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Making nullsec vibrant again

First post
Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#481 - 2012-06-20 21:45:14 UTC
Nicolo da'Vicenza wrote:
Bane Nucleus wrote:
Change how local works. Surprise buttsex always spices up life.

Don't remove it though otherwise you'll have less PVP like in wormhole space, which barely ranks above highsec in terms of pvp/pve losses per capita lol


I am looking for that information now. i'd like to see it. If you have a link to speed it up, it would be much appreciated.

No trolling please

Weaselior
GoonWaffe
Goonswarm Federation
#482 - 2012-06-20 21:45:58 UTC
Nicolo da'Vicenza wrote:
Bane Nucleus wrote:
Change how local works. Surprise buttsex always spices up life.

Don't remove it though otherwise you'll have less PVP like in wormhole space, which barely ranks above highsec in terms of pvp/pve losses per capita lol

incidentally why is that, i was considering getting a cloaking tengu and going uboating in some wormholes until i ran out of ammo or died (it will be the latter)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#483 - 2012-06-20 21:46:46 UTC
The only thing that needs to be nerfed are posters who want to nerf nullsec. That, and nerf any one who thinks sov null is supposed to be all about "small gang" PvP.

Nullsec is supposed to be about empires fighting empires with massive fleets. 10 man gangs are a minor annoyance. It is telling that they want to drop there 10 man gang on solo ratters, but cry for a nerf when homeland defense shows up with 100 ships to chase them off. Because 10:1 is okay when they do it, but something needs to be nerfed if the 10:1 ratio gets used on them.

How about, instead of beating nullsec to a pulp with the nerf bat, all you small gang guys go play in lowsec, or npc null, or wormholes. Especially wormholes. No local. No supers being droped on you. No nap train coming through the jump bridge.
Lord Zim
Gallente Federation
#484 - 2012-06-20 21:47:01 UTC
Richard Desturned wrote:
oh man you hit that dscan button every 5 seconds like a boss, you're certainly expending a substantial amount of effort, clicking that button so often

literally the height of gameplay, totally different from looking at a similar list while doing the same stuff, sans clicking on a button

If it's every 5 seconds, then that response time I was talking about drops down to a theoretical 1 second response time.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Delen Ormand
Center for Advanced Studies
Gallente Federation
#485 - 2012-06-20 21:47:51 UTC
Lord Zim wrote:
Delen Ormand wrote:
Nobody ever convinced anyone they were right by saying "UR WRONG SHUT UP!", and if you're not looking to get your point across then why post in the first place?

There comes a time when one guy demonstrates so thoroughly that he either doesn't get it, doesn't want to get it, or pretends to not get it to troll, that expending tons of energy explaining to him, for the 10th time, why he's wrong is a waste of time.



I don't doubt it, but once it gets to the stage where it's two people trading insults, nobody's going to back down even if they realise they're wrong. If I think someone's wrong and I can't convince them, it's easier just to leave it - anyone reading the thread can make up their own mind. Otherwise the thread gets diverted by a personal disagreement and it's hard for anything constructive to come out of it.
Nicolo da'Vicenza
Viziam
Amarr Empire
#486 - 2012-06-20 21:48:02 UTC  |  Edited by: Nicolo da'Vicenza
Weaselior wrote:
if you want to remove local you have to pair it with activities that are as profitable as wormhole activities to encourage people to be there to gank

what about closing down stargates that have bads on the other side? Because otherwise we're not living the hardman wormholer experience.
then the guys who complain about jump bridges ruining their roaming gangs can go through the process RnK had to go through of spending 6 hours onlining the entry point to make AHARM actually engage in PvP.

maybe that Choke Point guy could make a really long video about it too lol
Lord Zim
Gallente Federation
#487 - 2012-06-20 21:48:21 UTC
Bane Nucleus wrote:
I am looking for that information now. i'd like to see it. If you have a link to speed it up, it would be much appreciated.


Lord Zim wrote:
I shall have local nerfed so cloaked ships can run around with impunity, and people trying to actually live, mine and rat in nullsec must spend literally all their gaming time glaring at the dscanner (which must be run constantly and put extra prosessing pressure on the nodes, this'll be fun in 1000+ engagements, as if we don't see enough tidi as it is) so they can have 4-6 seconds of response time instead of today's 15-30.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Delen Ormand
Center for Advanced Studies
Gallente Federation
#488 - 2012-06-20 21:50:08 UTC
Richard Desturned wrote:

it's hard to present as a unified front when one side literally wants nullsec dwellers to be punished for living in nullsec through tedium for tedium's sake


I really don't think they do, though. I think there's a lot of null stuff that hiseccers don't deal with enough to have the same perspective on it as you do. And, to be fair, I think the same thing applies the other way sometimes when we're talking about hisec as well.
Lord Zim
Gallente Federation
#489 - 2012-06-20 21:52:10 UTC
Trust me, we're in hisec more than you realize.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#490 - 2012-06-20 21:52:51 UTC
remember when wormholers got into an uproar when wormhole stabilizers were suggested, incidentally, by a guy who plays eve in w-space

and they blamed it on mittens lmao

npc alts have no opinions worth consideration

Malphilos
State War Academy
Caldari State
#491 - 2012-06-20 21:53:17 UTC
Weaselior wrote:
Bane Nucleus wrote:

Free intel that requires zero effort. God forbid you actually have to work for intel.

please elaborate on why making this process difficult or time consuming adds to the game

please be specific, and be aware making things annoying is not an end in itself


It is however the community's preferred method of making changes.

No one ever suggests encouraging anything, they just suggest making all alternatives less enjoyable.

How do we get more people into null? Well obviously by making high sec suck more. If people are still in high sec, it obviously doesn't suck enough. How do we create more opportunity in null? By making is harder to hold space. If large alliances exist, it's obviously too easy.

Don't tell me you haven't noticed the pattern?

This place is a Russian joke.
Mrr Woodcock
Republic Military School
Minmatar Republic
#492 - 2012-06-20 21:53:54 UTC
Richard Desturned wrote:
nuke hisec incursions, make it exclusive to lowsec

done, more people leave hisec, even if it's just daytrips to lowsec


I think you may have something there. But I also think they will need to make the rewards greater.
Weaselior
GoonWaffe
Goonswarm Federation
#493 - 2012-06-20 21:55:10 UTC
Generally speaking the only thing that we want nerfed in highsec is level 4 missions and incursions, because they provide a baseline of risk-free iskmaking that's much too high to effectively balance 0.0 iskmaking around. For the rest, we just want to crack the whip.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#494 - 2012-06-20 21:56:10 UTC
obviously if you left those alone and just boosted 0.0 income by 50% or something that's fine too but that's not going to fly with ccp

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Malphilos
State War Academy
Caldari State
#495 - 2012-06-20 21:59:04 UTC
Weaselior wrote:
Generally speaking the only thing that we want nerfed in highsec ...


QED

It's like a freaking disease.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#496 - 2012-06-20 21:59:28 UTC
Mrr Woodcock wrote:
I think you may have something there. But I also think they will need to make the rewards greater.


CFC incursion runners were netting a pretty silly amount of ISK from vanguard farming, just under what hisec shiny fleets were pulling

incursions did need a reduction in their rewards but trying to fix incursions, which are effectively the same regardless of security level (save for the lack of gate rats in hisec) means that they have to balance them around goddamn shinyfleets which really do not happen outside of hisec

npc alts have no opinions worth consideration

Delen Ormand
Center for Advanced Studies
Gallente Federation
#497 - 2012-06-20 22:00:56 UTC
dontbanmebro wrote:
Delen Ormand wrote:
Let's at least make an effort to understand where the other side is coming from, otherwise whatever changes or criticisms we offer are not going to be balanced in favour of the game as a whole.


When there`s an invested and informed ``side`` against an uninvested and uninformed ``side`` there`s no point to ``understanding``, only a need to demonstrate that the uninformed and uninvested shouldn`t be talking at all.


It'd be great if everyone spoke from an informed point of view. I guess also means people taking the time out to be informative as well, though. And sometimes people won't want to listen, but that's their choice. No point flogging a dead horse and all that. I'd just be a bit wary of dismissing an opinion that may be based on an experience or interpretation that's different from your own (I know that's a bit vague, I'm trying not to sound like I'm taking on any one particular side in any of the arguments that have already happened!)

Anyway, off to make some bacon sandwiches. Life's always good after bacon. o/
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#498 - 2012-06-20 22:00:58 UTC
Nicolo da'Vicenza wrote:

what about closing down stargates that have bads on the other side? Because otherwise we're not living the hardman wormholer experience.


Excellent point. If wormholes are such a great example of how things should work, then nullsec should get a similar mechanic. If you want to take away local, then give us the ability to close entrances to our systems when ever we want. Also make it so that you have to drop probes to find anything. None of this "free intel" about where our belts, anoms, gates and stations are.

Lord Zim
Gallente Federation
#499 - 2012-06-20 22:01:01 UTC
Malphilos wrote:
Weaselior wrote:
Generally speaking the only thing that we want nerfed in highsec ...


QED

It's like a freaking disease.

Look at you completely ignoring this:
Weaselior wrote:
obviously if you left those alone and just boosted 0.0 income by 50% or something that's fine too but that's not going to fly with ccp

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Weaselior
GoonWaffe
Goonswarm Federation
#500 - 2012-06-20 22:02:00 UTC
Malphilos wrote:
Weaselior wrote:
Generally speaking the only thing that we want nerfed in highsec ...


QED

It's like a freaking disease.
the idea nothing should be nerfed is stupid and wrong

going "well he wants to nerf something!" is therefore stupid and wrong

the question is the rationale for the nerf and if it holds up

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.