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Warfare & Tactics

 
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The Plight of the Rifter

Author
Bouh Revetoile
In Wreck we thrust
#101 - 2012-06-14 09:13:31 UTC
Smabs wrote:
Quote:
Goon standard rifter fitting

I know the rifter is kinda symbolic for goons so that's fair enough. Plus it leads on to welpcanes then maelstroms so it makes sense to get those ships trained on an alliance level. You can technically do a better job with a merlin (waay more hitpoints) or incursus (better slot layout and good hp just from a damage control). The rifter might not be the best fit anymore for alliances that don't train so heavily into minmatar.


Merlin or incursus are slower. Any little bit of speed is not really expandable when you want to get a tackle on something, and with 2M sp, you are prone to die anyway, be it in a merlin, incursus or rifter. Speed and sig is the minmatar thing with versatility, not pure firepower or amazing resilience, but they seem to had forgotten this too.
Smabs
State War Academy
Caldari State
#102 - 2012-06-14 09:29:58 UTC
Incursus is 3033 with an mwd, merlin 2814, rifter is 3088. The speed difference is actually really tiny. A rifter's base agility is actually worse than an incursus. The sig is admittedly better, but the goon rifter has half the hitpoints of an incursus just with a damage control, and less than 1/3rd of a rigless merlin with an mse and damage control.

You sound like one of those people who fits 4 overdrives and 2 speed rigs onto their interceptors.

Also 2 month old pilot can easily kill ceptors and maybe some faction frigs with a t1 frigate if it's been fitted up properly.
Delucian
Caldari Provisions
Caldari State
#103 - 2012-06-14 21:43:58 UTC
Been having this discussion extensively with the guys I fly with, and have tested many of the setups listed here and many more.

Love the Rifter, can it win against the new Merlin, Incursus, Punisher - yes. Can you do it from 500m, no. Against a well fit Merlin and a good pilot it has little chance. As said before, its tough to neut out a Merlin, and with a MSE and 2 webs speed becomes a nonexistant argument. You cant pull range in a Rifter now.

Does the Incursus provide a more than viable replacement for the Rifter. Yep. Many of your tried and true Rifter style fits work on it quite well. Some of the adapted fits that really utilize its bonuses are tough as nails, put out good dps and can take on any frig, dessy's and many cruisers (kinda like the Rifter usta could).

I flew the Rifter solo for a long time and really prefer it to all other frigs, but there is a point that you have to face the fact that a well fit Incursus or Merlin (well flown) will burn it down pretty fast.

Is the Rifter still viable. Sure, you just hafta pick your prey and fly your butt off - as many have said its no longer a "set range at 500, press F1, F1, F3, F4 win" ship. Flown well, it still does pretty good 75% of the time. The other 25% of pilots were going to probably kill you regardless what you fly (that is where your skill - and mine - still suck).

I would like to see a slight alignment to pull it a bit more in line. Not sure where that would be TBH, but it needs a bit of something to get it that probably 2-5% better to make it a real daily challenger to (all things equal) a Merlin or Incursus.
Myrkala
Royal Robot Ponies
#104 - 2012-06-14 23:52:39 UTC
I've been looking at the Rifter vs the Merlin and Incursus and I have a feeling the Rifter could very well use a small speed boost, through reduced mass to get more boost from propulsion mods. And maybe a small CPU boost, like 3% or something. But mainly its the speed.

While I was at it I also looked at the AFs, and is just me or did the Minmatar AFs get nerfed regarding speed?
Smabs
State War Academy
Caldari State
#105 - 2012-06-15 08:28:31 UTC
I think the AF's are the same speed as before. Jaguar is pretty fast still at 2.9km/s without any speed mods. I think the jag just seems weak after the harpy/enyo/ishkur/hawk etc got buffed repeatedly.

The DPS difference between a rifter and merlin/incursus is pretty big now, even when those ships fit rails or use null. I think the problem is that a rifter just doesn't have the gank and tank to keep up. Even with double gyros on a rifter you're still only getting 155dps and only 6km of falloff, whereas a neutron merlin has better range, better dps and much better tank.
X Gallentius
Black Eagle1
#106 - 2012-06-15 13:22:36 UTC
Delucian wrote:
As said before, its tough to neut out a Merlin, and with a MSE and 2 webs speed becomes a nonexistant argument. You cant pull range in a Rifter now.
If Merlin has MSE and two webs, then it has no prop mod or no point. Burn away with your overheated AB, or warp away dummy!

Quote:

Does the Incursus provide a more than viable replacement for the Rifter. Yep. Many of your tried and true Rifter style fits work on it quite well. Some of the adapted fits that really utilize its bonuses are tough as nails, put out good dps and can take on any frig, dessy's and many cruisers (kinda like the Rifter usta could).
Incursus susceptible to neuts. Rifter isn't.
Kahega Amielden
Rifterlings
#107 - 2012-06-15 23:51:33 UTC
Quote:
Incursus susceptible to neuts. Rifter isn't.


This leads into another point worth mentioning - You cannot just balance ships based on 1v1s against other ships in the same class. A Merlin will have a gigantic sig radius and slow speed which makes it easy to hit by larger ships .The Incursus is better off, but is cap-reliant and has a larger sig. The rifter is not cap reliant and can reasonably fit a nos.

Also, damage type flexibility.
Smabs
State War Academy
Caldari State
#108 - 2012-06-16 02:08:05 UTC
Sig radius matters, yeah. Even then I'd say the vigil is superior for getting a long point at least - especially when it's actually faster than some interceptors.

Still, having fought a decently fit rifter yesterday (and crow at the same time) it just wasn't even a contest. It's not just 1v1. The merlin and incursus now make good solo ships because they are fast and have the dps to kill frigates and interceptors quickly. I feel like the rifter is kinda lacking in comparison, although that might just be cookie cutter fits becoming outdated.
Ogopogo Mu
O C C U P Y
#109 - 2012-06-16 04:40:27 UTC
Having flown the prepatch Merlin pretty extensively I'm slightly surprised that Null S/kite is still being touted as a supercounter to Barrage S/kite. With the loss of the optimal range bonus and, yes, the rocket hardpoints it seems like Merlins would be now weaker at 7.5km kiting than they were before. Does the damage bonus/magstab make up for it?

Note that I flew MWD merlins with neutrons for this very reason, but neutrons are harder to fit with an MWD and tank with 3 blaster hardpoints without dropping the extender to F-S9. I realize this is not an issue with an AB merlin.
Major Killz
inglorious bastards.
#110 - 2012-06-16 16:20:16 UTC  |  Edited by: Major Killz
@ Above poster

The Merlin and Rifter now do around the same damage @ 8,000m with null and barrage. The only advatange the Rifter has left is range dictation, in terms of velocity. Same with the Incursus versus Rifter, in terms of damage projection. Increasing damage alone won't enable the Rifter to catch up. Another mid slot + damage or falloff increase would. Possibly gaining a fourth turret too. If the Rifter was also able to preform capacitor warfare @ the level of the Punisher. That would be a fix. Even the Punisher has it over the Rifter in st8 tank and gank setups. The lack of mid slot limits the Punisher from being more powerful than it is @ the moment.

Smabs is cute <3

[u]Ich bin ein Pirat ![/u]

Delucian
Caldari Provisions
Caldari State
#111 - 2012-06-19 17:17:11 UTC  |  Edited by: Delucian
X Gallentius wrote:

If Merlin has MSE and two webs, then it has no prop mod or no point. Burn away with your overheated AB, or warp away dummy!



I misspoke - was considering some fights I have had with either armor Merlins or with short range kiting Merlins that are running AB/Scram/Web/Web and CDFE rigs - the armor Merlin especially has a good chance with this setup and either Neutrons or Rails.

Quote:
The Merlin and Rifter now do around the same damage @ 8,000m with null and barrage. The only advatange the Rifter has left is range dictation, in terms of velocity. Same with the Incursus versus Rifter, in terms of damage projection. Increasing damage alone won't enable the Rifter to catch up. Another mid slot + damage or falloff increase would. Possibly gaining a fourth turret too. If the Rifter was also able to preform capacitor warfare @ the level of the Punisher. That would be a fix. Even the Punisher has it over the Rifter in st8 tank and gank setups. The lack of mid slot limits the Punisher from being more powerful than it is @ the moment.


This is probably the best summation of the issue so far and gives a good basis for a bit of balance.

Essentially, CCP is not going to be changing the Rifter any time soon (if at all). It can still be a solid tackler and with arties (if you like a slow kill) can kite out quite well.
Jones Bones
Battle Toad Brigade
Ribbit.
#112 - 2012-06-19 19:51:02 UTC
Merlins and Incursus are super easy to kill with larger ships though. A single medium neut ruins the dps of the Merlin and the tank on the Incursus.