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Time to split the game?

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2012-06-19 13:08:17 UTC
Lord Zim wrote:
Jade Constantine wrote:
Thats an interesting point of view - so you think it'd be better to split between a pvp and pve server than it would be to have a split between geographically-diverse servers that both continue as effectively pvp servers?

The PVE servers would die out, the carebears would slink back to the PVP servers, and they would see that it was good.

So yes, it'd be better.



Now if CCP were to charge a PLEX for each server transfer after the first free one... Pirate

PS who would sell PLEX on the PvE server?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roime
Mea Culpa.
Shadow Cartel
#42 - 2012-06-19 13:13:46 UTC
Jade Constantine wrote:
Granted its a huge step and not needed currently - but its probably trending in that direction due to the apparent differences in game design aspirations between geographically-disparate groups.


Besides North Americans requiring profanity filters so they won't be offended, what else is different between these geographical groups?

.

Malcanis
Vanishing Point.
The Initiative.
#43 - 2012-06-19 13:20:23 UTC
Thorn Galen wrote:
Rodj Blake wrote:
The carebears need the griefers and PvPers.

Without griefers and PvPer there would be no market for the stuff produced by the carebears.


As you say, the griefers and PvPers need the carebears. Without which, what would griefers and PvPers do ?




You genuinely think that "PvPers" are unable to make ships and modules? Why?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Chribba
Otherworld Enterprises
Otherworld Empire
#44 - 2012-06-19 13:20:36 UTC
Malcanis wrote:
Chribba wrote:
Splitting will only mail (sic) it a fail box, not a sand box.


Ok I had to go back and check, it was a typo, I was going to sake 'make' not 'mail' lol. But still mail box, fail box, sand box. It worked out nicely I think?

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Vincent Athena
Photosynth
#45 - 2012-06-19 13:24:10 UTC
Thing is it could happen at any time. Another game company could put out an eve-like game that is PvE based. If that were to happen, would a good portion of CCP's subs move over? Would eve survive? In order to prevent such an occurrence, would the best company to run such a game be CCP?

Its interesting to contemplate what a PvE version of eve would be like. First what is meant by a "PvE game"? The definition I will use is "No non-consensual space combat, even when you are flying in space". There would still be the market, and players could compete against each other in activities like exploration.

The eve economy runs on stuff being blown up. But with no non-consensual space combat players will be killing each other far less. We need to keep the economy working. What would have to happen is the PvE segment of the game would have to be ramped up. Way up. POSes in high sec getting attacked by NPCs. NPC supers in Null hot dropping your mining op, or trying to take away your Sov.

Other changes would be needed. If done, would it be best for it to actually be a different shard? Or just a new area in the current eve universe?

Know a Frozen fan? Check this out

Frozen fanfiction

Jade Constantine
Jericho Fraction
The Star Fraction
#46 - 2012-06-19 13:26:23 UTC
Roime wrote:
Jade Constantine wrote:
Granted its a huge step and not needed currently - but its probably trending in that direction due to the apparent differences in game design aspirations between geographically-disparate groups.


Besides North Americans requiring profanity filters so they won't be offended, what else is different between these geographical groups?


I think euro's tend to prefer smaller individualistic organizations with their own character and quirks while north americans prefer giant uber alliances with everyone being a cog in the great machine. As we can see with the current wardec mechanic discussions there is a tension between the two preferences with many believing one must give way to the other with a oneway system in the sandbox.

(obviously euro/russia being a whole mess of different language/cultural groups helps reinforce this diverse tapestry feel - while the mono culture of north america tends to reinforce the large organisation bias.)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jacob Kelbrand
Center for Advanced Studies
Gallente Federation
#47 - 2012-06-19 13:28:39 UTC
Jade Constantine wrote:
Ciar Meara wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.



Dumbest thing ever said on the forums. Even more so then the OP, and that's saying something.


Thats an interesting point of view - so you think it'd be better to split between a pvp and pve server than it would be to have a split between geographically-diverse servers that both continue as effectively pvp servers?

Personally I think any kind of PVE server thing would be the death of Eve everywhere. Whereas I think you could probably get away with geographical sharding with identical rulesets if you needed to go that way.

Granted its a huge step and not needed currently - but its probably trending in that direction due to the apparent differences in game design aspirations between geographically-disparate groups.

Personally I can't help but be a little intrigued as to what the character of a Euro/russian server for Eve online would be.
I have to admit I really like the atmosphere on euro world of tanks :)
(and remember usually with server splits individuals can still choose which region's they want to play on, many North American's play on the euro servers in tanks because thats where their clan mates are).

Still its bluesky thinking in a funny thread, whats wrong with pondering some bizzare options on a tuesday morning eh.


ITT Jade confirms he is full of dumb ideas.
Lord Zim
Gallente Federation
#48 - 2012-06-19 13:30:20 UTC
Stay tuned for more shocking news at 11.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Roime
Mea Culpa.
Shadow Cartel
#49 - 2012-06-19 13:31:16 UTC
Vincent Athena wrote:
Thing is it could happen at any time. Another game company could put out an eve-like game that is PvE based. If that were to happen, would a good portion of CCP's subs move over? Would eve survive? In order to prevent such an occurrence, would the best company to run such a game be CCP?

Its interesting to contemplate what a PvE version of eve would be like. First what is meant by a "PvE game"? The definition I will use is "No non-consensual space combat, even when you are flying in space". There would still be the market, and players could compete against each other in activities like exploration.

The eve economy runs on stuff being blown up. But with no non-consensual space combat players will be killing each other far less. We need to keep the economy working. What would have to happen is the PvE segment of the game would have to be ramped up. Way up. POSes in high sec getting attacked by NPCs. NPC supers in Null hot dropping your mining op, or trying to take away your Sov.

Other changes would be needed. If done, would it be best for it to actually be a different shard? Or just a new area in the current eve universe?


Why would anyone want to fight NPCs instead of real people? Is it because you can't lose to EVE AI?

.

dontbanmebro
Doomheim
#50 - 2012-06-19 13:32:08 UTC
omg

stop posting
Skippermonkey
Deep Core Mining Inc.
Caldari State
#51 - 2012-06-19 13:32:34 UTC
Tippia wrote:
Oxford Longman wrote:
Is it time to split the game in two? Have an "eve-lite" for thoses who want to look at nice spaceship pixels and do safe missioning and stuff
It's called Sisi.

No-one goes there because, predictably, it's entirely pointless.


Where else am i going to fly a triple stabbed hull tanked smartbomb Typhoon Fleet Issue?

I dont usually play on SiSi, but when i do, i get blapped in combat zone one by gank fit Moros

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Kestutis Fujika
Sebiestor Tribe
Minmatar Republic
#52 - 2012-06-19 13:34:27 UTC
U cant split EvE. Try that and it will die. PvPers and PvEers need each other .U can argue all u want but its true.
Roime
Mea Culpa.
Shadow Cartel
#53 - 2012-06-19 13:38:16 UTC
Jade Constantine wrote:

I think euro's tend to prefer smaller individualistic organizations with their own character and quirks while north americans prefer giant uber alliances with everyone being a cog in the great machine. As we can see with the current wardec mechanic discussions there is a tension between the two preferences with many believing one must give way to the other with a oneway system in the sandbox.

(obviously euro/russia being a whole mess of different language/cultural groups helps reinforce this diverse tapestry feel - while the mono culture of north america tends to reinforce the large organisation bias.)



It is true that educated people with long histories and rich cultures appreciate individualism, nuances and character, and illiterate masses favor consumerism, spoon-fed values and Republicans, but without the data linking McDonald's or civilized nations to EVE corporations I can't directly confirm or deny how this is relevant in the current wardec discussion.


.

Malcanis
Vanishing Point.
The Initiative.
#54 - 2012-06-19 13:38:20 UTC
Vincent Athena wrote:
Thing is it could happen at any time. Another game company could put out an eve-like game that is PvE based. If that were to happen, would a good portion of CCP's subs move over? Would eve survive? In order to prevent such an occurrence, would the best company to run such a game be CCP?

Its interesting to contemplate what a PvE version of eve would be like. First what is meant by a "PvE game"? The definition I will use is "No non-consensual space combat, even when you are flying in space". There would still be the market, and players could compete against each other in activities like exploration.

The eve economy runs on stuff being blown up. But with no non-consensual space combat players will be killing each other far less. We need to keep the economy working. What would have to happen is the PvE segment of the game would have to be ramped up. Way up. POSes in high sec getting attacked by NPCs. NPC supers in Null hot dropping your mining op, or trying to take away your Sov.

Other changes would be needed. If done, would it be best for it to actually be a different shard? Or just a new area in the current eve universe?



The point is that CCP could just put all that effort into PvE on the PvP shard and not bother splitting the shard.

Or all the people that have come from multi-shard PvE games to EVE could just accept that EVE isn't just another multi-shard PvE game, nor should it be.

The OP's suggestion has a flavour of "OK so our forum campaign to change EVE's non-consensual PvP culture is failing, so instead of asking for the whole game to be changed to suit us, we'll change our demands to asking for only half of CCP's resources to be allocated to us".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Muffser
The State
#55 - 2012-06-19 13:39:24 UTC
OP: You are terrible and you should feel terrible for beeing terrible
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#56 - 2012-06-19 13:41:45 UTC
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.


Are you intentionally trying to come up with the most ridiculous nonsense you could think of? After already going full tilt on your tinfoil crusade against goons/ccp, you actually managed to make a post that shows even more of a complete ignorance towards everything related to this game.

Congrats are in order, i guess.

My siren's name is Brick and she is the prettiest.

Mara Rinn
Cosmic Goo Convertor
#57 - 2012-06-19 13:42:46 UTC
Grumpy Owly wrote:
Though I will agree there is merit to split the playerbase into two shards:

Shard 1: Mature players who are capable of respectfully extending the sandbox to others and understand the symbiosis of interests but can expect and accept some aspects of gameplay outside of their control.

Shard 2: Selfish Asshats with unhealthy Meta interests where "winning at all costs" is the only consideration.

Though I'm unsure wether it has a comercial future as realistically I would see shard 2 as a minority populace, but if it's sustainable? Roll


If only there was a reliable way to sort the asshats out of the rest of the population Evil
RubyPorto
RubysRhymes
#58 - 2012-06-19 13:44:54 UTC
Thorn Galen wrote:
Rodj Blake wrote:
The carebears need the griefers and PvPers.

Without griefers and PvPer there would be no market for the stuff produced by the carebears.


As you say, the griefers and PvPers need the carebears. Without which, what would griefers and PvPers do ?



Uhh... shoot each other and have a ball of a time?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mara Rinn
Cosmic Goo Convertor
#59 - 2012-06-19 13:45:09 UTC
Kacer Xenro wrote:
Look what happened to Ultima Online, or the wilderness in Runespace, you're bad and so is your idea.


What happened to Ultima wasn't sharing, it was Tremmel: a place where people were free to go out into the wilds with no fear of PvP, but their products were in the same market as those people who went out into the non-tremmel wilds to collect the same goods with the risk of PvP.

As Tippia pointed out, we already have Singularity for those folks who want actions without consequences (or consequence).
Alavaria Fera
GoonWaffe
#60 - 2012-06-19 13:45:14 UTC
Beckie DeLey wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.

Are you intentionally trying to come up with the most ridiculous nonsense you could think of? After already going full tilt on your tinfoil crusade against goons/ccp, you actually managed to make a post that shows even more of a complete ignorance towards everything related to this game.

Congrats are in order, i guess.

Now now ...

Drone regions would need some new landlords.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?