These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

Which Profession?

Author
Me'lazu Shakor
Doomheim
#1 - 2012-06-06 17:12:30 UTC
Greetings everyone!

I was told that there are more professions than just mining/ production/ researching and planet interaction. Is there a list somewhere that gives details into these professions? Im curious about hacking? Can that even be profitable as a new player? I don' really have any interest in mining or production. I am told research takes way too long to get into skill training wise which is something i can't spare time for since i am training other things. I just got into the game a few days ago and i am trying to find something that wont take too long to get into so i could keep training my combat / support skills. Any feedback would be most welcomed, i would like to atleast have some sort of professions i can make some decent money for skills / shields / etc..
Galletrix
Deep Core Mining Inc.
Caldari State
#2 - 2012-06-06 17:16:08 UTC
Me'lazu Shakor wrote:
Greetings everyone!

I was told that there are more professions than just mining/ production/ researching and planet interaction. Is there a list somewhere that gives details into these professions? Im curious about hacking? Can that even be profitable as a new player? I don' really have any interest in mining or production. I am told research takes way too long to get into skill training wise which is something i can't spare time for since i am training other things. I just got into the game a few days ago and i am trying to find something that wont take too long to get into so i could keep training my combat / support skills. Any feedback would be most welcomed, i would like to atleast have some sort of professions i can make some decent money for skills / shields / etc..


PI. You won't make a buttload of money, but the skills take about a week and a half to get to 4, and you can make passive income that way. Considering you've eliminated 3 out of your 4 options, it seems that's the only one available for you.

Low start up cost

Passive income

Relatively low profit.
Haffsol
#3 - 2012-06-06 17:22:24 UTC
you made me resume my first EVE bookmark Lol

http://swiftandbitter.com/eve/wtd/
Me'lazu Shakor
Doomheim
#4 - 2012-06-06 17:26:52 UTC
is it possible to later expand it to something worth while? Truthfully i am looking for something i can get into quickly now because i have a bunch of things i want to train up for and i need quick isk. I wouldn't mind training a profession mid way as long as i am able to make it profitable and worthwhile later on. I am sure once im close to being able to fly something half decent i wouldn't mind finishing i up. Id also want something that can contribute to a collective
Galletrix
Deep Core Mining Inc.
Caldari State
#5 - 2012-06-06 18:22:10 UTC  |  Edited by: Galletrix
Me'lazu Shakor wrote:
is it possible to later expand it to something worth while? Truthfully i am looking for something i can get into quickly now because i have a bunch of things i want to train up for and i need quick isk. I wouldn't mind training a profession mid way as long as i am able to make it profitable and worthwhile later on. I am sure once im close to being able to fly something half decent i wouldn't mind finishing i up. Id also want something that can contribute to a collective


Again, it's profitable, but assuming you dont have 4 characters ( on different accounts, or same, etc ), you're not really gonna make an amazing profit. Granted, you'll make money; but not much. Honestly, if you need money now, but a plex. Or missions.
Pinstar Colton
Sweet Asteroid Acres
#6 - 2012-06-06 18:51:01 UTC
PI is a great foundation for a budding industrialist, especially if you can get out to low sec and find planets with better production rates and lower taxes than you'll find in high sec.

Other professions:
Mining - self explanatory
Refining - Often an extension of mining, but can be its own profession too. I got my start as a refiner.
Manufacturer - Get a well researched BPO or ten and start production. Requires more upfront capital to do properly on a large scale.
Researcher: Buy BPO, research it, sell/auction it for a profit, repeat
Copier: Buy BPO, research it, Copy it constantly and sell copies
Inventor: Get T1 BPCs, Datacores/encryptors and base items to get T2 BPC. Sell or manufacture these.

All three research-related professions REALLY depends on having access to open research slot in a POS.

Hauler: Moves goods for profits, can do courier contracts if the price is right
Trader: Stays in station, buys low, sells high. Can be a huge money maker...or loser if you do it wrong.
Explorer: Scan down sites, use hacking/archeology/salvaging to reap rewards from them. Requires combat skills to fight NPC pirates...especially for the DED sites.

Because this is EVE and not WoW, don't feel shoehorned in to a single profession. As you invest more skillpoints, you can do more and more of them.

And this only covers the more industrialist-styled professions. There are MANY other ways to make isk in EVE not listed here.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Me'lazu Shakor
Doomheim
#7 - 2012-06-06 19:06:58 UTC
I like the concept of being an explorer and hacking away but i don't think just hacking would be worth it? Is there a need for hackers for exploration? Can you make money of it? I think ill have to track down a nice PI guide so i can get started hopefully i can get some starter skills for it today when i get home from work. im stil doing alot of the tutorial missions for cash and just over all learning things as i go along. I think im sitting at around 2mil would that be enough to atleast slowly begin working my way up?
Haffsol
#8 - 2012-06-06 20:11:42 UTC  |  Edited by: Haffsol
Mate, in EVE there's no easy cash. Or if there is some it's not a lot. Anything needs time and a bit of knowledge to be done properly and maxing out profits. Generally speaking, mining and missions are the way to go when you are a beginner and need money. But for any further step you need skillpoints, eventually a lot of em and as I tried to show you with that pic up there the deviations from the path can be almost infinite.
Being an explorer, since it's what you think you like to be, needs some decent scanning skills: Astrometrics 4, Astrometric Acquisition 3, Astrometric Pinpoiting 4, Astrometric Rangefinding 4. At this point anyway you'll be still flying a Probe (minmatar frig with scanning bonus) and you'll need hacking 3, salvaging 3, archaelogy 3 (at least). But having a covops frigate will help really a lot, for its bonuses and its effectiveness in explorating the 'good sites' which are in lowsec, nullsec and w-space, where unfortunately you will need many other skills to get in and most of all get out all in one piece........ and this is just an example. In any case, if you want to go this path and be in high sec, radar sites are those you're looking for. Of course you could spend hours without finding a single one :)

My suggest is: train cybernetics 1, learn to use EVEmon, spend the first month at least running missions so that you'll understand which "kind of profession" fits the best to you and then make a good and long plan on evemon, buy some +3 implants (10 mil each approx) and remap accordingly.

In this first month training for PI could be a good idea since it's probably the activity giving you the biggest income being semi-passive. But to make some decent isk out of it you'll need to go to lowsec and we're back to square one. Anyway, this could give you a first idea about PI: http://wiki.eveuniversity.org/Planetary_Interaction. For the rest, good luck and take it easy ;)
Me'lazu Shakor
Doomheim
#9 - 2012-06-06 20:20:30 UTC
im not worried about easy cash, i don't mind working hard for my buck. My biggest fear with professions is training for something and then finding out later on that it was useless "late game." Knowing that for example PI can't be expanded on and i wasted time on a dead end skill would be quite disappointing. I want a profession that will be as useful in the begining as well as years from now
Haffsol
#10 - 2012-06-06 20:31:46 UTC  |  Edited by: Haffsol
so you're looking for the secret of EVE
Sorry but I still haven't found it....... still roaming around. I can only say I'm in the "spaceships business" (call it industry if you want). Ah btw, my basic plan for being a good miner, manifacturer, orca pilot and inventor needs about 6-8 more months to go
I can plex my account btw
Hans Tesla
RigWerks Incorporated
#11 - 2012-06-06 20:42:50 UTC
Me'lazu Shakor wrote:
I like the concept of being an explorer and hacking away but i don't think just hacking would be worth it? Is there a need for hackers for exploration? Can you make money of it? I think ill have to track down a nice PI guide so i can get started hopefully i can get some starter skills for it today when i get home from work. im stil doing alot of the tutorial missions for cash and just over all learning things as i go along. I think im sitting at around 2mil would that be enough to atleast slowly begin working my way up?


For a low ISK/time investment, the Exploration tree is really not that bad, particularly if you are looking for a side profession to mission running. It is quite hit or miss on finding the sites, but radars (even in Hi-sec) tend to be pretty worthwhile. You're usually going to pull at least 3M ISK out of a Hi-Sec Radar per shot, but I've pulled up to 25M ISK before. Additionally, they're not generally guarded very well. Train up some Astrometrics (you want to field between 5 and 6 probes at a time if your skills aren't that great) and train hacking. The probe ship you get in the tutorials should provide you with a good exploration platform. Up to you if you want to also do archaeology (Magnetometric sites). They're generally less profitable, but you can pull the occasional expensive skill book, BPC, or T2 salvage item from them. It really depends on what you fly, as some of the exploration ships have problems with mounting all the required modules (codebreaker, analyzer, and salvager).

Head Rigger In Charge

Me'lazu Shakor
Doomheim
#12 - 2012-06-06 21:07:35 UTC
Hans Tesla wrote:
Me'lazu Shakor wrote:
I like the concept of being an explorer and hacking away but i don't think just hacking would be worth it? Is there a need for hackers for exploration? Can you make money of it? I think ill have to track down a nice PI guide so i can get started hopefully i can get some starter skills for it today when i get home from work. im stil doing alot of the tutorial missions for cash and just over all learning things as i go along. I think im sitting at around 2mil would that be enough to atleast slowly begin working my way up?


For a low ISK/time investment, the Exploration tree is really not that bad, particularly if you are looking for a side profession to mission running. It is quite hit or miss on finding the sites, but radars (even in Hi-sec) tend to be pretty worthwhile. You're usually going to pull at least 3M ISK out of a Hi-Sec Radar per shot, but I've pulled up to 25M ISK before. Additionally, they're not generally guarded very well. Train up some Astrometrics (you want to field between 5 and 6 probes at a time if your skills aren't that great) and train hacking. The probe ship you get in the tutorials should provide you with a good exploration platform. Up to you if you want to also do archaeology (Magnetometric sites). They're generally less profitable, but you can pull the occasional expensive skill book, BPC, or T2 salvage item from them. It really depends on what you fly, as some of the exploration ships have problems with mounting all the required modules (codebreaker, analyzer, and salvager).



would u be ok if i msg you ingame for more info? I think thats really what id like to do... i like the whole random suprise mystery box effect exploration seems to have.
Bugsy VanHalen
Society of lost Souls
#13 - 2012-06-06 21:31:42 UTC
Me'lazu Shakor wrote:
im not worried about easy cash, i don't mind working hard for my buck. My biggest fear with professions is training for something and then finding out later on that it was useless "late game." Knowing that for example PI can't be expanded on and i wasted time on a dead end skill would be quite disappointing. I want a profession that will be as useful in the begining as well as years from now

There really are very few skills that are useless later in game. and the ones that are are such a small drop in the bucket training time wise it really does not matter. When you are training skills that take 20 or more days to complete those skills you no longer use that only burned a few hours of training time really don't matter. Besides until you know what you want to do no skill is a waste as they all open up more options later.

The only major profession that is really popular with new players that many consider waste training time later on is mining. However that is not entirely true. Mining especially now with the crazy high mineral prices is a great way for a new player to get some isk. the isk per hour even mining with a mining cruiser(each race has a cruiser with a mining bonus) and I believe you get a free one in the tutorial. you can make more isk mining than anything else, at least for the first week or so.

After that would be missions but you need many basic combat skills and a lot of patience to make good isk running missions. It will take time before you can run missions well, and you need to run many missions to unlock higher level agents before the isk starts to roll. low level missions are easy but being new you may occasionally lose a ship setting you back. there is very little risk in newbie mining. If you decide you like mining there is plenty of opportunity to use mining skills later. everything in game is made from minerals,PI materials, and moon goo, someone needs to collect it. there are many old well established players that focus on mining. I am one of them. I have 4 accounts and with current mineral prices I can make over 100 mil an hour mining in high sec. Although many dedicated PVPers regret ever training mining skills there are many who have continued down that road. With a single account you can easily make over 60 mil an hour running level 4 missions but they take a lot of time to get good at and train the skills for. much longer than mining.

Exploration can be a lot of fun and the skills are needed no matter what you do later in game. However it can be very hard to make isk at it as a new player. there are many explorers in high sec and not enough sites to go around. If you really want to learn the ropes and have the time to spend join EVE university. they will help you discover what you like and teach you how to do it right. Everything from mining to PVP they can do on small and large scale. They even teach players how to live in wormholes if that is your thing.
Me'lazu Shakor
Doomheim
#14 - 2012-06-07 14:20:22 UTC
Bugsy VanHalen wrote:
Me'lazu Shakor wrote:
im not worried about easy cash, i don't mind working hard for my buck. My biggest fear with professions is training for something and then finding out later on that it was useless "late game." Knowing that for example PI can't be expanded on and i wasted time on a dead end skill would be quite disappointing. I want a profession that will be as useful in the begining as well as years from now

There really are very few skills that are useless later in game. and the ones that are are such a small drop in the bucket training time wise it really does not matter. When you are training skills that take 20 or more days to complete those skills you no longer use that only burned a few hours of training time really don't matter. Besides until you know what you want to do no skill is a waste as they all open up more options later.

The only major profession that is really popular with new players that many consider waste training time later on is mining. However that is not entirely true. Mining especially now with the crazy high mineral prices is a great way for a new player to get some isk. the isk per hour even mining with a mining cruiser(each race has a cruiser with a mining bonus) and I believe you get a free one in the tutorial. you can make more isk mining than anything else, at least for the first week or so.

After that would be missions but you need many basic combat skills and a lot of patience to make good isk running missions. It will take time before you can run missions well, and you need to run many missions to unlock higher level agents before the isk starts to roll. low level missions are easy but being new you may occasionally lose a ship setting you back. there is very little risk in newbie mining. If you decide you like mining there is plenty of opportunity to use mining skills later. everything in game is made from minerals,PI materials, and moon goo, someone needs to collect it. there are many old well established players that focus on mining. I am one of them. I have 4 accounts and with current mineral prices I can make over 100 mil an hour mining in high sec. Although many dedicated PVPers regret ever training mining skills there are many who have continued down that road. With a single account you can easily make over 60 mil an hour running level 4 missions but they take a lot of time to get good at and train the skills for. much longer than mining.

Exploration can be a lot of fun and the skills are needed no matter what you do later in game. However it can be very hard to make isk at it as a new player. there are many explorers in high sec and not enough sites to go around. If you really want to learn the ropes and have the time to spend join EVE university. they will help you discover what you like and teach you how to do it right. Everything from mining to PVP they can do on small and large scale. They even teach players how to live in wormholes if that is your thing.



Thanks! This is what i needed to hear! I have played alot of different games were a profession is amazing when you first start off and as you progress they become useless. I do plan to get into PVP but i also know i will need alot of skills to be worth anything in a fight, so for now i need to work on skilling up and getting a profession to help my training. For now i have been doing my missions and rounding up whatever i need to keep my skills training up. Thank you all for your help!
Cutout Man
Doomheim
#15 - 2012-06-07 16:07:09 UTC
I don't know why CCP started to attempt to define professions. There is no such thing in EVE. Anything and everything you might do is tied to everything else you might do.
Ji'kahr
1st Kameiras Brigade
#16 - 2012-06-19 04:20:31 UTC
Me'lazu Shakor wrote:
Thanks! This is what i needed to hear! I have played alot of different games were a profession is amazing when you first start off and as you progress they become useless. I do plan to get into PVP but i also know i will need alot of skills to be worth anything in a fight, so for now i need to work on skilling up and getting a profession to help my training. For now i have been doing my missions and rounding up whatever i need to keep my skills training up. Thank you all for your help!


Hmm, I don't think it's true that you 'need a lot of skills to be worth anything in a fight'.

All you need to be useful in PvP fleet operations is to train for three days to be a tackler. Tacklers are essential. A tackler is the guy who 'pegs' the enemy so they can't get away while the rest of your fleet puts heavy damage on him. A lot of the guys with lots of skillpoints like to fly Battlecruisers and stuff, so they can't be as fast as you in your frigate.

Fly a fast cheap frigate like a Rifter, (or a Thrasher) get your warp scrambling skill trained up high, and your navigation skills trained up high. Join a Faction war corporation. A faction war corporation will give you free ships and modules, and often replace personal ships you lose in fleet ops, so you don't have to worry about getting all your ships destroyed. Your corporation will train you in PvP as well.

Also, Faction war corporations have access to Faction war missions. These pay really, really well, especially the Level four missions. Your corp members will probably have access to these missions, and will likely let you tag along, help out and split the ISK with you. Loyalty Points stores give you great stuff too, like implants, special skillbooks, and Faction ships (Republic Fleet Firetail) that you can keep or sell.

Look for some faction war corporations in 'Corporate recruitment' thread. Another way to do it is just to go to the Militia tab in most station, click on it, then click 'Enlist me'. This will put you in the NPC militia (Tribal Liberation Force). From there, you will start talking to other people, start making friends and find out a player corporation that you might like to join.

If you like hacking and exploration, that's a good way to make money too. Scan out radar sites, kill all the NPCs inside, hack open their cans for the datacores inside. This stuff is used in invention but you can STILL sell it. True, invention isn't for everyone. It takes a long time and a lot of money to train up in, but it pays back by being very profitable.

The exploration sites in low sec are probably better since at least no one else is likely to intrude on your site.

From here you would probably move up to wormholes, which involves a lot more skills and a lot more people. You can make a lot of money, do a lot of mining, PVE and PvP in a wormhole too. Some people are wormhole raiders and pirates, some people do mining and PI, etc. Some people even camp in a wormhole for months at a time. Most people start off with raiding C1 wormholes, which you and a few friends could do fairly easily, which leads up to the deadly C5 wormholes.

I guess one thing I forgot to mention here is salvaging, which also makes pretty good money especially if you use the salvage to make rigs. You can also sell the salvage of course. Salvaging would really go hand in hand with things like exploration, as well as cleaning up after Faction war missions.

Ninja salvaging might be up your alley, since it involves scanning/ exploration, salvaging, and a little PvP.

Just go to a place where there are level 4 missions being run, use combat probes and scan out the mission runners. Warp to them in a salvage ship, and just start salvaging all their wrecks. So long as you don't steal their loot, CONCORD won't intervene. Sometimes they might get mad and try to shoot your ship, but if they do, then CONCORD will blow them up. If you are feeling a little frisky and want to take the risk, you can steal their loot too, but then they can shoot you.

It's not really about 'what makes the most money' in EvE, it's more about what you like to do. "Follow your bliss and the money will follow you."

This is part of what the 'sandbox' of EvE is about. Some people make a lot of money just by sitting in Jita or another trade hub and scamming people all day. You DO make money this way, but is it really your idea of fun? Station trading is also a good way to make a lot of money, with low skills and docked safely in a station. Some people make ISK out of game by designing websites, doing art, running teamspeak servers and so forth. So if you wanted to and you had the skills, you could make ISK by running an out-of-game radio station and being a D.J. for 'Radio Free Minmatar'.

I would recommend using all three of your alts, and specializing them. Make one a fighter/ mission runner, make one a miner/ industrialist, and make one a trader/ hauler. Keep the trader/ hauler in the NPC corp so he can't be war decced, and park them close to a trade hub. This covers pretty much every aspect of EvE in a nutshell. This way, you could have your mission runner complete a mission, bookmark it and send the bookmark to your salvager/ manufacturer, have your hauler/ trader take it to Jita, REns or Hek and sell them.
Malacath Azaria
The Scope
Gallente Federation
#17 - 2012-06-19 05:00:27 UTC
Suicide ganking.

You get to blow ships up & make isk doing it.
Victoria Sin
Doomheim
#18 - 2012-06-19 08:09:11 UTC
Try lots of different things. For sure you'll get bored doing only one thing.
Pinstar Colton
Sweet Asteroid Acres
#19 - 2012-06-19 12:28:28 UTC
I almost forgot one.
PI, Planetary Interaction.

This is a really good one to do early on. You can train all the needed skills for it to a reasonable level in about a week and a half, the ISK investment is low enough for a new player to be able to afford it. Granted, PI is more passive than active. You would never want to make it your one and only profession. What it can do is reward you with some extra income for spending little bits and pieces of your time on it.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Breezly Brewin
Vril Metaphysics Society
#20 - 2012-06-19 22:19:32 UTC
you probably won't regret training salvaging and can make decent money with it. i recommend minmatar space for direct ratting/salvaging because alloyed tritanium bars and armor plates drop from angel rats. you can have decent salvaging skills in less than 24 hours, the rare spawns require lvl III (maybe IV?) salvaging and can drop T2 salvage parts. you can warp from roid belt to roid belt and salvage miners wrecks or actively search for players mission wrecksTwisted

salvaging is a great "mini-profession" and comes in handy whether mining, exploration, missioning or just stumbling across another players wrecks.

12Next page