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EVE New Citizens Q&A

 
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Salvaging and lvl 1 missions

First post
Author
Rudolf Wagner
Viziam
Amarr Empire
#1 - 2012-06-19 10:55:46 UTC
Hi. I am doing level 1 missions with my Coercer, have been for a while now. Most of them are very easy, so I'm just grinding to get high enough rep to be able to do level 2 missions for different factions.

I recently picked up salvaging, got salvaging I and a tech I salvager. My question is: How should I proceed with salvaging?
I've been trying to multitask, by attacking enemies and at the same time salvage some wrecks in the vicinity, however, this made some problems arise. First of all, it makes things very hectic, because I have to focus on firing turrets, using combat modules AND staying within range of a wreck. This also makes me more vulnerable to enemy fire, as it is much harder to stay out of their range.

My question therefore is: What should I do? Should I clear out the enemies first, then salvage all the wrecks? This would make it a lot easier, but be more time consuming, and I'm not sure the salvaging makes up for the time I could have spent doing missions instead. I am grinding level I missions by picking up 8-10 missions at a time, doing them systematically to be more effective.

Suggestions?
Threndir
ISK Enterprises Ltd
#2 - 2012-06-19 11:07:13 UTC
You're right, salvaging while still fighting is not really an option especially in the start with a destroyer.

The best way to do this is to bookmark the wrecks in a mission (bookmark 1 wreck in each "room") and come back later in a destroyer fitted with salvagers and tractor beams. This way you can speed up the salvaging process since you can use multiple salvagers on one wreck.

When you deliver the mission, the mission space will disappear but the wrecks will still be in that location. You have bookmarked it so you can still warp to that spot. Just keep in mind that wrecks will stay in space for 2 hours, so you have to come back in that timeframe.
Khile
Garoun Investment Bank
Gallente Federation
#3 - 2012-06-19 11:13:35 UTC
And don't forget to bookmark a wreck in each 'room', as when you deliver the mission any gates will disappear too.
ISD Etetia
The Scope
Gallente Federation
#4 - 2012-06-19 11:20:22 UTC
Hi Rudolf Wagner

I will recommend you have 2 ships. One for doing missions, with fittings that optimizes your ability to kill NPCs, and one solely for salvaging, with tractor beams and salvagers fitted on highslots.

As Threndir said, you can bookmark the mission sites, and return later.
If you run the missions really fast, it may be more efficient to run 2-3 missions, before swapping ship, to salvage the sites.

As you get more ISK, and skills, you should consider getting a Noctis. It is the ultimate salvage ship, and can clear entire mission sites extremely fast.

In regards to your multitasking technique, I generally won't recommend it, unless you are flying a Marauder class battleship, which is specialized for doing exactly that. It is a combined heavy combat ship, and salvager, and is, as such, one of the best choices for running missions solo.

ISD Etetia

Commander

ISD STAR / CCL Affiliate

Rudolf Wagner
Viziam
Amarr Empire
#5 - 2012-06-19 11:25:10 UTC  |  Edited by: Rudolf Wagner
Thanks, didn't think about that. What happens to the bookmark once the wreck is gone? Will the bookmark still be there?
Regarding tractor beams, I don't know if I see the point in them. They have a range of 20 km. Getting in range instead of using the tractor beam from a distance of 20 km would mean traveling 15 km, which would be less than 30 seconds with an AB.

Edit: What ship should I use purely for salvaging? I have several frigates to choose from: Punisher, Tormentor, Executioner and Magnate, or should I just buy a plain new Coercer?
Louis deGuerre
The Dark Tribe
Minmatar Fleet Alliance
#6 - 2012-06-19 11:57:07 UTC  |  Edited by: Louis deGuerre
Bookmarks are independant, they remain untill deleted.
30 seconds adds up fast when wrecks become spread out.
You want to use a destroyer for salvaging because 8 turrets. 5-3 or 4-4 tractor/salvager is usual fit.
My preference is the Catalyst but tastes vary. You might want extra midslots for more cap rechargers or more lowslots for extra cargohold expanders.
Noctis is king but expensive and a bit overkill untill doing L3+ missions. It also get insane bonus to tractor beam range.

For ninja salvaging a frigate is best because speed (as you cannot tractor wrecks you do not own and no cargo space needed as only salvage)

Drone ships like Myrimidon BC and Dominix BS are also very usefull for salvaging while drones kill.
Rudolf Wagner
Viziam
Amarr Empire
#7 - 2012-06-19 12:05:48 UTC  |  Edited by: Rudolf Wagner
Ok thanks. I'll get some more salvagers and tractor beams, so I can strip fitting on the Coercer once I've done 2-3 missions, and return to salvage. Anything else I should know (skills, other ship modules, etc.)?

Edit: Whoa, tractor beams are expensive.
malaire
#8 - 2012-06-19 12:12:10 UTC
About level 2 missions: Train few levels in "Connections" skill and you can go to level 2 agents immediately, skipping all level 1 missions. You only need 1.0 standing for level 2 agents and Connections level 3 will give you that (for all factions/corporations which have even slightly positive standing with you.)

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2012-06-19 13:37:59 UTC
Rudolf Wagner wrote:
Ok thanks. I'll get some more salvagers and tractor beams, so I can strip fitting on the Coercer once I've done 2-3 missions, and return to salvage. Anything else I should know (skills, other ship modules, etc.)?

Edit: Whoa, tractor beams are expensive.


I'd suggest just buying another Destroyer. The tractor beams will still be the big expense for you. less work, if you can afford it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Threndir
ISK Enterprises Ltd
#10 - 2012-06-19 14:02:29 UTC
Yeah those tractor beams can be expensive. Just start without them and fill your high slots with salvager modules. When you have some more ISK you can always replace a few salvagers with tractors.
Major Trant
Brutor Tribe
Minmatar Republic
#11 - 2012-06-19 14:21:11 UTC  |  Edited by: Major Trant
Don't bother salvaging until you hit at least level 3s. It isn't worth the time, you can run more missions and make better money with them, but ultimately the only real aim of L1s and L2s is to get to L3s and then L4s.

There is something wrong if you are running L1 missions for more that 5 minutes. Train Connections to III immediately and then to IV as an early priority. Concentrate on one NPC corporation to run missions for. Once you get into L4 missions for that corporation, you will find your Faction standing rapidly rising as you pick up the better Storyline missions after every 16th regular mission. Faction standings above 5.0 negates the need to run lower level missions ever again for ALL corporations in that faction.

When picking the corporation you are going to concentrate on. Consider a few things.

1. Does it have a suitable L4 agent available in a convenient location. Convenient location includes being in a 0.6 or 0.5 security system (better missions), but not adjacent to a low sec system (cause the missions will keep sending you there).
2. You need standing of something like 6.7 with a corporation to be able to refine ore, scrap metal and modules without the corporation taxing you. Grinding that rep up with the owner of the local trade hub may be beneficial to you.

It's generally preferable to pick a corporation that owns a lot of stations to give you maximum flexibility for refining and access to clones services.

http://eve-agents.com/ is your friend in picking agents and corporatios to run missions for.

When it comes to salvaging a dedicated boat is the best way and the best 'cheap' option is a destroyer, ideally a Catalyst. Ultimately, you might aim for the Noctis but IMO salvaging/looting your mission spaces has been nerfed to the point that it isn't profitable over running another mission in the same time frame. Although it is convenient, I struggle to justify the price for a Noctis nowadays.

Tractor beams are absolutely essential on a salvaging ship, you spend 90% of your salvaging time just reaching the wreak without them. You should never need to fit more than 4 salvagers on a destroyer and once you have got Salvager IIs you will choose 5 tractor beams with 3 salvagers. The only time you don't need Tractor beams is when you are salvaging other peoples wreaks.
Andoria Thara
Fallen Avatars
#12 - 2012-06-19 14:55:18 UTC  |  Edited by: Andoria Thara
Rudolf Wagner wrote:
Thanks, didn't think about that. What happens to the bookmark once the wreck is gone? Will the bookmark still be there?
Regarding tractor beams, I don't know if I see the point in them. They have a range of 20 km. Getting in range instead of using the tractor beam from a distance of 20 km would mean traveling 15 km, which would be less than 30 seconds with an AB.

Edit: What ship should I use purely for salvaging? I have several frigates to choose from: Punisher, Tormentor, Executioner and Magnate, or should I just buy a plain new Coercer?


I used a coercer as well for salvaging low missions. You don't have to worry about respawns or new rats in mission sites, so you can go all salvagers and tractor beams.

Just a tip, you can go back and salvage the missions before turning them in. You usually have plenty of time remaining before the bonus expires. I typically go back to the station, pick up my salvaging ship, go back out and salvage everything, then turn it in afterwards, rather than creating a bunch of bookmarks.
Major Trant
Brutor Tribe
Minmatar Republic
#13 - 2012-06-22 14:03:21 UTC  |  Edited by: Major Trant
Andoria Thara wrote:
I used a coercer as well for salvaging low missions. You don't have to worry about respawns or new rats in mission sites, so you can go all salvagers and tractor beams.

Just a tip, you can go back and salvage the missions before turning them in. You usually have plenty of time remaining before the bonus expires. I typically go back to the station, pick up my salvaging ship, go back out and salvage everything, then turn it in afterwards, rather than creating a bunch of bookmarks.

Making a bunch of bookmarks and handing in the mission is generally better though for a couple of reasons.

1. While the mission is still active, you can only access the rooms via the warp-in gates. Some missions have six, possibly more rooms and the gates can be 70Km + from the warp in point. It is a lot easier warping between bookmarks than having to slow boat through all the rooms, especially if you run out of cargo space and have to drop the first load off and start again.
2. Your mission can be probed down by another player. He may probe down your mission ship, your drones or your salvaging ship. If that player isn't actually in the mission space when you hand the mission in, his bookmark to the entrance becomes useless. If he probes you down while salvaging he only gets access to that one room and by the time he warp in, you will have cleared it. Finally of course, if you hand the mission in and warp back to find the mission hasn't de-spawned, you know instantly that another player is in it. There is not always a lot you can do about that, but sometimes knowing at the earliest opportunity can be useful.

One other thing, while you don't have to worry about respawns, a few missions have very late spawns and you might only stumble on them on your second visit in your salvager. Some are valuable enough to wait for in your mission ship, others are just a pain. Hand the mission in first and return to the bookmark and there is no spawn.

Edit: Keeping the mission open, is justified for one reason - mining the mission space. If there are asteroids in the mission space that you want to mine, you have to keep the mission open or they despawn too.