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Crime & Punishment

 
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What was going on here?

Author
Kate Stenton
Foundation Enterprises
#1 - 2012-06-18 17:26:54 UTC
Hi, I'm very new to EVE and trying to learn about stuff and figure out what I want to do.

The other day I got really bored with missions and thought I would try to fight some people so I put some PvP stuff on my Incursus and went to the low security areas near my mission place.

The first system was really empty but I found a little miner on my scanner. I had to look up a Scythe in the market because I didn't know what it was. I used my scanner and found him but he must have been using his scanner too because he warped away as soon as I landed. I spent another 5 minutes chasing him but just when I found him again he would warp away!

I gave up and went to another system where I found a scanner frigate, a Magnet I think. While I was trying to find him another frigate showed up and I thought the scanner ship probably didn't have weapons so maybe I could kill them both. But then a 3rd ship showed up on my scanner and it was some kind of hauler that looked like my Iteron but had a different name.

The hauler disappeared very fast and then the scanner ship left. I found the other frigate at some kind of beacon but I warped to 100km the first time to scout and he was gone by the time I warped back. After I googled it, I think he "lit a cyno" and the hauler jumped in from a far away place, is that right? Could I have killed the hauler? Should I have warped right to that beacon and relied on my scanner to tell me what was there instead of warping to 100km to look?

So I was disappointed I didn't get to kill anything and went to another system where something called a Loki was waiting at the gate and he killed me. I was trying to go back through the gate and was only 3000m away! And then my pod ended up 8km from the gate and he killed that too. I think next time I should try to warp away in my pod instead of go through the gate.
Cetaphil Thrace
The Scope
Gallente Federation
#2 - 2012-06-18 17:52:36 UTC
Ya your best bet when engaged is to align to something so if you pop, you can just hit the warp button and your pod will warp away in a mili second. Hmm seems odd though that someone would pod you in low sec. usually we leave the pod, just pop ship. Maybe someone will chime in on the scanning stuff, we have a corp mate that hadles that for us sry.
Terram alWathani
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#3 - 2012-06-18 18:22:50 UTC  |  Edited by: Terram alWathani
Kate Stenton wrote:

The first system was really empty but I found a little miner on my scanner. I had to look up a Scythe in the market because I didn't know what it was. I used my scanner and found him but he must have been using his scanner too because he warped away as soon as I landed. I spent another 5 minutes chasing him but just when I found him again he would warp away!


Yeah, he probably aligned to something as soon as he landed each time so he could warp the instant you appeared. At that point, it's best to try and visually see where he warps to so you can follow immediately without having to use the directional scanner. Good to see you know how to use the d-scan, though.

Kate Stenton wrote:

I gave up and went to another system where I found a scanner frigate, a Magnet I think. While I was trying to find him another frigate showed up and I thought the scanner ship probably didn't have weapons so maybe I could kill them both. But then a 3rd ship showed up on my scanner and it was some kind of hauler that looked like my Iteron but had a different name.

Magnate - scanny frigate
Viator - I'm guessing this was the hauler you saw, it's an Iteron hull that can fit a CovOps cloak so it can warp while cloaked. They're pretty hard to catch.


Kate Stenton wrote:

The hauler disappeared very fast and then the scanner ship left. I found the other frigate at some kind of beacon but I warped to 100km the first time to scout and he was gone by the time I warped back. After I googled it, I think he "lit a cyno" and the hauler jumped in from a far away place, is that right? Could I have killed the hauler? Should I have warped right to that beacon and relied on my scanner to tell me what was there instead of warping to 100km to look?


If the Magnate was lighting a cyno, he probably would have done it on a station so that whatever was jumping to it could immediately dock. If he wasn't at a station and was moving, then he was probably at some sort of static plex (combat site), in which case, yes, warping to 100km first probably spooked him into leaving. So yes, once you have a good idea of where something that you want to kill is with the d-scan, it's usually best to warp straight to 0 on it and get your weapons warmed up Big smile.

Kate Stenton wrote:

So I was disappointed I didn't get to kill anything and went to another system where something called a Loki was waiting at the gate and he killed me. I was trying to go back through the gate and was only 3000m away! And then my pod ended up 8km from the gate and he killed that too. I think next time I should try to warp away in my pod instead of go through the gate.


Some pirates are just bastards like that. And yes, when you're ship is in trouble, it's best to pick a planet or something to warp to and start clicking the "warp to" button like your...well, like your pod depends on it.
Ristlin Wakefield
Viziam
Amarr Empire
#4 - 2012-06-18 18:48:24 UTC  |  Edited by: Ristlin Wakefield
Kate Stenton wrote:


So I was disappointed I didn't get to kill anything and went to another system where something called a Loki was waiting at the gate and he killed me. I was trying to go back through the gate and was only 3000m away! And then my pod ended up 8km from the gate and he killed that too. I think next time I should try to warp away in my pod instead of go through the gate.


The Loki is a brutal PvP ship. My first encounter with one made me learn some harsh lessons about speed and tackle. Basically, a Loki is known as a tech 3 ship (in this case, they are called strategic cruisers). They take quite a bit of time to train up to and receive many specialized bonuses to make them great at almost anything the pilot chooses thanks to configurable subsystems.

Here are some tips to help you survive your next gate camp:

- Learn the micro warp drive + cloak technique. If used right, you can avoid most gate camps. The sacrifice may be too high for some, but if you are only going after easier targets, it may be the right choice for you. (link: http://wiki.eveuniversity.org/Cloak_Trick)

-Fit a damage control unit, if you don't already. With enough buffer, it should buy you enough time to creep back to the gate (make sure not to shoot back, to avoid the gate activation countdown).

Hope this helps!

Ristlin Wakefield

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Sominus Nexus
Guldan Age Stories
Federation Front Line
#5 - 2012-06-18 20:06:49 UTC
Buy a pile of frigates, and cheap t1 modules to fit them with. the D-scanner is your best friend, learn it, live it, love it! When you find something, engage it! Avoid the obvious blob, but don't hesitate to throw your disposable frigate into combat with a cruiser, or bigger, because you never know what that ship is fit with! Skilled PvP pilots became skilled because they spent time learning the mechanics. You WILL lose ships, don't become discouraged! Keep at it, and you will soon have a killboard full of Saaxyness.
Kate Stenton
Foundation Enterprises
#6 - 2012-06-19 00:32:46 UTC
Thanks for the tips, all! I did buy several incursus' and I lost one of them dueling someone already. There is a lot of stuff to learn in this game so the advice is very appreciated
Daemon Ceed
Ice Fire Warriors
#7 - 2012-06-19 02:29:35 UTC
Cetaphil Thrace wrote:
Ya your best bet when engaged is to align to something so if you pop, you can just hit the warp button and your pod will warp away in a mili second. Hmm seems odd though that someone would pod you in low sec. usually we leave the pod, just pop ship. Maybe someone will chime in on the scanning stuff, we have a corp mate that hadles that for us sry.


The alignment of your ship when your pod ejects from it doesn't matter. Best bet to save your pod is to preselect a warpable object off of the overview before you pop and spam the warp button like a muthafecker until your ship explodes. 9.9/10 the pod will nearly instantly warp. Sometimes client lag can cause your pod to hang around longer, hence the 0.1/10 chance. And yes, you will likely get podded in lowsec, especially if the person attacking you is already blinky red. I personally will, or at least try to ransom you. An average implant set costs probably around 400mil, so you maybe able to get them to pay you half of that to save the money and embarrassing loss. So yeah, always warp off your pod, immediately. Don't try to slowboat it to gate. Warp to a planet and then back to the gate if you must, or just go to station and dock up for a few.

Ristlin Wakefield wrote:

Here are some tips to help you survive your next gate camp:

- Learn the micro warp drive + cloak technique. If used right, you can avoid most gate camps. The sacrifice may be too high for some, but if you are only going after easier targets, it may be the right choice for you. (link: http://wiki.eveuniversity.org/Cloak_Trick)


Ah yes, the indelible f@g warp. Pirates hate it, but if your plan is to go and pvp I would *NOT* be using a cloak on your ship. It dramatically increases the time it takes to lock onto a target, and in a low EHP frigate every second counts. Frigs already warp really damned fast, and since pirates really camp a gate with frigate, tackle pirates would have to have multiple sensor boosters on something like a battlecruiser to lock you before you warp off. I suppose what you *could* do is swap out one of your highslots for a cloak and keep that gun/missile launcher in your cargo and refit once you get to your PVP destination of choice...but that might change your overall fitting quite a bit due to a cloaks very high cpu fitting requirements. I never do that, mainly because nobody has ever caught me on gate with a frigate. Not saying it's impossible, but it's unlikely unless your have something like a remote sensor booster heavy interdictor waiting on the gate.

Daemon Ceed
Ice Fire Warriors
#8 - 2012-06-19 02:35:11 UTC
Kate Stenton wrote:
Thanks for the tips, all! I did buy several incursus' and I lost one of them dueling someone already. There is a lot of stuff to learn in this game so the advice is very appreciated


Fighting in a frig is one of the hardest things to do in Eve, for no other reason than they are so fast and it's easy to find yourself out of range of your target and in a very bad spot unless you learn to manually pilot your ship well. There is a lot of finesse, and as such venerable frig pilots pride themselves in their ability to often take on multiple targets much bigger than them and either kill them all or survive to fight another day.

Good to see the OP is getting into pvp. It's the best part about this game and one of the few ways to get any respect. Also any alliance/corp worth their salt will require that you have a good killboard history before they accept you. It's best to learn young. If you can record your fights with FRAPs or some other screen capture program so you can review what you did right and where you messed up. It'll greatly improve your effectiveness and efficiency in future fights.
Morgorathi
Euaemon
#9 - 2012-06-19 02:42:01 UTC  |  Edited by: Morgorathi
Bad lucky buddy!

As previously suggested D-scanner and lots of frigs. I remember my first pvp kill way back in 06 was on my first toon i had undocked out of a station in curse(Day 1 newbie thinking I could do anything) and some how glitched a assaultfrig. Managed to kill him and he couldn't dock or hit me. I felt so bad for the guy I offered him a rifter which to me was one of the most expensive ships in the game.

I suggest just going out to NPC nullsec space and hanging out with people there find a friendly group you can tackle for and learn the ropes from better players then move to or find a corp in nullsec proper

Low sec pilots are the "armed thugs" and wannabes of EvE PvP. In Nullsec you will learn a professionalism you will not find in any other area of new eden.

When did Crime & Punishment become the mercenary employment board?

Daemon Ceed
Ice Fire Warriors
#10 - 2012-06-19 03:18:05 UTC
Morgorathi wrote:


I suggest just going out to NPC nullsec space and hanging out with people there find a friendly group you can tackle for and learn the ropes from better players then move to or find a corp in nullsec proper

Low sec pilots are the "armed thugs" and wannabes of EvE PvP. In Nullsec you will learn a professionalism you will not find in any other area of new eden.



Lulz. Says the guy from a fail alliance with a terrible K/D ratio who only ever gets kills in lowsec. Funny thing is much of nullsec is a blobfest and hotdropathon of epic proportions. It's either that or filled with carebear renters and alliance pets who dock up at the first sign of a neut in local. Just search for "AFK Cloakers" and you'll see hundreds of threads of them whining about it.

Perhaps if you went to Delve or Syndicate you'd actually be able to find some good small gang pvp though some of the best small gang and solo pvpers are in lowsec because we like not having to rely on dictors and bubbled up gate camps to have fun and get kills. We also aren't interested in napfests, sov asshattery, or gargling moon goo.

Celeste Benal
University of Caille
Gallente Federation
#11 - 2012-06-19 03:33:38 UTC
Kate Stenton wrote:
Here are some tips to help you survive your next gate camp:

-Fit a damage control unit, if you don't already. With enough buffer, it should buy you enough time to creep back to the gate (make sure not to shoot back, to avoid the gate activation countdown; not applicable in null-sec).


Emphasis mine, bolded the important part.

That part is entirely incorrect. "The Stargate denies you access due to recent acts of aggression." announcement means you have done exactly as it states: engaged in recent acts of aggression within the last 60 seconds. You cannot dock or jump anywhere with 60 seconds of having activated a hostile module against another pilot, regardless of system security.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#12 - 2012-06-19 08:54:16 UTC
6/10

Cute and well-executed, but nothing in it to produce rage.
Ristlin Wakefield
Viziam
Amarr Empire
#13 - 2012-06-19 15:37:47 UTC
Celeste Benal wrote:
Kate Stenton wrote:
Here are some tips to help you survive your next gate camp:

-Fit a damage control unit, if you don't already. With enough buffer, it should buy you enough time to creep back to the gate (make sure not to shoot back, to avoid the gate activation countdown; not applicable in null-sec).


Emphasis mine, bolded the important part.

That part is entirely incorrect. "The Stargate denies you access due to recent acts of aggression." announcement means you have done exactly as it states: engaged in recent acts of aggression within the last 60 seconds. You cannot dock or jump anywhere with 60 seconds of having activated a hostile module against another pilot, regardless of system security.


My mistake, I must have misinterpreted something I read about it and null-sec.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Daemon Ceed
Ice Fire Warriors
#14 - 2012-06-19 17:32:49 UTC  |  Edited by: Daemon Ceed
Ristlin Wakefield wrote:


My mistake, I must have misinterpreted something I read about it and null-sec.


Which is why those who don't have experience in a specific game mechanic as it pertains to that region of space should not comment and spread disinformation. This is the precise reason why you won't see me commenting on Sov warfare.

However, to reiterate, the only difference between stargates and stations in nullsec is that there are no gate guns and that in Sov space access to the station is set by the owner of that station, hence you may not be able to dock or use certain services.
Ristlin Wakefield
Viziam
Amarr Empire
#15 - 2012-06-19 20:44:24 UTC
Daemon Ceed wrote:
Ristlin Wakefield wrote:


My mistake, I must have misinterpreted something I read about it and null-sec.


Which is why those who don't have experience in a specific game mechanic as it pertains to that region of space should not comment and spread disinformation. This is the precise reason why you won't see me commenting on Sov warfare.



Simple error that has since been edited out and comprised only a small portion of what I had to share.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Eugene Kerner
TunDraGon
Goonswarm Federation
#16 - 2012-06-20 07:50:20 UTC
Kate Stenton wrote:
Thanks for the tips, all! I did buy several incursus' and I lost one of them dueling someone already. There is a lot of stuff to learn in this game so the advice is very appreciated


You are doing it the right way. First thing to learn is to engage at all...and stay calmer with every new atempt...there always will be excitement in a fight but as long as you are staying calm and focussed you will have a lot of fun.

If you like frigate pvp I think factional warfare is the right spot to start for you. You will get a proper training there and a LOT of action these days.

(Don´t mind about the Loki...you were killed by a trustworthy and honest scumbag of a pirate with many years of expirience)

Pick your fights and win a lot

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP