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Making nullsec vibrant again

First post
Author
Oisin Sandovar
Don't Die Interstellar Enterprises
#201 - 2012-06-20 15:38:58 UTC
Ohanka wrote:
Oisin Sandovar wrote:

Is this related to the work to be done on POSs?


its easier manufacturing in a POS Than an Outpost.

Ok. Clearly, I confused POS and Outpost. Off to read more about it. Thanks!

"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey

Richard Desturned
Royal Amarr Institute
Amarr Empire
#202 - 2012-06-20 15:39:26 UTC  |  Edited by: Richard Desturned
Marconus Orion wrote:
Have fun installing a job when the queue is a month long before it even starts your job.


You understand that this has happened many times in nullsec, right? Also, you understand that in hisec, you have the luxury of using any station in any system you want, with some systems having more stations than some 0.0 regions, right?

Oh and let's not forget that the scale of the largest industrial projects, in terms of manufacturing slots needed, in hisec (building orcas/freighters laffo) is nowhere near the scale of the largest industrial projects in nullsec (building titans and outposts)

npc alts have no opinions worth consideration

Rer Eirikr
The Scope
#203 - 2012-06-20 15:43:38 UTC
Oisin Sandovar wrote:
Ohanka wrote:
Oisin Sandovar wrote:

Is this related to the work to be done on POSs?


its easier manufacturing in a POS Than an Outpost.

Ok. Clearly, I confused POS and Outpost. Off to read more about it. Thanks!


There's hope for the new generation after all. :shobon:
dontbanmebro
Doomheim
#204 - 2012-06-20 15:44:54 UTC
I like how a two months pause after a near-concurrent string of galaxy-spanning wars running almost three years from the return of bob (as IT) until the fall of raiden (bob again) means nullsec is "dead". Ignoring, of course, the huge shitups that are developing in Geminate and Delve.

All these "nullsec is dying" threads are just shadow whines over t2 prices, which actually have little or nothing to do with nullsec politics and almost everything to do with tech stockpiles finally running out.

Of course that doesn't stop the legions of uninformed having an opinion on things they know nothing about.
Rer Eirikr
The Scope
#205 - 2012-06-20 15:46:29 UTC
dontbanmebro wrote:
Of course that doesn't stop the legions of uninformed having an opinion on things they know nothing about.


I must say trying to inform people has been rather successful today. I got a whole one person to learn! :Mission Accomplished: Cool
Richard Desturned
Royal Amarr Institute
Amarr Empire
#206 - 2012-06-20 15:50:05 UTC
As a testament to the pathetic state of industry in nullsec, we had to lock down a sizeable chunk of Deklein's manufacturing slots to produce fuel blocks for Crucible.

npc alts have no opinions worth consideration

Marconus Orion
Imperial Academy
Amarr Empire
#207 - 2012-06-20 16:05:52 UTC  |  Edited by: Marconus Orion
Weaselior wrote:
Marconus Orion wrote:
Have fun installing a job when the queue is a month long before it even starts your job. .

there is always a station within three jumps of jita with either no queue or less than a day

always

Interesting. I did some manufacturing a couple years ago and everywhere, for high sec, had terrible queues. What changed?

Obviously you can't fix null industry woes over night, but couldn't CCP increase the current slots on player stations by a factor of 4-10 to throw a bone? Just for now?

I do like a combination of carrot and stick so cost increase on jobs for NPC stations should go up.
Ditra Vorthran
Caldari Imports and Exports
#208 - 2012-06-20 16:09:37 UTC
I lived in Null sec as an industrialist. I'll let you know what my problem with it was and you all can take from it what you will.

1. lack of infrastructure - one of the big differences between PvE (complexes, ratting, etc.) and Industry (mining, manufacturing, hauling) is the amount of infrastructure needed. When doing PvE, at best you need one ratting ship, and off you go making untold millions per hour. To do anything of industrial signifigance in null, you need: mining ships, hauling ships, storage depots, compression, refining, manufacturing, and transport.

2. Too much work, not enough play - oftentimes the industrials that mine and manufacture are the same people looking after the logistical details of POSes and Outposts. Why? Well it fits nicely with the logistics that are needed to do industry, and we're good at it. I spent a lot of my time maintianing the POSes instead of mining.

3. I Went To Null Sec And All I Got Was This Lousy Spodumain - unless your running ABC belts via the I-HUB mod, mining in 0.0 pretty much sucked. mineral ratios on 0.0 ore are vastly out of balance with what is available in high sec.

4. Interruptions - actually this wasn't that bad, overall. CTAs and roamers were only a moderate inconvenience.

Given all of the above, is it any wonder why many industrials choose to stay out of null sec? And I haven't even mentioned the Alliance politics that we had to deal with.

"Miners mine so I don't have to." ~Metal Icarus

Lord Zim
Gallente Federation
#209 - 2012-06-20 16:11:15 UTC
Niena Nuamzzar wrote:
First things first - leave hs alone, you don't LIVE there

Yes, I do. I also live in nullsec. In fact, I live more in hisec than I do in nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Riedle
Brutor Tribe
Minmatar Republic
#210 - 2012-06-20 16:14:22 UTC  |  Edited by: Riedle
First and foremost - need to severely nerf or get rid of altogether 0 jump bridges.
Why?

Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to dominate vast swaths of empty space like they do today.

Secondly? Make the planets that are fought over in DUST only be in Low sec or Null Sec. None in High Sec. Make High Sec planets the domain of the races.

I think this, along with tweaked/easier industry in null - would go a long way to making null more prosperous for the hunted and the hunters.

Riedle
Lord Zim
Gallente Federation
#211 - 2012-06-20 16:14:38 UTC  |  Edited by: ISD Dorrim Barstorlode
Marconus Orion wrote:
Yes high sec has a gazzilion more industry slots to work with, but also has a gazzilion more people using them. Have fun installing a job when the queue is a month long before it even starts your job.

There are a metric ton of systems with literally tons of open slots. If you can't find unutilized stations even in hisec, then you're literally bad at eve.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rer Eirikr
The Scope
#212 - 2012-06-20 16:15:48 UTC
Ditra Vorthran wrote:
Given all of the above, is it any wonder why many industrials choose to stay out of null sec? And I haven't even mentioned the Alliance politics that we had to deal with.


People being dickmongers is fine, that causes fighting and war Blink

Having to death with 10s upon hundreds of POSes just to try to compete with High Sec Industry however, is what makes Logistics Directors commit suicide (in game).
Lord Zim
Gallente Federation
#213 - 2012-06-20 16:19:35 UTC
Riedle wrote:
First and foremost - need to severely nerf or get rid of altogether 0 jump bridges.
Why?

Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today.

Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.

I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rer Eirikr
The Scope
#214 - 2012-06-20 16:23:57 UTC
Nerfing JFs or Jump Bridges does nothing to solve the massive issue of Null Sec Industry, nor does it "fix power projection", it just gives gate campers more targets while making large Null Sec Empires even more of a huge pain in the ass to maintain, not to mention lowering the availability of ships for PvP.

These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is.
Riedle
Brutor Tribe
Minmatar Republic
#215 - 2012-06-20 16:25:37 UTC
Lord Zim wrote:
Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.

I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now.


Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal?

Thanks
Riedle
Brutor Tribe
Minmatar Republic
#216 - 2012-06-20 16:29:54 UTC
Quote:
Nerfing JFs or Jump Bridges does nothing to solve the massive issue of Null Sec Industry, nor does it "fix power projection", it just gives gate campers more targets while making large Null Sec Empires even more of a huge pain in the ass to maintain, not to mention lowering the availability of ships for PvP.


I would help limit the power projection of large coalitions because for the most part they won't be bothered to jump 50 jumps to 'protect' a system them obviously don't care enough about to even live in.

No, I mentioned in my post that Industry in Null seems to be a pain point as well. I don't do industry so I will let others advocate for changes like they have in this thread already.


Quote:
These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is.


But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of.
Lord Zim
Gallente Federation
#217 - 2012-06-20 16:30:58 UTC
Riedle wrote:
Lord Zim wrote:
Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.

I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now.


Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal?

Thanks

When we conquered cloud ring, we used a staging system close to cloud ring. When we conquered fountain, we used a staging system close to cloud ring (and after a while, it was even inside fountain). When we freeported delve, we had a staging system close to/in delve.

No jumpbridges were used out of necessity.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#218 - 2012-06-20 16:32:12 UTC
http://i.imgur.com/uOTJ4.jpg

tell me more about how you can't find an open slot near jita, I found hundreds, 35 in just one station

that doesn't count the slots that will be free within hours

npc alts have no opinions worth consideration

Rer Eirikr
The Scope
#219 - 2012-06-20 16:32:34 UTC
Riedle wrote:
Quote:
These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is.


But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of.


True, but most Alliances really don't sound the Horn of War for some small corporation's POS, unless if they did something stupid like assault a Moon that they clearly can't hold onto.

I'm not against small groups having a home in Null, I love me some small-scale PvP, but I'm still not convinced that nerfing Jump Bridges as a means of creating apathy within large coalitions is the right answer.
dontbanmebro
Doomheim
#220 - 2012-06-20 16:34:12 UTC
They're right, you're wrong.

Jump bridges are for internal day to day use, not strategic power projection. When you have a week to save a system, 50 jumps or 500 jumps makes no difference.

They are also correct that you shouldn't talk about things you know nothing about. As a general rule of thumb, in games as in life in general.