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New ship idea

Author
Alara IonStorm
#21 - 2012-06-18 01:43:17 UTC
drakkaror wrote:

I will apologize then for the rudeness then on accound i made a mistake of things in the beginning of how many different white haired ppl posted on this thread, just the bad replys are starting to annoy me when im trying to make a valid point.

Thank you.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#22 - 2012-06-18 03:04:35 UTC
I have to say one thing that bothers me most in this game is indeed the fact that these ships sport only one weaponsystem. I mean who in their right mind would design a battleship that only has the big guns ... no "aa" batteries or other lighter weapons.

wtb somesort of phalanx close defence mods ^^
ovenproofjet
Gallifrey Industries
#23 - 2012-06-18 20:11:45 UTC
The Galactica would be hilariously overpowered in Eve. Full compliment of fighters, siege guns, small ship defences and thick enough armor to take on a small capital fleet for 5mins....
Lucas Schuyler
Federal Navy Academy
Gallente Federation
#24 - 2012-06-18 20:54:48 UTC
To be honest, I really don't see how something like this would fit in the design scheme that we like to call "balance."

You want a gunship with drones... As many have pointed out, the Dominix really does fit that RP role, just as a Battleship rather than a Cap.

Except for the Cloaking stuff, probably the Sin is the Eve ship most like Battlestar Gallactica - a Battleship that can carry guns and support craft (drones) plus has a Jump drive and Bridge.

Or you might say that the Titan is the ship in Eve that most exemplifies a Battlestar... in which case, there it is.

Either way, trying to add a new Cap with both Dread and Carrier features, complimenting both while infringing on neither? Seems like a very tall order and filling a niche that mostly exists as a RP/preference thing rather than a game function that is lacking.
Kelhund
State War Academy
Caldari State
#25 - 2012-06-19 07:26:09 UTC
I dont see how it would be a big stretch of the imagination to implement something like this, especially for the Gallente. It would just be the logical next step in the line that ends in the Myrm and Domi. Another, slightly bigger hull that would be tooled to accomodate both guns and drones. Caldari would have range bonus or missle velocity bonuses, gallente would have a damage bonus, minnies a ROF, etc. I think its workable, and would give players another capital choice to choose from aside from straight logistics or a dread that is only useful for POS bashing. Should prolly keep hammering this topic home with the devs until they're in the cap rebalcing stage heh
Mechael
Tribal Liberation Distribution and Retail
#26 - 2012-06-19 09:49:20 UTC
We don't need any more cap ships. Really, we should get rid of the ones we have (or re-purpose them into roles that have more to do with force projection and much, much less to do with battlefield domination.)

Mobile stations? Yes please. Carriers that can actually carry other ships? Yes please. Gigantor-solopwnmobile-bbqs? No thanks, that's just silly.

Whether or not you win the game matters not.  It's if you bought it.

john marston talylor
VODCA GRUZOBIK
#27 - 2012-06-19 16:34:19 UTC
yo drakkaror i think its a good ideya i would support
john marston talylor
VODCA GRUZOBIK
#28 - 2012-06-19 16:38:15 UTC
mechale dumbest ideya every why would you if you think that then your the fool
Morph Eis
Doomheim
#29 - 2012-06-19 16:40:21 UTC
Renier Gaden
Immortal Guides
#30 - 2012-06-19 17:02:19 UTC
Maybe if Dust is successful CCP might decide to do a joystick “Wing Commander” type game where players fly fighters. Then more carrier classes might be in order.
Nivek Steyer
Deep Core Mining Inc.
Caldari State
#31 - 2012-06-20 09:14:54 UTC
I agree there needs to be more work done for carriers they have become very stale. A few quick fixes could be as follows:
1. Change mechanic so fighters unless directed otherwise act like drones and take action accordingly.
2. Allow Carriers to have bombers. There is no reason a carrier can not field bombers. What carrier in history, movies or games do not have a bomber wing in it. Answer is none. Adjust them and make carriers more relevant.
3. Develop a point defense gun and/or missile launcher that actually knocks down incoming missles or will spray close targets like a phalanx. (Lasers, Projecties, Missiles, and Hybrid Charges) Each race has a point defense gun for its own. Imagine a Pure Drake fleet going after carriers who can knock down missles. Make for a good reason to use, oh yeah other races where right now it is a missle fest.
4. Create the Escort Carrier that can be used in empire with jump gates or can jump. Limit to like 60% of a carrier. Allow both fighters and bombers. Come up with a special abilities per race they add to a fight.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#32 - 2012-06-20 15:53:31 UTC  |  Edited by: Metal Icarus
Pocket carriers

Tech 2 tier 3 Battleships

Imagine a Ishukone Rokh with 6 guns, 7 mids, 4 lows able to field a max of 5 fighters (fighter bandwidth and volume bonus with the skill that allows +1 fighter per level, meaning you would need "pocket Carrier" to lvl 5 to fit 5 fighters)
Kelhund
State War Academy
Caldari State
#33 - 2012-06-21 02:49:32 UTC
Metal Icarus wrote:
Pocket carriers

Tech 2 tier 3 Battleships

Imagine a Ishukone Rokh with 6 guns, 7 mids, 4 lows able to field a max of 5 fighters (fighter bandwidth and volume bonus with the skill that allows +1 fighter per level, meaning you would need "pocket Carrier" to lvl 5 to fit 5 fighters)



This would work, or even a cap class hull with the limitation that you can only fit Large guns (since pocket carriers didn't carry the 17in+ guns of their battleship counterparts) but with the similar limitations on fighters. Just kicking more ideas around :D
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