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"Self-destruction," When will it be changed?

Author
Doc Mulder
Doomheim
#61 - 2012-06-20 16:44:54 UTC
Apolyon I wrote:
then why do ppl SD if they don't worry about stats??

Because it pisses people off...

Quote:
... I can't have anything to acknowledge my work.

Work?

Quote:
imagine you went to college for 4 yrs and don't any certificate to put into your resume

Right, like that even makes sense...

Quote:
I don't care about either km or loot. I want proof that this guy lost ship to me and shamelessly selfdestruct it

I can SD with my shame intact...
Jypsie
Wandering Star Enterprises
#62 - 2012-06-20 17:03:05 UTC
Ariel Dawn wrote:
You care way, way too much about killboards is the issue, not self-destructing.


I agree, kill boards are garbage.
Jypsie
Wandering Star Enterprises
#63 - 2012-06-20 17:10:53 UTC  |  Edited by: Jypsie
Roime wrote:
Suggested changes to SD mechanics:

- no insurance
- destroys pod
- not possible inside a POS force field
- timer is 10 minutes under aggression (2min without)



How about we ignore that, leave as is, and adjust the timer to be 30 seconds for frigate/dessie, 60 seconds for cruiser/bc, and 120 seconds for bs and larger. Speeds up gameplay for everyone.

Edit: I do agree with no insurance on SD though.
Apolyon I
Shadow of ISW
#64 - 2012-06-20 17:35:02 UTC
Doc Mulder wrote:
Apolyon I wrote:
then why do ppl SD if they don't worry about stats??

Because it pisses people off...


if people really dont care about killboard, how about SD generated killmail when you're aggressed. only change that, everything stays the same, as I said I dont give a f about loot
Lord Zim
Gallente Federation
#65 - 2012-06-20 18:02:43 UTC
Remove all killmails. You want intel, check someone's wreck.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Reaver Glitterstim
The Scope
Gallente Federation
#66 - 2012-06-20 18:09:51 UTC
clamslayer wrote:
Self destructing is a tactical choice and should not be removed or result in a kill mail. Being able to destroy your ship to deny your enemy loot, salvage, and killmail/intel is a valid tactic.

the only change that i could understand is the length of timer based on the size of the ship. also, the message that all players on grid see when one initiates self destruct should be removed and damage should be dealt to any other ship near an explosion from self destruct or combat.

Edit: remove insurance pay out as well

This exactly. The problem is that you need a pretty large fleet to kill a capital ship within 2 minutes. But the 2 minute timer isn't tactically useful at all for anything smaller than a cruiser. And what about supercapitals? Do they ever fail to self destruct? I think the timer should be 30 seconds for frigates, 1 minute for cruisers, 2 minutes for battleships, 5 minutes for carriers and dreadnoughts, and 10 minutes for supercapitals.

Also, I'm fairly certain self-destructed ships do not pay insurance.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lady Ayeipsia
BlueWaffe
#67 - 2012-06-20 18:14:00 UTC
Lord Zim wrote:
Remove all killmails. You want intel, check someone's wreck.


Given the recent change where posting a killmail is a drag and drop feature, coupled with the wardec changes, I doubt we will lose killmails. They are a fun part of pvp. Yes people take them and stats far too seriously, but don't penalize us all for a few die hards. That's like saying get rid of all sports statistics, people should watch the games and record their own.
TweedIe Dum
School of Applied Knowledge
Caldari State
#68 - 2012-06-20 18:59:55 UTC  |  Edited by: TweedIe Dum
Simetraz wrote:
No I think CCP should improve self destruct and make it an actual tactic.
Self destruct should do damage to ships around it like a smart bomb except a lot bigger depending on the ship size.

I could care less if it is on a kill mail but if people want it I don't see any reason why not.

But definitely make a self destruct an actual tactic if need be.



This +100

Always found it wierd selfdestruct did **** all. Ramming should also be a viable tactic


New ship type Minmatar Brute ram ship one little ship big ass engine and a solid point on the front ( eventually it could be used for boarding actions if dust gets that far) (as far as immersion goes your immortal i think it fits if i scream profanity at you and crash in to your ship with a reactor breach in progress to blow you up from inside out)
Simi Kusoni
HelloKittyFanclub
#69 - 2012-06-20 21:58:53 UTC
Lord Zim wrote:
Remove all killmails. You want intel, check someone's wreck.

I honestly don't care if KMs are removed, but I think it's silly that people self destruct to avoid them.

I've seen entire fleets self destruct before to avoid KB losses, instead of trying to take down as much of the enemy with them as possible. I also wouldn't mind seeing some stats from CCP Diagoras on the number of supers that have self destructed in the past.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

FloppieTheBanjoClown
Arcana Imperii Ltd.
#70 - 2012-06-20 22:02:27 UTC
I'm pretty sure CCP has stated that they intend to add self-destruct killmails in the future.

Founding member of the Belligerent Undesirables movement.

Alavaria Fera
GoonWaffe
#71 - 2012-06-20 22:03:40 UTC
Simi Kusoni wrote:
I also wouldn't mind seeing some stats from CCP Diagoras on the number of supers that have self destructed in the past.

Ah, self destructing supercapitals.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Simi Kusoni
HelloKittyFanclub
#72 - 2012-06-20 22:29:32 UTC
FloppieTheBanjoClown wrote:
I'm pretty sure CCP has stated that they intend to add self-destruct killmails in the future.

Yeah, it was soundwave IIRC. But that was around a year ago.

I think it was also around 3-4 years ago that this came up in the CSM, and they unanimously voted through their support for changes to SD mechanics.

I understand keeping it as a way to annoy those attacking, and to prevent those "I'ma hold you in space" kind of tactics, but it should at least always show a loss mail and probably shouldn't pay insurance. Encouraging people to not fight back is silly.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Apolyon I
Shadow of ISW
#73 - 2012-06-21 00:26:10 UTC
Simi Kusoni wrote:
Lord Zim wrote:
Remove all killmails. You want intel, check someone's wreck.

I honestly don't care if KMs are removed, but I think it's silly that people self destruct to avoid them.

I've seen entire fleets self destruct before to avoid KB losses, instead of trying to take down as much of the enemy with them as possible. I also wouldn't mind seeing some stats from CCP Diagoras on the number of supers that have self destructed in the past.

people are too afraid to admit their failure
FloppieTheBanjoClown
Arcana Imperii Ltd.
#74 - 2012-06-21 13:35:45 UTC
Simi Kusoni wrote:
I understand keeping it as a way to annoy those attacking, and to prevent those "I'ma hold you in space" kind of tactics, but it should at least always show a loss mail and probably shouldn't pay insurance. Encouraging people to not fight back is silly.


Self destruct denies loot. That's reason enough to use it; you can at least deny them profit from the kill. But there should still be a killmail. If you suicide gank someone and I'm able to shoot you before Concord finishes the job, I get a killmail for that.

As for insurance...I go back and forth on that. If you're self-destructing to prevent loot from falling into the hands of pirates, why wouldn't insurance still pay for your ship? It was doomed anyway, and you at least did your part in making piracy less profitable. I think I'd like to see a system where if you self destruct while under attack, it generates a killmail for the attacker and pays insurance. Other self-destructs (such as to get out of a wormhole) would not pay insurance.

Founding member of the Belligerent Undesirables movement.

Possum's Awesome
Foxtrot Uniform Charlie Kilo
#75 - 2012-06-25 22:24:20 UTC
Large Collidable Object wrote:
Just remove killmails - problem solved.



I'd prefer not to turn TQ into Serenity, forum PVP is boring. Thanks.
Mons Pubis Giganticus
Doomheim
#76 - 2012-06-26 00:46:23 UTC
never