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New dev blog: Clothing and Aurum additions for Inferno 1.1

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Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#381 - 2012-06-18 20:50:57 UTC
Angst IronShard wrote:
Is it because of clothes that the patch will be delayed ? if so remove them...

You heard the man. Take of you clothes. You can move faster without them.
Hans Jagerblitzen
Ice Fire Warriors
#382 - 2012-06-18 21:11:44 UTC
Angst IronShard wrote:
Is it because of clothes that the patch will be delayed ? if so remove them...


I, too, fully support avatar nudity. I dont know why we can purcha$e clothe$ for Aurum but can't exercise our right to protest by going commando!!

What's the problem, CCP, can't live up to your hype about this being a "cold harsh world??" Nothing is colder or harsher than being NAKED IN SPACE!

We are nude inside our pods, why must we hide behind these crude trappings that mortals must wear? It is an INSULT TO ALL FREE AND INDEPENDENT CAPSULEERS!! END FORCED SLAVERY, LET US BE SEEN NAKED, SOCKETS AND ALL!!


Who can I talk to about making this happen ASAP ??

+1

CPM0 Chairman / CSM7 Vice Secretary

Acot Voth
State War Academy
Caldari State
#383 - 2012-06-18 21:15:58 UTC
Good, if this goes well it will give a big boost to WIS which would give a big boost to EVE itself.
Celeste Taylor
Ruby Dynasty
#384 - 2012-06-18 21:41:42 UTC
This might be of interest for those of you who have yet to do the quick math here.

1 US penny = 1.66 AUR with the 2500 bundle
1 US penny = 240,601 ISK @ 480m PLEX price and 19.95 PLEX price

with these figures 1 AUR = 144,940 ISK which is painful for classic 4500+ AUR items.

So the new items will have a "buy now" price of between 14m and 72m ISK, which is competitive with current apparel on the market although with the existence of free AUR floating around, and better PLEX packages the actual prices might be lower. I also suspect that people wanting to switch up to the new clothes might bring down existing clothes prices.

I believe the color of the clothes matters a bit less than what CCP anticipated since items with cheaper alternatives like Sterling Navy currently has a lower AUR to ISK ratio (which might not change much after the patch) than the unique shoes. Based off this theory any additional dress shirts won't be as popular as a new monocle which might affect the classic monocle's price.

Pretty soon we will see though, and I am excited.
Maul555
Xen Investments
#385 - 2012-06-18 21:54:00 UTC  |  Edited by: Maul555
Hans Jagerblitzen wrote:
Angst IronShard wrote:
Is it because of clothes that the patch will be delayed ? if so remove them...


I, too, fully support avatar nudity. I dont know why we can purcha$e clothe$ for Aurum but can't exercise our right to protest by going commando!!

What's the problem, CCP, can't live up to your hype about this being a "cold harsh world??" Nothing is colder or harsher than being NAKED IN SPACE!

We are nude inside our pods, why must we hide behind these crude trappings that mortals must wear? It is an INSULT TO ALL FREE AND INDEPENDENT CAPSULEERS!! END FORCED SLAVERY, LET US BE SEEN NAKED, SOCKETS AND ALL!!


Who can I talk to about making this happen ASAP ??

+1



Quoted For Truth!

Or at least give us a 20 second streak mode in stations that can be used once per day.... And maybe some station security that automatically chases streakers around... maybe give them tazers...
Mechael
Tribal Liberation Distribution and Retail
#386 - 2012-06-18 22:18:55 UTC  |  Edited by: Mechael
Damion Rayne wrote:
You're an idiot with zero game design experience. DLC, is usually created after the release of the game as a whole. Dawnguard for Skyrim for example, was started when production on the main game halted.

I'm gonna stop trying to reason with a bunch of close minded idiots.


Back in the day when we used to have "expansion packs" it made a whole lot more sense. You could, if you so desired, purchase a reasonable expansion to your game (Dawnguard for Skyrim is the modern successor to this concept, and it is a good thing.) However, these days you can purchase DLC on the same day as a game ships in some cases. This is motivated clearly by greed, and no, greed is not good. Microtransactions in a subscription based MMO is also motivated purely by greed, especially when that subscription based MMO is meant to be a working sandbox and science fiction simulator. The fact that after all these years it's still on a faucet/sink system is bad enough (but understandable.) Throwing in extra content which materializes from thin air and can be purchased for real money into the works is so utterly contrary to the core concept of EVE that it's preposterous to think that it was even seriously considered, let alone actually made it into the game.

Do try to think before you call others idiots. I know it may make you feel good, being a little insecure in your own position, but really it isn't called for.

Edit: Faucet/sink system, underwater physics, bjorked turret damage formula, NPCs with no artificial intelligence or machine learning to speak of which also operate on an entirely different set of parameters than the PCs, the list goes on ... these are the real problems with EVE, and if they were to be fixed EVE would be even further along the road towards being something truly great. These microtransactions just make it even more like so many other games. They're a step in exactly the wrong direction.

Whether or not you win the game matters not.  It's if you bought it.

Ayame Yoshida
Republic 1st Fleet
#387 - 2012-06-18 22:48:40 UTC
A lot of this anti-AUR sentiment seems to be glossing over the fact that all these items are purchasable through effort in game. It is in no means reliant on you personally paying real money for it.

You make isk

You buy PLEX - PLEX in itself is a good idea because it basically represents someone paying your subscription fee for you in exchange for you putting work in on their behalf which is good for people who may have more time but less money.

You turn it into AUR

You spend it on clothes.

Or better yet, a lot of clothes are actually purchasable for isk at a cheaper price than if you had followed the steps above. Nobody is being excluded from this content. Yes it favours people with real money and lets hem advance in game for less effort just because they can pay, which I'm not a fan of, but it does allow someone else who puts effort in the game to play for free so it's better than most real money systems out there.

And let’s face it at least it isn't pay to win.

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

Mechael
Tribal Liberation Distribution and Retail
#388 - 2012-06-18 22:58:58 UTC  |  Edited by: Mechael
Ayame Yoshida wrote:
A lot of this anti-AUR sentiment seems to be glossing over the fact that all these items are purchasable through effort in game. It is in no means reliant on you personally paying real money for it.

You make isk

You buy PLEX - PLEX in itself is a good idea because it basically represents someone paying your subscription fee for you in exchange for you putting work in on their behalf which is good for people who may have more time but less money.

You turn it into AUR

You spend it on clothes.

Or better yet, a lot of clothes are actually purchasable for isk at a cheaper price than if you had followed the steps above. Nobody is being excluded from this content. Yes it favours people with real money and lets hem advance in game for less effort just because they can pay, which I'm not a fan of, but it does allow someone else who puts effort in the game to play for free so it's better than most real money systems out there.

And let’s face it at least it isn't pay to win.


Being able to get these items without having to pay real money is indeed a good thing. However, the fact that they come from real money at all (and can then be sold to gain an in-game advantage in the form of ISK) is the real crux of the problem. Both aspects of this problem are crucial. The first aspect being something coming from nothing (which already happens in a faucet/sink system, only now it's involving real money) and the second aspect being that you can sell these things for in-game currency.

The faucet/sink system would not be a problem in a theme-park game. In a sandbox, however, especially one whose core concept is to be the ultimate science fiction simulator, it is far less than ideal for obvious reasons.

Being able to buy an advantage for real money might be fine for an arcade-style game (I brought more quarters than you which increases my chances of beating you to the point where you can't play anymore while I still have plenty of quarters to spare.) However, it's not fine for a subscription based game, especially one which is not only highly competitive but also one which is suppose to be something of a simulation. The purity and integrity of the simulation is compromised with such a system. As if it wasn't already compromised enough by PLEX, underwater physics, dumb-as-rocks NPCs, etc.

All in all, while I'm really glad that CCP at least made it so that you can get this content entirely within the realm of the game, the fact that you can also get it from outside of the game is incredible (and not the good kind of incredible, either.)

Whether or not you win the game matters not.  It's if you bought it.

Christmas OnFIre
Caldari Provisions
Caldari State
#389 - 2012-06-18 23:09:41 UTC


All in all, while I'm really glad that CCP at least made it so that you can get this content entirely within the realm of the game, the fact that you can also get it from outside of the game is incredible (and not the good kind of incredible, either.)[/quote]

QFT

I think we can probably draw a line under this statement and call it a day.
Mechael
Tribal Liberation Distribution and Retail
#390 - 2012-06-18 23:18:18 UTC
Christmas OnFIre wrote:
I think we can probably draw a line under this statement and call it a day.


Line drawn. See you tomorrow.

Whether or not you win the game matters not.  It's if you bought it.

Flamespar
WarRavens
#391 - 2012-06-19 04:02:39 UTC
Hopefully a dev blog on multi avatar environments is coming soon.

In addition Give me slay (from the dust514 space on Playstation Home)in my captains quarters. That game is soooooo addictive. This is non-negotiable. I must have it. The little robots must die.
Flamespar
WarRavens
#392 - 2012-06-19 04:08:07 UTC
Also it's great to see that the idea that an Avatars appearance should reflect their achievements is actually happening with the FW uniforms.

If player is not in FW will they be able to wear the clothes? I think they shouldn't be able to, at least not without penalty. Perhaps when the other areas of stations finally open up players who try to pass as FW members should be fined).

My next suggestion would be to add clothes to pirate faction LP stores.
SwissChris1
Stimulus
Rote Kapelle
#393 - 2012-06-19 05:19:09 UTC
I like this approach much better and FW LP clothing looks hot! Congrats for not being (too) greedy this time
Amanda Sterling
Doomheim
#394 - 2012-06-19 06:39:23 UTC
Add faction clothing and I'll consider spending some "AUR" in your "store".
Indahmawar Fazmarai
#395 - 2012-06-19 06:44:53 UTC
Now that we will be able to build up a virtual wardrobe anytime soon, this abbility begs for a couple of ancillary services, namely:

#1, "Show it off", AKA the ability to display full body avatars on the forums to show off clothing choices in until it comes a time that multiplayer WiS is real.

#2, "Put it on, baby", AKA the ability to switch clothes w/o redoing the portrait at all. The perfect tool would be an "avatar refitting window" within which we could drag and drop items between inventory and a mannequin, which is pretty much a standard procedure for RPGs.

This point of not recustomizing avatars for swtiching clothes is relevant because each portrait depicts a specific "frame" in the character animation cycle and so is more or less unique and unrepeatable even if the general pose is recorded. Also, IMO makes sense that switching clothes on our avatars was as easy as switching modules in our ships.
Miss Whippy
Native Freshfood
Minmatar Republic
#396 - 2012-06-19 09:39:15 UTC
Indahmawar Fazmarai wrote:
Miss Whippy wrote:
Next it will be ship paint, then god knows what else. Pretty soon we'll have to pay several times over, just to play the full version of the game we already pay to play.

**** MT.

Not that there's anything Micro about paying $15 for something that is nothing more than a few 1's and 0's.


With the new price scheme, it's 5 USD/EUR for the most expensive of the new items. Even less if you buy a GTC and nothing if you acquire a PLEX ingame.

That's where industry's pricing for "Micro transactions" stands.


Still not micro by my definition of the word. Still having to pay extra for something we already pay for.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#397 - 2012-06-19 09:42:09 UTC
Abdiel Kavash wrote:
Miss Whippy wrote:
Not that there's anything Micro about paying $15 for something that is nothing more than a few 1's and 0's.


Then I guess the designers, artists, 3D modellers, animators, and who knows what else don't expect to be paid, since their work is "nothing more than a few 1's and 0's"? What about the programmers, game designers, testers, bug hunters - EVE's game code is "nothing more than a few 1's and 0's" too! Shouldn't we feel entitled to have all these people spend their time for our entertainment for absolutely free, since their product is not represented by a physical object you can hit an idiot in the head with?


Yes, because once they've made it, it can only be sold once! Roll

How do you think their development was paid for in the first place? Perhaps it's that subscription fee we pay for every month?

RollRollRollRollRollRoll

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Azahni Vah'nos
Vah'nos Family
#398 - 2012-06-19 10:34:56 UTC
Ayame Yoshida wrote:
A lot of this anti-AUR sentiment seems to be glossing over the fact that all these items are purchasable through effort in game. It is in no means reliant on you personally paying real money for it.

It is statements like this that always bemuse me. Tomorrow I want you to tell your employer that you no longer wish to be paid anything at all for the hours you work because your time apparently isn't worth anything to you.


The NeX Store in itself is anti-sandbox by design and should have been built into the in-game mechanics as it was originally touted to be pre Incarna.

Personally I would much prefer Aurum be used to purchase things like the EON magazine and EVE Store items rather than removing potential additional content from the sandbox. I could easily see CCP selling a lot more of those items than they do currently if they were made available to purchase with Aurum.

Let's see, 100 graphics cards at 20 Plex each sold out in 64 seconds. Yep I think there is a market for selling out of game items rather than diluting the sandbox.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Salvia Olima
The Scope
Gallente Federation
#399 - 2012-06-19 10:37:55 UTC
FYI pockets are anachronistic even today. Do these "fashion designers" have a boss there? Who can accept these concepts? Terrible designs without any vision IMHO.
Liberty Belle
Yulai Heavy Industries
#400 - 2012-06-19 12:35:08 UTC
thx CCP. like loot drop idea too.