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Should Outposts be Destructable?

First post
Author
DigDoug
RoKaSa Industries Ltd.
I Showed You My Probes... Please Respond...
#21 - 2011-09-16 04:50:37 UTC
They should allow it and put a defense system upgrade on it and allows players to man the turrets when docked in the outpost. They could even put some incarna on it and let you do it from the player in the station point of view... this of course presumes their natural extremely long time line for getting **** done, so 1+ years before walking around stations out of the cpt quarters.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#22 - 2011-09-16 11:46:38 UTC
Lyris Nairn wrote:
destiny2 wrote:
whaynethepain wrote:
Excellent question.

Traditionally, PVP has included the destruction and acquisition of other players stuff.

And PVE tends to be re-spawning unimportant objects.

I fear to siege an Outpost, with the option of destruction, would honestly make some cry.

Having said that, if some Alliance took my Alliance Outpost, worked so hard to create, I would like to sneak in and destroy it.

Unfortunately, I believe this would seriously hinder an Alliance surging forward, taking many systems at once, because they would have hold back to defend their newly acquired assets.




However. destroying a Outpost would take a frick ton of firepower and im sure if CCP allowed the destruction of Outposts they would give it bonuses to use towards its fleets protecting it. its bad enough killing a large tower with the amount of time it takes without risking titans on the field.

No, please do not even suggest this. CCP has already included enough brick walls for us to waste hours upon hours shooting with multi-hundred man fleets. We do not need an other such static thing at which to shoot. As long as there is an advantage to bringing more guys to the fight (in this case, more guys eat through the effective hit points faster so we have to waste less time stabbing ourselves in the faces with this stupid mechanic), then there will always be huge blobs. People do not seem to like blobs. And yet the same people who post about hating blobs want the extra security that comes from their space stuff being hard to kill. As long as there are things in space with obnoxiously high effective hit point totals, then there will continue to be an incentive to bring huge fleets that lag the servers and make the Elite PVP crowd whinge about dishonorable blobs of unskilled newbies.



From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)
KhaelaMensha Khaine
Sebiestor Tribe
Minmatar Republic
#23 - 2011-09-16 12:26:58 UTC
Othran wrote:
Akrasjel Lanate wrote:
Destructable Outposts = Scorched Earth


Under current sov rules yes I agree.

Players should be capable of destroying them though - mechanics can get sorted out before that (well assuming some competence in ccp).


"Scorched Earth" isnt a reason to NEVER make them destructable as I'm sure CCP could think of some mechanics to make suiciding your outpost difficult (e.g. just think of the 2minute self destruct timer on your ship).

Also if destroying an outpost meant destroying everything in it and also losing bonuses to the nearby space (dependent on sov mechanics) then alliances would be reluctant to "burn" them as they'd lose all assets still docked and any high quality resources in the constellation/region.

Also, destroying the outpost removes the opportunity to retake it at a later date. If you think about how often they change hands already in-game I think alliances would prefer to incapacitate rather than eliminate so if it was possible to (e.g) shut down the station services that would make things more interesting.

TLDR : I'm not really sure about the exact mechanics but in principle, yes.
GiveMeATry
Storm Chasers.
Pandemic Horde
#24 - 2011-09-16 12:35:26 UTC
Anchorable arrays to dismantal a POS for salvage and parts and anchorable repair arrays to return salvage and parts for rebuild. 30 days to take apart.. 15 days to put back together.
whaynethepain
#25 - 2011-09-17 22:02:05 UTC  |  Edited by: whaynethepain
So, this new outpost idea has to hold tens of millions of m3 of cargo and hundreds of millions of m3 of ships, and it needs to have man-able guns, also a fitting service .

Yea, put me down for one of them, I want it to have sentry drones and an activate able reinforce timer, and jump-drive fitted.

Ideally it would look the size of a small moon, but much more menacing.

Getting you on your feet.

So you've further to fall.

annab
Imperial Shipment
Amarr Empire
#26 - 2011-09-20 21:53:15 UTC
Would it be cool hell yes.

However there is a reason it takes a downtime to add an outpost.

The database programs needed to add an outpost would lag the servers and crash them. So just removing (big boom) and loot would not be that easy.

Lets say 1000 people are at the said outpost. (normally have more)

That 1000 jump clones need removing
That 1000 clones need removing
That 1000 list of assets need removing
Stop clones coming in
Stop repossess for stuff
That 11000 industry jobs need removing (All players have 11 job running)
The database needs to removing all the assets, clones, jump clone, industry jobs
Put all player in a new clone area
Then update all affected players inside and out

Now think that plus fleet battle the EVE servers would blow up. (now to find that nuke pic)

Not saying it can't be done but that going to need some mad coding skills and hardware.

Izuru Hishido
Imperial Academy
Amarr Empire
#27 - 2011-09-22 05:18:02 UTC
Oh god. This question again.

Short history: This question has been around since before capitals were in game. People have been wanting to blow up nullsec stations forever. This isn't a new question or proposal, and its always been looked over without a second glance by every dev and every QA in CCP's employment history.

Now, why is that?

Lets say I have some assets in J-LPX7 in Delve, its a Minmatar service outpost, middle of W-4 constellation, fantastic strategic location, rabble rabble rabble.

I leave the game for some time.

I leave, I don't know, say my entire net worth in the station. Every asset, every ship, every module. Lets assume, for argument's sake, I'm worth forty billion isk and it's taken me seven years to gather this much worth.

The station gets taken, and I'm left with my assets intact unless I decide to liquidate.

Eventually, sov war, take the station back, I get my assets back.



Now, moving away from actual mechanics to this harebrained scheme.

Same situation. I'm in an alliance that gets forced out of a station, I can't evac all my assets in time due to having lived there forever, and they get blown up. I'm out (arbitrary value) thirty billion of my net worth. Needless to say, I'd be pretty pissed.



Different situation, same story.

Lets say that I've left the game for say...a year and a half. Real life has dictated that I need to take time off of EVE. I have say 200+ billion worth of assets and I lose it all.

Now I'm really pissed because CCP made the sole secure measure that I had to store my assets vulnerable.


Key words: Station. Sole measure to keep assets absolutely secure.


Destructible stations will. Never. Ever. Happen.

Not now, not ever, not in a future expansion, not ever precisely because of this fact.
Aichi Awara
Hedion University
Amarr Empire
#28 - 2011-09-22 12:27:36 UTC
Izuru Hishido wrote:
stuff


I... can't... refrain.... don't put all your eggs in one basket.


=> Don't dedicate all your resources into one thing.

==> If this is ever going to happen, that would be the most hilarious thing ever. Perhaps those cursed CTA's would finally pull more people as there's actually something to lose... Twisted

ValentinaDLM
SoE Roughriders
Electus Matari
#29 - 2011-09-22 15:27:19 UTC
Yes, make them killable, however it doesn't drop the assets, at downtime everything that was in that station, clones and all goes to your starter station. Heh, imagine all the carriers in Duripant trying to can bait velators.

I know that sounds a bit crazy but maybe the idea of having to get your assets back to where you want them would be annoying, a low sec school of your race's starter corp is also probably more reasonable, and then it would introduce another massive isk sink as alliances raced to rebuild outposts in strategic systems.
Kitty McKitty
In Praise Of Shadows
#30 - 2011-09-22 15:53:02 UTC
Absolutely make them destructible, with no loot drop. At the rate they are going up there will be more in 0.0 than high sec. Sov holding is too displaced at the moment and alliances need to be discouraged from spreading too far. Making defence a more critical role could stop the large swathes of empty but claimed sov space.

As a bonus, make supers dockable so we can lose some of those this way too thanks (just a joke but we need a way to cull them too).

Haviing your portrait painted here helps INTAKI Disabled Children ♥

Elise Randolph
Habitual Euthanasia
Pandemic Legion
#31 - 2011-10-07 07:12:41 UTC
My dream is to have outposts be reduced to station husks. Players docked in said outpost can undock, but not use any services. After they are undocked, they cannot dock unless the station is fully repaired by dropping an outpost egg and going through the rebuilding station process.

The dream.

~

Killstealing
Brutor Tribe
Minmatar Republic
#32 - 2011-10-07 07:23:23 UTC
destiny2 wrote:



From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)

The same allies goonswarm murdered with the last couple alphafleets? Also cry more about blobbing, you're in IRC. IRC brings out a 100+ BC/BS fleet to deal with a 20-man sniper rupture fleet (which, dare I say, was raping their asses). You obviously have no idea what you're talking about (perhaps due to the fact you aren't even relevant in null anymore) but no, destructible outposts aren't just disliked because it would 'make goonies cry'.
Vio Geraci
Viziam
Amarr Empire
#33 - 2011-10-07 07:33:21 UTC
Killstealing wrote:
destiny2 wrote:



From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)

The same allies goonswarm murdered with the last couple alphafleets? Also cry more about blobbing, you're in IRC. IRC brings out a 100+ BC/BS fleet to deal with a 20-man sniper rupture fleet (which, dare I say, was raping their asses). You obviously have no idea what you're talking about (perhaps due to the fact you aren't even relevant in null anymore) but no, destructible outposts aren't just disliked because it would 'make goonies cry'.


Whoa there, pardner. What do you mean by "anymore"?
Sigras
Conglomo
#34 - 2011-10-17 01:17:18 UTC
Izuru Hishido wrote:
Now, moving away from actual mechanics to this harebrained scheme.

Same situation. I'm in an alliance that gets forced out of a station, I can't evac all my assets in time due to having lived there forever, and they get blown up. I'm out (arbitrary value) thirty billion of my net worth. Needless to say, I'd be pretty pissed.



Different situation, same story.

Lets say that I've left the game for say...a year and a half. Real life has dictated that I need to take time off of EVE. I have say 200+ billion worth of assets and I lose it all.

Now I'm really pissed because CCP made the sole secure measure that I had to store my assets vulnerable.


Key words: Station. Sole measure to keep assets absolutely secure.


Destructible stations will. Never. Ever. Happen.

Not now, not ever, not in a future expansion, not ever precisely because of this fact.

So, tl;dr you're too stupid to intelligently separate your assets so they don't get blown up, and you're too lazy to change your bad habits? I mean honestly, you don't store all your assets in a POS do you? No because you know it can be destroyed... For the people who are unsubscribed I'm sure ccp would warn them via email, maybe even offer them a free week to get stuff out etc.

I believe it should be done in the form of a self destruct timer on the station, so if you want to run scorched earth campaign you can and if you want to do a Shermans march to the sea you have to capture all of the outposts and defend them while the self destruct timer runs down, im thinking something like 48 hours + the time until the next downtime, so it happens during the downtime. And of course the timer would pause during RF so if you wanted to take it back you could
Roosterton
Sebiestor Tribe
Minmatar Republic
#35 - 2011-10-17 15:06:52 UTC
What'd be awesome is if it's faster to destroy an outpost than to capture one, perhaps letting you skip a reinforcement timer here or there to blow it up. This would give players some extra incentive to burn them rather than taking them.
Tauren Tom
Order of the Silver Dragons
Silver Dragonz
#36 - 2011-10-17 16:46:46 UTC
Too many of these damned things in null. Start blowing them up and watch alliances actually have to hold their territory!
In the grand scheme of things... You're all pubbies. So HTFU.   "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues
Sigras
Conglomo
#37 - 2011-10-17 21:09:14 UTC
Tauren Tom wrote:
Too many of these damned things in null. Start blowing them up and watch alliances actually have to hold their territory!

Exactly, this would punish the -A- strategy to retreat to NPC null sec when they get attacked, then reclaim their space when the danger has subsided
Tau Cabalander
Retirement Retreat
Working Stiffs
#38 - 2011-10-18 01:18:22 UTC
If CCP wants to move industry into nulsec, then conquerable outposts are bad enough let alone destructible ones. Industry needs long term security to thrive.

Perhaps only a limited amount of damage instead of complete obliteration, like disabling / destroying upgrades that have to be repaired or replaced.
Sigras
Conglomo
#39 - 2011-10-18 01:57:04 UTC
Wait im confused... If your outpost was destroyed that means you lost the system anyway were you really doing industry there? At least in my system you get 96 hours of warning, but in real eve you're gonna get way more warning than that...

Also, why does industry need long term security? By your premise no industry is currently done in WH space or was done before stations were able to be made...

Lastly, why does indestructible = secure? I would say that is not true at all
Tauren Tom
Order of the Silver Dragons
Silver Dragonz
#40 - 2011-10-18 04:25:35 UTC  |  Edited by: Tauren Tom
Their only justification for not implimenting a destructible outpost scenario so far has been "INDUSTRY! WE NEED JERBS!" Okay Mr. Space President Obama we get the idea. You want your jobs bill passed.

How about ponying up the effort and defending your systems?

And from what I can recall infrastructure upgrades to outposts are destructible but only after you've offlined the system's TCU.



CCP has stated themselves in the past that Null is littered with unused stations and systems in a constant state of flip flop. As Sigras pointed out: "Exactly, this would punish the -A- strategy to retreat to NPC null sec when they get attacked, then reclaim their space when the danger has subsided"

Alliances just plop these things down like their TCU's. A few here a few there... You'll see a whole system of outposts being sieged and no response fleet. Alliances simply just don't bother to respond since all they have to do is just swing back into the system later pop up a couple SBU's and start taking pot shots anything that wanders into scout and then siege the outposts.


Give us something that can be destroyed and watch player activity and response increase. CCP tells us they want more people involved in fleets and to get out there and be involved but they won't add the mechanic that would allow us to do such a thing.
In the grand scheme of things... You're all pubbies. So HTFU.   "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues
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