These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Making nullsec vibrant again

First post
Author
Adelphie
The Lone Wolves.
#1 - 2012-06-20 00:47:20 UTC  |  Edited by: Adelphie
In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.

I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.

There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:

- High barriers to entry for newer players/corps/alliances to move to null
- Not enough of a carrot to entice players away from highsec
- A lack of differentiated content in null vs. other areas of space.
- Current alliances entrenched in their space.
- Not enough reason for industrialists to be in null

So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?

Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave!

UPDATE

Here are the areas which have been prevalent in the thread so far:

The overwhelming majority of people want nullsec industry to have significant advantages over highsec. It is clear that massive strides need to be made in this area and there are plenty of good suggestions in this thread

Nerfing Jump Drive/Jump Bridge Mechanics - this would force Null Sec Alliances to travel through parts of lowsec to sell their goods in a High Sec market hub. Lots of debate, no consensus

Tax on High Sec Holdings to pay CONCORD to protect you.

Removal of NPC Corps

My personal favourite - give small roaming gangs a reason to roam for isk. Raidable moon mining pos's have been suggesed
sabre906
The Scope
Gallente Federation
#2 - 2012-06-20 00:54:18 UTC
Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens.
Nicolo da'Vicenza
Viziam
Amarr Empire
#3 - 2012-06-20 01:00:48 UTC
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-06-20 01:02:16 UTC
sabre906 wrote:
Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens.

lack of bubbles made lowsec a bustling area, right?
good plan bud
sabre906
The Scope
Gallente Federation
#5 - 2012-06-20 01:04:37 UTC  |  Edited by: sabre906
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore


Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever.Roll

Nicolo da'Vicenza wrote:
sabre906 wrote:
Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens.

lack of bubbles made lowsec a bustling area, right?
good plan bud


Lowsec parts that actually offers reward, like FW areas, are bustling. Null space doesn't lack rewards, just access.
Adelphie
The Lone Wolves.
#6 - 2012-06-20 01:12:30 UTC  |  Edited by: Adelphie
sabre906 wrote:

Null space doesn't lack rewards, just access.


I honestly think that this is a common misconception of nullsec. It's actually quite easy for anyone to get into with the use of the map and a scout. The problem is that once you get there, you can't really do a great deal unless you have somewhere to settle (e.g. station or POS), and the perceived risk is too great compared to other areas of the game for people to even attempt to get into null.

There are already interdiction nullifiers on T3's, but that has served mainly the current inhabitants rather than encouraging a new wave of residents.
Nicolo da'Vicenza
Viziam
Amarr Empire
#7 - 2012-06-20 01:17:17 UTC  |  Edited by: Nicolo da'Vicenza
sabre906 wrote:
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore


Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever.Roll
So your answer is to make space unentrenchable, meaning all of it becomes deserted and unused. Nah, that soundsbackwards. More people using 0.0 space = more targets = more fun.

sabre906 wrote:
Nicolo da'Vicenza wrote:

lack of bubbles made lowsec a bustling area, right?
good plan bud


Lowsec parts that actually offers reward, like FW areas, are bustling. Null space doesn't lack rewards, just access.

So the lesson you took from the success of the FW revamp is that you think it succeeded from lack of bubbles, not the nature of FW isk generation and gameplay

lol
Delen Ormand
Center for Advanced Studies
Gallente Federation
#8 - 2012-06-20 01:19:17 UTC
Adelphie wrote:

So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?


Honest answer - I percieve null to be full of assholes. The sheer level of assholery on Eve, mainly from the direction of null, puts me off. I don't get the impression that it's a community I want to really be a part of. I know that not everyone who calls null home is an *******, and I don't doubt that there are even null corps with mostly decent people, but the general impression I get from what I see on the forums and from the alts in my (starter) corp is too negative for me to bother with.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#9 - 2012-06-20 01:19:20 UTC  |  Edited by: Barbara Nichole
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?

If anything more risk requires more reward if we go by the often quoted null sec mantra... what are you thinking!? If you want null sec to be the dangerous place it was large protectorates are going to need to be broken.. so get off your high horse and go gank null seccers.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Ban Bindy
Bindy Brothers Pottery Association
True Reign
#10 - 2012-06-20 01:19:23 UTC
Null sec is famously dominated by large alliances, and this does not encourage smaller groups to head into null.

Null is very time consuming in design, and does not invite anything but semi-pro players.

The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.

These are the factors I think have killed null sec play.
Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-06-20 01:20:33 UTC
Ban Bindy wrote:

Null is very time consuming in design, and does not invite anything but semi-pro players.

lol
Adelphie
The Lone Wolves.
#12 - 2012-06-20 01:26:00 UTC
Barbara Nichole wrote:
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?


If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.
masternerdguy
Doomheim
#13 - 2012-06-20 01:28:20 UTC
Adelphie wrote:
Barbara Nichole wrote:
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?


If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.


Then use both the stick and the carrot and move all level 4s no lo sec.

Things are only impossible until they are not.

Frederick Sanger
Viziam
Amarr Empire
#14 - 2012-06-20 01:29:16 UTC
Null sec is pretty rad. You poors should give it a try.
masternerdguy
Doomheim
#15 - 2012-06-20 01:33:23 UTC
Here's the issue with using the carrot to push hi sec carebears into lo and null.

There are already people like me who are deeply entrenched in the existing lo and null gameplay. If you plant more carrots in our garden, we are in a perfect place to eat them before you even get there.

That means we will use your buff to get even deeper entrenched and you'll have an even stronger obstacle to entering lo and null.

By the way, if you want to get into null try living in outer ring. Its all NPC space with lots of space stations you can dock at.

Things are only impossible until they are not.

Nicolo da'Vicenza
Viziam
Amarr Empire
#16 - 2012-06-20 01:35:04 UTC
Frederick Sanger wrote:
Null sec is pretty rad. You poors should give it a try.

sorry only semi-pro players are allowed in null
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#17 - 2012-06-20 01:36:14 UTC
masternerdguy wrote:
Adelphie wrote:
Barbara Nichole wrote:
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?


If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.


Then use both the stick and the carrot and move all level 4s no lo sec.

As low already has lvl 4's, where is the carrot in this?
masternerdguy
Doomheim
#18 - 2012-06-20 01:38:54 UTC
Tyberius Franklin wrote:

As low already has lvl 4's, where is the carrot in this?


L4 Missions removed from hi - stick
More L4 Mission agents added to lo - carrot

Its a zero sum transaction.

Things are only impossible until they are not.

dontbanmebro
Doomheim
#19 - 2012-06-20 01:40:42 UTC
Adelphie wrote:
I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases!


citation needed
Richard Desturned
Royal Amarr Institute
Amarr Empire
#20 - 2012-06-20 01:41:38 UTC
nuke hisec incursions, make it exclusive to lowsec

done, more people leave hisec, even if it's just daytrips to lowsec

npc alts have no opinions worth consideration

123Next pageLast page