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Why aren't gallente boats more popular for PvP?

Author
Seishi Maru
doMAL S.A.
#21 - 2012-06-19 13:07:35 UTC
Blaster boats are not slow. On some cases as in megatron vs tempest they have basically same speed.



Main issue with blasters is the change on the typical combat scenario in eve. In past you havd a lot of very small engagements. with 1 or 2 ships on each side. On those scenarios the capability of overhelming the active tank of the enemy with blaster firepower was amazing.

With the advancement of time engagement size increased the incomming firepower increased up to the point that any active tank became nearly worthless. Rigs increased the predominancy of buffer tanks and avoiding damage became mostly a factor of trying to keep range and keeping speed up. Typical engagement went away from ships closing on each other and sluging fire to a more compelx dance with ships trying to pursue one another or keep transversal high engugh to avoid massive damage from a fleet. This massive damage is so high that there is not enough time for blaster ships to close on a target to bear their firepower. That is why Pulse lasers and AC with barrage are king on battlefield, they can project their firepower immediately.

So its not that gallente ships sux, its that EVE evolved in a direction where close range massive firepower is not as useful as once was.
Lunkwill Khashour
Ministry of War
Amarr Empire
#22 - 2012-06-19 14:08:05 UTC
Seishi Maru wrote:

So its not that gallente ships sux, its that EVE evolved in a direction where close range massive firepower is not as useful as once was.


Mostly this. The armor slowness isn't helping aswell as even ships with as low as 4 mids will be shield tanked. Long range (including rails) is dead except for artillery and the short range of blasters, while very good, doesn't scale will to big fleets. Active (armor) tanking doesn't scale with bigger fleets aswell, combined with the fact that armor tankers have less overheating possibilities than shield tankers.

It's interesting to note that the Merlin (which is a pure hybrid boat aswell) has made its entrance in the top20, while the new Incursus (with a ridiulous active tanking bonus) hasn't.
Renier Gaden
Immortal Guides
#23 - 2012-06-19 18:06:25 UTC
Quote:
And of course the drone control UI needs to be thrown out into the garbage where it belongs.

More of a comment on drone usage in general, but this guy is so right. The Drone interface could do with some serious improvement. Just getting my drones into space can require 3 or 4 clicks, and it takes up more screen space than is needed.

I envision two rows of buttons. The top row of buttons represent preset groups of drones. You click the button and that group launches into space. The bottom row of buttons are for engage target, defend target, return to orbit, return to drone bay. (Am I missing any?) Below those two rows of buttons you could have a row of Shield/Armour/Structure readouts. (Stack the three bars, or make them round, so they take up the same space as the little buttons.)

This would give you an easier drone interface, consisting of three rows of small buttons/icons that would require less clicking (no sub menus while in combat) and would take up far less screen space.
strenif
Perkone
Caldari State
#24 - 2012-06-19 18:51:47 UTC
Renier Gaden wrote:
Quote:
And of course the drone control UI needs to be thrown out into the garbage where it belongs.

More of a comment on drone usage in general, but this guy is so right. The Drone interface could do with some serious improvement. Just getting my drones into space can require 3 or 4 clicks, and it takes up more screen space than is needed.

I envision two rows of buttons. The top row of buttons represent preset groups of drones. You click the button and that group launches into space. The bottom row of buttons are for engage target, defend target, return to orbit, return to drone bay. (Am I missing any?) Below those two rows of buttons you could have a row of Shield/Armour/Structure readouts. (Stack the three bars, or make them round, so they take up the same space as the little buttons.)

This would give you an easier drone interface, consisting of three rows of small buttons/icons that would require less clicking (no sub menus while in combat) and would take up far less screen space.



This.
PinkKnife
The Cuddlefish
Ethereal Dawn
#25 - 2012-06-19 20:54:52 UTC
Renier Gaden wrote:
Quote:
And of course the drone control UI needs to be thrown out into the garbage where it belongs.

More of a comment on drone usage in general, but this guy is so right. The Drone interface could do with some serious improvement. Just getting my drones into space can require 3 or 4 clicks, and it takes up more screen space than is needed.

I envision two rows of buttons. The top row of buttons represent preset groups of drones. You click the button and that group launches into space. The bottom row of buttons are for engage target, defend target, return to orbit, return to drone bay. (Am I missing any?) Below those two rows of buttons you could have a row of Shield/Armour/Structure readouts. (Stack the three bars, or make them round, so they take up the same space as the little buttons.)

This would give you an easier drone interface, consisting of three rows of small buttons/icons that would require less clicking (no sub menus while in combat) and would take up far less screen space.


It is being worked on already, CCP knows its garbage.

Also, buffer tanks have steadily gotten better and better, active tanks are essentially where they still were 5 years ago.
Noisrevbus
#26 - 2012-06-20 01:05:31 UTC  |  Edited by: Noisrevbus
Seishi Maru wrote:
... So its not that gallente ships sux, its that EVE evolved in a direction where close range massive firepower is not as useful as once was.


Which also lead to the conclusion, as in most threads here lately, that the best way to fix things is to introduce more corporation-level content.

This game have gone completely overboard in it's big fleet perspective. I don't mind the existance of large fleet engagements, coalitions, empire building or big politics. It's one side of EVE that has always been there. However, it is one side. It needs to be balanced. There need to be alternatives and they need to be able to interact with each other - not disconnect or polarize into instanced theme-parks. That's what's gone missing in EVE over the past few years (the task Dominion set out to handle, the daunting task our upcomming winter-expansion still trembles in front of).

It doesn't matter if we discuss core game design, grid mechanics, corporate tools or ship balance. Most of these things were not made with current scale in mind. The, for close to five years now, ongoing patch-up, band-aids and postponing just make the sucking chest wound so much more challenging to deal with. In order to achieve balance and mend the ecosystem all these things need to enter into a circle of life (queue cartoon lion coirs).

Instead of making Gallente adapt to big fleet, make sure there are tangible, lasting goals that involve what Gallente are good at. The amusing thing is that it isn't a very narrow niche they are good at. It's easily misunderstood. They are good at what most gangs, corporations and alliances manage on their own accord. The only thing they're not ideal for is coalition-wide scale, and very few things are ideal for that. It's a small aspect of the game that has obscured all else.

We can't make everything a 'Drake' and the Drake itself isn't the problem. We need to make alternatives to the number game eligable again, yet still interactive in the same world. Not worlds separated by tedium, discouragement or inaccess.

If you deal with that you fix not only Gallente, but everything else that is tied to scale - which by relation essentially is, everything.

If there are incentives and encouragement for smaller to interact with larger and vice versa, people will begin to do things which will create more content. Spontaneous and emergent content where Gallente have a better place.
pelchan
Imperial Academy
Amarr Empire
#27 - 2012-06-20 01:31:13 UTC  |  Edited by: pelchan
Noisrevbus wrote:
Gypsy words..




I never understand a damn thing you write. I don't even bother reading your post because of your strange gypsy language. Keep it short and english please...
Noisrevbus
#28 - 2012-06-20 01:38:46 UTC  |  Edited by: Noisrevbus
pelchan wrote:
Noisrevbus wrote:
Gypsy words..


I never understand a damn thing you write. I don't even bother reading your post because of your strange gypsy language. Keep it short and english please...


I'm sorry Pelchan, i assume most people here have reached the age of 13 and passed 6th grade primary- or secondary language classes.

In short, like Seishi said, EVE has changed into a larger scale. The best way to fix Gallente is not to adapt them to that scale. It's to make sure all smaller things have a place in the world. It's not really a question of solo/small either, while just an estimation, i'd say Gallente are perfectly fine until locals begin spiking well above 100. Let's say, you have 50 Gallente ships and you meet 100 other ships, your Gallente ships are still perfectly viable.

It's also important they do not get their own isolated place. We don't want to divide the sandbox (which is what CCP is doing; with WH, with FW, with "Empire should be it's own world" - it's also what the community is doing by creating havens like the lowsec hotspots or enclosed NPC-null areas where likeminded only interact with their own). This game is a single-server MMO where everyone are meant to be able to interact with each other. That's how content is created here.

Currently, not enough content is being created in EVE-online. It's evident looking at how more players gravitate toward larger alliances, leaving fewer alliances in the game; and definately fewer alliances who make their own decisions and form their own policy. While in those large alliances pilots tend to play other games and wait for something to happen these days. Going out and doing something small-scale and spontaneous have no lasting impact or tangible goals, thus isn't encouraged by the game. When that is fixed, Gallente is fixed.

That's the TLDR.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#29 - 2012-06-20 01:42:26 UTC
pelchan wrote:
I never understand a damn thing you write. I don't even bother reading your post because of your strange gypsy language. Keep it short and english please...


tl:dr Fewer people use Gallente for PvP because fewer people do solo/small gang PvP. If there were more reasons for solo/small gang warfare in EVE compared to fleet fights, Gallente (in their current iteration) would be used more often.
Alara IonStorm
#30 - 2012-06-20 01:52:02 UTC  |  Edited by: Alara IonStorm
Mfume Apocal wrote:

tl:dr Fewer people use Gallente for PvP because fewer people do solo/small gang PvP. If there were more reasons for solo/small gang warfare in EVE compared to fleet fights, Gallente (in their current iteration) would be used more often.

Yeah but is that really true.

Yes they would be used more often to a degree but it would be the Hurricane that would be used more for the most part.

Probably more then the rest of Gallente combined.

Noisrevbus wrote:

I'm sorry Pelchan, i assume most people here have reached the age of 13 and passed 6th grade primary- or secondary language classes.

In short, like Seishi said, EVE has changed into a larger scale. The best way to fix Gallente is not to adapt them to that scale. It's to make sure all other scales have a place in the world. It's also important they do not get their own isolated place. We don't want to divide the sandbox (which is what CCP is doing). This game is a single-server MMO where everyone are meant to be able to interact with each other. That's how content is created here.

Currently, not enough content is being created in EVE-online. It's evident looking at how more players gravitate toward larger alliances, leaving fewer alliances in the game. While in those large alliances pilots tend to play other games and wait for something to happen these days. Going out and doing something small-scale and spontaneous have no lasting impact or tangible goals, thus isn't encouraged by the game. When that is fixed, Gallente is fixed.

That's the TLDR.

Noisrevbus master of the 3 Paragraph TLDR.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#31 - 2012-06-20 02:01:16 UTC
Alara IonStorm wrote:
Yes they would be used more often to a degree but it would be the Hurricane that would be used more for the most part.

Probably more then the rest of Gallente combined.


They are easily countered by Gallente especially since solo or small gang, Talos > Cane.
Alara IonStorm
#32 - 2012-06-20 02:08:55 UTC  |  Edited by: Alara IonStorm
Mfume Apocal wrote:

They are easily countered by Gallente especially since solo or small gang, Talos > Cane.

Could not be a better example of what I am talking about bringing up the best Gallente small gang ship currently.

The Taloscane.

That is what it is, a slightly less accurate Shield Hurricane with a bigger focus on DPS over tank. Not many people are flying them Armor. Its Hurricane like speed and Null range mock every other Gallente ship that can not pull a Talos.

In fact I was going to mention that there would be a slight increase of Talos use along with the Cane hampered by the 120mil fully fit out price tag and player nervousness over glass ships but an increase none the less of the Minmatar like Talos.

The issue isn't the Talos, the issue is that all other Gallente Ships can't and should not be Taloscanes. I want the Talos to be as good as it is now with an Armor tank so it can actually be a Talos and not well you know...

A Taloscane.
Noisrevbus
#33 - 2012-06-20 02:44:17 UTC
Alara IonStorm wrote:
Noisrevbus master of the 3 Paragraph TLDR


It's down from six, gimme a break Blink.

It was shorter to begin with, but after Mfume's reply i wanted to rule out some confusion.

Alara IonStorm wrote:
Mfume Apocal wrote:

tl:dr Fewer people use Gallente for PvP because fewer people do solo/small gang PvP. If there were more reasons for solo/small gang warfare in EVE compared to fleet fights, Gallente (in their current iteration) would be used more often.

Yeah but is that really true.

Yes they would be used more often to a degree but it would be the Hurricane that would be used more for the most part.

Probably more then the rest of Gallente combined.


See, one of my main arguments was that i don't see Gallente as limited to solo/small. It's a fair simplification, but it comes with the risk of misunderstanding. Gallente are not only single/small, isolated to lowsec. That's a picture easy for people to pick up.

I see 25-man gangs or 50-man gangs as something entirely different. I see those numbers as something most corporations, and even alliances, in EVE have a problem fielding on their own accord.

That difference is very important.

To me, that's norm - while coalition is excess. In currently trending perspectives both among playerbase and developers, much larger gangs are becomming the norm. CCP Soundwave is going to have ever repeating issues trying to remake the entire game to fit that perspective. He will repetively hit and upset balance-mines.


More gypsy drivel...

The second argument is interaction. Wormholes are not interactive. FW is not interactive. Incursions are not interactive. The empire wardec merc-market focus is not interactive. Interacting with them from the outside is discouraged. It's scripted and targeted content. The list goes on. They are theme parks. The very thing CCP buzz claim to be against.

The buzzwords this game was built around are: sandbox, emergence and single-server. They still spit them out, but in reality most of what they do is the complete opposite.

They should spend effort fixing the core sandbox, not creating more advertised rides. I think mercing, as Noir do it, is an awesome ride. It's still a ride. Noir would benefit far more from having their "asset denial operations" truely effectful. Then their services would be more coveted. They and everyone else would benefit so much more from that than they would a hollow merc marketplace, that's taken a full development cycle to introduce.

If CCP Unifex truely did live in Syndicate he would know that those once roaming entities now mostly just sit around and poke at each other. They, as much as Noir, would benefit a whole lot more from seeing up-down scale interaction fixed. The merc marketplace have essentially no value to them, though amusingly those corporations have a history of Gallente love. From The Church to Cry Havoc, Rote Kapelle and Agony Unleashed in their respective era; they have all provided examples of making Gallente powerful in more ways than just solo BS blasting lowsec undocks.

Gallente are appearantly quite good at denying assets Smile.
Alara IonStorm
#34 - 2012-06-20 02:59:16 UTC  |  Edited by: Alara IonStorm
Noisrevbus wrote:
Noir would benefit far more from having their "asset denial operations" truely effectful

This is where you lost me. What is or has been making it ineffective and what do you think will fix it?
Noisrevbus wrote:

If CCP Unifex truely did live in Syndicate he would know that those once roaming entities now mostly just sit around and poke at each other. They, as much as Noir, would benefit a whole lot more from seeing up-down scale interaction fixed

What has caused them to slow there roam and what do you mean up-down scale interaction?
Noisrevbus
#35 - 2012-06-20 03:27:00 UTC
As for the Taloscane, the issue is that it's a Tier 3 BC - putting all other ships to shame. Nothing else.

If you look at all other Gallente ships the balance between shield and armor is actually quite good. Shield fits provide adaptive and niched options (extreme damage, high speeds; yet flimsy) while armor is generally better in a racially proned situation (ie., when you fly setups or gangs that specificly draw on the racial advantages).

The Thorax as well as the Deimos is swift and ganky in shields. Not a Taloscane, but definately a chip off the Minmatar block with it's own quirks.

In an armor setup, wether it's active or plated, they can really shine though; once you've aquired the taste and realized that being slowed down is not the same as being slow, and when you stand to draw on all available slots. Effective use of webs for example, is something very undervalued in the game atm., while at the same time blapping is considered overpowered. Quite the paradox.

The Deimos is considered worthless and the Tengu is considered overpowered, yet there are few ships better equipped for killing Tengus than Deimoses. Another paradox. It has the tank, the resist profile, the mids to tackle and-or dualprop, breakthrough damage, utility drones and can hurt a sensitive cap.

What arguments does it face? The only thing you see repeated is comments about how it "Dies most" despite having an equal or better tank to many other HACs (and a resist profile that make "overpowered" HML cry). "It's slow" even though you can break 3km/s with it 1600 plated, and run your cap down low. "It's tank denies damage mods" even though it breaks general 400-500 dps averages and have drones to apply at discretion on the side.

Most Gallente ships have that balance between armor and shield. Ishtar and Domi, both competent in shields, active armor and plated.

Though i agree Alara, it's a shame that the Talos break that racial trait. It's just that it's a class that supercedes race. Those BC are much more alike each other than they are their respective race. It's the same as Stealth bombers, Interdictors and other specialist ships. Ships that fit into the common singular large fleet role.

They were afterall made to overtake SHAC, in a fit of thinking SHAC grew out of popularity because they were ineffective. While in reality, they grew out of popularity because they were cost-ineffective. You could halve their damage output and they would still be used. Doing that would maybe create some leeway to arrange the slots in some other way. It would also recreate a reasonable balance to SHAC - letting you pay twice the price for better sensors and potential tracking.

On the other hand, i'd be equally happy to see that tier/class removed P.
Noisrevbus
#36 - 2012-06-20 03:46:54 UTC  |  Edited by: Noisrevbus
Alara IonStorm wrote:

This is where you lost me. What is or has been making it ineffective and what do you think will fix it?

What has caused them to slow there roam and what do you mean up-down scale interaction?


As everything else, it's all related.

up-down scale interaction simply means "smaller and larger groups, gangs or shiptypes etc. interacting".

Today they don't interact very much because there are no tangible goals or reasons to interact.

I use the collective term 'scale' because it's not just "blame Goons and their politics", as some people tend to croak.

Some of this has been aknowledged. The CSM had their "farms and fields" discussions which is essentially one side of the larger discussion revolving around hitpoint-based infrastructure (and multiple-day timers). There need to be alternatives to those, that appeal to smaller groups, smaller gangs, smaller shiptypes etc.

Another example is the "ring mining" idea. Made to put player action in space back on the map. When you do that you simultanously put player inter-action back on the map (interacting a Mackinaw is obviously better balanced between scales than a moon-tower; both in terms of shooting it, capitalizing from that, affording it or using it). Besides Moros and Nyx, Gallente also have much more appealing options interacting with a Mackinaw than a tower. It's different for other races as the common fleet comps of today still interact quite well with towers. It's quite akin to a large fleet grid. It's just as easy bombing a mass of drones off a stationary structure as it is on a clumped static grid.

It's a sluggish Gallente-example, but it's on topic nontheless.

Both of them good ideas, and i know they are said to be slated for upcomming release. I'm just continously toting that horn to point out how it relates to "Ships and modules", and because i'm sceptical. It's long overdue, it's been talked about for ages. Like Seleene has said on numerous occasions: "There were so many things in Dominion that was postponed, to the point that what was rolled out wasn't really Dominion anymore" (loosely cited). I'm also sceptical because they keep pushing back things, they keep introducing peripheral things and they keep discussing other, contradicting, changes (such as ship rebalancing, that will be completely superfluous and possibly even imbalancing if they fix 'scales').

That's how that discussion relates to this forum - because ship balancing is still being done without attention to 'scales'. That's why i keep defending the Drake because they are trying to slay the image of the 'Drake' (the Drake-blob) without any good ideas for the actual ship and they risk just enforcing that image. Thus reinforcing the problem of the Drake-blob (ie., that the ship scales very good and scales are imbalanced, not the ships; BC balance was good, is now worse post-Crucible and risk become even worse). Talos and his brothers may hurt Drakes, but they definately hurt other BC (and HAC) far more. End result, worse balance. Did people stop using Drakes? or did they stop using other things?

Gallente is apart of that too, because the Talos aside, they were hurt much more by Tier 3 BC than 'Drakes' were.

See, it keeps relating back.

It's is extra amusing since it was supposed to be their patch. The Deimos got buffed and then nerfed by relation Smile.

The mentioned Syndicate groups rolling Deimos gangs kinda stopped. Right? The reason is not spelt Tengu, it's spelt Tornado mixed into BC-blobs.

I've made this example before as well: No other ship stood as much to gain from Crucible as the Tengu. We introduced fast, BS-resolution and reach guns, you counter that with fast sigtank (and/or reach). The only popular way to do that is 100mn, at which Tech III excel, that is also why you see 100mn flourish now. Another option would be sigtank (or dualprop) with reach. The Tengu do both those things, it's what it's meant to do in a sense. Now people are complaining about Tengus. So in essence, Crucible hurt most other things (that could counter Drakes outside of cost-efficiency and number attrition), didn't the bother the Drake too much and cemented the Tengu. I said it already before Crucible launch.

It's not the Tengus fault that we keep feeding it by feeding the blob. He also still doesn't like Deimos - unless he can volley through them with his 100 friends over a multi-day TCU timer reinforced by 100 Nyx. Titans have the same problem, as long as we encourage resources in numbers, we also encourage resources in shipsize. It's two examples of 'scale'.

If there are alternative ways for large and small to interact and grief each other you will see groups of players interacting both up and down, both undermanned and overmanned. We need that, because it will make us less hesitant to interact, more entities will likely pop up and contribute to what will become more (player-) action.

Now, bedtime Big smile.
Dethis
Caldari Provisions
Caldari State
#37 - 2012-06-20 07:50:32 UTC
So (I just re subbed after 3 years) essentially I should start retraining minmitar for PvP? I am fully invested in blasters and drones from back then. 18m SP with 4m in drones 5m in SC and 4.5 in gunnery all towards gallente stuff with a little minmitar stuff
Roime
Mea Culpa.
Shadow Cartel
#38 - 2012-06-20 08:05:47 UTC
Dethis wrote:
So (I just re subbed after 3 years) essentially I should start retraining minmitar for PvP? I am fully invested in blasters and drones from back then. 18m SP with 4m in drones 5m in SC and 4.5 in gunnery all towards gallente stuff with a little minmitar stuff


Why should you? Gallente is just as great as any race.

.

Alara IonStorm
#39 - 2012-06-20 08:17:27 UTC  |  Edited by: Alara IonStorm
Dethis wrote:
So (I just re subbed after 3 years) essentially I should start retraining minmitar for PvP? I am fully invested in blasters and drones from back then. 18m SP with 4m in drones 5m in SC and 4.5 in gunnery all towards gallente stuff with a little minmitar stuff

That really depends on what scale of Warfare you are in. Sometimes bare bones diversity is enough in a lot of ways. If you are looking to widen the scope of what you can do in the game it takes less time and skill points then you think once you have the core skills.

I went Hurricane early on and it was the best SP I ever spent followed quickly by the Drake then all the core skills to go with them. When Crucible hit it took me a month to get Medium Blasters and another month to get large because I had the skill backing it. By the sounds of it in 2 Months you could have the Cane and Drake with all the skills necessary which opens a lot of doors without diversifying to far from your goal.

I find Gallente useful for a lot of the small stuff, Shield or Active Brutix is an okay ship for most small gangs same with the Thorax. Myrmidon is niche but powerful, I have faced some pretty deadly Myrmidon pilots. When jumping into a hostile small gate camp a Megathron or Neut Dominix are the ships to fear. Talos's are pretty deadly when flown correctly in the right circumstances, I just finished the skill for mine a week ago. (Been dragging my heals on large blasters for Pulse Lasers) The Gallente Frigate lineup is plain out deadly as well.

The current scope of Gallente warfare is small. If you are looking for a fleet boat Drakes are the fastest way since 90% of fleet doctrine uses them and Alpha Maels with Minmatar BS 3-4 and Large Arty 3-4 are a quick side train. Naga you pretty much get for free at Cal Cruiser 3 with your Hybrid Skill.

But that is fleet stuff. In the right environment Gallente will serve you well but cross training the basics is easy at this stage. So it depends on what you want to do. I would highly recommend Drake and Cane though for the time involved.
Dethis
Caldari Provisions
Caldari State
#40 - 2012-06-20 08:30:31 UTC  |  Edited by: Dethis
Alara IonStorm wrote:
Dethis wrote:
So (I just re subbed after 3 years) essentially I should start retraining minmitar for PvP? I am fully invested in blasters and drones from back then. 18m SP with 4m in drones 5m in SC and 4.5 in gunnery all towards gallente stuff with a little minmitar stuff

That really depends on what scale of Warfare you are in. Sometimes bare bones diversity is enough in a lot of ways. If you are looking to widen the scope of what you can do in the game it takes less time and skill points then you think once you have the core skills.

I went Hurricane early on and it was the best SP I ever spent followed quickly by the Drake then all the core skills to go with them. When Crucible hit it took me a month to get Medium Blasters and another month to get large because I had the skill backing it. By the sounds of it in 2 Months you could have the Cane and Drake with all the skills necessary which opens a lot of doors without diversifying to far from your goal.

I find Gallente useful for a lot of the small stuff, Shield or Active Brutix is an okay ship for most small gangs same with the Thorax. Myrmidon is niche but powerful, I have faced some pretty deadly Myrmidon pilots. When jumping into a hostile small gate camp a Megathron or Neut Dominix are the ships to fear. Talos's are pretty deadly when flown correctly in the right circumstances, I just finished the skill for mine a week ago. (Been dragging my heals on large blasters for Pulse Lasers) The Gallente Frigate lineup is plain out deadly as well.

The current scope of Gallente warfare is small. If you are looking for a fleet boat Drakes are the fastest way since 90% of fleet doctrine uses them and Alpha Maels with Minmatar BS 3-4 and Large Arty 3-4 are a quick side train. Naga you pretty much get for free at Cal Cruiser 3 with your Hybrid Skill.

But that is fleet stuff. In the right environment Gallente will serve you well but cross training the basics is easy at this stage. So it depends on what you want to do. I would highly recommend Drake and Cane though for the time involved.


I have no real interest in blobby fleet stuff just roaming gangs and smaller engagements. I prefer cruiser class sized ships and interceptors.

Time to start cross training minimitar anyway so I have something if I stumble my way into a big corp at some point, still getting my feet wet.

Quote:
Why should you? Gallente is just as great as any race.


So I can breath a sigh of relief? I can still fly my blaster/drone boats?
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