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PI Isk/hr?

Author
Selissa Shadoe
#21 - 2012-06-05 18:32:23 UTC
Trollin wrote:
after about 15 days of doing this, u will want to kill yourself, just push thru u will be fine im sure.


Big smile LOL


Rarely do posts make me really laugh out loud but that was great.

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Masterofone
#22 - 2012-06-06 05:07:34 UTC
Maximus Hashur wrote:
Im about to launch a PI endeavor into null sec and have a few questions:

With multiple PI toons how do i pickup one toons product with a seperate toon?
IE i have a toon trained to fly a viator and one who is not. They both will have 5 planets each and i want to have my viator pilot do the rounds and pickup for both. Same senario if i follow this threads advice and fill each of my accounts other two slots with PI alts. I have the potential of having 30 planets.

Can i give my viator pilot access to my other toons product so he can get it out of nullsec.

Also i am planning on setting up in npc null to avoid sov issues as im unknown and neutral. Is npc null fair game for PI?


Short answer for your hauling question: NO

Each character has a seperate storage space in the POCO and you cannot grant access to anyone for your space.

That said, if your system is busy your gonna have to take the little bit of time to train your alts up to a basic hauler. Put up a basic POS for a consolidation/storage area (moon mine to offset your fuel cost).

If your system is typcially very quiet, have your non-hauling alt pick up some, jet can, fill the can from the poco and have the hauler get the can.

Personally I have all my alts trained to basic hauler, lead on account 1 trained to max T1 hauler and account 2 lead trained for blockade runner. Currently all my PI is in two neighboring systems over 20 something planets and growing.

I use three day cycles and staggar them, so not all characters are due on the same day. (and i'm lazy and don't want to move the ECU when the spot dries up)

Fly fast and shoot straight, find peace when you need it, war when you want it, love always and turn up the music.

Haffsol
#23 - 2012-06-06 11:41:33 UTC  |  Edited by: Haffsol
Quote:
I do PI with 5 characters in high sec, it takes me 1 or 2 hours a day to keep them running on cycles of 1day45 minutes. I extract and then produce to P2 materials on most of my planets.

If you can manage to extract 6000 P0 per hour (x2) you can keep one basic factory running producing 40 P1 per hour (x2) producing 5 P2 per hour. Let's say I waste some time or don't extract enough materials but still get 100 P2 per day on each planet.

P2 export tax is 900. Let's say you sell P2 for 4900 giving you 4k profit per P2.
4000*100*5 planets*3 characters = 6 million per day or 180 million a month.

your maths are slightly incorrect since you should be producing 120 P2 per day if you can extract 6000 P0 per hr, but anyway they give the right proportion of PI incomes. I'd just like to point out that in low sec you can get the same icomes and even some more on a single character extracting 12k P0/hr thus 240 P2 per day on a single planet. Of course you'll have to double also taxes and add some more if you produce at least one P3.

What is also remarkable as far as I've seen is that assuming you have both CCU and IC at lvl 4, you won't get much more going null or even w-space (which should be the best since -1 sec), simply because with said skills you can't add a 3rd ECU or install the BIF to support an extra AIF. I could be wrong tho since I only made some maths and never installed a CC in 0.0 nor in -1. Basically you should try to extract 18k P0 units with less heads (at least 2 less heads, maybe 3) and I doubt it is possible.

If I'm still correct now, then things could change quite a lot skilling CCU and IC at lvl 5. Having them, owning your own POCO's and being in w-space would give you easily the so much desired plex/month and prolly even more, but meh! that's a really risky business and you will need to scout a lot before going to scoop your stuff, not to mention POCO griefers and wardecs
Unimaginative Guy
Dutch Squad
#24 - 2012-06-15 23:15:43 UTC
That sounds terribly boring and tiresom to have it on that money. Most of my friends just run it on one char and one account for an easy chunk of cash each month, like 50-100m or something.

Once you get ridiculious with the amount of characters and accounts it just becomes more profitable to use the $15 a month for plex or just run a quick l4 or 2 every day.
Shou Kaukonen
State Protectorate
Caldari State
#25 - 2012-06-16 05:40:07 UTC
Don't remember who it was, but I heartily second the poster above who said you'd want to commit suicide if your PI scheme was too involved. Pretty much the same thing happened to me at one point, totally burnt me out on it for quite awhile.

It's true that PI pays off proportional to your effort, but even a lazy player who doesn't min/max every detail can still do fairly well. I've got 15 planets, propped up by the 3 characters on my account mostly working to keep a single p4 factory running 24/7 (doable with lvl 4 skills and pretty decent low sec planets). This makes me about 250 mil profit per month, plus whatever a single spare p2 world makes, and since I do 7 day cycles that means I spend about 1-2 hours a week on PI.

In my experience and hearing what others have to say, PI seems to suffer from a bit of a diminishing-returns curve at high levels: you can make a few mil a month for virtually no effort at all, and a couple hundred mil a month for only slight effort...but at the point where your PI operations are drawing billions of ISK, unless you have VERY high quality planets, there's quite probably something more efficient you could be making money at. It's definitely worth dealing with, though...I can attest that PI was the profession that got me 'off the ground', isk-wise, so that I didn't have to wonder where my next set of mods was coming from.
Chad Moody
SUNDERING
Goonswarm Federation
#26 - 2012-06-16 15:04:54 UTC
I have five accounts with 5 mains and 2 alts on each acccount. I do PI with each toon for a total of 15 toons with 5 planets each. I put my extractors on a 14 day cycle but, I reset them every 3 days before their extraction curve falls too low. I do this all in a wormhole with POCO's that are set at zero tax. I make well in excess of 4 bill a month in PI income. I use my mains to do other things so the accounts arent just sitting there idle. Anybody that has open slots in their accounts and isnt doing PI is cheating themselves out of free isk.
LordAssasin
Center for Advanced Studies
Gallente Federation
#27 - 2012-06-18 14:02:37 UTC
So nice to come back to eve...after all this time in D3 -monk in inferno:)
I make that money what you say, just need 1 day for combining alts....comand center 3 and planets 3 , and you only put 6 basic+1launchpad so this are youre combiners for free. meean wile your 5 5 skils char extract double the raw material with 2 extractors 19 heads 1 launch pad and 3 storage facility. nice no? and is all for free:) cos of the 21 day invite +30 day plex. Uber cool.
Ok my sugestion, on the combiners do them exaclty as the extractors so you will not move anything at all. just jetison so you do not need any bestower on the combiners just a ship cos you wil have 27k m3 can to move stuff around.
ok later hope it was of any help.
Pinstar Colton
Sweet Asteroid Acres
#28 - 2012-06-18 15:18:10 UTC
Chad Moody wrote:
I have five accounts with 5 mains and 2 alts on each acccount. I do PI with each toon for a total of 15 toons with 5 planets each. I put my extractors on a 14 day cycle but, I reset them every 3 days before their extraction curve falls too low. I do this all in a wormhole with POCO's that are set at zero tax. I make well in excess of 4 bill a month in PI income. I use my mains to do other things so the accounts arent just sitting there idle. Anybody that has open slots in their accounts and isnt doing PI is cheating themselves out of free isk.


Exactly. If you don't have access to low/no tax POCOs, it might not be worth the effort to train up your alts for additional PI. But anyone who has access to a good set of planets should have all their Alts trained in PI to milk it. Also, don't waste your time getting your main a 6th colony until your other slots all have 5 colonies of their own. You can train an alt's entire array of PI skills in the time it takes you to train your main for Interplanetary Consolidation V.


My only question is this: For those of you who have extensive networks of alts/ alt-accounts. How far into Planetology/Advanced Planetology do you go?

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#29 - 2012-06-19 15:03:17 UTC
I can't speak for others, but for me PI was really something that I just got into as a safety net. Even if we got wardecced and I got my butt blasted all the way back into a rookie ship, nothing can take away my planet factories once they're placed and I can manage them without even leaving my hanger. So long as I can get the lowliest industry ship out to the customs office and back, I'm going to have some kind of income coming in. Even if you're just making a measly 1 million ISK a day, well that's a couple disposable frigates or a cheap destroyer that effectively cost you nothing and with zero risk. So even if worse comes to worst, I'll still have PI income to fall back on.

Also, if you're in a corp that has or wants to have a POS (I don't), then PI for pretty much every player in is a Very Good Thing. If you can get everyone in your corp fabricating things like Robotics, Mechanical Parts, Oxygen, and Enriched Uranium then your corp as a whole will save quite a few ISK over time when it comes to fuel costs (i.e. make it yourselves and $ave). And that's before you get into advanced ship construction... So it's not always about making money. PI can also be a tool to save money, too. Which, if you think about it, is just as good in the long run.

Pinstar Colton
Sweet Asteroid Acres
#30 - 2012-06-19 15:10:25 UTC
Be careful with the "mining is free" syndrome when it comes to PI and POS fuel. There are some cases where it makes perfect sense to do your own PI and use it yourself for POS fuel, like in the case of Enriched Uranium and Robotics. Others with lower market values, such as Mechanical Parts and Oxygen, might be better off purchased, freeing your colonies to make something with a higher market value.

Then again, if shipping to and from market creates a logistical problem, then making your own stuff locally makes perfect sense.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Teavan
First CityWide Change Bank
#31 - 2012-06-19 16:16:51 UTC
I guess people should start asking for calculations not in terms of per hour, but in terms of characters. These replies discussing using 15 characters are plain ridiculous!
Guttripper
State War Academy
Caldari State
#32 - 2012-06-19 19:45:59 UTC
With so many people using so many alts to run planetary interaction, hasn't the market be saturated with over production? Since CCP added fuel blocks, I would think everything involved with their production would have been reduced to its lowest cost with the most meager of profit, if not selling for a loss with potential over abundance.
Deena Amaj
Native Freshfood
Minmatar Republic
#33 - 2012-06-25 18:16:07 UTC
Guttripper wrote:
With so many people using so many alts to run planetary interaction, hasn't the market be saturated with over production? Since CCP added fuel blocks, I would think everything involved with their production would have been reduced to its lowest cost with the most meager of profit, if not selling for a loss with potential over abundance.


Well, POS Fuel stuff like Enriched Urin Lol and Coolant did go significantly down.

I don't know if it is worthwhile to stick to those, but I'm no market expert.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Pinstar Colton
Sweet Asteroid Acres
#34 - 2012-06-25 18:26:18 UTC
POS fuel PI goods are down because Ice prices are so high. The ice is making it too expensive for some POS owners to keep their towers online so they're shutting them down.

Fewer online towers means less fuel demand, less fuel demand means less fuel manufactured. Less fuel manufacturing means less demand for POS fuel PI goods.

When ice prices come back down, you'll see POS PI good prices slowy rise back up...

How quickly will depend on how much PI good supply gets built up while Ice prices are high.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Deena Amaj
Native Freshfood
Minmatar Republic
#35 - 2012-06-28 00:45:01 UTC
Ah did that had to do with the general Hulkaggedon/ Ice miner gankage?

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Pinstar Colton
Sweet Asteroid Acres
#36 - 2012-06-28 03:29:56 UTC
Deena Amaj wrote:
Ah did that had to do with the general Hulkaggedon/ Ice miner gankage?


That is my theory, yes.

Because ice fields are few and far between, and because ice doesn't spawn in Grav or mission sites, ice miners have no choice but to mine in one of the ice belts, thus concentrating them and making them easier targets compared to ore miners, who have a much wider variety of belts to choose from and can hide from gankers who are too lazy to scan by mining in missions/Grav sites.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Katja Faith
Doomheim
#37 - 2012-06-28 15:23:37 UTC
Joshua Vaughn Lampen wrote:
Ninker wrote:
I see.

So your main does the final reaction while the others provide tier 2 or 3 items?


Yep. The PI alt's only need about 11 days of training to use a bestower with 13k m3 of space and CC IV & IC IV.


Does TEST know you're doing lowly, cowardly carebear sh!t like that?!??!! Shame on you!!
Steve Thomas
Sebiestor Tribe
Minmatar Republic
#38 - 2012-06-29 00:52:45 UTC
Teavan wrote:
I guess people should start asking for calculations not in terms of per hour, but in terms of characters. These replies discussing using 15 characters are plain ridiculous!

Try 24.(no not me)

Ive been told your not multi boxing untill your over 3 PCs

I suspect his heating bill is non existant in winter.
Barakach
Caldari Provisions
Caldari State
#39 - 2012-06-30 22:01:24 UTC  |  Edited by: Barakach
I just run PI with 21 processors and churn P1 into P2.

Between the two types of P1, the average cost is ~255/unit.

80 units * 255 = 20,400isk
it creates 5 units of output, for 4,080/unit.
About 25% tax one you include input and output, so tack on 1k isk

costs me about 5k/unit output
turn around and sell for 7k, or about 1.9k net profit after fess/taxes/etc.
1.9k/unit
5 units/processor
21 processors per planet
6 planets all in high sec one jump from a hub
1.9*5*21*6=1,197k/hour net profit
24 hours per day = 28,728k/day
30 days per month = 861.840m/month

The biggest issue is it takes 725,760 units every 3 days and it has to be refilled every 3 days. That also means I have to have about 190mil of P1 on hand to refill, every 3 days. I purchase when it's low and have a 1.5-2bil isk stockpile of P1.

Yes, I could turn around and resell the P1, but it turns out the market already has too much and the volumes that I go through, I can't turn over P1 fast enough. My revenue is much higher converting to P2 and the margins are about the same.

edit: forgot to multiply by 5 for the units/cycle
Anna Djan
Banana Corp
#40 - 2012-07-02 14:24:27 UTC
Unfortunately people always base their numbers on multiple characters etc.

Me personally, I currently get 60mil ish per week per character,cycling on 24 hour cycles on a null planet.
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