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Making nullsec vibrant again

First post
Author
Xython
Federal Navy Academy
Gallente Federation
#41 - 2012-06-20 04:16:00 UTC
Lipbite wrote:
Right now attempt to enter null-sec for a carebear seems like 100% risk to lose ships and implants. So

1) make insurance for implants - or jump clones available every 3 hours + lower cost of clones;

2) make whole ship insurable - including modules and rigs;

3) make full insurance cost much less.

Next day there will be non-stop massacre. However present nullbears won't be happy watching their POSes being desintegrated by RvB casuals.


So in other words, if dying in EVE had no consequences whatsoever, you could zerg rush nullsec to death? Well uh, ok? How insightful of you to point that out.

Except... we have Insurance in nullsec too, you know. So you'd kill us, and we'd reship immediately because we keep entire fleets worth of ships on contract to reship in, and we'd just meatgrinder whatever pubbie "Highsec PVPer" tried to show up to try to ruin our day.
RAP ACTION HERO
#42 - 2012-06-20 04:21:07 UTC
sabre906 wrote:
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore


Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever.Roll

Nicolo da'Vicenza wrote:
sabre906 wrote:
Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens.

lack of bubbles made lowsec a bustling area, right?
good plan bud


Lowsec parts that actually offers reward, like FW areas, are bustling. Null space doesn't lack rewards, just access.


how about leave those rates in hisec as is but buff them for null (with proper upgrades) making upgrades more meaningful
also stimulate null markets by allowing sov holders to set very low transaction costs and having them transaction fees as income for the alliance.
nappers are gonna nap, aint no thing ccp can do bout it

and if you really want to be sneaky fly and risk a t3, no scrub nullifier modules.

vitoc erryday

RAP ACTION HERO
#43 - 2012-06-20 04:22:57 UTC
also increase npc corp tax to like 40%

vitoc erryday

Alavaria Fera
GoonWaffe
#44 - 2012-06-20 05:54:41 UTC
RAP ACTION HERO wrote:
also increase npc corp tax to like 40%

What about miners?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Merovee
Gorthaur Legion
Imperium Mordor
#45 - 2012-06-20 05:59:00 UTC
Change the contract system to allow Hi-sec players to move your stuff to and from null alliance areas.

Like a blue status to get there and back on a contract, and if you shoot them they keep the payout as well as the collateral. So no shooting blues.

Some other ideas to bring Hi-sec player into your Alliance area to do more of your boring work could also work.

Empire, the next new world order.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#46 - 2012-06-20 06:06:17 UTC
Make highsec less safe so the the player created security of sov nullsec is more competitive with the NPC security of highsec.
Misanth
RABBLE RABBLE RABBLE
#47 - 2012-06-20 06:21:05 UTC
Adelphie wrote:
sabre906 wrote:

Null space doesn't lack rewards, just access.


I honestly think that this is a common misconception of nullsec. It's actually quite easy for anyone to get into with the use of the map and a scout. The problem is that once you get there, you can't really do a great deal unless you have somewhere to settle (e.g. station or POS), and the perceived risk is too great compared to other areas of the game for people to even attempt to get into null.

There are already interdiction nullifiers on T3's, but that has served mainly the current inhabitants rather than encouraging a new wave of residents.


Don't know about that bro, our corp lives in null, have done for years, and we have no station or POS-access. We're even casual players and barely the 'elite fulltime players' people envision living in null. Our impressive kb claims 12 kills June, 15 May, 21 April etc (there's more not posted tho, hehe).

My point is; players are too scared to even try it. We just moved out and do our thing, don't give a **** about anyone else. No blue, we shoot people in the face if we feel like it, and play it casual. "can't really do a great deal" = If we want we shoot NPCers and roaming PvPers. Otherwise we might just shoot NPC's. There's plenty to do.

I think the real issue for roaming, smallscale PvP, is a combination of things:
Jumpbridges (blobs can get to you instantly), blobs (be more than two pilots and everyone and their uncle will come and poke you with a stick), and how blobs are encouraged and so profitable (upgraded sov fortresses, espec combined with JBs).

Make beltratting and beltmining > missions and incursions, and remove the stupid sov upgrade fortress boosts that just blob up massive HQ's, and you will find that people start to spread out again. As for people wanting POS/Station access, that's only a mentality issue, nothing wrong with current game mechanics. I.e. blame players for that, and players would have to want to change to have it change. P

AFK-cloaking in a system near you.

Knight Cabbage
Doomheim
#48 - 2012-06-20 07:04:14 UTC
Assuming that you can make more people leave high for low/null after staging a campaign against "carebears" and a gank campaign again high sec miners is, well, slightly illusional.
Adelphie
The Lone Wolves.
#49 - 2012-06-20 07:05:47 UTC
I personally don't think moving stuff from highsec to null is the way to go. It's easy, lazy and rarely works as intended.

Have some imagination people! Would you rather expand the game to have more features, or just re-shuffle what's there already?

One suggestion I heard which I thought was pretty good was that of raidable moon mining POS's. Where it is possible for roaming gangs to attack a moon-mining pos and claim some of the minerals for themselves, whilst reducing the income of larger alliances.

Danfen Fenix
#50 - 2012-06-20 07:31:49 UTC  |  Edited by: Danfen Fenix
Just would like to touch upon a few things...

Adelphie wrote:


There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:

- High barriers to entry for newer players/corps/alliances to move to null
- Not enough of a carrot to entice players away from highsec
- A lack of differentiated content in null vs. other areas of space.
- Current alliances entrenched in their space.
- Not enough reason for industrialists to be in null



1. What 'high barriers to entry' are there? Apart from getting/keeping out of the mindset that you "need so and so" or "need this and that" to get in...

2. Meh, A lot of it I suppose also comes down to different playstyles here.

3. This one...is true. Only 'standout' factor is the increase in ISK you can make. They should add certain properties etc to 0.0 systems, like WH have, for a start at least.

4. This isn't really a 'barrier'. Firstly, theres still areas on 0.0 unclaimed. Secondly, some 'claimed' systems are simply systems that alliances are holding for any renters who may come along. Thirdly, just because the systems are taken, doesn't mean they'll all prohibit you from living there. Providence/CVA may be a good place to start (lol Lol )

5. Eh, this is true enough. They 'should' focus more of Industry around 0.0 really...needs a nice balance though in a way to 'entice' players to 0.0, rather than 'force' them to.
Yolanta Geezenstack
GWA Corp
#51 - 2012-06-20 07:46:47 UTC  |  Edited by: Yolanta Geezenstack
Newbie point of view:

After learning the basics in Highsec I joined a player corp that lives in low-sec and the edge of low-sec.

Nicolo da'Vicenza wrote:
lack of bubbles made lowsec a bustling area, right?


Can't agree with your irony here - not sure when a system is considered being "busy" and yeah, the low-sec systems I usually visit aren't full like Hek with its 200 or so people, but they are active enough for me, at least so active that I always have to be on the lookout (sometimes not good enough...), I recognized a war going on between two quiet active low-sec companies, traders are coming through that could be a target once I manage to build this 30 Rifters (plan from my starting days, when I thought being independent was a good idea).

Right now I can't imagine going into Nullsec, though, not even to roam there. A couple of people I know tried to do a roam there and got killed in this bubble-thing (which I didn't really understood yet) at the first gate-camp they met. Didn't really sound like I will try this in the near future. Roll

Adelphie wrote:
From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.


Xython wrote:
Except... we have Insurance in nullsec too, you know. So you'd kill us, and we'd reship immediately because we keep entire fleets worth of ships on contract to reship in, and we'd just meatgrinder whatever pubbie "Highsec PVPer" tried to show up to try to ruin our day.


Maybe the problem is that the game has much developed since the "good ol' days" - people now are in highly organized corporations, that have "entire fleets worth of ships on contract" and will "meatgrind" (= kill them with overwhelming numbers?) every single or small roaming gang that dares to enter their systems. Maybe that kind of organization wasn't there in the "good ol' days" and even as a single or small group PVPer you could kill successfully targets in Nullsec. But you can't reverse that - it's an accomplishment that people managed to get this grade of organization.

Misanth's post arouse my interest, though - maybe it IS still possible to survive even as a small roaming gang in Nullsec, that would contradict my impression. I wonder how you manage to do that, though - where do you get your ships and stuff, for instance? And is it really more fun to do that in Nullsec as it would be in Lowsec - where you might have more targets and less organization?

(As said, my "knowledge" about Nullsec is from forum only and my first-hand "knowledge" of Lowsec is 2 weeks Roll )


TDLR: Newbie thinks Lowsec is alive and fun to be in but can't imagine ever going into Nullsec.
Vaerah Vahrokha
Vahrokh Consulting
#52 - 2012-06-20 08:26:56 UTC
Richard Desturned wrote:
nuke hisec incursions, make it exclusive to lowsec

done, more people leave hisec, even if it's just daytrips to lowsec


Won't happen. Not even if hell froze to Anctartica levels.
Lord Zim
Gallente Federation
#53 - 2012-06-20 08:29:19 UTC
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore

Do this, and make it much easier to take over someone's undefended space. Voila, vibrant, bustling nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#54 - 2012-06-20 08:36:19 UTC  |  Edited by: ISD Dorrim Barstorlode
I have this great news for you: null sec is the apex of player generated, emergent content.

Make your player generated content less terrible and maybe you'll convince someone to go there.


As long as we get forum poasters belating and bashing on anyone who don't conform to The One An Only Intended Way for the "free" sandbox everybody will just think null sec is full of douches and to steer well clear off it.


You know what? A year or 2 ago there was a guy who went to nullsec alone, established his little base and from there called newbies in a very friendly and humble way. Surprise, he got people to join him. Surprise, he asked kindly and was not a total bum.
Lord Zim
Gallente Federation
#55 - 2012-06-20 08:53:21 UTC
Vaerah Vahrokha wrote:
I have this great news for you: null sec is the apex of player generated, emergent content.

Make your player generated content less sh!tty and maybe you'll convince someone to go there.

Let's see. We can't manufacture well enough to outperform probably even almost the shittiest hisec system, in deklein, we have to move ore to a special refinery station and then move it to a second system to actually manufacture things in it. We don't have anything which really enables us to mine stuff locally quicker, so it's much easier to just compress and import, or even just buy whole ships and import. And up until the last half year or a year, hisec has been more or less 100% safety (outside of hulkageddon) for miners, and with a few minor precautions by manufacturers, 100% safety for them as well.

Gee, I wonder why industrialists prefer to stay in hisec. The reason completely eludes me.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#56 - 2012-06-20 09:06:35 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
I have this great news for you: null sec is the apex of player generated, emergent content.

Make your player generated content less sh!tty and maybe you'll convince someone to go there.

Let's see. We can't manufacture well enough to outperform probably even almost the shittiest hisec system, in deklein, we have to move ore to a special refinery station and then move it to a second system to actually manufacture things in it. We don't have anything which really enables us to mine stuff locally quicker, so it's much easier to just compress and import, or even just buy whole ships and import. And up until the last half year or a year, hisec has been more or less 100% safety (outside of hulkageddon) for miners, and with a few minor precautions by manufacturers, 100% safety for them as well.

Gee, I wonder why industrialists prefer to stay in hisec. The reason completely eludes me.


Because you REALLY were after industrialists only, eh?

Oh wait I have been there multiple times in multiple corps and alliances (I have a good number of accounts) and the thing all had in common was a general despise for industrialists, seen as "alt worthy, and we already have our industry and research alts and no way we'll let you use the corp POS, else you steal".

As I said, people don't go there for the attitudes not (just) for the hardship.

Also, 0.0 is paradise for subsidized / reimbursed PvPers, they really find their thing (in my case it was small roam, for others it's blobs, each his taste). But if you are not one of them, there's really little in for you. I mean, even the few infrastructures that could be put up, aren't. So if you are not a ship PvPer you indeed find only the hardship and little of the rewards. Only stuff I found to be as good as hi sec was trading in NPC nulll.
Hestia Mar
Calmaretto
#57 - 2012-06-20 09:30:28 UTC  |  Edited by: Hestia Mar
Nicolo da'Vicenza wrote:
Frederick Sanger wrote:
Null sec is pretty rad. You poors should give it a try.

sorry only semi-pro players are allowed in null



'Semi-pro' may be the wrong phrase to use, but null is generally not for casual players.

I've been part of a alliance with a nullsec presence and it became a real pain to log-on and play for a couple of hours. By the time all of the comms channels were up and running, the intel chat was open, and the corp chat, and the alliance chat, and then requests for intel came in every 5 seconds, then a CTA was called and we sat in a station for two hours waitng for the FC's to decide whether to undock...and then it was time to log off for the night, and I'd actually done nothing!

Maybe if you're deep in null surrounded by blues it might be different, but each time I've tried living in null it wasn't like that.

Maybe null/lo/high should be done away with? Just have space, and Concord in every system but without the insta-kill ability...giving players the ability to go anywhere, but with a certain level of risk at all times?

Just saying.
Vaerah Vahrokha
Vahrokh Consulting
#58 - 2012-06-20 09:37:40 UTC
Hestia Mar wrote:
Nicolo da'Vicenza wrote:
Frederick Sanger wrote:
Null sec is pretty rad. You poors should give it a try.

sorry only semi-pro players are allowed in null



'Semi-pro' may be the wrong phrase to use, but null is generally not for casual players.

I've been part of a alliance with a nullsec presence and it became a real pain to log-on and play for a couple of hours. By the time all of the comms channels were up and running, the intel chat was open, and the corp chat, and the alliance chat, and then requests for intel came in every 5 seconds, then a CTA was called and we sat in a station for two hours waitng for the FC's to decide whether to undock...and then it was time to log off for the night, and I'd actually done nothing!


Yeah I also had that. Log in, find a mail saying that today I had to join 4-5 different channels, then fire up IRC, then get in a fleet, then wait, wait, wait, wait, wait, wait more, get told that "can't care the less" POS had to be killed and that the best time was ofc at 2.30am so wait for 2 hours doing nothing then get there, yawn till the damn thing died, then try scoop some loot, then 25 jumps back.
Breezly Brewin
Vril Metaphysics Society
#59 - 2012-06-20 09:39:23 UTC
even though going solo is not advised in eve it is perfectly doable in hisec and thus hisec is appealing to what i believe is a vast majority of hisec players. i know i'm missing out on the social aspect that eve is supposed to be about, but i like to be on my own schedule, play when i want to play and do what i want to do. i don't want to feel obligated to skill this or that or fly this ship or "be here at this time so we can blow those guys up" or "why aren't you defending this? drop what you are doing and come help!" my vision of null may very well be just a hisec players vision of what nullsec is, but is probably a vision shared amongst most of the hisec community, valid or not.

clearly i don't really have experience in null, but here is another point, - i have always said to myself i will go to null/join null corp when i've *had more experience* i'm sure you understand the paradox of logic here... i think a lot of hi sec players also feel this way as well.

sorry for WoW reference. in WoW the 1-10 zones stopped giving experience at lvl 14 or so, in eve you can stay in the 1-10 zone FOREVER...

my solution? make mining far less lucrative in hisec, but make the change g r a d u a l. start taking out mission agents, start replacing many hi sec systems with low sec ones. start making the remaining hisec systems STRICTLY for new players perhaps make the belts and agents only accessable to < 3 months old characters... we shouldn't "live" in hisec - and this is coming from a hisec player.... i would adapt if i had toSad
Richard Desturned
Royal Amarr Institute
Amarr Empire
#60 - 2012-06-20 09:44:17 UTC
Vaerah Vahrokha wrote:
Richard Desturned wrote:
nuke hisec incursions, make it exclusive to lowsec

done, more people leave hisec, even if it's just daytrips to lowsec


Won't happen. Not even if hell froze to Anctartica levels.


so you're saying that hisec incursion runners are irrationally risk averse

npc alts have no opinions worth consideration