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Capitals and the super conglomerates

Author
dontbanmebro
Doomheim
#21 - 2012-06-18 17:20:17 UTC
Existing capitals and supercapitals are actually working quite well now, relative to since dominion anyway.

Current owners did get shafted, investing time and effort into something that got nerfed, but that's over now.

I will say, however, that additional variation on standard capitals (carriers + dreads), if done right, could reinvigorate interest for a lot of older players by giving mass warfare some new dynamics.
Apo Lyptica
Absolute Order XVIII
Absolute Will
#22 - 2012-06-18 19:28:18 UTC
The fact carriers arent being built anymore because everyone wants supers is working as intended?
dontbanmebro
Doomheim
#23 - 2012-06-18 19:31:48 UTC
Apo Lyptica wrote:
The fact carriers arent being built anymore because everyone wants supers is working as intended?


hahaha

since when are people`s made up facts relevant
Apo Lyptica
Absolute Order XVIII
Absolute Will
#24 - 2012-06-18 22:27:58 UTC
dontbanmebro wrote:
Apo Lyptica wrote:
The fact carriers arent being built anymore because everyone wants supers is working as intended?


hahaha

since when are people`s made up facts relevant


http://eve-central.com/home/quicklook.html?typeid=23911
Only 93 units on market

http://eve-central.com/home/quicklook.html?typeid=24483
Only 55 units on market

http://eve-central.com/home/quicklook.html?typeid=23757
Only 57 units on market

http://eve-central.com/home/quicklook.html?typeid=23915
only 63 units on market

I remember not having a hard time finding carrier hulls. Now they are rare. So tell me Mr. dontbanmebro, compared to how many are and were on market what part of my 'made up fact' is irrelevant.
dontbanmebro
Doomheim
#25 - 2012-06-18 22:40:14 UTC
Apo Lyptica wrote:
I remember not having a hard time finding carrier hulls. Now they are rare.


...how is this not more made up facts?

You remember "not having a hard time"...what does that mean exactly? "Now they are rare"...how so? How much fewer are there than there were before? If there are less, why does that not mean that people are actually buying more faster?

Again, just because you want something to be true, doesn't make it so. Try arguing like an adult, not a child.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#26 - 2012-06-18 22:50:46 UTC
Apo Lyptica wrote:
I remember not having a hard time finding carrier hulls. Now they are rare. So tell me Mr. dontbanmebro, compared to how many are and were on market what part of my 'made up fact' is irrelevant.


<100 units of any carrier/dread on the market has been the norm since ever

builders don't tend to enjoy tying up 30b in capital and waiting weeks for a huge stack of carrier hulls to sell

npc alts have no opinions worth consideration

dontbanmebro
Doomheim
#27 - 2012-06-18 22:58:45 UTC
I have to say, going from "it's my unsubstantiated impression that there currently less carriers for sale on the open market" to "nerf supercarriers" is probably one of the worst arguments I have ever seen on GD, and that is a notable accomplishment.
Apo Lyptica
Absolute Order XVIII
Absolute Will
#28 - 2012-06-18 23:28:57 UTC
dontbanmebro wrote:
I have to say, going from "it's my unsubstantiated impression that there currently less carriers for sale on the open market" to "nerf supercarriers" is probably one of the worst arguments I have ever seen on GD, and that is a notable accomplishment.


That was to your 'capitals are fine' comments. Not the reason for rebalance.
leviticus ander
The Scope
Gallente Federation
#29 - 2012-06-19 00:46:26 UTC
in reguards to the T2 carrier idea. something I was thinking was that you could have 2 T2 carriers based off of each T1 carrier hull, one would be all combat, one would be all logi.
for combat, I would guess it would just be a matter of letting you deploy more drones or something per level.


for logi, I was thinking of making a new type of drone and a new capital repairer module. the drones would be damage intervention drones (or something like that) and would basically be mobile meat sheilds to protect other ships that are crucial to the fight (interdictors, ceptors, stuff like that). there would be a few classes, the difference between them mostly being just their speed and damage absorbing capability.

small 4km/s top speed, 10k, EHP 100M3
medium 1.2km/s top speed, 50k EHP, 200M3
large 600 km/s top speed, 150k EHP, 500M3
capital/XL 80m/s 500k EHP, 2500M3

these are designed to be able to keep up with you when you are using an AB or possibly bursting the MWD to get around, but are not designed to always be able to protect you. I'm not sure about the capital/XL (don't know what name to use) EHP or if it should even be an option. I want it there so you can protect things like your combat carriers and stuff like that.

with these drones, the pilot of the carrier that launched them would be able to instantly lock any of them, but the carrier itself would have pretty miserable scan res (even for a cap). what they would do is rather than repping damage on the ships being fired on, they would instead repair their drones or be given an option to boost the resists of the drones.

these ships would also have a smaller drone bay which is turn has been used to armor the ships more heavily/install more powerful shields. this meaning that these hull would have something like 1-1.5mil base EHP.

here's a theorycraft layout for one of these ships

gallete (Morpheus [no, this is not a reference to the matrix, look it up])

gallente carrier bonus: 90% bonus to phalanx module range per level
10% to the effectivness of phalanx modules
phalanx skill bonus: 15% reduction in capacitor need for phalanx modules
5% armor hitpoints per level.

8 highs
4 mids
7 lows
2 rigs, 400 calibration

15000M3 drone bay

my reasoning for using the drone theory over straight up repairs is that then there is a significant difference from regular triage carriers, plus the drones would allow relatively weak ships to be protected to the nines quite easily. one thing that would probably have to be implemented with this is that they would have to be only one drone protecting a ship so you can't end up with invincible ships cruising around.
Istvaan Shogaatsu
Guiding Hand Social Club
#30 - 2012-06-19 00:47:13 UTC
The only change caps and supercaps need is either a drastic increase in cost of, or difficulty of obtaining, the fuel to move from system to system. Supercapitals should definitely not be as mobile as they presently are, and scraping together the fuel to cross a certain distance should be an investment, not a complete triviality. This also creates fun stuff like friendly titans running out of fuel in enemy space, and daring refuel runs to get them hopping. Also, it results in more of the damned things dying, which is what this game needs most sorely.
Nikodiemus
Ganja Clade
Shadow Cartel
#31 - 2012-06-19 01:19:13 UTC
I'd like to see a ship that can counter supers without being a super or being a nerf//rework of the current capitals. How about a ship that specializes in taking out fighters and fighter bombers, a tech II BC maybe with auto targeting for bombers and weapons bonuses to help melt fighters efficiently.
SmilingVagrant
Doomheim
#32 - 2012-06-19 04:07:29 UTC
dontbanmebro wrote:
Existing capitals and supercapitals are actually working quite well now, relative to since dominion anyway.

Current owners did get shafted, investing time and effort into something that got nerfed, but that's over now.

I will say, however, that additional variation on standard capitals (carriers + dreads), if done right, could reinvigorate interest for a lot of older players by giving mass warfare some new dynamics.


Cut EHP of supercaps by another 1/4th and then cut the EHP of structures by 1/2 and we may actually get a decent game again.
SmilingVagrant
Doomheim
#33 - 2012-06-19 04:08:19 UTC
Nikodiemus wrote:
I'd like to see a ship that can counter supers without being a super or being a nerf//rework of the current capitals. How about a ship that specializes in taking out fighters and fighter bombers, a tech II BC maybe with auto targeting for bombers and weapons bonuses to help melt fighters efficiently.


BC's already do a good job of this, but carriers and SC's can vomit out an obscene number of drones et al.
SmilingVagrant
Doomheim
#34 - 2012-06-19 04:11:34 UTC
Apo Lyptica wrote:
dontbanmebro wrote:
Apo Lyptica wrote:
The fact carriers arent being built anymore because everyone wants supers is working as intended?


hahaha

since when are people`s made up facts relevant


http://eve-central.com/home/quicklook.html?typeid=23911
Only 93 units on market

http://eve-central.com/home/quicklook.html?typeid=24483
Only 55 units on market

http://eve-central.com/home/quicklook.html?typeid=23757
Only 57 units on market

http://eve-central.com/home/quicklook.html?typeid=23915
only 63 units on market

I remember not having a hard time finding carrier hulls. Now they are rare. So tell me Mr. dontbanmebro, compared to how many are and were on market what part of my 'made up fact' is irrelevant.


I can't speak for your supercap producers: But ours manufacture caps during downtime between the "Big Jobs" and they never see the open market. I figure about 90% of the CFC caps are built in house, advertised in house, and are sold pre-fit.
Makkal Hanaya
Revenent Defence Corperation
#35 - 2012-06-19 04:14:50 UTC
Thought out original post and intelligent discussion so far. What is this in my GD?

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#36 - 2012-06-19 04:33:46 UTC  |  Edited by: Asuka Solo
Grabs pitchfork

Just introduce new hulls or variants of t1 hulls for carriers and dreads, give them the (you can pick from 3 different battleship hulls) treatment.

Leave the supers and their BPOs alone, they've been gimped enough.

People complaining about fuel for supers and caps.... how would you feel if we introduced fuel for frigates?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#37 - 2012-06-19 05:35:26 UTC
Istvaan Shogaatsu wrote:
The only change caps and supercaps need is either a drastic increase in cost of, or difficulty of obtaining, the fuel to move from system to system. Supercapitals should definitely not be as mobile as they presently are, and scraping together the fuel to cross a certain distance should be an investment, not a complete triviality. This also creates fun stuff like friendly titans running out of fuel in enemy space, and daring refuel runs to get them hopping. Also, it results in more of the damned things dying, which is what this game needs most sorely.


I firmly believe that having capitals depend on fuel which is bot-mined to death in hisec is the dumbest thing ever. Any capital, save for a dread, can traverse the entirety of the map with one load of fuel and some extra fuel in the corp hangar. I have several full loads of fuel in my supercarrier's CHA and I can't even remember the last time I had to move isotopes to it.

npc alts have no opinions worth consideration

Frederick Sanger
Viziam
Amarr Empire
#38 - 2012-06-19 06:22:28 UTC
If you fly anything bigger than a Rifter you have already lost Eve.
MisterNick
The Sagan Clan
#39 - 2012-06-19 06:27:34 UTC
Frederick Sanger wrote:
If you fly anything bigger than a Rifter you have already lost Eve.


Well, the Wolf is slightly bigger Oops

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

001100110011
00110011001100
#40 - 2012-06-19 08:58:37 UTC  |  Edited by: 001100110011
Disagree with the OP... no further nerfs on any SC should be done.

If the gape between carrier and super carrier needs to be filled, then CCP should fill it.

If the gap between a dread and a titan needs to be filled, then CCP will fill it.

Moving SCs back to Mom levels and ajusting BPs to suit would see a mass walkout of eve players. I mean, why the **** should anyone stay when they just spent 25 billion isk on a super carrier when they are now worth a 10th of that?

And before you say "oohhhhh! But CCP can recycle all the SCs back into minerals and put them in your station for you!", realise that you now have enough minerals to build 10 super carriers.

So, option 1: nerf SCs back to your Moms house, mass walk out.

Option 2: Potentially recycle them into 10 Super carriers

Option 3?: slow nerf throughout the ages to Moms... i srsly doubt any of these will happen.
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