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EVE Online: Inferno 1.1 to be deployed soon

First post
Author
Anoexia
Fr33 Banking and Trade
#81 - 2012-06-20 09:12:28 UTC
I believe the prices listed are the mean price for the items listed, I think that a better solution would be to give the option to select the mean buy and sell as well as the hi and low sell and buy prices to give a meaningful index based on a player defined expectation. I personally haven't had very many of the hiccups with the inventory system, it took a bit of getting used to and needs tweaking but it seems to meet all of my needs.
War Kitten
Panda McLegion
#82 - 2012-06-20 11:39:20 UTC
Anoexia wrote:
First of all people it may be rough at first ,but until the game goes to a multithreaded client and server model one of the best ways to save on system process time is to go to treed windows. While this may be cumbersome and a bit buggy it will help with server processing time.


Performance is slower now on the client. "Cumbersome and a bit buggy" sure helped out there.

Important functionality was lost.

Fresh bugs were introduced with the remaining functionality.

User experience is diminished.

How is it better again?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Invisusira
Escalated.
OnlyFleets.
#83 - 2012-06-20 11:52:06 UTC
Jorma Morkkis wrote:
You just have to l2use it.

Man, screw the UI; the feature we really need is a "Dislike" button for forums posts.
Rommiee
Mercury Inc.
#84 - 2012-06-21 11:28:02 UTC  |  Edited by: Rommiee
The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
Slap Chop
GoonWaffe
Goonswarm Federation
#85 - 2012-06-21 13:50:40 UTC
Rommiee wrote:
blahblahblah


Jesus you whine like a *****.
David Toviyah
University of Caille
Gallente Federation
#86 - 2012-06-21 14:12:14 UTC  |  Edited by: David Toviyah
Rommie, you do know that you already posted this (almost) exact same rant in this very thread a mere two days ago, right?
Freundliches Feuer
Garoun Investment Bank
Gallente Federation
#87 - 2012-06-21 20:48:11 UTC
So when is this delayed till ?
Maraner
The Executioners
Capital Punishment.
#88 - 2012-06-22 01:15:16 UTC
Rommiee wrote:
The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.


Totally agree with this!

I realise that the above is not how we are 'supposed' to use our UI anymore, that we are being told to use the rotten tree instead to move stuff around - but its a buggy, laggy turd so give us back some of the functionality we had.

why the **** can I not simply right click on my carrier to access fuel bay? Instead if I want to check fuel level I have to access it through your ******** tree interface.

Since when did not having a specific button for corp hanger seem like a good idea? I realise that it's all supposed to be accessed through a single interface, I understand the concept - it's a stupid concept but I do get it.

Thanks for the lag

cheers for the reduced functionality

and golf clap to the group of retards that thought this one up. Just checked out the latest build on Sisi it's still a dried turd, maybe if you polish it enough it will shine - it's still **** though.

FFS roll it back.
Twisted Chick
Sebiestor Tribe
#89 - 2012-06-22 08:20:34 UTC
So is there any word on when this delay will be over?

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~
Hulasikali Walla
Brave Nubs
#90 - 2012-06-22 10:02:46 UTC
Twisted Chick wrote:
So is there any word on when this delay will be over?


SOON ™
War Kitten
Panda McLegion
#91 - 2012-06-22 11:10:31 UTC
Rommiee wrote:
The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.



Pretty much all of this.

With #6 being make double-clicking on a ship in our hangar open its cargo bay again instead of activating it. Double-clicking a container opens the container. Ships are containers. Universal!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Johnny Frecko
Federal Navy Academy
Gallente Federation
#92 - 2012-06-22 11:28:35 UTC
why do you guys think the lagging in the cargo is due to isk calculations?
It lagged before the patch and resulted in many "Where's my stuffz" threads.
The only difference is now it actually lets you know it's loading.
There's criticism and there's whining.
Vincent Athena
Photosynth
#93 - 2012-06-22 17:36:56 UTC
It would appear that "Deployed soon" means Monday the 25th at 1100 to 1200.

Know a Frozen fan? Check this out

Frozen fanfiction

DazedOne
Sebiestor Tribe
Minmatar Republic
#94 - 2012-06-22 23:43:48 UTC
Alia Gon'die wrote:
MaverickScot wrote:
I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots.


Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one.

If you try merging Items and Ships with Station Services in the options you'll see that.



I did and completely hate it. I rather click an icon on the neocom and have my ship hanger back. When I had that the hanger would open in a place I actully liked it.
Kusum Fawn
Perkone
Caldari State
#95 - 2012-06-23 02:10:54 UTC
Darek Castigatus wrote:
Since you asked nicely kusum Im happy to point out what i like.

1. I like the fact that everything i could need opens with a single click instead of me having to hunt around the screen for each button every time i need it.

2. I like the fact i dont have to have a dozen individual windows cluttering up my screen space to transfer items between cans in corp hangers and my ships

3. i like the filter system - it makes finding specific items in my hanger childs play and its so similar to the filters for searching the market I'm surprised so many people have issues with it - this isnt a dig at you but ive found a lot of people I've talked to who had issues with this simply didnt realise it works pretty much the same way.

TBH I probably was too harsh in my initial post, im just getting a bit sick of the endless flood of baseless whining about petty **** when this time people actually do have a point.




I am really sorry its taken me so long to respond to this. I ment to sooner, and i believe that i have a half finished reply written somewhere but here it is.

1. I agree that while in station its nice sometimes to have everything available to me, but at the same time i dont always want it all up in one window. being able to see two or five different locations was and is of use to me, even in windows i have shortcuts on the desktop, which may correspond to different locations within my hard drive directory. they also default to new windows instead of one central one. another thing which is of great use to me.

Do you find that you are misplacing things into the wrong cans? or undocking in the wrong ship because you couldnt see your station background? how many locations do you have in space that require a tree menu instead of separate windows?
I find the addition of trees and the subtraction of location shortcuts to be a bad choice.

2. really refers back to 1. but, one window cluttering the client is better then several? I used to be able to have a ships window and an items window open at the same time, and the client remembered the locations and sizings of each for me. I didnt find them cluttered because i knew where each would appear and when each would be accessible. When i wanted to open something it would have its own location and i cold easily see which things i was moving where. because the new UI window has less peripheral information in it i often fave trouble figuring out which ship i have open when i moving things between them and moving items from one ship straight to another is more difficult, especially when its from an orca or carrier bay to the new ships cargo. the UI keeps scrolling past ships to station inventory. I could open a new window to have both open, but that defeats the purpose of the single window anyways. I still do it, because its easier to see what it is that i am doing, but its harder now to do the same things as before.

3.One of the problems with the filter system in assets, and in the market is that from station to station and for every single activity you have to reset it. I havent had reason to use it, as i tend to move whole ships fittings (and ammos/drones) so filters are detrimental to my activities. While some people use them i cant see a reason for it to be the default. this does not mean i have any particular dislike of it.

-> other things,
4. Isk price calculator, It seems to slow down the transfer of items between hangers and is wrong. why is this always auto update? I dont want it and it lags everything, before the patch i had ~500 items i was selling now i have to wait ~15 seconds between items because the Evaluation has to recalculate the price of everything left, incorrectly. allow me to turn it off and remove the second bar below each window. saving me viewable real estate on every single window i am required to open.

5. rollover price too, let me ax that, I want to know how many i have. not an incorrect universal market price that has no real relation to my region or needs.

6. default new window, a setting which would allow me to effectively roll back the UI function without destroying the utility that other people find in the single window tree UI. I want everything that i click to open in a new window. Much like show info pages, i do not want them to always be in the same box. Allowing me to have old style UI functions shouldnt have to be a major rewrite of the new code. I just want to mask it.

7. Window states,this may require a major rewrite. I dont know. cargo should be separate-able from larger UI window, and should remember that they are separate windows.the last patchsaw the windows remembering that theya re infact separate windows, but the buttons to bring them back to focus, are still broken, ie, in space my separated cargo window doesnt respond to the cargo buttons. It opens a new window. which does not remember its difference in state between docked and undocked. I need the tree on the main window in station, but not in space, I need the tree in a pos but not in combat, Often i need my cargo in space and a tree. none of these actions are as easy in space and in station as it used to be.

~ If CCP saved the current Sisi build and put one from before the UI back up for a weekend, im sure that they would get a lot more feedback about how much better the old one was. or more exact posts about the difference in useability.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Callidus Dux
School of Applied Knowledge
Caldari State
#96 - 2012-06-23 04:43:34 UTC  |  Edited by: Callidus Dux
Johnny Frecko wrote:
why do you guys think the lagging in the cargo is due to isk calculations?
It lagged before the patch and resulted in many "Where's my stuffz" threads.
The only difference is now it actually lets you know it's loading.
There's criticism and there's whining.


I never had an UI-Lag with the old UI. NEVER EVER! MY stuff was always instant accessible.
Balder Verdandi
Wormhole Sterilization Crew
#97 - 2012-06-23 05:23:26 UTC
Callidus Dux wrote:
Johnny Frecko wrote:
why do you guys think the lagging in the cargo is due to isk calculations?
It lagged before the patch and resulted in many "Where's my stuffz" threads.
The only difference is now it actually lets you know it's loading.
There's criticism and there's whining.


I never had an UI-Lag with the old UI. NEVER EVER! MY stuff was always instant accessible.




Nor did I, and now it takes a solid minute of waiting and watching the "buffering" spinning circles as it does load.

There is also the issues with the looting cargo window not closing but kicking back into your cargo. This makes looting ships a PITA when you're running a Noctis through a site.

I really think that if they wanted to "clean up the code" for inventory it could have been done much better, including the option to keep the windows we use on the front end instead of the File Manager view from 1992.
Balder Verdandi
Wormhole Sterilization Crew
#98 - 2012-06-23 05:28:48 UTC
Anoexia wrote:
I believe the prices listed are the mean price for the items listed, I think that a better solution would be to give the option to select the mean buy and sell as well as the hi and low sell and buy prices to give a meaningful index based on a player defined expectation. I personally haven't had very many of the hiccups with the inventory system, it took a bit of getting used to and needs tweaking but it seems to meet all of my needs.




Unfortunately, no.

The prices are so horribly off its become a joke. I salvaged a higher meta warp disruptor last night and the "mean" price was 2.5 million ISK. I have to admit that I was somewhat excited to make a couple million ISK for popping some belt rats. Then I did a right click, View Market, and found no buy orders over 50,000 ISK and sell orders that didn't go over 55,000 ISK.

Again, uber fail of this "feature" that I really want to disable.


Kusum Fawn
Perkone
Caldari State
#99 - 2012-06-23 06:59:21 UTC
I did have some lag on the old UI when i opened a items hanger window, but it was manageable and opening a different section of my items (ship hanger for instance) loaded it differently and on occasion faster then the items. however, withthe new UI, it has to load everything at the same time, and then give me an isk amount for it. In stations where i have one or two things (or 50) the new UI doesn't take very long to load. but in stations where i have 600, i can go make coffee while i wait for it to load. yes i have a station or two with more then 600 items. the inability to repackage thigns in a can means that i have to on occasion, move large numbers of looted items to the item hanger floor. and just as likely as not, through a second can i hovered the mouse over for slightly too long deciding what it is that i am trying to do.

I think my main station has over 40 partially fit ships and 12 or so cans. total isk evaluation is never even close to the mark that i put it at. it always undervalues my assets. which by the way would be a much better function of the evaluator. I dont have to know how much my cargo is worth all the time, but on occasion im interested in my total assets worth. I am not saying that it would be correct even then, but it would be less useless to me there.
IE
"is the net worth of the items in station x worth enough for me to go get them or to contract them out to a freight company, or should i just ignore it till the next time im in that area"
or
"Oh i have a net value of at least x isk"
rather then
"oh this stack of 3000 rail gun charges in my mission ship cargo bay is undervalued by ccp by 20%"

There was also a time where my assets list was over 300 entries, that took a while to load, but i didnt need to open it all the time so it didnt matter. since then ive gotten it to below 50 stations, but it never took as long to load then as the new UI in a station with 300 item entries.

I only put that down there because i vaguely remember someone asking about how many assets some of us have that makes the UI lag so much. as a noob (~first three months of play) I never had more then 10 or so stations with things in them and i could pack everything i had in a Itty 3. neither UI would have lagged for me. But since i loot while i mission, i have a loot can with 596 item stacks in it. not counting salvage materials. and thats just since the last few expansions reducing the total loot drop amounts. there was one time i had to take two freighter trips to a market hub to move everything looted. (ah the glory days) I dont know what that would have been like in the new UI, but over 900 distinct item stacks being moved between hangers cans and stations would probably have made me a lot of coffee.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Rommiee
Mercury Inc.
#100 - 2012-06-23 21:21:30 UTC
"our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product"

LOLOLOL.... where did this quality assurance department suddenly come from ?

They obviously could not have existed when the unified inventory was being tested, or they would have had a fit when they saw it and would have banished it from existance.

"quality assurance".... "polished product" ffs.

Don't make me laugh.