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NPC corps should not be safe havens for players

First post
Author
Romar Agent
Science and Trade Institute
Caldari State
#81 - 2012-06-18 18:39:33 UTC
Darth Gustav wrote:
Why do the old bad mechanics of poorly-organized NPC corps have to remain not only bad, but stagnant as well?

Why not turn NPC corps into high-sec fiefdoms and allow players' characters to compete politically within the body of those NPC corps to actually attain goals and objectives?

I favor bringing the vote system to NPC corps and making them war dec'able (and able to dec and recruit allies as well) but under a truly democratic leadership. Let democracy and combat motivate them to excel at Eve instead of allowing poor design principles to bog down an entire sector of the playerbase - a sector that also happens to be a default condition of leaving a player corporation.
No problem with such an idea - I would most probably like it.

I would just not like to have NPC corps wardeccable on the spot (= more risk) without offering the opportunity of higher reward.

I would also like to retain a safest haven for the people inclined to play that way - say they could join an NPC Navy and automatically have their NPC forces in the back should they happen to be wardecced. Or give each NPC faction some NPC ships roaming their stations at random - something to offset the disadvantage of the clear cut command structures of a dedicated player corporation.
Darth Gustav
Sith Interstellar Tech Harvesting
#82 - 2012-06-18 18:40:02 UTC
Jenn aSide wrote:
Nicolo da'Vicenza wrote:
Darth Gustav wrote:
Nicolo da'Vicenza wrote:
If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'.

I disagree, Nicolo.

Bring back the old vote mechanics - but only for NPC corps.

Allow each member to vote on all matters of war. Mutuality, allies, you name it.

The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp.

Plus just think of the numbers these guys could bring to a fight once properly motivated...

That seems pretty abusable tbh.
Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp.


Institue a "freeze", any character voting yes to a war dec is automatically prevented from leaving the corp for 5 days.





As to the people who always cry "leave them alone, let them be, let them avoid war-decs with npc corps if thats what they want to do", I say i agree, again IF those people face downsides because of the choice.

That's why earlier in this thread I talked about this being an issue of fairness. I'm a null sec guy, I won't ever be war-deccing anyone.

But out of fairness I think that if you can do ANYTHING that can negatively affect another player (like running a mission and making their LP worthless, or mining and making thier ore worthless, or taking haul contracts with your npc corp frieghter, denying that contract to a playing in a PLAYER run corp), you should be forced by the rules of the game to face the same risk (of death OR annoyance) as everyone else.

War is one of those risks.

+1. The only thing I disagreed with was the freeze on "Yes" voters leaving. Not logging in is the same as leaving.

Freeze new NPC corp members' ability to vote for 3 to 7 days, whatever is found to work.

Setting up such a large takeover of an NPC corp as Nicolo suggests would become possible would be pretty hard to organize though, I think.

But oh, would it be funny!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Beekeeper Bob
Beekeepers Anonymous
#83 - 2012-06-18 18:45:58 UTC
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?



Seems like a lot of hate from an NRDS guy.....Shouldn't you be protecting NPC neuts? Shocked

Signature removed - CCP Eterne

Darth Gustav
Sith Interstellar Tech Harvesting
#84 - 2012-06-18 18:46:03 UTC
Romar Agent wrote:
Darth Gustav wrote:
Why do the old bad mechanics of poorly-organized NPC corps have to remain not only bad, but stagnant as well?

Why not turn NPC corps into high-sec fiefdoms and allow players' characters to compete politically within the body of those NPC corps to actually attain goals and objectives?

I favor bringing the vote system to NPC corps and making them war dec'able (and able to dec and recruit allies as well) but under a truly democratic leadership. Let democracy and combat motivate them to excel at Eve instead of allowing poor design principles to bog down an entire sector of the playerbase - a sector that also happens to be a default condition of leaving a player corporation.
No problem with such an idea - I would most probably like it.

I would just not like to have NPC corps wardeccable on the spot (= more risk) without offering the opportunity of higher reward.

I would also like to retain a safest haven for the people inclined to play that way - say they could join an NPC Navy and automatically have their NPC forces in the back should they happen to be wardecced. Or give each NPC faction some NPC ships roaming their stations at random - something to offset the disadvantage of the clear cut command structures of a dedicated player corporation.

I think that advantage would be sheer numbers, to be honest with you.

All the organization will come with victories and morale. They are inevitable consequences of this.

That said, I'm afraid I don't know what to say to a player whose character left a rookie corp for a player corp (with ostensibly more risk and more reward available), didn't like it but still wanted to play Eve in safety, and therefore left the player corp for an increase in safety. I think this is a remnant of a bad design. Players should never be left to stagnate by the mechanics of an MMORPG.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Gustav
Sith Interstellar Tech Harvesting
#85 - 2012-06-18 18:48:26 UTC
Nicolo da'Vicenza wrote:
So me and my 30,000+ coalition all roll up disposable brand new characters of X race and X bloodline so they be part of X NPC corp and vote a wardec between X NPC Corp and Y Federation as being totally mutual. I can't say I support a system like that when the fairer, and overall better for everyone system is just getting rid of the ancient NPC corp throwback system altogether.

I am willing to bet that the vast majority (90% or more) of the "30k" coalition wouldn't cooperate on this for two seconds.

Not to mention that it should be covered under the "No Throw-away Alts" principle guiding CCP's GMs.

In other words, even with my proposal, I really don't see this happening.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Jorma Morkkis
State War Academy
Caldari State
#86 - 2012-06-18 18:49:12 UTC  |  Edited by: Jorma Morkkis
I kinda like this idea.

Because NPC corps are part of factions wardeccers would have to take part in FW. Like a 'pay to FW' thing. And I can't get this image of griefers running around and Caldari Navy chasing them out of my head.

+ All other FW stuff like undockable stations and such.
Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#87 - 2012-06-18 18:56:45 UTC
(yawns)

All I can hear is the sound of one hand clapping. What a seriously silly idea here.

Why even spend one mental moment on this when you know ahead of time this will go absolutely nowhere with CCP.

Lets here some more great ideas on how to murder new EVE players. Good job guys.


Roll

***

Romar Agent
Science and Trade Institute
Caldari State
#88 - 2012-06-18 19:04:08 UTC
Darth Gustav wrote:
... That said, I'm afraid I don't know what to say to a player whose character left a rookie corp for a player corp (with ostensibly more risk and more reward available), didn't like it but still wanted to play Eve in safety, and therefore left the player corp for an increase in safety. I think this is a remnant of a bad design. Players should never be left to stagnate by the mechanics of an MMORPG.

I'm feeling that the default NPC corps are a bad thought out mechanic, probably coming from CCP's data model not allowing to have corpsless characters as well as not allowing progression from player corp to player corp. Who actually wants to be in, say Viziam, from a storyline point of view? I envy those Khanids who at least get a staff position with the Ministry of War...

Overall I personally think there should be a corp/sec option for every tier of risk and reward, like very safe/next to no reward in an undeccable Highsec institution (with staying in Highsec) and highest risk/huge reward like living in a wormhole. All tiers have their place in the game.

What I agree on is that neither the safest nor the riskiest of these tiers should be made into a default tier. Actually the default state should be high risk/low reward. Say, being recruited into your nation's militia or navy (with permanent wardec to your enemy's navy) - the default state should be of a kind that shoul make people to want to leave it. But give the option, and make it a conscious decision to join a safe haven corporation for anyone who just wants to play around casually with no intention of amassing riches.

i.e.

- You are progressed from your training corporation into a militia/navy (with the added vulnerability as described above) after a given character age, logon time, skill point level.
- You can always join or leave a player corporation defaulting to that militia/navy.
- You can always join a safe haven corporation, with certain game mechanics taken from you (no contracts outside, so no neutral freighter pilots).

Just make sure none of these states is exploitable.
Jorma Morkkis
State War Academy
Caldari State
#89 - 2012-06-18 19:05:46 UTC
Quartzlight Evenstar Icefluxor wrote:
Lets here some more great ideas on how to murder new EVE players. Good job guys.


True, that would be a downside to it.

On the other this would give actual FW players more targets to shoot.
Nicolo da'Vicenza
Viziam
Amarr Empire
#90 - 2012-06-18 19:13:03 UTC
Quartzlight Evenstar Icefluxor wrote:

Lets here some more great ideas on how to murder new EVE players. Good job guys.

New EVE players are the ones that suffer now, because they are the ones who tend to hop in swiftly stomped newbie player-owned corps while the PVE alts of veterans grind away in NPC corp safety. New players are punished for wanting to socialize in an MMO to the benefit of vets under the current system.
Malphilos
State War Academy
Caldari State
#91 - 2012-06-18 19:13:49 UTC
Donte wrote:


I think you should be able to wardec NPC corps.


You can.

It's an informal process: See someone from an offending corp, shoot them.

The best part is that it's completely stealthed, they don't even get notice!

However I would advise caution, most of not all of these corps have standing arraingements with Concord and things will go badly. Luckily the rest of your corp won't suffer for your foolishness.
Jimmy Gunsmythe
Sebiestor Tribe
#92 - 2012-06-18 19:23:21 UTC
This is Eve Online, a player driven video game. It is not CCP driven. If you want to shoot them, then you are the only one stopping you. Accept the consequences or stop complaining.

John Hancock

Mrr Woodcock
Republic Military School
Minmatar Republic
#93 - 2012-06-18 19:27:51 UTC  |  Edited by: Mrr Woodcock
Man, you just have to wonder. Aaaa, NOOOO!

I'm not saying it's an interesting idea. I'm just saying in my opinion. naaa.

I would support getting rid of all high sec, except for beginner system. and converting most of high sec to low sec. Then blast away.
FireT
Venom Pointe Industries
#94 - 2012-06-18 19:36:12 UTC
Donte wrote:
FireT wrote:
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?


My thoughts are that you don't actually have intelligent thoughts.
Why do idiots keep demanding the right, yes an actual right, to harass people whenever they wish?
This is a sandbox game, meaning you can do whatever you wish and so can we. If you wish to fight, go fight. Lots of fights out there. But real fights is not what you are after. You want to be a bully in the sandbox on the internet out of all places. What a laughable tough guy.
Go join the military or a fight club instead of bullying some random casual players.

What a sad life. And your 'idea' proves that you are not smart enough to be considered stupid.


if you cant attack the argument, attack the person making it! i like your strategy! Pirate


Actually I think it is laughable that everyone needs to fight. A lovely and bloody idea only true bullies would embrace.
It is like asking to have no police in real life. Guess what happens. People will stop being in your community where there is no police. Similarly if you force everyone to fight CCP will have a mass exodus of your infamous carebears.
So yes, a stupid idea is stupid. And a terrible business model.

Though if I am wrong, I am happy to let CCP do this and see what happens.
McOboe
Viscosity
#95 - 2012-06-18 19:40:09 UTC
Seems like the OP just wants to be able to kill everyone without getting CONCORD'd. Easy solution for that- go to low-sec/null-sec/WH. Otherwise, just remove the security system entirely and make the entire game null-sec.
Nicolo da'Vicenza
Viziam
Amarr Empire
#96 - 2012-06-18 19:47:44 UTC  |  Edited by: Nicolo da'Vicenza
FireT wrote:
Similarly if you force everyone to fight CCP will have a mass exodus of your infamous carebears.

There was no mass exodus during Hulkageddon Infinity, nor during the PI fix, or Inferno, etc.
The only time mass exoduses have ever happened was when CCP began catering to carebears by implementing exclusively risk-free commodity/isk faucets, like Incursion, Incarna and Tyrannis. This is because the enjoyment derived by most players in EVE is from overcoming adversity, usually in the form of other players.

Players only use NPC corps to stick their PVE characters in because it competitively advantageous to do so. If NPC Corps were removed, or made risky in some manner, players would adapt; just like how the use of Covetors has exploded in highsec in the face of Hulk-pilot genocide - not by mass unsubs.

In short, your threat is an empty one, and we should go full on ahead in the move to ban NPC corps in the pursuit of a better, more balanced game.
FireT
Venom Pointe Industries
#97 - 2012-06-18 19:54:56 UTC
Nicolo da'Vicenza wrote:
FireT wrote:
Similarly if you force everyone to fight CCP will have a mass exodus of your infamous carebears.

There was no mass exodus during Hulkageddon Infinity, nor during the PI fix, or Inferno, etc.
The only time mass exoduses have ever happened was when CCP began catering to carebears by implementing exclusively risk-free commodity/isk faucets, like Incursion, Incarna and Tyrannis. This is because the enjoyment derived by most players in EVE is from overcoming adversity, usually in the form of other players.

Players only use NPC corps to stick their PVE characters in because it competitively advantageous to do so. If NPC Corps were removed, or made risky in some manner, players would adapt; just like how the use of Covetors has exploded in highsec in the face of Hulk-pilot genocide - not by mass unsubs.

In short, your threat is an empty one, and we should go full on ahead in the move to ban NPC corps in the pursuit of a better, more balanced game.


Please enlighten me, and I am going to assume others too, about these 'exclusive advantages'.
As far as I know you are just as useful and useless as the average carebear. Why? BECAUSE YOU BOTH PAY THE SAME SUBSCRIPTION. Unless of course hardcore interwebzpiwats pay double. In which case, yes you are right and CCP should serve your needs.

Till then, if it is trying to attract the largest possible player base it needs NPC corps for casuals.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#98 - 2012-06-18 19:57:53 UTC
Donte wrote:

you misunderstand EVE.

It is by nature a PVP game... Everything you do when interacting with the universe is PVP.

Mining a rock... PVP there are a limited amount of resources - if you mine it, someone else cant...
Placing a sell order... PVP. you sell your widget, someone else didnt...
Placing a buy order... PVP. you buy something for cheaper than another guy - that guy now has to spend more money...
Mission running... What do you do with the proceeds of that activity? the moduals, the salvage, the ammo- you use them to PVP!


I keep coming across this argument on here, and it still isn't making sense to me. You can't define the word "versus" like that without taking intent into consideration. People don't necessarily mine a rock in order to deny that resource to another person, even if that's one of the effects. It's like, if I get on the bus and there's no seats left, it's isn't because everyone else is against me. They're just doing their own thing. To think otherwise, you'd have to be some kind of paranoid nutcase.
Jorma Morkkis
State War Academy
Caldari State
#99 - 2012-06-18 19:58:35 UTC
McOboe wrote:
Seems like the OP just wants to be able to kill everyone without getting CONCORD'd. Easy solution for that- go to low-sec/null-sec/WH.


Yeah, they would be able to avoid Concord that way, but if NPC corps would remain part of factions they would have a lot of other stuff to worry about. Current FW system would be of course applied to that war.
Romar Agent
Science and Trade Institute
Caldari State
#100 - 2012-06-18 20:01:49 UTC
Nicolo da'Vicenza wrote:
... Players only use NPC corps to stick their PVE characters in because it competitively advantageous to do so. ...
I'm basically NPCing in my own two-alts-corp. I would rather be in that or in an NPC corps than in a larger player corp, because other corplings would have a negative impact on my playing style.

I guess I'm not the only one.