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Warfare & Tactics

 
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The Exploitation of Faction War

First post
Author
Lock out
Shadows Of The Federation
#61 - 2012-06-19 11:15:10 UTC  |  Edited by: Lock out
Joanna Ramirez wrote:


This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.




Hey, find one post where I said I want a system based on shooting NPCs/spinning buttons. As usual you keep throwing lies in the hope no one will call your bluff. What we did support, and still do, is removal of docking rights for opposing faction, and some real benefits (like cyno jammers maybe) . But I don't think I've ever said that obtaining those benefits by spinning buttons and maybe shooting NPCs is a good ideea.
Schalac
Apocalypse Reign
#62 - 2012-06-19 11:23:25 UTC
Lock out wrote:
Joanna Ramirez wrote:


This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.




Hey, find one post where I said I want a system based on shooting NPCs/spinning buttons. As usual you keep throwing lies in the hope no one will call your bluff. What we did support, and still do, is removal of docking rights for opposing faction, and some real benefits (like cyno jammers maybe) . But I don't think I've ever said that obtaining those benefits by spinning buttons and maybe shooting NPCs is a good ideea.
Except the station lockouts are pointless because if you lose a ship in Tama or OMS and can't dock, just go to the closest enemy highsec and buy your ship there...Honestly who thought that lowsec only lockouts were a good idea? It's dumb that people can still dock in enemy highsec.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Joanna Ramirez
Intaki Militia
#63 - 2012-06-19 11:59:54 UTC  |  Edited by: Joanna Ramirez
Lock out wrote:
What we did support, and still do, is removal of docking rights for opposing faction, and some real benefits (like cyno jammers maybe) . But I don't think I've ever said that obtaining those benefits by spinning buttons and maybe shooting NPCs is a good ideea.


You wanted to remove docking rights. You wanted to kick caldari militia members back to high-sec. You wanted to make sure no caldari could ever field a ship against you. You wanted low-sec to be totally gallente dominated farmville where nothing would hurt your isk grinding.

Now you got that mechanism. What is the problem?
Joanna Ramirez
Intaki Militia
#64 - 2012-06-19 12:46:23 UTC  |  Edited by: Joanna Ramirez
Julius Foederatus wrote:
Complete bullshit. How about a screenshot to prove it?


What would it prove? It's not like screenshots of your militia members turning caldari npcs to shoot members of caldari militia convinced any of you that "valsploit" actually existed. Not to mention Fatpig saying "We never do it intentionally" is hilarious, seeing that it is being used against me every week. Latest example being today by pilot named BlueKnight Sword from FDU.

He was accompanied by one of your matar farming alts, naturally.
Cearain
Plus 10 NV
#65 - 2012-06-19 13:32:10 UTC
Joanna Ramirez wrote:


This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.




Pretty much every sensible person who has been if faction war for more than a few months knew heaping isk consequences on plexing without first ensuring it is a pvp mechanic would cause these problems. Even the dirty rotten gallente could see this coming and said its not a good idea.

http://eve-search.com/thread/1556497-0/page/1#3



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Schalac
Apocalypse Reign
#66 - 2012-06-19 13:51:16 UTC
Cearain wrote:
Joanna Ramirez wrote:


This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.




Pretty much every sensible person who has been if faction war for more than a few months knew heaping isk consequences on plexing without first ensuring it is a pvp mechanic would cause these problems. Even the dirty rotten gallente could see this coming and said its not a good idea.

http://eve-search.com/thread/1556497-0/page/1#3




This https://forums.eveonline.com/default.aspx?g=posts&m=1499848#post1499848 and this http://www.youtube.com/watch?v=Z5XUBCR7rd0

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Cearain
Plus 10 NV
#67 - 2012-06-19 14:47:15 UTC
Schalac wrote:
Cearain wrote:
Joanna Ramirez wrote:


This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.




Pretty much every sensible person who has been if faction war for more than a few months knew heaping isk consequences on plexing without first ensuring it is a pvp mechanic would cause these problems. Even the dirty rotten gallente could see this coming and said its not a good idea.

http://eve-search.com/thread/1556497-0/page/1#3




This https://forums.eveonline.com/default.aspx?g=posts&m=1499848#post1499848 and this http://www.youtube.com/watch?v=Z5XUBCR7rd0



The idea is ok but let me ask:

1) It seems to do away with ship restricted plexing. I suppose they could make the missions ship size restricted though.

2) Won't people will just camp they systems that have the missions.

The logistics of where you can get the missions will also be something to consider. How far do you have to travel etc.

I do agree that your proposal would likely increase the pvp if done right. But I think ccp can simply tweak what they have right now. By:

1) making the counter go back to zero if you are kicked out of a plex. Here I think we should make it such that it only goes back to zero if you are kicked out of the plex - ie enemy appears on grid. That way if I see an alt farming a plex nearby I can chase him out and not have my own timer of the plex I was running tick down. (yes I realize the farmers will often see me on dscan and warp away before I am on grid but that is ok. Perhaps they could start the countdown if I am on grid with the accelleration gate or on grid with the button.)

2) https://forums.eveonline.com/default.aspx?g=posts&t=9833

Both of these tweaks would make alt ninja plexing much more difficult and might even succeed in making it less efficient than simply fighting for your plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Schalac
Apocalypse Reign
#68 - 2012-06-19 17:04:34 UTC
Cearain wrote:



The idea is ok but let me ask:

1) It seems to do away with ship restricted plexing. I suppose they could make the missions ship size restricted though.

2) Won't people will just camp they systems that have the missions.

The logistics of where you can get the missions will also be something to consider. How far do you have to travel etc.

I do agree that your proposal would likely increase the pvp if done right. But I think ccp can simply tweak what they have right now. By:

1) making the counter go back to zero if you are kicked out of a plex. Here I think we should make it such that it only goes back to zero if you are kicked out of the plex - ie enemy appears on grid. That way if I see an alt farming a plex nearby I can chase him out and not have my own timer of the plex I was running tick down. (yes I realize the farmers will often see me on dscan and warp away before I am on grid but that is ok. Perhaps they could start the countdown if I am on grid with the accelleration gate or on grid with the button.)

2) https://forums.eveonline.com/default.aspx?g=posts&t=9833

Both of these tweaks would make alt ninja plexing much more difficult and might even succeed in making it less efficient than simply fighting for your plexes.

1. Mission level would determine ship size. Level one would be a minor plex and up to level four which would be like major unrestricted plex.

2. The battlefield is huge and if you set it up like incursions where it envelopes the entire constellation then it would constantly change. And there are many constellations in FW lowsec, which would all have their own missions going on.

The way I pictured it working the few years ago when I suggested it then was faction navy sends out a mission and everyone that is in FW is able to enter the deadspace and do the mission. LPs were handed out based on contribution and everyone was happy. Well unless your side lost, then you wouldn't be happy I would think.

And to cut down on pirate interference they would have to scan the site out just like the ninjas in highsec have too.

PVP based missions, group activity and LPs awarded based on participation. No more nano 1 day alt frigs farming. No more WHAAAA NPCs are too weak/strong, and a constant stream of fleets getting together to bash the other faction in PVPE FW.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

WolfeReign
Caldari Provisions
Caldari State
#69 - 2012-06-19 20:53:55 UTC
I'd rather grind a structure then circle a plex for 20min.......just sayin
chatgris
Quantum Cats Syndicate
Of Essence
#70 - 2012-06-19 21:13:25 UTC
Schalac wrote:
And to cut down on pirate interference they would have to scan the site out just like the ninjas in highsec have too.


Please don't cut out pirate interference. When one militia is in remission (like the caldari pre-inferno), pirates are the main entities providing pew pew.
Hans Jagerblitzen
Ice Fire Warriors
#71 - 2012-06-19 22:11:36 UTC
WolfeReign wrote:
I'd rather grind a structure then circle a plex for 20min.......just sayin


I strongly object to structure grinds vs a timer, in terms of plex mechanics themselves. Structure shoots directly encourages getting a larger blob, where as a timer simply encourages you to hold your ground - whether its by yourself or with an army. You can't blob your way into making a timer spin faster, and thats great in my opinion.

As for the thread in general - I agree that forced shooting of rats for plex completion would alter the ships used to run the plexes.

But know this: it won't force those that run from PvP to stay and fight. Those that want to farm for isk, will farm for isk. They'll warp stab their nanodrakes, fit a cloak, and adopt a new fit of ninja-plexing ship for each plex size, and continue business as usual.

In the process, we would essentially be committing fully to the idea of plexing and Sov warfare becoming a blatantly PvE activity, where you cannot take space without the forced slaughter of thousands of NPC's. Now this isn't necessarily a *challenging* thing, if you are in an appropriate sized vessel (meaning BC for majors) the rats melt fine. The issue is whether we want to openly declare FW sovereignty as a PvE activity, and delegate PvP being something that just happens incidentally along the way.

Players looking to get away from mission grinds and rat grinds and enlisting in FW to get their feet wet with some PvP will realize they are put back on another NPC treadmill if they want to help their faction take space.

*Genuinely* new, low-skilled, solo pilots looking to help their faction win territory but facing an active enemy that outnumbers them will not be able to use tactics of evasion to succeed. They will be forced to take a bigger ship, risk getting blobbed by a swarm of smaller ships, or they may not be able to participate at all depending on the spawns available, where they are at, and who's trying to stop them.

I'm not saying that any of this is necessarily harmful for Faction Warfare, just that I think that forcing PvE to be directly integrated into Sovereignty might be taking Faction Warfare in the wrong direction, if the goal is ultimately to make the sov process more *PvP*-based. These are just consequences and principles that need to be considered.


*IMPORTANT* As I've said in other threads on the subject, the chances of CCP forcing the rat grind aren't very high anyways, due to their production schedule and the fact that *all* FW NPC's are due for an overhaul in the winter expansion. (tThey should be getting better AI that should encourage the ship-ups everyone's asking for) That doesn't mean such a change isn't worth discussion, we should certainly hash out whether FW should be about PvP or PvE, but I don't want anyone having unrealistic expectations about whether this is being worked / considered for the immediate future. CCP's about to begin their summer break, we may not see another release for a couple months.

CPM0 Chairman / CSM7 Vice Secretary

Crosi Wesdo
War and Order
#72 - 2012-06-19 22:33:47 UTC  |  Edited by: Crosi Wesdo
Hans Jagerblitzen wrote:
WolfeReign wrote:
I'd rather grind a structure then circle a plex for 20min.......just sayin


I strongly object to structure grinds vs a timer, in terms of plex mechanics themselves. Structure shoots directly encourages getting a larger blob, where as a timer simply encourages you to hold your ground - whether its by yourself or with an army. You can't blob your way into making a timer spin faster, and thats great in my opinion.

As for the thread in general - I agree that forced shooting of rats for plex completion would alter the ships used to run the plexes.

But know this: it won't force those that run from PvP to stay and fight. Those that want to farm for isk, will farm for isk. They'll warp stab their nanodrakes, fit a cloak, and adopt a new fit of ninja-plexing ship for each plex size, and continue business as usual.

In the process, we would essentially be committing fully to the idea of plexing and Sov warfare becoming a blatantly PvE activity, where you cannot take space without the forced slaughter of thousands of NPC's. Now this isn't necessarily a *challenging* thing, if you are in an appropriate sized vessel (meaning BC for majors) the rats melt fine. The issue is whether we want to openly declare FW sovereignty as a PvE activity, and delegate PvP being something that just happens incidentally along the way.

Players looking to get away from mission grinds and rat grinds and enlisting in FW to get their feet wet with some PvP will realize they are put back on another NPC treadmill if they want to help their faction take space.

*Genuinely* new, low-skilled, solo pilots looking to help their faction win territory but facing an active enemy that outnumbers them will not be able to use tactics of evasion to succeed. They will be forced to take a bigger ship, risk getting blobbed by a swarm of smaller ships, or they may not be able to participate at all depending on the spawns available, where they are at, and who's trying to stop them.

I'm not saying that any of this is necessarily harmful for Faction Warfare, just that I think that forcing PvE to be directly integrated into Sovereignty might be taking Faction Warfare in the wrong direction, if the goal is ultimately to make the sov process more *PvP*-based. These are just consequences and principles that need to be considered.


*IMPORTANT* As I've said in other threads on the subject, the chances of CCP forcing the rat grind aren't very high anyways, due to their production schedule and the fact that *all* FW NPC's are due for an overhaul in the winter expansion. (tThey should be getting better AI that should encourage the ship-ups everyone's asking for) That doesn't mean such a change isn't worth discussion, we should certainly hash out whether FW should be about PvP or PvE, but I don't want anyone having unrealistic expectations about whether this is being worked / considered for the immediate future. CCP's about to begin their summer break, we may not see another release for a couple months.



Well sorry hans but all of that writing and not a single valid point.

The point of killing rats means that they will need more than 20k SP to run a major plex. The new toons can easily run the minors in a destroyer. Perhaps coupled with minors having 1/3 the VP and medims 2/3 the VP of majors and i think it will somewhat slow down the plex farming.

Gallente is currently plexing more than the minmatar for the most part. A good proportion of the minmatar VP are in gallente space too. And due to the ease of spinning buttons with a 1 day old alt the caldari have every incentive to do so and are scoring VP at over twice the rate of the gallente.

As the caldari find it easier to maintain higher tier levels they will have more farmers join, thus accelerating the spiral. I dont care if people make isk, i hope they do. But all this pve SHOULD NEVER effect my ability to dock somewhere or my own ability to make isk. After all, theres nothing i can do if a bunch of caldari fw'ers decide to make 4 new accounts each and spin buttons all day. And thats all it takes to win the war.

The value of their fw items will obviously go down, but by that time gallente will be in a no come back situation like the amarr currently are in. Which surely cant be a desirable outcome for fw.
Hans Jagerblitzen
Ice Fire Warriors
#73 - 2012-06-19 22:56:31 UTC
Crosi Wesdo wrote:

Well sorry hans but all of that writing and not a single valid point.

The point of killing rats means that they will need more than 20k SP to run a major plex. The new toons can easily run the minors in a destroyer. Perhaps coupled with minors having 1/3 the VP and medims 2/3 the VP of majors and i think it will somewhat slow down the plex farming.

Gallente is currently plexing more than the minmatar for the most part. A good proportion of the minmatar VP are in gallente space too. And due to the ease of spinning buttons with a 1 day old alt the caldari have every incentive to do so and are scoring VP at over twice the rate of the gallente.

As the caldari find it easier to maintain higher tier levels they will have more farmers join, thus accelerating the spiral. I dont care if people make isk, i hope they do. But all this pve SHOULD NEVER effect my ability to dock somewhere or my own ability to make isk. After all, theres nothing i can do if a bunch of caldari fw'ers decide to make 4 new accounts each and spin buttons all day. And thats all it takes to win the war.


Look, I'm just sharing some of the reactions that others have had to the issue of forced rat shooting. I think its fair to ask - do we want to *mandate* PvE as part of Faction Warfare. It's a philosophical question. For that matter, should we *mandate* PvP in FW?

Is it acceptable to join Faction Warfare, and run the missions cause you enjoy them or want the isk, as long as you're *genuinely* vulnerable as a PvP target in the process (unlike today where we're all in bombers) ? Should a mechanism FORCE you to fight someone?

Isn't it also acceptable to join Faction Warfare, and want to participate in the feature ONLY for the PvP aspect? Should anyone ever be FORCED to kill NPCS to take Sov or earn LP?

Why can't FW exist as a risky, reward-filled sandbox where players can engage in both activities, or a mix of their choosing?

-

Think about this for a minute:

Incursions have lucrative shared payouts, PvP risk, and recently were changed so that you have to kill all the spawns in order to complete them, as an anti-blitzing measure. Oh yeah, and also a slider-bar with system takeover progress, a unique LP store, should I go on?

It was only yesterday that every was crying out "Please don't make Faction Warfare null sec lite". CCP has already stated their intention of beefing up the NPC's to be smarter and to reduce speed tanking (this will likely mean bringing back E-War of some kind, under the assumption that it will be balanced amongst factions this time, even if that means that just webs alone are used by some of the frigates or whatever)

If we have lucrative payouts, smarter NPC's,and now we will be mandated to shoot these NPC's, - am I the only one here who thinks that we're essentially turning FW into "incursions lite" ?

-

I'm just surprised, TBH. You guys have all begged for this change, I've already brought it up with CCP (thats why I mentioned the likelihood and timeline issues) so I'm not trying to stonewall anything. I just would never have guessed that we'd be seeing a thread where everyone is begging for forced PvE in FW.

CPM0 Chairman / CSM7 Vice Secretary

Julius Foederatus
Federal Navy Academy
Gallente Federation
#74 - 2012-06-19 23:29:49 UTC
It's already forced PVE. Orbiting a timer is a PVE activity unless someone actually shows up to fight. People have realized that they can simply keep running and the enemy will get tired of chasing them. One of the big issues right now is that they're actually rewarded for running, because the person who chased them out has to sit on the timer of the original plex just to run it back down a bit, let alone complete it himself. In the time it would take to complete the plex, the player originally running his offensive plex can complete an entirely new one in another system.

This scenario happens all over FW space and it's the crux of why the system is so goddamn frustrating. People who have zero willingness to fight and fit stabs, cloaks, all kinds of **** on their ships are winning the occupancy war. If we could make it so that the timer runs back to neutral automatically, instead of forcing the defender/attacker to physically sit on the button for longer than it takes to cap a new plex in another system, that would go a long way towards making farming/speed tanking fits less effective.

I think everyone knows what needs to be done, more or less. The issue now is when are we going to get it? Because these imbalances and bad mechanics are killing us right now. If we have to wait for winter for a fix we may not hold on that long.
X Gallentius
Black Eagle1
#75 - 2012-06-19 23:40:35 UTC
Hans Jagerblitzen wrote:

If we have lucrative payouts, smarter NPC's,and now we will be mandated to shoot these NPC's, - am I the only one here who thinks that we're essentially turning FW into "incursions lite" ?
Yes you are. Killing all npc's is the way to go IN ABSENSE of CCP changing the entire mechanic. If they actually come up with something that works, then more power to them. But in this version of plex warfare, the consensus is that NPCs being killed will mitigate much of the afk /self repping plexing strategies that are completely lame.


Question: What is the difference between orbiting button for 20 minutes and pressing 'F1' for 20 minutes?
Answer: Orbiting button can be done with any speed tanking/repping frig. Pressing 'F1' needs to be done by an appropriately sized ship for a given plex.

"PVPers" who are willing to "orbit a button" but are not willing to "shoot NPCs" .... LOL. You're being mislead by those who want to continue to farm.
Crosi Wesdo
War and Order
#76 - 2012-06-20 00:16:16 UTC  |  Edited by: Crosi Wesdo
Hans Jagerblitzen wrote:
Crosi Wesdo wrote:

Well sorry hans but all of that writing and not a single valid point.

The point of killing rats means that they will need more than 20k SP to run a major plex. The new toons can easily run the minors in a destroyer. Perhaps coupled with minors having 1/3 the VP and medims 2/3 the VP of majors and i think it will somewhat slow down the plex farming.

Gallente is currently plexing more than the minmatar for the most part. A good proportion of the minmatar VP are in gallente space too. And due to the ease of spinning buttons with a 1 day old alt the caldari have every incentive to do so and are scoring VP at over twice the rate of the gallente.

As the caldari find it easier to maintain higher tier levels they will have more farmers join, thus accelerating the spiral. I dont care if people make isk, i hope they do. But all this pve SHOULD NEVER effect my ability to dock somewhere or my own ability to make isk. After all, theres nothing i can do if a bunch of caldari fw'ers decide to make 4 new accounts each and spin buttons all day. And thats all it takes to win the war.


Look, I'm just sharing some of the reactions that others have had to the issue of forced rat shooting. I think its fair to ask - do we want to *mandate* PvE as part of Faction Warfare. It's a philosophical question. For that matter, should we *mandate* PvP in FW?

Is it acceptable to join Faction Warfare, and run the missions cause you enjoy them or want the isk, as long as you're *genuinely* vulnerable as a PvP target in the process (unlike today where we're all in bombers) ? Should a mechanism FORCE you to fight someone?

Isn't it also acceptable to join Faction Warfare, and want to participate in the feature ONLY for the PvP aspect? Should anyone ever be FORCED to kill NPCS to take Sov or earn LP?

Why can't FW exist as a risky, reward-filled sandbox where players can engage in both activities, or a mix of their choosing?

-

Think about this for a minute:

Incursions have lucrative shared payouts, PvP risk, and recently were changed so that you have to kill all the spawns in order to complete them, as an anti-blitzing measure. Oh yeah, and also a slider-bar with system takeover progress, a unique LP store, should I go on?

It was only yesterday that every was crying out "Please don't make Faction Warfare null sec lite". CCP has already stated their intention of beefing up the NPC's to be smarter and to reduce speed tanking (this will likely mean bringing back E-War of some kind, under the assumption that it will be balanced amongst factions this time, even if that means that just webs alone are used by some of the frigates or whatever)

If we have lucrative payouts, smarter NPC's,and now we will be mandated to shoot these NPC's, - am I the only one here who thinks that we're essentially turning FW into "incursions lite" ?

-

I'm just surprised, TBH. You guys have all begged for this change, I've already brought it up with CCP (thats why I mentioned the likelihood and timeline issues) so I'm not trying to stonewall anything. I just would never have guessed that we'd be seeing a thread where everyone is begging for forced PvE in FW.


I already have to kill all the NPC's. Thats the point. Im not gonna go run them in a **** fit frig, i do majors in cerbs and drakes. I have to kill the NPC because they wont tank the full spawn. ****, if something comes in to pvp like a loki did the other day, ive already killed the NPC's and i can actually pvp. Admittedly i just kited him at 80km but we were both entertained for 10 minutes until he hit half armour and left lol.

Tbh, i dont like the plex mechanics (other than ship restrictions), station lockout or the lp tier system. It just cripples the losing side beyond all balance as i have said from the beginning. Were already at the point where newer players in FW simply cant replace their larger ships at the rate they are losing them. The isk was always a little too good in fw, but to be on the losing side (read tier 1) of this makes all but destroyer level pvp prohibitively expensive unless a major chunk of your time is spend pve'ing and avoiding pvp so as to rake in some lp. Sure, you will now say keep systems upgraded, but i wonder how long matar upgrades would last under the pressyre of 22k vp per day. That would also force people to spend massive chunks of times pve'ing.

Im going to log on tomorrow to see 14 gallente systems vulnerable. This was obviously not the action of any party interested in occupancy otherwise these systems wouldve been flipped long ago. Cant you recognise how ridiculous all this is?

Regarding the rewards for pvp, ive killed dozens of ships basically solo over the last week and have accrued as much lp as a 1 day old caldari fw toon can earn in a couple of hours.

The whole system is ******* ********, im not just saying this now. I predicted most of these a long time before the changes.

As a matar im sure you are quite happy with it but then i dont expect any fair perspective from that side of the fence.
Jade Constantine
Jericho Fraction
The Star Fraction
#77 - 2012-06-20 00:47:58 UTC
X Gallentius wrote:
Hans Jagerblitzen wrote:

If we have lucrative payouts, smarter NPC's,and now we will be mandated to shoot these NPC's, - am I the only one here who thinks that we're essentially turning FW into "incursions lite" ?
Yes you are. Killing all npc's is the way to go IN ABSENSE of CCP changing the entire mechanic. If they actually come up with something that works, then more power to them. But in this version of plex warfare, the consensus is that NPCs being killed will mitigate much of the afk /self repping plexing strategies that are completely lame.


Question: What is the difference between orbiting button for 20 minutes and pressing 'F1' for 20 minutes?
Answer: Orbiting button can be done with any speed tanking/repping frig. Pressing 'F1' needs to be done by an appropriately sized ship for a given plex.

"PVPers" who are willing to "orbit a button" but are not willing to "shoot NPCs" .... LOL. You're being mislead by those who want to continue to farm.


This tbh.

Its about making sure that people are plexing in ships that can actually activate their weapons. And frankly it's not much fun blowing up speedtanking junk ships for anyone.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Aktonn
#78 - 2012-06-20 13:28:51 UTC
I made a post about this on the ideas section. As someone who likes to just log on and shoot stuff i can really see the potential in the faction warfare plexs as a means to make isk while pvping thats accessible to all levels. In its current state its just become an easier version of the FW missions (a solo PVE activity).

.

Cearain
Plus 10 NV
#79 - 2012-06-20 16:15:39 UTC
Hans Jagerblitzen wrote:

I'm just surprised, TBH. You guys have all begged for this change, I've already brought it up with CCP (thats why I mentioned the likelihood and timeline issues) so I'm not trying to stonewall anything. I just would never have guessed that we'd be seeing a thread where everyone is begging for forced PvE in FW.


The problem is that plexing is already pve. So since ccp has apparently decided to make faction war pve many just want it to be balanced.

Yes of course we would rather it be pvp and and not based on shooting rats, but I have not seen anything that suggests ccp is working in that direction.

Perhaps we can identify some things that would make plexing more of a pvp activity:

1) For one I think the timer counting down to zero if you run after an enemy lands on grid with to your accelleration gate would help.

2) I also think notifications would help.

3) Making the rats stop aggroing when an enemy comes in or at least stop agroing when you go outside the orbit range would help.


Are there other ideas?

Will ccp consider these ideas?


In the meantime the massive consequences based on plexing make it so that indeed the war might be over by the time they get around to balancing things.

BTW having npcs use any sort of ewar will detract from the chances of pvp happening. We would be forced to kill them anyway. For example no one wants to fight with extra webs on them because that means the enemy can likely leave if they start to take too much damage but you will be unable to leave. You will basically be in a lose or draw situation.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#80 - 2012-06-20 17:36:08 UTC
Cearain wrote:

The problem is that plexing is already pve. So since ccp has apparently decided to make faction war pve many just want it to be balanced.

Yes of course we would rather it be pvp and and not based on shooting rats, but I have not seen anything that suggests ccp is working in that direction.

Perhaps we can identify some things that would make plexing more of a pvp activity:

1) For one I think the timer counting down to zero if you run after an enemy lands on grid with to your accelleration gate would help.

2) I also think notifications would help.

3) Making the rats stop aggroing when an enemy comes in or at least stop agroing when you go outside the orbit range would help.


Are there other ideas?

Will ccp consider these ideas?


Certainly! Personally, i see a plex NPC revamp to be the perfect opportunity to shore up everything about the plex itself that we dont like. Don't like the button timer? GREAT! Start putting forth some suggestions as to how we can make pure PvP an occupancy mechanic. your suggestions are quite solid but personally i think there's even more that could be done, if the community produced a real solid alternative vision for plex warfare.

The reason CCP focused on the reward issue first, before the plex mechanics, is very simple. The community has been quite outspoken about the lack of reward and consequence to plexing being the number one culprit behind the lack of participation in sov warfare. As I've said before, we literally got what we asked for. LP for kills and LP for plexing, as well as consequences to holding / losing Sov, were sorely needed conflict drivers and at the top of our gimme list.

If the community had been saying for years, "we grind plexes cause it pays well and we do it for the Sov consequences, but the gameplay itself is boring as ****", please change this before you do anything else, CCP probably would have.

I never once have heard from CCP that "FW should be all about PvE" or any interest in forcing that into the Sov system as a matter of principle, theres no reason to worry there. I would LOVE for the community to do more brainstorming along these lines. I think plexes are still very much an open book as far as what can be done to iterate upon them.

CCP has historically said "we're fixing the rewards / consequence of FW first, than we'll look at the plexing mechanics after that" so I think this is a timetable issue and that they went with the community's triage assessment, not a matter of them imposing some PvE agenda on us.

CPM0 Chairman / CSM7 Vice Secretary