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Warfare & Tactics

 
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The Amarr factional war is over.

First post
Author
Dynast
Room for Improvement
Good Sax
#121 - 2012-06-18 21:09:24 UTC
Shadow Adanza wrote:
We were just saying out of 100 guys in comms you should've been able to come up with a fleet.

You've been in FW for four months, how many 40 man Caldari Militia BS gangs have you seen? Heck, how many 40 man BC+Logi gangs have you seen?

The reality of Calmil is that with 100 guys in comms, you're probably talking ten guys who can reship to whatever the FC calls for, another ten guys who can get something more or less appropriate, and eighty guys who have one or two pvp fitted ships of random size, tank type, and range available. On our best days, that means a bunch of drakes and a few guys reshipped to basilisks. That's what having a big difference in skillpoints means, there's some fights we have to pass up.

It'll be interesting to see if that changes over the next couple years. Post patch FW, with its emphasis on small scale combat rather than LogiBlobs, might hold more PvPers interest in the long run. Though on the flip side it's alienating some of our current pilots who prefer organized fleet combat. It's hard for some of us to justify shipping up for fleet "fights" that are mostly waiting and scouting when we could be rolling out solo or in small groups to find action and some LP on the side.
Aya Hekki
State War Academy
Caldari State
#122 - 2012-06-19 00:14:29 UTC
Jones Bones wrote:
Mr Barista wrote:
all i hear is a bunch of amarr whining about how bad they are at eve. man up bro, im always around to cheer you up, just come to my plex and give me more kms, im getting sick of fweddit ones


You spent 7 hours defensively plexing Siseide yesterday without getting a kill. LOL nerd.


You spent years sitting on the same gate in the same system killing the same noobs over and over. LOL nerd.
Shadow Adanza
Gold Crest Salvage
#123 - 2012-06-19 00:56:29 UTC
Dynast wrote:
Shadow Adanza wrote:
We were just saying out of 100 guys in comms you should've been able to come up with a fleet.

You've been in FW for four months, how many 40 man Caldari Militia BS gangs have you seen? Heck, how many 40 man BC+Logi gangs have you seen?

The reality of Calmil is that with 100 guys in comms, you're probably talking ten guys who can reship to whatever the FC calls for, another ten guys who can get something more or less appropriate, and eighty guys who have one or two pvp fitted ships of random size, tank type, and range available. On our best days, that means a bunch of drakes and a few guys reshipped to basilisks. That's what having a big difference in skillpoints means, there's some fights we have to pass up.

It'll be interesting to see if that changes over the next couple years. Post patch FW, with its emphasis on small scale combat rather than LogiBlobs, might hold more PvPers interest in the long run. Though on the flip side it's alienating some of our current pilots who prefer organized fleet combat. It's hard for some of us to justify shipping up for fleet "fights" that are mostly waiting and scouting when we could be rolling out solo or in small groups to find action and some LP on the side.


I've seen a few. Especially lately. The Caldari roll them out and prance them around "looking for fights" and when we bring out our own, they're nowhere to be seen. A couple months ago, I would have accepted the "skillpoints" argument. But the Caldari have had a rather large influx of experienced, higher skill point corps who roll out in battleships seemingly just for kicks and giggles and thus that argument isn't nowhere near as valid as it used to be. Though, admittedly, they may be on a different time zone than that fleet we were after... though out of 100 guys in comms, it's just hard for me to believe there couldn't have been some kind of competitive fleet formed.

Honestly, I don't even view the new patch as geared for combat. Other than the new Caldari corps that come out and fight, it's pretty much the same system. The guys who you'd get fights out of in plexes before, you get fights out of... the former mission runners, now plexers (and throw in a sizable portion of new Caldari members in this group as well) will run. And of course, the same goes for all the factions, not just the Caldari. After seeing that post in... whatever thread it was yesterday, I can't remember, I really like the idea of only being able to flip border systems. Though I doubt CCP would implement it (because the system would then make sense).

Are you suggesting coconuts migrate?

Blood Thorn
Brutor Tribe
Minmatar Republic
#124 - 2012-06-19 15:05:18 UTC
Perhaps the Amarr should hire some FW mercs to save their pious souls.
Mutnin
SQUIDS.
#125 - 2012-06-19 15:30:22 UTC  |  Edited by: Mutnin
Shadow Adanza wrote:


I've seen a few. Especially lately. The Caldari roll them out and prance them around "looking for fights" and when we bring out our own, they're nowhere to be seen. A couple months ago, I would have accepted the "skillpoints" argument. But the Caldari have had a rather large influx of experienced, higher skill point corps who roll out in battleships seemingly just for kicks and giggles and thus that argument isn't nowhere near as valid as it used to be. Though, admittedly, they may be on a different time zone than that fleet we were after... though out of 100 guys in comms, it's just hard for me to believe there couldn't have been some kind of competitive fleet formed.

Honestly, I don't even view the new patch as geared for combat. Other than the new Caldari corps that come out and fight, it's pretty much the same system. The guys who you'd get fights out of in plexes before, you get fights out of... the former mission runners, now plexers (and throw in a sizable portion of new Caldari members in this group as well) will run. And of course, the same goes for all the factions, not just the Caldari. After seeing that post in... whatever thread it was yesterday, I can't remember, I really like the idea of only being able to flip border systems. Though I doubt CCP would implement it (because the system would then make sense).



Oh give me a break, you guys run from Caldari fleets just as much as Caldari fleets run from yours. The simple fact is in EVE even in null sec the bigger the blobs equals "less" fighting and more ganking happens.

Yesterday I was in that Cal BC gangs we had out with about 25 guys and Gal gang had maybe slightly less but wasn't too miss-matched. (despite gals having another 20+ afk in Nenn) We would warp in on you guys and you would run away..This happened over and over until we just went home.

There was a few patty cake matches where we killed a few ships but mostly it was just stragglers that were late for the warps getting caught and ganked.

http://caldari.eve-kill.net/?a=kill_related&kll_id=13704838

That was the BR from ganks happening.. both our kills were random ganks trying to get to your gang and our loss was a logi that didn't keep up with fleet.

The other skirmish was on other side of gate when your guys were more scattered and again it was just a few ganks with no fight.

http://caldari.eve-kill.net/?a=kill_related&kll_id=13704984


Roughly 20+ on each side combat resulted in about 11 kills over a hour period of time playing ring around the rosy warping here then warping there chasing each other all over. This is why large gangs are freaking boring as hell, because they rarely result in a actual fight happening but more just each side ganking a random target here or there.

This is why small gang PVP is 100% better, because people actually scrap it out because there isn't fear of welping a whole fleet.. No one cares is you lose a hand full of BC's or assorted ships because they will be right back out there fighting again. Lose 20 or 30 ships at 1 fight in FW and people get emo.


Also we deal with craploads of Gal "AND" Minmatar farmers in T1 frigs that run from everything.. How many 2 day old Caldari guys you see out farming plexes vs how many 2 day old Minmatar alts?

I know you can't see them in local with little stars, but trust me there is a crap load of them.
Cearain
Plus 10 NV
#126 - 2012-06-19 16:51:38 UTC
Mutnin wrote:



... The simple fact is in EVE even in null sec the bigger the blobs equals "less" fighting and more ganking happens.

....


This

It's actually its a simple matter of statistical mathematics, that this will be the case. Once your fleet is larger than say the equivalent of about a single BC, then affter that point the larger your fleet is, the chances that both you and the enemy you run into feel is a good fight becomes less and less. Hence you will get more docking, more smack and less fighting.

That is why I think ccp should focus on getting us many smaller scale fights. Not exclusively. I mean the bunker busts will still attract the larger forces. But in general smaller scale pvp means more frequent and closer fights.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Shadow Adanza
Gold Crest Salvage
#127 - 2012-06-19 18:29:44 UTC
Mutnin wrote:

Oh give me a break, you guys run from Caldari fleets just as much as Caldari fleets run from yours. The simple fact is in EVE even in null sec the bigger the blobs equals "less" fighting and more ganking happens.

Yesterday I was in that Cal BC gangs we had out with about 25 guys and Gal gang had maybe slightly less but wasn't too miss-matched. (despite gals having another 20+ afk in Nenn) We would warp in on you guys and you would run away..This happened over and over until we just went home.

There was a few patty cake matches where we killed a few ships but mostly it was just stragglers that were late for the warps getting caught and ganked.

http://caldari.eve-kill.net/?a=kill_related&kll_id=13704838

That was the BR from ganks happening.. both our kills were random ganks trying to get to your gang and our loss was a logi that didn't keep up with fleet.

The other skirmish was on other side of gate when your guys were more scattered and again it was just a few ganks with no fight.

http://caldari.eve-kill.net/?a=kill_related&kll_id=13704984


Roughly 20+ on each side combat resulted in about 11 kills over a hour period of time playing ring around the rosy warping here then warping there chasing each other all over. This is why large gangs are freaking boring as hell, because they rarely result in a actual fight happening but more just each side ganking a random target here or there.

This is why small gang PVP is 100% better, because people actually scrap it out because there isn't fear of welping a whole fleet.. No one cares is you lose a hand full of BC's or assorted ships because they will be right back out there fighting again. Lose 20 or 30 ships at 1 fight in FW and people get emo.


Also we deal with craploads of Gal "AND" Minmatar farmers in T1 frigs that run from everything.. How many 2 day old Caldari guys you see out farming plexes vs how many 2 day old Minmatar alts?

I know you can't see them in local with little stars, but trust me there is a crap load of them.

I wasn't in a fleet yesterday, it was Raise Shadow's Sec Status and Fund The Pew Day (month, actually. CONCORD thinks I've been a bad boy lately.) Though, you can't count on the numbers in Nenn... a lot of them truly are afk. But yea, that's how it goes. Personally, I think I've been in only 1 or 2 fleets where we blueballed a Caldari fleet, but no doubt it happens more often than that. The only reason I called out the initial poster was because of the "100 guys in comms" line where he was seeming to be complaining about our fleet comp.

Oh, I love small gangs. The only thing I'm weary about with small gangs, though, is those people who lug around their booster alts with the small gang or even one pilot in particular who tugs it around with their thrasher. A lot of Caldari don't do it, and I respect that... it's just one of those things.

Actually, I can see just about all the Minmatar pilots.^_^ Got the light blue plus signs on them. But I haven't seen much in Gallente/Caldari space other than the Gallente guys who are wearing the Minmatar colors. However, I went over to Amarr space yesterday to just have a look and there was A LOT of new players in minmatar militia out there, most likely running plexes. See, I don't like the idea at all. Whether it's Caldari, Gallente, Minmatar, or Amarr... I just don't think you should be able to farm plexes with a two day old character... at all. The Caldari are the ones I see in my theatre, hence they're used as my examples, but the others are out there.

Are you suggesting coconuts migrate?

Hans Jagerblitzen
Ice Fire Warriors
#128 - 2012-06-19 23:20:59 UTC
SaorAlba wrote:
Let the Amarr tard war die. When they have all our systems they can run
l4 missions in there stealth bombers 24/7. Fine with me, since CCP is just scratching
there asses anyway. The quicker we give it up the sooner the fix.


I don't think you understand how wrong you are about this strategy. If you give up the war, and refuse to fight for space, and voluntarily allow the Minmatar to win, you have essentially guaranteed yourself that CCP will not give two fucks about rushing to "fix" anything.

CCP does not care about whether or not one side wins. They do not care if its hard to be on the losing side. They care about whether the mechanics *prevent* the losing faction from taking space regardless of their inconveniences. Station lockout and crappy LP rewards aside, the Amarr have been able to take space.

By all means, lay down and let us win! But you will not have proven to CCP that their patch was a bad idea, you will have only proven that you guys don't care enough to win. A militia that refuses to fight is not a "problem" in need of fixing, according to the developers.

Some Amarrians in this thread have asked the naysayers to step up and support them in making a comeback, this is your best bet if you want CCP's attention. Others, like Cearain, have even outlined the tactics necessary to get the first footholds on your climb back to the top, as well as given good advice about saving up LP.

To prove to CCP that there is a real mechanical problem you have to prove them first that you are trying your *hardest* to win, throwing everything you've got at the enemy, and still hitting a glass ceiling. Posts like the one that began this thread directly undermine the process of getting developer support for making things easier for the underdog.

CPM0 Chairman / CSM7 Vice Secretary

Jade Constantine
Jericho Fraction
The Star Fraction
#129 - 2012-06-20 00:51:29 UTC
Hans Jagerblitzen wrote:

CCP does not care about whether or not one side wins. They do not care if its hard to be on the losing side.


Unless that losing side happens to be big 0.0 alliances and mercenary corps who can't get contracts from poor wardecced indy corps in hisec Big smile


/I jest.

(kinda)

Carry on.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Mutnin
SQUIDS.
#130 - 2012-06-20 03:07:11 UTC  |  Edited by: Mutnin
Most of what Hans said is pretty much right.. There have been suggestions on how Amarr could fight back, but in all honestly it just seems like you guys are just making excuses at this point.

NPC's in plexes are really no issue I don't cane what you guys say.. I was in Minmatar Militia back when Amarr steam rolled 99% of Minmatar space and were not stopped until Amarr hit Brin. Amarr ran plexes and captured systems with the same NPC's as you face today, so what's the difference?

The difference is, back then you were better organized and wanted to do it. No one can change that but your self.

Secondary issue, is you guys are certainly not doing us any favor in Caldari Militia by giving up. Caldari now has to deal with regular Gallente doing plexes, but also hoards of Minmatar noob alts that are leeching the LP store by farming Caldari plexes with 2 day old alts.

We are still out plexing them, but in all honestly we are now fighting your fight as well, because you guys wont step up and defend your space.

Not to mention the fact that we have to go GCC on WB ships to kill cyno's in middle of fights with SoTF. I realize this isn't anything most of you in Amarr can do anything about, but they certainly aren't doing you guys any favors. We can't depend on Amarr to be an ally to our side when your largest alliance fights for Gal Militia as in the fight in Aiv today.

http://dog-net.org/brdoc/?brid=8059
Muad 'dib
State War Academy
Caldari State
#131 - 2012-06-20 03:33:14 UTC  |  Edited by: Muad 'dib
Hans Jagerblitzen wrote:
SaorAlba wrote:
Let the Amarr tard war die. When they have all our systems they can run
l4 missions in there stealth bombers 24/7. Fine with me, since CCP is just scratching
there asses anyway. The quicker we give it up the sooner the fix.


I don't think you understand how wrong you are about this strategy. If you give up the war, and refuse to fight for space, and voluntarily allow the Minmatar to win, you have essentially guaranteed yourself that CCP will not give two fucks about rushing to "fix" anything.

CCP does not care about whether or not one side wins. They do not care if its hard to be on the losing side. They care about whether the mechanics *prevent* the losing faction from taking space regardless of their inconveniences. Station lockout and crappy LP rewards aside, the Amarr have been able to take space.

By all means, lay down and let us win! But you will not have proven to CCP that their patch was a bad idea, you will have only proven that you guys don't care enough to win. A militia that refuses to fight is not a "problem" in need of fixing, according to the developers.

Some Amarrians in this thread have asked the naysayers to step up and support them in making a comeback, this is your best bet if you want CCP's attention. Others, like Cearain, have even outlined the tactics necessary to get the first footholds on your climb back to the top, as well as given good advice about saving up LP.

To prove to CCP that there is a real mechanical problem you have to prove them first that you are trying your *hardest* to win, throwing everything you've got at the enemy, and still hitting a glass ceiling. Posts like the one that began this thread directly undermine the process of getting developer support for making things easier for the underdog.


this proves you dont really know what you are talking about.

I nay say alot its true, but i also try (and always have) very hard to help amarr get back to glory and hopefully put the fun back in, but of course you cannot see that side of things because you are in your coushy winning side (whos gain was established 2 weeks before the mechanic changes remember).

The same reasons why Amarr could not stop minnies from taking all our systems before patch, locking us out of most of fw low sec are the same reasons we cannot win them back now, plus ofc it takes 2 days solid plexing with no interference from minnies (pvp or decontest) to actually take a system. The fact that Amarr have few places to base from as a group, no isk to generate a force is one of the biggest reasons Amarr cannot attract new players to our side - all while minnie side is comfortable, easy to plex easy to make isk, dock everywhere and blob pvp makes them a no brainer. CCP should care about this because it will fast become incursion style pr0 isk farmers and no fun pvp left. somthing that got fw players to play it in the first place before there was any reason to fight.

If you cannot work out the lack of ballence you should not post as a CSM in this thread.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Har Harrison
Garoun Investment Bank
Gallente Federation
#132 - 2012-06-20 03:50:20 UTC
Hans Jagerblitzen wrote:
SaorAlba wrote:
Let the Amarr tard war die. When they have all our systems they can run
l4 missions in there stealth bombers 24/7. Fine with me, since CCP is just scratching
there asses anyway. The quicker we give it up the sooner the fix.


I don't think you understand how wrong you are about this strategy. If you give up the war, and refuse to fight for space, and voluntarily allow the Minmatar to win, you have essentially guaranteed yourself that CCP will not give two fucks about rushing to "fix" anything.

CCP does not care about whether or not one side wins. They do not care if its hard to be on the losing side. They care about whether the mechanics *prevent* the losing faction from taking space regardless of their inconveniences. Station lockout and crappy LP rewards aside, the Amarr have been able to take space.

By all means, lay down and let us win! But you will not have proven to CCP that their patch was a bad idea, you will have only proven that you guys don't care enough to win. A militia that refuses to fight is not a "problem" in need of fixing, according to the developers.

Some Amarrians in this thread have asked the naysayers to step up and support them in making a comeback, this is your best bet if you want CCP's attention. Others, like Cearain, have even outlined the tactics necessary to get the first footholds on your climb back to the top, as well as given good advice about saving up LP.

To prove to CCP that there is a real mechanical problem you have to prove them first that you are trying your *hardest* to win, throwing everything you've got at the enemy, and still hitting a glass ceiling. Posts like the one that began this thread directly undermine the process of getting developer support for making things easier for the underdog.

Don't confuse a desire to fight with the economic ability to do so...

We have to fund ships to fight with. I sunk over a billion ISK into ships just prior to Inferno. I have not seen any isk that I can use since the 24th LP is worth less than regular isk. Pre patch I could use the LP I have to buy 2 navy apocs. Now what I have is worth 1/2 of one. I could buy a navy apoc from regular LP store for less than I have to pay now.

It comes down to the fact that even if we wanted to fight we need to have ships to fight. We can't use our LP store to make enough so are having to use alts and/or leaving the warzone to make isk OR do what some have done in the Amarr militia and make Minmitar LP farming alts.

Whilst the minmitar can convert the lp, sell the stuff at a trade hub and replace ships OR use the faction ships they get for a fraction of what ours cost and we have to use cheaper hulls due to being unable to get our faction hulls from our LP store or due to lack of funds to get something better, we are at a standstill.

At least stop the noob farming from occuring as they aren't even here to PvP. They are here because the speed tanking of majors mechanics plus the 0.0 standing requirements now means minmitar FW is a better paying option than incursions are due to the nerfs that it faced PLUS the difference in SP requied to speed tank an Amarr major vs run even vanguards.

Gullibility Fool
Doomheim
#133 - 2012-06-20 04:51:33 UTC
I do so love the way the Minmatar keep referring to the one fleeting period that Amarr held sway over the warzone as proof that the issue is solely with the Amarr militia. The fact that the Minmatar have been dominant for almost all the rest of it is an inconvenient truth and something that should have raised a few queries for CCP, if they were serious about addressing FW issues.

A large factor in that "Golden Age" was the implosion of the Minmatar militia just prior. For once, Amarr (with the assistance of a number of Caldari pilots) actually had the upper hand in active numbers (as opposed to the norm) and they used it to full advantage.

The one thing they never mention is the Amarrian pilots (and entire corporations) who joined the Minnie militia to try and even things out and restore some balance....
Hans Jagerblitzen
Ice Fire Warriors
#134 - 2012-06-20 07:23:37 UTC
Muad 'dib wrote:
this proves you dont really know what you are talking about.

I nay say alot its true, but i also try (and always have) very hard to help amarr get back to glory and hopefully put the fun back in, but of course you cannot see that side of things because you are in your coushy winning side (whos gain was established 2 weeks before the mechanic changes remember).

The same reasons why Amarr could not stop minnies from taking all our systems before patch, locking us out of most of fw low sec are the same reasons we cannot win them back now, plus ofc it takes 2 days solid plexing with no interference from minnies (pvp or decontest) to actually take a system. The fact that Amarr have few places to base from as a group, no isk to generate a force is one of the biggest reasons Amarr cannot attract new players to our side - all while minnie side is comfortable, easy to plex easy to make isk, dock everywhere and blob pvp makes them a no brainer. CCP should care about this because it will fast become incursion style pr0 isk farmers and no fun pvp left. somthing that got fw players to play it in the first place before there was any reason to fight.

If you cannot work out the lack of ballence you should not post as a CSM in this thread.


You completely misunderstood me - I wasn't saying that the Amarr are being lazy and aren't trying hard, I'm absolutely sure that you are and I hope you continue to do so.

I was simply warning everyone that CCP will never "fix" the broken system just because one faction gives up (and especially if they confess to do so). I was commenting on CCP's willingness to nerf the Faction Warfare changes in response to a hypothetical boycott, not describing the current Amarrian work ethic.

CPM0 Chairman / CSM7 Vice Secretary

Shylari Avada
Hedion University
Amarr Empire
#135 - 2012-06-20 07:59:47 UTC
Jade Constantine wrote:
Unless that losing side happens to be big 0.0 alliances and mercenary corps who can't get contracts from poor wardecced indy corps in hisec Big smile


This is why you continually run away from our fleets?

The problem with FW PvP is the problem with PvP everywhere- Risk Aversion, the people that are legitimately there for blowing up ships, will continue to do so. The people more concerned with their ISK/Hour will stay docked up until the real fighters clear a safe path for them (or you know, put alts in the Min. Militia to farm LP while their 'blues' tirelessly plex to push systems).


The only problem the Amarr Militia has, are the people in the Amarr Militia.
Tanaka Sekigahara
United Space Marine Corp
#136 - 2012-06-20 08:11:10 UTC
Dynast wrote:
Shadow Adanza wrote:
We were just saying out of 100 guys in comms you should've been able to come up with a fleet.

You've been in FW for four months, how many 40 man Caldari Militia BS gangs have you seen? Heck, how many 40 man BC+Logi gangs have you seen?

The reality of Calmil is that with 100 guys in comms, you're probably talking ten guys who can reship to whatever the FC calls for, another ten guys who can get something more or less appropriate, and eighty guys who have one or two pvp fitted ships of random size, tank type, and range available. On our best days, that means a bunch of drakes and a few guys reshipped to basilisks. That's what having a big difference in skillpoints means, there's some fights we have to pass up.

It'll be interesting to see if that changes over the next couple years. Post patch FW, with its emphasis on small scale combat rather than LogiBlobs, might hold more PvPers interest in the long run. Though on the flip side it's alienating some of our current pilots who prefer organized fleet combat. It's hard for some of us to justify shipping up for fleet "fights" that are mostly waiting and scouting when we could be rolling out solo or in small groups to find action and some LP on the side.


http://eve-kill.net/?a=kill_related&kll_id=13715160

40 man fleets aren't that unusual at all.
Veshta Yoshida
PIE Inc.
Khimi Harar
#137 - 2012-06-20 12:19:04 UTC
Hans Jagerblitzen wrote:
...You completely misunderstood me - I wasn't saying that the Amarr are being lazy and aren't trying hard, I'm absolutely sure that you are and I hope you continue to do so...

And I say don't continue.

As long as the Shakorites get to ride motorcycles in the Tour de France called FW their lives should be made as hard as you can within the narrow confines afforded by CCP reluctance to do any actual work on FW.

- Plex relentlessly, preferably in upgraded system.
- Never flip a system, not a one, they get diddly squat from defence .. every flipped system is more ISK for Pator.
- Aggressively pursue/kill/harass any Shakorites plexing held systems. Should be easy enough considering the number of systems involved .. they should not be allowed the easy LP from offensive plexing.
- Go on SiSi and cook up the bare minimum ship/fit with which to plex everything (minor/medium/major) when NPC eWar is axed and spam that ship/fit on TQ.

Once winter (or more likely next summer) rolls around with the "real" changes, you know the actual balance changes, each and every Amarr member will have millions of LP (triple digits!) ready to cash out when the Iron Heel of the Empire curb-stomps the Shakorites after their motorcycles are removed ..
Head to head, pound for pound Amarr > Matar, proven time and again over the years, take away their ridiculous plexing advantage (or give similar to Amarr whichever CCP thinks will ruin game the most) and they'll be locked away deep in bowels of their hinterland.

In short: Plex and plex only. Once their only major LP income is reduced to the silly solo bombers, they will lose plexing steam as bodies drop once again .. should be timed almost perfectly with plexing conditions being equalized come winter/summer at which time they will be overrun.
Jade Constantine
Jericho Fraction
The Star Fraction
#138 - 2012-06-20 13:40:14 UTC  |  Edited by: Jade Constantine
Shylari Avada wrote:

This is why you continually run away from our fleets?


Hmmm,

Star Fraction kills 334 Fweddit ships by "always running away" shocker ... more news at 11!

Shylari Avada wrote:
The problem with FW PvP is the problem with PvP everywhere- Risk Aversion, the people that are legitimately there for blowing up ships, will continue to do so. The people more concerned with their ISK/Hour will stay docked up until the real fighters clear a safe path for them (or you know, put alts in the Min. Militia to farm LP while their 'blues' tirelessly plex to push systems). The only problem the Amarr Militia has, are the people in the Amarr Militia.


See the rest of your post has some sense perhaps - but beginning with a ridiculous accusation just made you look silly.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ethan Argoin
Viziam
Amarr Empire
#139 - 2012-06-20 14:59:17 UTC
In my opinion, as per my thread from a couple weeks ago. The Amarr Militia, including myself ofcourse, need to pull the socks up and get fighting, it is NOT hard to plex a system and it is NOT hard to win systems back.

We just need to continue pressure on the front lines and behind the lines and work in large, organised fleets, I have seen a few more organised fleets since my original thread, but still not enough.

We can push this back, we had Tier 2 a couple days ago, allbeit only for 24 hours, but this proves we can do it and if we had of continued to push and defend would have kept it.

Were not back down again!!

Come on guys, sort it out

Ethan
Shylari Avada
Hedion University
Amarr Empire
#140 - 2012-06-20 15:30:26 UTC


Stop selling yourself short...

Unfortunately most of the '334 Fweddit' kills you have, have very little to do with 'the Star Fraction' and alot to do with the Minmatar Militia, we are however pleased that you enjoy whoring in on kills (apparently whoring is something you just enjoy in any meaning of the word; do those poor hapless men know that you are a man, roleplaying a girl- or was that just left out by default?)

I look forward to more of your hilariously false claims in a page or two, when you have saved up enough face to post again.