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Warfare & Tactics

 
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The Exploitation of Faction War

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Author
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#41 - 2012-06-18 16:33:04 UTC
Aldrith Shutaq wrote:
*SNIP*


An excellent example of the excellent job CCP does in balancing their excellent game?

It's been like this for ages.

You run missions against Gallente, maybe you'll get sensor dampened, but probably not. Rails hit like wet noodles, and no rat makes it into blaster range alive unless you're asleep at the keyboard. You run missions against Caldari, you get missile-spammed and chain-jammed and warp scrambled and then it's bye-bye birdie. Have to fit ECCM just to be able to do anything. That's balance...

You run missions against Minmatar, and you get target painted, missile spammed and busted up by artillery. You run missions against the Amarr and...well...what you described pretty much. Again, balance...

Look at LP stores for various NPC corps, while you're at it. Republic Fleet blueprint requires Industy I to manufacture, and some basic minerals. Federation Navy blueprint of a similar module requires Industry V, plus 1-3 other skills, the Meta 1 version of that module plus some manufactured items as materials. Again, balance...

Etc., etc., etc. And like I said, it's been this way for a very, very, very long time. So I'm guessing CCP is fine with it.
Ezra Tair
Doomheim
#42 - 2012-06-18 18:51:41 UTC
Requiring tags of an appropriate level for any LP item would work. So NPCs in a plex would drop the required tags needed to earn items in plexes of an appropriate level item.

For example: Tags dropped in L1 missions and Small plexes would allow you to buy navy ammo, cap boosters, and navy frigs.

L2 missions and med plexes with mostly frigs and cruisers would let you get the 50/50 tags needed to buy the previous stuff as well as cruisers and some better/larger navy mods, ammo, boosters.

L3 missions, mediums plexes with Cruisers and BCs, as well as major plexes with a gate ( they have most'y cruisers and BCs) would be useable to get the second previous items as well as a few tags for Navy BSs and the better/more in demand mods. Perhaps 75/25.

L4 Missions as well as the non-gated majors would drop 25% of the same tags as navy cruisersand other rewards of that tier, and 75% of the time drop the tags for the best rewards the NPC militia could offer.


For some items it is almost like this, except that it would be for MOST items in the LP store. It might also require the restructuring of the tags needed for some items to keep them scarce and rewarding for the effort to secure.

I am also ok with the removal of Ewar so long as the Amarrian navy stops perma neuting my ships and TD'ing them all the time. Kinda forces my super cheap kiting vigil ( 120k cost t1 fitted and goes 1500m/s) into the scene to do be able to do anything.
Sadumon
The Dead Parrot Shoppe Inc.
The Chicken Coop
#43 - 2012-06-18 19:09:17 UTC
Valravin wrote:
Desra Mascani wrote:
[quote=Valravin]Sure, it takes away some ISK by additional cost and taxes. But it also creates value from almost nothing. You give 500k for nexus chip, you buy Tristan for 500k or so, you add some effortlessly gained LP and you have a 27 million worth of Comet. Maybe my reasoning is flawed as I may be missing some important morsel of logic there, but to me, it seems you generate value out of almost nothing.


You generate value out of nothing, but you're not selling it to an NPC, you're selling it to another player. ISK has changed from his wallet to your wallet, it's not created out of nothing. In your example 27 million has moved from one player to another, a ballpark 1 million has gone in taxes, broker fees and LP store costs, you've in effect taken 28 million sloshing around Eve's economy and made it 27 million.

The only way this would inject ISK into the economy would be if plex rats had bounties, rewards were in ISK instead of LP or there were some way to convert LP directly into NPC generated ISK.


No bounties? Those tags dropped by every NPC in a plex are bought by NPC corps with NPC isk.

As for converting LP directly to ISK, it may be possible to buy a ship with LP, insure it, and get it blown up -- this certainly won't be as cost effective as selling the ship on the open market, but it is a way to convert LP into isk (assuming the isk cost of the LP offer plus the cost of the insurance is less than the insurance payout, of course).
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#44 - 2012-06-18 20:15:23 UTC
These whinefests about wahh the rats and plexing are imbalanced are ridiculous. Nothing is stopping you from making a less than 12 hr old character to take advantage of these same game mechanics. With a barrier of entry that low, the only thing stopping you from taking advantage of these same mechanics is laziness. Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.
chatgris
Quantum Cats Syndicate
Of Essence
#45 - 2012-06-18 20:34:15 UTC
Pinky Feldman wrote:
Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.


EWAR doesn't change a thing about farming except for the Amarr militia.

EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#46 - 2012-06-18 20:42:01 UTC
chatgris wrote:
Pinky Feldman wrote:
Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.


EWAR doesn't change a thing about farming except for the Amarr militia.

EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances.

How is a less than half a day old character to farm LP imbalanced if everyone can do it?
Aldrith Shutaq
Atash e Sarum Vanguard
#47 - 2012-06-18 20:56:46 UTC  |  Edited by: Aldrith Shutaq
It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles.

And the imbalance lies in the fact that nobody with a brain is going to try to put their bulls**t plex alt in the Amarr militia - they will all go to the profitable Minmatar side, thus giving them a massive plexing edge because of economic factors that overwhelmingly (and arguably permanently) favor the victor. Guess what many Amarr are doing: That's right, putting their alts in the Minmatar militia to make bank on the demise of their own faction.

The nightmare worst-case scenario is one side completely securing a warzone, keeping themselves at Tier 5 so they have the cheapest possible LP Store prices, and just grinding missions for the rest of eternity while what PvP'ers are left fend off any resistance from the defeated side with a practically free and limitless supply of faction ships. This will probably never happen, but the fact it is even conceivable means there is something wrong.

Aldrith Ter'neth Shutaq Newelle

Fleet Captain of the Praetoria Imperialis Excubitoris

Divine Commodore of the 24th Imperial Crusade

Lord Consort of Lady Mitara Newelle, Champion of House Sarum and Holder of Damnidios Para'nashu

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#48 - 2012-06-18 21:39:26 UTC
Aldrith Shutaq wrote:
It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles.

And the imbalance lies in the fact that nobody with a brain is going to try to put their bulls**t plex alt in the Amarr militia - they will all go to the profitable Minmatar side, thus giving them a massive plexing edge because of economic factors that overwhelmingly (and arguably permanently) favor the victor. Guess what many Amarr are doing: That's right, putting their alts in the Minmatar militia to make bank on the demise of their own faction.

The nightmare worst-case scenario is one side completely securing a warzone, keeping themselves at Tier 5 so they have the cheapest possible LP Store prices, and just grinding missions for the rest of eternity while what PvP'ers are left fend off any resistance from the defeated side with a practically free and limitless supply of faction ships. This will probably never happen, but the fact it is even conceivable means there is something wrong.


The faction ships you speak of are hardly free and limitless. It takes a coordinated effort to purposefully lose systems intentionally while still staying at Tier 4 so you can later retake them for 4 times the value the other side made taking it in the first place.
Dynast
Room for Improvement
Good Sax
#49 - 2012-06-18 22:12:52 UTC
Desra Mascani wrote:
I also support the notion of the "kill all npcs to finish plex" requirement. The removal of EWar solves nothing.

Several people have said this, it's not true. It doesn't solve the specific problem of cheap frigs speed-tanking major plexes, it helps with another problem, the defensive advantage in FW plexes discouraging PvP inside them, and the imbalance between the factions. Frex, getting damped when you're in a Gallente plex in a short range frig/destroyer has minimal impact PvP-wise, whereas getting ECM'd in a Caldari plex means you probably lose automatically.
Cearain
Plus 10 NV
#50 - 2012-06-18 22:16:10 UTC
Aldrith Shutaq wrote:
It doesn't matter if it's imbalanced or balanced, it's absolutely ridiculous to have practically non-existent characters making a massive impact on the game economy and deciding the fates of entire factions by affecting the layout of the FW battlefield. Wars in a game should be won by PvP characters who enjoy a good fight, not children with squirt guns that get paid billions to run around in circles...



They made plexing have big economic consequences without first making sure it was a pvp activity. Now we have a bunch of carebears doing plexes. Shocked

Nobody could have possibly seen this coming.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#51 - 2012-06-18 22:19:26 UTC
IHaveCandyGetInTheVan69 wrote:
Gullibility Fool wrote:
Watch out though or you'll have all their little propagandists on here telling you their supremacy has nothing to do with long-standing (and still unadressed) advantages CCP gifted them.


I can't wait till they fix this, as we all know its the only thing standing between amarr and total control of the warzone.

....


Well I guess you will be waiting a while.

I don't think fixing the actual imbalance between the factions is even on a timetable. They are just taking away the ewar. The missile spam that gallente and amarr face will remain until some other as yet undetermined date.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Perkin Warbeck
Higher Than Everest
#52 - 2012-06-18 23:35:40 UTC  |  Edited by: Perkin Warbeck
Pinky Feldman wrote:
These whinefests about wahh the rats and plexing are imbalanced are ridiculous. Nothing is stopping you from making a less than 12 hr old character to take advantage of these same game mechanics. With a barrier of entry that low, the only thing stopping you from taking advantage of these same mechanics is laziness. Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.


But the whole point of Faction Warfare isn't to farm plexes and generate isk. If it is then let's stop all this PvP bulls**t and the Amarr can let the Minnies gain 99% control of the warzone and enjoy Tier 5 benefits for a few days and then the Minnies can let us plex it all back in an ever revolving revenue generation game. It'll be like mining with no lasers. Awesome!

If people do think there should be a reward for plexing based on effort then it should reflect the LP reward for missioning. If you consider a minor plex equivalent to running a lvl 1 or lvl 2 PvE mission then the LP reward should reflect that. Yes there is a chance that someone of the opposing faction might blow you to smithereens but gaining 10,000 LP for running that risk in a minor plex is a bit excessive.
Valravin
Polaris Security Solutions
#53 - 2012-06-18 23:46:42 UTC
Sadumon wrote:


No bounties? Those tags dropped by every NPC in a plex are bought by NPC corps with NPC isk.

As for converting LP directly to ISK, it may be possible to buy a ship with LP, insure it, and get it blown up -- this certainly won't be as cost effective as selling the ship on the open market, but it is a way to convert LP into isk (assuming the isk cost of the LP offer plus the cost of the insurance is less than the insurance payout, of course).


I must admit I forgot all about that, as I've never done it since my earliest days running lvl 2 missions and not knowing to turn down the faction ones. Since joining FW I mostly run minors solo, I looted once and then never bothered again.

As for insurance, sure it's possible, but unless the price of ships tanks quite a bit who is going to be lazy enough to suicide a faction ship for the insurance instead of just selling it, even to a buy order?
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#54 - 2012-06-19 01:36:17 UTC
Because plexes arent already buggy (from seasoned eve developers)? A first year programmer may figure that out when its independent of any other code. CCP may look at it or not. Just saying i think its not as simple as some people assume.

Princess Nexxala wrote:
A first year programming student could figure out that algorithm, so I disagree, it is that simple. The trigger would simply be based on which side was running the plex when it completes.


Malakai Asamov wrote:
chatgris wrote:
Malakai Asamov wrote:
One technical issue with the kill all rats to capture the complex solution is?

How do you capture a defensive plex? kill all you own rats and destroy your standings?


You still have a timer: You have to complete the timer AND kill all rats to capture an offensive plex.

You only have to complete the timer for a defensive plex.


But my defensive plex is someone elses offensive plex. Its just not as simple as it sounds.


Nave Drallig
Caldari Provisions
Caldari State
#55 - 2012-06-19 02:32:19 UTC
chatgris wrote:
Pinky Feldman wrote:
Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.


EWAR doesn't change a thing about farming except for the Amarr militia.

EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances.



yeah because i didnt catch this http://eve-kill.net/?a=kill_detail&kll_id=13697207 offensive plexing other night...... of course on caldari t1's doing majors /sarcasim off
Julius Foederatus
Federal Navy Academy
Gallente Federation
#56 - 2012-06-19 05:27:46 UTC
Nave Drallig wrote:
chatgris wrote:
Pinky Feldman wrote:
Once they remove the EWAR from plexes, everyone will be able to farm to their hearts content.


EWAR doesn't change a thing about farming except for the Amarr militia.

EWAR removal will be very nice for pvp, but outside of the Amarr militia changes (which will be significant) it'll be the same old imbalances.



yeah because i didnt catch this http://eve-kill.net/?a=kill_detail&kll_id=13697207 offensive plexing other night...... of course on caldari t1's doing majors /sarcasim off


That alt requires pretty damn good tanking/cap skills to run any type of Caldari plex. Also I was testing a fit that we can use to counter your all's ridiculous farming in our back end systems without need to reship or even use ammo.

Also, while we're linking farmer killmails, here's an interesting one: http://gallente.eve-kill.net/?a=kill_detail&kll_id=13573778
I wonder how much SP it takes to run something like that? And to put it in context, he was easily tanking one of our major plexes.
Joanna Ramirez
Intaki Militia
#57 - 2012-06-19 06:51:58 UTC
Julius Foederatus wrote:
That alt requires pretty damn good tanking/cap skills to run any type of Caldari plex. Also I was testing a fit that we can use to counter your all's ridiculous farming in our back end systems without need to reship or even use ammo.


Except....I see week old toons comfortably running major plexes out here so you screaming about "skill points needed" is hilarious in the least.
Quentin Marshall
#58 - 2012-06-19 07:21:37 UTC
Bottom Line: Caldari want to maintain the status quo and keep farming systems as is. Gallente wants things slightly more competitive.

I saw the stats and Caldari have 30% more pilots but barely 100 more kills than Gallente. It's a shame that the Caldari don't know how to fight and take systems by fighting. Not farming.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#59 - 2012-06-19 08:15:10 UTC
Joanna Ramirez wrote:
Julius Foederatus wrote:
That alt requires pretty damn good tanking/cap skills to run any type of Caldari plex. Also I was testing a fit that we can use to counter your all's ridiculous farming in our back end systems without need to reship or even use ammo.


Except....I see week old toons comfortably running major plexes out here so you screaming about "skill points needed" is hilarious in the least.


Complete bullshit. How about a screenshot to prove it?

The fit's I've got can be used by lower sp chars, but certainly not week old alts. Major outposts are barely tankable with low skills, anything higher than that isn't going to happen. It's obvious to everyone that you have no interest in a fair and competitive FW, so please just spare everyone the boredom of reading your biased drivel so we can stop reading what we already knew you were going to say.
Joanna Ramirez
Intaki Militia
#60 - 2012-06-19 08:24:01 UTC  |  Edited by: Joanna Ramirez
Quentin Marshall wrote:
Bottom Line: Caldari want to maintain the status quo and keep farming systems as is. Gallente wants things slightly more competitive.

I saw the stats and Caldari have 30% more pilots but barely 100 more kills than Gallente. It's a shame that the Caldari don't know how to fight and take systems by fighting. Not farming.


This is the system the gallentes wanted (Lock out from SOTF for example). Dont cry now. We warned them all about this but did CCP pay attention? Of course not.

And do you think we have even seen more than tip of the iceberg? People are already making alts for competing militias for effective farming. The flood will continue with Caldari/Matar alts dominating the skies (with bulk of the matar alts actually farming in caldari space btw).

This is what YOU wanted. This is what CCP wants (alt accounts = £$€) and this is what Hans said was good for FW.

Eventually markets will crash, then pendelum and locusts go to militia with highest profit available and cycle continues.

There is no reason to fight over plexes really either unless it's your home system.

What Julius is doing is basicly being a bank manager and screaming "stop thief!" to a bank robber (Caldari) while at the same time embezzling away the money that remains.