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Warfare & Tactics

 
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The Exploitation of Faction War

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Author
Aldrith Shutaq
Atash e Sarum Vanguard
#81 - 2012-06-20 17:42:53 UTC
How about this.

System 1:

No rats in any plex (they are useless anyway). Increased timers may be used to offset this.

Every time a player begins to run down the timer in an offensive plex, a message appears in a special Militia Complex Channel where automated messages appear, informing players on the opposing side of what plexes are being run and where.

If a defender touches the timer when there is nobody else on it, it immediately resets, undoing any time the offensive plexers put into the plex. You can further give the defenders an advantage by having the timer run down faster for them, or by reducing the time needed for a defender to capture the plex.

Defenders are motivated to fight to protect their systems and are aided by automated intel and the ability to ruin the day of plexers who are not willing to fight by instantly undoing all of their work.

Attackers are motivated to fight for financial gain and to prevent their hard work from being undone by lone pilots just trying to give them a hard time. They will be motivated to form fleets that are large enough to fend off enemies trying to defend their territory, but will be limited by the motivation to keep their LP reward ratio high.

Small gang PvP results. Simple, clean and efficient.

Aldrith Ter'neth Shutaq Newelle

Fleet Captain of the Praetoria Imperialis Excubitoris

Divine Commodore of the 24th Imperial Crusade

Lord Consort of Lady Mitara Newelle, Champion of House Sarum and Holder of Damnidios Para'nashu

X Gallentius
Black Eagle1
#82 - 2012-06-20 17:51:51 UTC
Hans Jagerblitzen wrote:
GREAT! Start putting forth some suggestions as to how we can make pure PvP an occupancy mechanic.
Nothing can be pure PVP if one side doesn't show up (for whatever reason) to fight. Now that we have that out of the way, go forth and submit suggestions!
Princess Nexxala
Zero Syndicate
#83 - 2012-06-20 17:55:08 UTC
Me likey

Aldrith Shutaq wrote:
How about this.


Every time a player begins to run down the timer in an offensive plex, a message appears in a special Militia Complex Channel where automated messages appear, informing players on the opposing side of what plexes are being run and where.

If a defender touches the timer when there is nobody else on it, it immediately resets, undoing any time the offensive plexers put into the plex.


nom nom

Schalac
Apocalypse Reign
#84 - 2012-06-20 17:58:56 UTC
Hans Jagerblitzen wrote:


Certainly! Personally, i see a plex NPC revamp to be the perfect opportunity to shore up everything about the plex itself that we dont like. Don't like the button timer? GREAT! Start putting forth some suggestions as to how we can make pure PvP an occupancy mechanic. your suggestions are quite solid but personally i think there's even more that could be done, if the community produced a real solid alternative vision for plex warfare.

People have been putting suggestions for change out there for over 3 years now... Why should we have to keep rehashing the same thread every expansion to get a good system out of it?

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Hans Jagerblitzen
Ice Fire Warriors
#85 - 2012-06-20 18:07:20 UTC
Aldrith Shutaq wrote:
Great stuff


THIS is the kind of brainstorming that would be really healthy for the community to be engaging in, coming up with systems like this and discussing the pros and cons. Luckily we have plenty of time before the work would actually begin, so lets make the most of it and think outside the box (or the button timer).

Like I said, they sky's the limit as far as I'm concerned with pushing for plex reform. I'm not lashing myself to any one mechanic that needs to stay or go, other than I refuse to make FW sov about a structure shoot.

I'm also not going to bombard CCP during a time they're *not* working on more NPC stuff (about to start their summer break) with a list of proposals, but I will happily take whatever system players are advocating for that we can come up with before fall and make a strong push for iteration on all aspects of the plex, not just NPC's.

I was already talking to them at the summit about the need for a revamp of the plex tiers themselves, providing a dedicated place for tech 1 and navy frig combat, opening up more options for BS fights in FW, and streamlining the nomenclature so its clear what you can bring into what plex.

That's just *one* element needing of work. NPCs are certainly another, as is the capture mechanic, if a button is to be replaced by something better. We might as well tackle the plex as a whole, in my opinion, and not get too myopic with regards to NPC AI.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#86 - 2012-06-20 18:18:44 UTC
Schalac wrote:

People have been putting suggestions for change out there for over 3 years now... Why should we have to keep rehashing the same thread every expansion to get a good system out of it?


Great question! I think its worth re-discussing and revisiting because:

A.) They weren't actually working on it before, probably weren't paying much attention, and CCP devs are not about to sit down and dredge through years worth of EVE-search. I don't even have time to do that myself. Its frustrating to have to repeat oneself, but welcome to CSM work. You can say something all year long and it wont stick, you have to look for the right window when you have CCP's attention /resources and THAN make your move.

B.) Times change. Things that were a problem yesterday are not so much a problem today, and there's new problems created by the new mechanics. The community's values and desires and fears have also shifted around historically, depending on what was transpiring on Tranquility. I think its absolutely worth the time to be thinking about what we'd like to see plex warfare become now that we know CCP will be devoting resources to it, why settle for just NPC AI tweaks? Strike while the iron is hot, I say.

C.) There are a lot of new people participating in FW now that weren't around before. Brainstorming works better the more people contribute fresh ideas, There may be something that someone new to FW post-inferno comes up with that's amazing, I'd hate to just reheat old threads from a year or two ago and tell CCP to just do that and miss out on a discussion or proposal that is much more rooted in current events.

If some of you have seen some solid stuff in old threads, forward it my way! Best way to get my attention is send me an email with your ideas, I miss threads and posts all the time but emails a surefire way to guarantee I see it.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#87 - 2012-06-20 18:54:54 UTC
The faction war community has traditionally had difficulty agreeing on much. From the time of Ank some people in faction war were very keen on requiring us to keep shooting red crosses.

I think if ccp implemented the 3 items I listed above, faction war plexing would be a pvp mechanic - or at least much closer to that goal.

But there might be some who would not like that. They like having alts farm plexes. Or they like feeling like a hero because they can chase a Battlecruiser with an assault frigate because they know the Battlecruiser has to be pve fit to deal with the npcs.

I think many of these guys will talk about how they want fw to be pvp but then they will never support any sort of proposal to actually decrease the importance of the npcs in this war. Push comes to shove they often argue against decreasing the importance of npcs in faction war.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#88 - 2012-06-20 19:19:31 UTC
Aldrith Shutaq wrote:
How about this.

System 1:

No rats in any plex (they are useless anyway). Increased timers may be used to offset this.

Every time a player begins to run down the timer in an offensive plex, a message appears in a special Militia Complex Channel where automated messages appear, informing players on the opposing side of what plexes are being run and where..


Great Idea I like it allot! If you were to propose this I would support it.

Aldrith Shutaq wrote:

If a defender touches the timer when there is nobody else on it, it immediately resets, undoing any time the offensive plexers put into the plex. You can further give the defenders an advantage by having the timer run down faster for them, or by reducing the time needed for a defender to capture the plex.

Defenders are motivated to fight to protect their systems and are aided by automated intel and the ability to ruin the day of plexers who are not willing to fight by instantly undoing all of their work.

Attackers are motivated to fight for financial gain and to prevent their hard work from being undone by lone pilots just trying to give them a hard time. They will be motivated to form fleets that are large enough to fend off enemies trying to defend their territory, but will be limited by the motivation to keep their LP reward ratio high.

Small gang PvP results. Simple, clean and efficient.


I like this too. Just something to think about:

I think I would *prefer* that the timer just start to run down back to zero though. It would count back to zero if the enemy has landed on grid with the accel gate before you warp off.

Often I will be in a plex and a bit too many enemy ships will come in. Together they may be too much for me to take. But sometimes I will warp out and then back to the gate. This often works to divide them into more managable chunks that I can fight. I can sometimes then continue to hold onto the plex.

If i do this I don't think all my work should be instantly undone.

Moreover, I wonder if we will just have a blobs rolling through systems instantly undoing everything the the side that can't field the blob in that time zone does.

It is true we would still be protected from blobbing by the ship restrictions on plexes. So I'm not saying I am against this idea. I am just throwing this out as a possible draw back to an instant undo.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Aldrith Shutaq
Atash e Sarum Vanguard
#89 - 2012-06-20 22:52:50 UTC  |  Edited by: Aldrith Shutaq
Specific tweaks to the timer system are open.

You could have the timer automatically count down back to zero if nobody stays on the button.

Another idea is to have two separate timers, one for attackers and one for defenders, and whoever runs down their separate timer first wins the plex. This way nobody will have to wait 40 minutes because someone on the other side was running the plex before them.

You could also combine these two mechanics so that if someone abandons a plex, the timer they were running begins to reverse while whatever opponent is now inside does not have to undo all of the time the first player put into the plex.

Further ideas on plexes themselves:

1.) Increase the button size to accommodate the range of most fights. This will make plexes more like fighting arenas, where one side must secure a large area before they can claim control of the plex and keep their timer going. I suggest 20-25 km for minors, 30-50 km for mediums and 60-80 km for majors.

2.) Introduce a fourth 'Fortress' complex, which features incursion-difficulty rats and take about one to two hours to complete. Battleships and logistics will be required. Have only a few of these spawn in a warzone, at a random time of day and system to keep things even. Have a huge LP payoff and impact on system contested-status should one of these be complete.

3.) Probably a silly idea, but you could have some plexes not only limit ship sizes, but also how many ships of a particular side can be inside at the same time. This will prevent blobbing and make every body in the plex count for a lot, making for intense, even fights.

Ideas on battlefield control, overall LP payouts, ect:

1.) In order to motivate the players of a losing side to offensive plex and the players of a winning side to keep systems, a system of diminishing returns for offensive activity needs to be put into place for those who control more territory. The more systems a side owns, the less LP an individual offensive plex will pay out. Conversely, the fewer systems a side owns, the more an offensive plex pays out. Discounts and WZ control will work the same, but combined with the system I suggest here, a push-pull pattern will be encouraged in FW. That is, a losing side will gain a lot of LP for plexing, but their inefficient LP store will discourage them from spending until they are able to gain more WZ control. A winning side's economic momentum will slow down, discouraging profit-minded pilots from sticking around or putting as much effort into plexing, as missions become a more viable way of making LP. However, they will be highly motivated to maintain WZ control for their side to keep the discounts, even though their income has slowed.

2.) Add more unique items to the FW LP store. The galaxy would wet itself for Navy Issue BC's, and if you can only get them from FW people, the cluster will care about who is winning and who is not.

3.) Have system upgrades do more to PvP'ers, as currently the upgrades make very little impact on our 'give-a-crap-o'-meters'. The only useful outcome of upgrading systems is to have more WZ control. It seems a bit silly to have incentives for industrial players when no industrial player in their right mind would try to set up shop in a bloody conflict zone. For example, increasing a system upgrade level should do things like add NCP spawns to defend plexes, gates, and stations, increase timers for offensive plexers, decrease the amount of contested status a completed plex produces.

Aldrith Ter'neth Shutaq Newelle

Fleet Captain of the Praetoria Imperialis Excubitoris

Divine Commodore of the 24th Imperial Crusade

Lord Consort of Lady Mitara Newelle, Champion of House Sarum and Holder of Damnidios Para'nashu

Veshta Yoshida
PIE Inc.
Khimi Harar
#90 - 2012-06-21 04:59:28 UTC
Aldrith Shutaq wrote:
How about this .... (Post #81)

Notifications: No need to create a spam channel when they have supposedly made the militia interface capable of showing dynamic changes, add an "Ongoing Conflict" tab with said data (place and size) with filters so that one can chose to view a specific constellation or region.

Instant Defence Reset: Toyed with that idea myself, but combined with defenders being the only ones who can reship on-site the advantage will be absolutely massive and flipping will grind to a complete standstill, lest attacker blobs so heavily as to ruin the fun for everyone.
Accelerated timer for defender however (x3-4) or automatic reset (takes same time as now, just without babysitting) would address the issue nicely without making it untenable.

Ideal solution would be to replace timer with something less prone to breakage though .. that infernal button has had more bugs than Typhoid Mary Smile
Aldrith Shutaq wrote:
Specific tweaks .... (post #89)

1. Wouldn't that just make sniping/range fits mandatory for plexing and exasperate the issue of range camped warp-ins? Not sure what it supposed to solve to be honest Smile
2. Why not make it interesting?
Multi-room site, attacker (simply by attacking) hacks all internal gates and can use them both ways whereas defender only get one-way access (as normal for DED sites) with both-way access granted on timer capture..
Multiple timers, each affecting the attributes of the final spawn in the final room .. defender can make it a ***** to kill by conquering all timers .. automatic despawn of special plex after X hours regardless (barring activity within).
3. Ugh. Goes against Eve philosophy where anything should be possible within reason, resembles FPS/WoW too much to ever get any traction. Finer grading of sites is a better solution, with CCP Ytterbium's tiericide picking up steam we'll soon have all size/manner of ships flying around so having two types of minor (less than frig, less than dessie) and same for other size plexes solves the problem (spam of maximum hull, ie. Thrash/SFI/Canes et al.)

WZC points:
1. Been wanting this for ages, ever since Caldari nuked Gallente entirely way back when. It is the simplest most reliable counter to the steamroller/snowball I think. Diminishing returns.
2. Most if not all navy hulls and modules should be FW exclusive, especially now that they have the LP modifier in place. Currently an Amarr pilot is better off running high sec missions for Navy to sell Slicers than he is doing FW to do the same .. borked doesn't cover it Blink
3. Back of the queue! Add your voice/ideas to the iHub/Upgrade thread in F&I where CCP are specifically asking for iteration suggestions to this particular aspect. Don't think anyone outside a select few drunken Icelanders knows why they decided to go full-on carebear bonuses for the upgrades .. makes no sense to get upgrades to ones pastures with enemy warplanes buzzing around 23.5/7 (Goddess sake, bring back the 1hr DT, it is a bother typing that!!! Lol)