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AFK mining, what alternative is there???

Author
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#21 - 2012-06-19 12:56:39 UTC  |  Edited by: Beckie DeLey
Get into tradin, manufacturing and/or scamming and do all these things while mining. Nothing could ever raise your ISK/hour more than making use of that time that you are wasting while sitting in the belt.

Basically, stop being a standin for a bot and start actually playing the damn game.

My siren's name is Brick and she is the prettiest.

Celgar Thurn
Department 10
#22 - 2012-06-19 14:02:48 UTC
'Afk' mining is not a good idea currently or probably ever in New Eden. You need to keep your eyes open for gankers.After you have done that there won't be much time left to fiddle with.

Using autopilot is also a no-no and wouldn't recommend you use that to do courier missions either. Pilots like Solstice Project amongst others have made a career choice of podding ships and their capsules while on autopilot. Many nice sets of implants have been destroyed by him. Not mine I hasten to add. Smile

So don't mine 'afk' or use autopilot. Just play the game.
Emma Royd
Maddled Gommerils
#23 - 2012-06-19 16:41:46 UTC
I wish I had time to AFK mine,

I used to mine with 4 hulks or 5 macks, 1 bonus and 1 hauler in an Iteron V, afk LOL I wish, especially when I was in nulsec and had the maxed rorqual bonus instead of the orca bonus.

Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#24 - 2012-06-19 16:42:38 UTC
Lady Darkmoon wrote:
Strip miners have 180 second cycles, and they take multiple cycles to fill cargohold.




Wrong wrong wrong. With training that becomes considerably lower. The Hulks Cargo at that point will NOT hold a 2nd Cycle.

Combine that with a 2 Hulk operation AND minding an Orca, and FIGHTING OFF RATS, and believe me, you have your hands full.

Maybe you should actually mine for real for once at least before poasting.

***

Dave stark
#25 - 2012-06-19 17:04:04 UTC
Quartzlight Evenstar Icefluxor wrote:
Lady Darkmoon wrote:
Strip miners have 180 second cycles, and they take multiple cycles to fill cargohold.




Wrong wrong wrong. With training that becomes considerably lower. The Hulks Cargo at that point will NOT hold a 2nd Cycle.

Combine that with a 2 Hulk operation AND minding an Orca, and FIGHTING OFF RATS, and believe me, you have your hands full.

Maybe you should actually mine for real for once at least before poasting.


cycles are fixed at 180 seconds without fleet bonuses, and without said bonuses a hulk takes roughly two full cycles with t1 strips. more if you use cargo mods in the lows/rigs.
Breezly Brewin
Vril Metaphysics Society
#26 - 2012-06-19 17:36:55 UTC
if your hulk hold more than 2 cycles you are doing it wrongLol you need to either use 2 mining laser upgrades or one and some tank. yield more, more work, more isk. having a hulk with 17k m3 cargo is a weak hulk that will easily get crushed and could at least be yielding 10-20% more per strip with full MLUs or 1 MLU and tank. you could also be cycling out mining drones and combat drones if you still have too much free time.

i really liked that someone suggested playing the market while mining. that does give you something to do, and can be very worth your time.

i disagree with whoever said even a backwater system has 20 people i have mined several systems in several regions with NO ONE but me in my alts, for a few hours at a time in many cases.

these were often dead end systems, and yes much of the time with no station, but those are the best systems to mine! get an orca buddy or get an orca alt~ or at the very least spend a few days training industrial IV for the itty IV, mammoth equivalent and start doing jet canning - you're in a dead system anyways....
Zhu Khan
Khanid Arbitrage Incorporated
#27 - 2012-06-19 18:38:32 UTC
Beckie DeLey wrote:
Get into tradin, manufacturing and/or scamming and do all these things while mining. Nothing could ever raise your ISK/hour more than making use of that time that you are wasting while sitting in the belt.

Basically, stop being a standin for a bot and start actually playing the damn game.

Yup. I spend my time mining reading up on skills and modules so I can make informed comments on the Forum.

Probably the best use of time would be to get into Trading and train up your "Don't Have to Be There" skills and .01 ISK like a mug. You'll manage to **** off two entirely different group of people in no time.
Jorma Morkkis
State War Academy
Caldari State
#28 - 2012-06-19 19:20:45 UTC
Beckie DeLey wrote:
Get into tradin, manufacturing and/or scamming and do all these things while mining. Nothing could ever raise your ISK/hour more than making use of that time that you are wasting while sitting in the belt.

Basically, stop being a standin for a bot and start actually playing the damn game.


You still get more minerals from reprocessing mission loot.

Only problem is that not many mission runners wants to drop their ISK/hr because of salvaging/looting even if they had second account for that.
Zo Khamez
Ministry of War
Amarr Empire
#29 - 2012-06-19 19:51:28 UTC
Lady Darkmoon wrote:
Now, between activating mining lasers and dropping can YOU CAN NOT DO ANYTHING BUT WAIT. Sorry for caps but feel I need to emphasize this. Strip miners have 180 second cycles, and they take multiple cycles to fill cargohold.

So what is a miner who is NOT afk going to do so that he is, well, not afk?


Any miner serious enough to be worth his salt would have multiple accounts going (all hulks, and an orca/hauler) and would be busy between cycles moving ore from hulks to jetcans to haulers or from hulks to orca, making sure no cargohold got full, hauling the collected ore to the station, watching local for perps. That leaves lot much time left to be thinking that there is nothing to do.

I personally solo a whole mining fleet myself (multiboxing, yes). It is great fun and am looking to expand it.


Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#30 - 2012-06-19 19:53:18 UTC
Dave stark wrote:

cycles are fixed at 180 seconds without fleet bonuses, and without said bonuses a hulk takes roughly two full cycles with t1 strips. more if you use cargo mods in the lows/rigs.



Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.

***

Jorma Morkkis
State War Academy
Caldari State
#31 - 2012-06-19 21:02:35 UTC
Quartzlight Evenstar Icefluxor wrote:
Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.


http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Laser_Optimization

Is only module that decreases strip miner cycle time.
Dave stark
#32 - 2012-06-19 21:06:17 UTC
Quartzlight Evenstar Icefluxor wrote:
Dave stark wrote:

cycles are fixed at 180 seconds without fleet bonuses, and without said bonuses a hulk takes roughly two full cycles with t1 strips. more if you use cargo mods in the lows/rigs.



Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.


T2 strips? same as t1 strips with less yield. T2 crystals? only usable in t2 strips and only increase yield.

there's no way to reduce cycle timer other than fleet bonuses from orcas/rorq gang links.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#33 - 2012-06-20 02:24:56 UTC  |  Edited by: Barbara Nichole
Raiz Nhell wrote:
The alternative is to...

Try moving out of high-sec.......

........If your AFK your not playing the game, your providing targets... Play the game...


no, this is not an alternative. and I'm sorry for you if you feel you must have your eyes on your ship at all times.. I do a lot of research on things while I'm mining.. both in game and out. It's part of the play.

There is no alternative for afk mining for me either. I'm a stay at home mother of 3 and a house wife.. I play during the day and have things I need to do while I have eve up; it happens. Mining for me was something fun to do while I was doing house work, AFK was a strickly 3 minute at a time routine.. cycle up... three minutes of vacuming.. cycle up again.. fill the dish washer.. cycle up. . make a sandwish for my son.. cycle up and fold laundry for 3 minutes... you get the idea.

There are many times when I must give eve my full attention. Those are largely during mining op with many people. Null sec does not afford you with any possiblity for taking your eyes off your ships... in fact, your unblinking eyes may start to bleed if you must mine solo in null sec for many hours.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

RubyPorto
RubysRhymes
#34 - 2012-06-20 07:24:46 UTC  |  Edited by: RubyPorto
Dave stark wrote:
Quartzlight Evenstar Icefluxor wrote:
Dave stark wrote:

cycles are fixed at 180 seconds without fleet bonuses, and without said bonuses a hulk takes roughly two full cycles with t1 strips. more if you use cargo mods in the lows/rigs.



Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.


T2 strips? same as t1 strips with less yield. T2 crystals? only usable in t2 strips and only increase yield.

there's no way to reduce cycle timer other than fleet bonuses from orcas/rorq gang links.


Technically, BCs, Command Ships, T3s, Supers, and Titans can provide bonuses that reduce cycle time. Not as well as the orca/rorq does, but they can...

Just to head the Flux off at the Ice pass.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dave stark
#35 - 2012-06-20 07:49:59 UTC
RubyPorto wrote:
Dave stark wrote:
Quartzlight Evenstar Icefluxor wrote:
Dave stark wrote:

cycles are fixed at 180 seconds without fleet bonuses, and without said bonuses a hulk takes roughly two full cycles with t1 strips. more if you use cargo mods in the lows/rigs.



Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.


T2 strips? same as t1 strips with less yield. T2 crystals? only usable in t2 strips and only increase yield.

there's no way to reduce cycle timer other than fleet bonuses from orcas/rorq gang links.


Technically, BCs, Command Ships, T3s, Supers, and Titans can provide bonuses that reduce cycle time. Not as well as the orca/rorq does, but they can...

Just to head the Flux off at the Ice pass.

very true, a while ago we had a [amarr command ship that i forgot the name of] giving bonuses and tanking rats for us, that was quite amusing.
RubyPorto
RubysRhymes
#36 - 2012-06-20 08:05:09 UTC
Dave stark wrote:
RubyPorto wrote:
Dave stark wrote:
Quartzlight Evenstar Icefluxor wrote:
Dave stark wrote:

cycles are fixed at 180 seconds without fleet bonuses, and without said bonuses a hulk takes roughly two full cycles with t1 strips. more if you use cargo mods in the lows/rigs.



Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.


T2 strips? same as t1 strips with less yield. T2 crystals? only usable in t2 strips and only increase yield.

there's no way to reduce cycle timer other than fleet bonuses from orcas/rorq gang links.


Technically, BCs, Command Ships, T3s, Supers, and Titans can provide bonuses that reduce cycle time. Not as well as the orca/rorq does, but they can...

Just to head the Flux off at the Ice pass.

very true, a while ago we had a [amarr command ship that i forgot the name of] giving bonuses and tanking rats for us, that was quite amusing.


You haven't mined under a Mining Link Titan yet? For shaaame.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dave stark
#37 - 2012-06-20 09:08:18 UTC
RubyPorto wrote:


You haven't mined under a Mining Link Titan yet? For shaaame.


no :( i'm just a poor boy, from a poor family....
Litair
Nleesh
#38 - 2012-06-20 12:13:56 UTC
I find it silly when people say they're plenty busy when managing 5 accounts at the same time.. No **** Sherlock (did I get that right?).
I think we should assume that the game is originally designed on a basis of people having one account, and that should be the default when talking about what else to do when mining, other than being casually afk.

I doubt you'd use it as an argument in many other games that you need to have 5 copies of it in order to make it work right.
MrEcloth
School of Applied Knowledge
Caldari State
#39 - 2012-06-20 17:24:53 UTC
I haven't read all the way through this thread but if we are still looking for a way to not "AFK" mine well I suggest going in to a wh Mining in a Wh is super intensive I mine there frequently and it is a challenge

- there are no asteroid belts so u will be at a site and that means it will take probes to find you and
- if your smart u have already crushed all the WHs in your system
- It will take somebody more than 15-30 seconds to find you with probes unless u have your orca on grid with the hulks but you will be active on d-scan as fast as it cools down then anyways because u will be picking up ore
- with the added 15-30 seconds from needing to be probed you can be alot more afk than at a combat site and no need to relock with roids the size of moons

you get into a rythem huge yield of high end ores and much less difficult then a combat site and you cant be a bot win win for everybody. plus ppl trying to gank your hulks is pretty lols. most times i can get back to station reship in to bustards and return for the cans i left before baddies show up on grid. Big smile

Draconus Lofwyr
The Scope
Gallente Federation
#40 - 2012-06-20 18:45:38 UTC  |  Edited by: Draconus Lofwyr
Jorma Morkkis wrote:
Quartzlight Evenstar Icefluxor wrote:
Now, tell us all about T2. And there are PLENTY of things that reduce cycle time.

IF you are ignoring all that you are only talking half-truths.


http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Laser_Optimization

Is only module that decreases strip miner cycle time.


this is the only "module" that decreases cycle time? half truth, but since the only other module fits to a rorqual, not important to a high sec argument, there are also implants, there's a fleet booster mining director implant that increase the above modules bonus, as does the hulk/mack pilots skill level, and there are low sec modules that decrease ice harvester cycle times as well as implants for the hulk/mack pilot as well. with max skills all around, it is possible to get the cycle time on a hulk in 0.0 down below 140 sec cycle time, and if your tanking for gank still, you don't have that massive of a cargo hold as your rigs are fit for tank as well. and even with all of these your still able to be ganked by 3-4 destroyers with low meta t1 fits that time it between the rr cycles because they are geared for alpha and the exhumer line has been nerfed beyond usefulness if you wish to try and fit a buffer tank, you limit yourself to one strip miner...if your lucky.
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