ecosystem but l4s and highsec incursions makes them rare

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.