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Cloaking...

Author
Shey Danu
CSR Star Command
Citizen's Star Republic
#1 - 2011-10-06 20:32:12 UTC
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?

Hello CCP!

Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.

Or maybe an ability to scan cloaked ships?

Something! idea's welcome.

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#2 - 2011-10-06 20:54:16 UTC  |  Edited by: Baaldor
Shey Danu wrote:
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?

Hello CCP!

Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.

Or maybe an ability to scan cloaked ships?

Something! idea's welcome.





1/10

We have been over this, over and over. And the final conclusion...they can not hurt you if they are cloaked and while the dude is away from the comp. And you can not prove that he/she/it is AFK.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2011-10-06 20:55:04 UTC
Shey Danu wrote:
Tired of being too scared to undock due to someone who's not even at the computer cloaking in the system?

Hello CCP!

Cloaking needs to be left well alone, as it is not something that actually has any direct affect on me, but makes a useful scapegoat for my own severe paranoia. Nothing needs to be done.





FYP.

Man up, or go back to empire.
Shey Danu
CSR Star Command
Citizen's Star Republic
#4 - 2011-10-06 21:14:31 UTC
Just looking the a even playing field. Most people who go cloaking in the system all day is generally ignored, but it would be a fair mechanic if they can remain cloaked all day, we should have some way to counter that.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#5 - 2011-10-07 04:48:48 UTC
I think cloaking should require energy.

When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds.
Thus if you go afk, you decloak in less than an hour.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2011-10-07 05:19:25 UTC
Shey Danu wrote:
Just looking the a even playing field. Most people who go docking in the system all day is generally ignored, but it would be a fair mechanic if they can remain docked all day, we should have some way to counter that.



Can we have this too?
Mag's
Azn Empire
#7 - 2011-10-07 07:21:15 UTC
Shey Danu wrote:
Something! idea's welcome.

Remove local or cloaked ships from local.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

skajit spey
C.A.R.E.
B.E.A.R.S.
#8 - 2011-10-07 07:31:12 UTC
Verity Sovereign wrote:
I think cloaking should require energy.

When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds.
Thus if you go afk, you decloak in less than an hour.



...simple & brilliant +1
Jint Hikaru
OffWorld Exploration Inc
#9 - 2011-10-07 07:49:49 UTC
Shey Danu wrote:
Just looking the a even playing field. Most people who go cloaking in the system all day is generally ignored, but it would be a fair mechanic if they can remain cloaked all day, we should have some way to counter that.




So in this even playing field, will you be spat out of your station or POS if you stay in it for more that whatever time you want a cloaker to be found in?

Also if you are AFK in a Station/POS, the cloaker whould have a button that kicks you and your ship into space after a specific amount of time.....


What it boils down to is you are a massive coward who is scared of someone who isnt even at the computer and you are also too lazy to hunt down or trap someone who is in 'your' system. Instead of doing some work, you want to cry on the forums and try to get the game chanced to make it easier for you.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lamthara Lachesis
Emporio Amarr
#10 - 2011-10-07 08:53:43 UTC
Verity Sovereign wrote:
I think cloaking should require energy.

When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds.
Thus if you go afk, you decloak in less than an hour.


honestly this should solve a lot of problems.

CCP please implement this mechanism.... NOW!
Jint Hikaru
OffWorld Exploration Inc
#11 - 2011-10-07 09:10:30 UTC
Lamthara Lachesis wrote:
Verity Sovereign wrote:
I think cloaking should require energy.

When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds.
Thus if you go afk, you decloak in less than an hour.


honestly this should solve a lot of problems.

CCP please implement this mechanism.... NOW!



This kinda screws the cloaker who is traveling, or the cloaker bomber who is stalking prey..... or pretty much all cloaking activity.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Sphit Ker
Ministry of War
Amarr Empire
#12 - 2011-10-07 09:13:14 UTC
This thread is new and exciting.

I hate perma-cloaked neutral dudes in my local. I love being the perma-cloaked neutral dude in your local.

I want limited detection of cloaked ships. It gives an entry in overview showing only it's distance. No velocity, no name, no bracket, no corp, no alliance tag, no type... Nothing but distance. Can't show info on it. Can't even hit approach neither orbit that.

What does that and how it works exactly and how to balance it all is, bluntly put, not my problem to solve. It could be a new ship role bonus, a deployable similar to mobile bubbles, a new probe type or even a plain regular module to activate.

Why? Because, as things are, there is nothing to do against cloaked dudes. This gives us ~something~ to play with as well as ~something~ for cloakies to worry about.

I fear bombers are gonna get shafted by this so covert op cloakies should probably be exempt from this stuff?

It knows what you think.

Tippia
Sunshine and Lollipops
#13 - 2011-10-07 09:26:52 UTC
Shey Danu wrote:
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?
He's not keeping anyone docked. You are.

How to solve the problem? Click the undock button.
Quote:
Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play.
Yes, it is. Cloaking is a very weak counter to the massively overpowered intel mechanic that is local, and that imbalance needs to be fixed. This can either be done by buffing cloaking or nerfing local.
Robert Caldera
Caldera Trading and Investment
#14 - 2011-10-07 09:53:12 UTC
did he any harm to you yet?? maybe he just enjoys the view
Ingvar Angst
Nasty Pope Holding Corp
#15 - 2011-10-07 13:54:56 UTC
Shey Danu wrote:
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?

Hello CCP!

Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.

Or maybe an ability to scan cloaked ships?

Something! idea's welcome.



Cloaking's fine.

It's your balls that need enhancing.

Six months in the hole... it changes a man.

TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#16 - 2011-10-07 15:09:38 UTC
Shey Danu wrote:
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?

Hello CCP!

Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.

Or maybe an ability to scan cloaked ships?

Something! idea's welcome.



No you just need to HTFU and cry less

Also as your such a carebear i suggest staying in highsec as low/null is already full of crying carebears like yourself god forbid we dont need another one
Quark Valhala
Republic Military School
Minmatar Republic
#17 - 2011-10-07 15:23:09 UTC
Wouldnt hurt with a cycle timer or fuel/ cap special if its not a recon ship. Or even better dont make ships not meant to have a cloak able to use em.

I must say i do use em myself but i could mange to get cool kills still.
+More jobs for scanner ships when people wait 15 min to log off.

Thou nullified and covert t3 really.... Isnt like eve on easy?
Ingvar Angst
Nasty Pope Holding Corp
#18 - 2011-10-07 15:51:19 UTC
I suppose I'll reiterate my original idea on how to "fix" that which isn't broken.

1. When a vessel cloaks, remove it from local. It doesn't make sense that it can mask it's signature from all forms of detection except local.
2. When a vessel cloaks, remove the ability of that vessel to see local. You can't be seen, you can't see who's there without a visual, probes, whatever. You're cloaked, it's a two-way street. In addition, when cloaked you can't be used as a warp-to target either.
3. When a vessel uncloaks, put a time delay of 30 or so seconds before that vessel can fire up a cyno. This will prevent abuse of the feature.

So what happens with this solution? First of all, people whining about afk cloakers won't have anything to whine about anymore. They won't see the scary ship that isn't there. There may or may not be a cloaked ship in the system but hey... it's friggin null. Grow a pair. Secondly, the cloaked vessel won't have the free no-effort intel of local at his disposal. You want to see who's there, warp over and look. Uncloak and drop probes. Earn the intel. You know... like everyone in wormholes does. Without bitching. Ultimately it adds to the experience of null space. You need to be alert in case someone's there. You may need to actually use that thing called DScan! Shocked It adds to the hunter's ability to hunt without overpowering the cyno feature. And, very importantly... it'll scare the living fecal matter out of the bot users.

Yeah, that's right... your bots won't be able to insta-warp to the station the moment a neutral shows in local... he could be already in range to scram and shoot. (If you're not a bot and have a friend handling the defenses, which should be a requirement in null anyhow, this won't be a problem.)

It's time null stopped being a field of bunnies and flowers and instead earned it's sec status.

Six months in the hole... it changes a man.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#19 - 2011-10-08 01:33:52 UTC
Jint Hikaru wrote:
Lamthara Lachesis wrote:
Verity Sovereign wrote:
I think cloaking should require energy.

When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds.
Thus if you go afk, you decloak in less than an hour.


honestly this should solve a lot of problems.

CCP please implement this mechanism.... NOW!



This kinda screws the cloaker who is traveling, or the cloaker bomber who is stalking prey..... or pretty much all cloaking activity.



Maybe make it 1% every 60 seconds, then you have 1 hour 40 mins before decloaking from a full capacitor.
1% ever 120 seconds - 3 hours 20 minutes.
Maybe covert ops cloaks take twice as long to drain the cap?

You can't even activate modules while cloaked

You'd get plenty of cloaking time under this scheme

Keep in mind, you can decloak, and regenerate power.

The recloak delay is what, 25 seconds? less than 15 with good skills?
How long does it take from your capacitor to go from 25% to 45%?
Not very long for any ship...
How long would it take to scan you down?
What are the chances they are trying to scan you down during your breifrecloak delay?
(use D scan, duh)

briefly decloak, allow your cap to regenerate 20%, and you've got 10/20/40 min more cloaking time.

Guess what else- decloak in warp, allow and your cap will regenerate mid warp, cloak before you touch down. (of course being cloaked while warped does have its advantages)

It may make cloaked attacks more complicated, requiring more hit and runs to allow time for the cap to recharge, but it certainly won't screw over all cloaking activity.

How much cloaking time do you really need in between brief recloaks to recharge cap?

It won't make cloaking useless, it will make cloaking a bit more complicated to use, and it will make afk cloaking non-viable for prolonged periods.
(assuming no botting)
Nova Fox
Novafox Shipyards
#20 - 2011-10-08 01:50:10 UTC
Remove Local.

Make Cloaks not auto repeat give them a long duration timer. This prevents true afk while real scouts will know better.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

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