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NPC corps should not be safe havens for players

First post
Author
Generals4
#61 - 2012-06-18 18:01:52 UTC
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?


I totally agree but let's expand a bit on this idea.

Unless i'm mistaking when you wardec a corp you also wardec its alliance. Now since most NPC corp are part of a faction war deccing an npc corp would result in wardeccing the faction. This means that you would be treated like an enemy militia member by the npc's (so nice navy npc's spawning at you in high sec) but also that everyone in any npc corp of said faction can shoot you.
But since YOU are the one imposing your war on people who are members of what is maybe the last kind of a somewhat "safer" haven let's use the "call in an ally" mechanic. When wardeccing an npc corp you get not only its faction on your ass but also it's allied faction (eg: Caldari & amarr). But that's still quite boring. Because factions really don't like people attacking their npc corps the wardec becomes PERMANENT with the factions automatically bribing concord after your initial bribe times out. So you'll have a perma war that only costed, what , a month times of war. Lucky you!

And to avoid exploits from null/low sec alliances using high sec alts for logistics. Being very pissed the factions decide to tighten the security and order their npc's on gates to null or low to instantly lock and shoot you. But lucky you they don't warp scram. So if you're fast enough you can escape.

And i also wonder how much it would cost to war dec a faction with god knows how many members.

But hey, i support the idea!

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Darth Gustav
Sith Interstellar Tech Harvesting
#62 - 2012-06-18 18:02:17 UTC  |  Edited by: Darth Gustav
MaxxOmega wrote:
Darth Gustav wrote:
End of story, to be honest with you.
Wrong. Not end of story.
Wardeccing NPC Corps is a waste of time, It will accomplish nothing close to getting the players to fight, they will more likely quit playing...

That totally would stop me from hitting them with a Draw Four if this were Uno Online.

Just sayin'.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Jade Constantine
Jericho Fraction
The Star Fraction
#63 - 2012-06-18 18:03:09 UTC
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?



Isn't the real problem "alts" ?

Perhaps (while we're doing crazy blue-sky thinking here) what having any of your alts on an account wardecced by X meant that your alts (regardless of which corp or npc entity they are in) would also be wardecced?) This would presumably mean that a nullec alliance could no longer move its moon loot freighters safely to market.

Would that solve your problem?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Darth Gustav
Sith Interstellar Tech Harvesting
#64 - 2012-06-18 18:04:53 UTC  |  Edited by: Darth Gustav
Jade Constantine wrote:
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?



Isn't the real problem "alts" ?

Perhaps (while we're doing crazy blue-sky thinking here) what having any of your alts on an account wardecced by X meant that your alts (regardless of which corp or npc entity they are in) would also be wardecced?) This would presumably mean that a nullec alliance could no longer move its moon loot freighters safely to market.

Would that solve your problem?

Bringing back the vote system and employing it for all matters pertaining to war by NPC corps would solve my problem fairly well. Including the implications of faction affiliation.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

oldbutfeelingyoung
Perkone
Caldari State
#65 - 2012-06-18 18:05:02 UTC
oow another Eve is harsh Thread

ooh well Fly safe everybody toodeloo!!!!!

R.S.I2014

Upde
Upde Harris Industries
#66 - 2012-06-18 18:07:57 UTC
Darth Gustav wrote:
Upde wrote:
Darth Gustav wrote:
Upde wrote:
Jenn aSide wrote:


Now, one work around to that is extending the trial account training prohibition. If you want to stay in a rookie corp forever, that's fine, but you can't train lots of things like freighters or cynos, nor could you (for example) accept anything higher than a lvl 3 mission.



untill you start paying those players monthly subs thatidea is unworkable. providing they are paying their monthly's they can do what ever the **** they choose. If they choose to be in an NPC corp thats their business and they shouldn't be limited from doing and training what ever they want. They acept all the risks as soon as they undock, so if they want to undock in nullsec in a 2 billion ship and get ass raped by an organised nullsec deathsquad then so be it. But saying they should be restricted as to what they can train and what they can do in game when they are fully paid is bullshit

I agree. NPC corp players should not be limited from experiencing the joys of the war declaration content of Eve Online.

I believe that's a /thread.


no you missed the part of where they choose. If they choose to not be exposed to the potential of war dec they choose to stay in an NPC corp. That doesn't limit their danger exposure because they are still open to gank squads, con artists and scamers same as player run corps. The only difference is that they don't choose to be targets however they are still open game by anyone who wants to suicide run them.

No you missed the part where they chose, to be 100% honest with you. The NPC corps are not the rookie corps.

Any player who leaves a rookie corp makes a choice to be a participant.

NPC corps are not rookie corps. You cannot use them synonymously.


I might have given the wrong impression here... I was only wanting to make direct reference to NPC corps and not the intial corps like SWA etc you join on creation. Rookie corps should be as the name intends, hold players maybe for the trail period + maybe a month to acclimatise to the game and then the player choses, 1. join regular NPC corp, or 2. Join player run corp. once the period is lapsed they should get 2 weeks to research player run corps and if by that time they are still in the rookie corp they should be auto placed in to an NPC corp

If they choose 2. its likely an informed decision as they don't actively want to be in a war, but they still accpet the risks of space disintegration if they failfit mine in apaer thin hulk with no tank. They shouldn't be forced into a war dec situation. This doesn't affect anyone else gameplay because a ganker hell bent on persecution will still willing kamikaze their destroyer to get hisec bear tears as is proven time and time again by the successful hulka now perma-geddon event .

i don't se any reason to want to mandate forcing all NPC corp players into a permanent wardec situation. Sure it will definitely get them to HTFU. But for each person that does HTFU you are likely to see more than a handful simply click on the cancel button. I would rather have them in the game as suicide targets than not at all to be honest
Cpt Greywolf
Wolves and Knights
#67 - 2012-06-18 18:09:54 UTC
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?


I would agree up to a point however NPC corps are abused to evade war decs for some alliances with out of corp freighter alts, the ability to war dec the NPC corps would certainly make Jita runs very entertaining.

However people are never safe in EvE no matter which corp / alliance they choose to join NPC or otherwise, war deccing them would turn away alot of new players, not to mention if you really want to kill a guy in a NPC corp it isn't difficult jus suicide gank there ship rather then play endless station games that this would encourage.

Cassius Marcellus
BRG Corp
#68 - 2012-06-18 18:10:37 UTC
Donte wrote:

you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?

Nothing.


I see that you don't understand the advantages to actually having a player corporation. ^_^
(Yes, this is my NPC corp alt; it's sweet to taunt you with it -- because you let me, but that's that.)

Anyhow --
Is EVE a game that allows PVP?
Yes.

Is EVE a PVP game, as you state?
Er, that would terribly limit CCP's business opportunities --
And also their income from other players, income that benefits me (albeit indirectly, by growing EVE Online).
I'd argue that it SHOULD NOT be PVP-only.
Shocked


Hunting players in NPC corporations is VERY do-able.
YOU just want to do it without risk to yourself --
And that makes me laugh at you. Cool
Darth Gustav
Sith Interstellar Tech Harvesting
#69 - 2012-06-18 18:12:20 UTC  |  Edited by: Darth Gustav
Upde wrote:
I might have given the wrong impression here... I was only wanting to make direct reference to NPC corps and not the intial corps like SWA etc you join on creation. Rookie corps should be as the name intends, hold players maybe for the trail period + maybe a month to acclimatise to the game and then the player choses, 1. join regular NPC corp, or 2. Join player run corp. once the period is lapsed they should get 2 weeks to research player run corps and if by that time they are still in the rookie corp they should be auto placed in to an NPC corp

If they choose 2. its likely an informed decision as they don't actively want to be in a war, but they still accpet the risks of space disintegration if they failfit mine in apaer thin hulk with no tank. They shouldn't be forced into a war dec situation. This doesn't affect anyone else gameplay because a ganker hell bent on persecution will still willing kamikaze their destroyer to get hisec bear tears as is proven time and time again by the successful hulka now perma-geddon event .

i don't se any reason to want to mandate forcing all NPC corp players into a permanent wardec situation. Sure it will definitely get them to HTFU. But for each person that does HTFU you are likely to see more than a handful simply click on the cancel button. I would rather have them in the game as suicide targets than not at all to be honest

Ah, the People Will Quit defense.

I just want to reiterate then, that them quitting would totally stop me from playing a Draw Four on them in Uno Online.

It so would.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Jett0
Ministry of War
Amarr Empire
#70 - 2012-06-18 18:18:29 UTC
Nicolo da'Vicenza wrote:
ban npc corps

Replace them with a shared chat channel and make individuals wardecable as 'freelancers'.

good thread by good poster


I've always wondered why NPC corps even exist. Would it break the game to remove them?

Occasionally plays sober

Romar Agent
Science and Trade Institute
Caldari State
#71 - 2012-06-18 18:20:11 UTC
Nicolo da'Vicenza wrote:
Romar Agent wrote:
God, you must really be bored out there in Nullsec if you're feeling the need to disassemble Highsec.

EVE is a closely interconnected game, you should go play on a game with sharded servers if you don't want to hear discussions about risk/reward balance across various secstatus.

But I am talking about risk and reward.

NPC corpmembers are safe only in Highsec. As soon as they touch Low or Null they are free game as everyone. They profit of their choice only in Highsec. And of the three security levels Highsec offers the defined lowest reward for activities.

Higher the risk: go to Low - you are attackable with next to no consequences, but may gain higher rewards.

Higher the risk: stay in High but join a player corporation - you are better organized (= possibly higher rewards), but can be wardecced and are attackable with next to no consequences.

Repeat the thought into Null...

EVE has all these steps. They are not equal. They are all running on a risk/reward graph of higher risk/higher reward. It's all by design.
Donte
Imperial Academy
Amarr Empire
#72 - 2012-06-18 18:20:41 UTC
Cassius Marcellus wrote:
Donte wrote:

you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?

Nothing.


I see that you don't understand the advantages to actually having a player corporation. ^_^
(Yes, this is my NPC corp alt; it's sweet to taunt you with it -- because you let me, but that's that.)

Anyhow --
Is EVE a game that allows PVP?
Yes.

Is EVE a PVP game, as you state?
Er, that would terribly limit CCP's business opportunities --
And also their income from other players, income that benefits me (albeit indirectly, by growing EVE Online).
I'd argue that it SHOULD NOT be PVP-only.
Shocked


Hunting players in NPC corporations is VERY do-able.
YOU just want to do it without risk to yourself --
And that makes me laugh at you. Cool


you misunderstand EVE.

It is by nature a PVP game... Everything you do when interacting with the universe is PVP.

Mining a rock... PVP there are a limited amount of resources - if you mine it, someone else cant...
Placing a sell order... PVP. you sell your widget, someone else didnt...
Placing a buy order... PVP. you buy something for cheaper than another guy - that guy now has to spend more money...
Mission running... What do you do with the proceeds of that activity? the moduals, the salvage, the ammo- you use them to PVP!

short of undocking and using jump gates, there is nothing in this game that is NOT PVP.

every pilot in eve is a PVPer... the sooner everyone realizes this, the sooner they understand the amazing depth to this magnificent game.
highonpop
KarmaFleet
Goonswarm Federation
#73 - 2012-06-18 18:24:23 UTC
stoicfaux wrote:
Donte wrote:
I think you should be able to wardec NPC corps.

Excellent plan! Plus, anyone who war-decs an NPC corp loses access to that corp's stations (i.e. no med labs, market, fitting, etc.) and since the NPC corps are closely tied to the faction, such war-deccers should lose access to all stations of the corp's parent faction and should be shoot on sight by the Faction's navy and sentry guns.

Additionally, any personal items in such space should be immediately impounded by the NPC faction/corp. Anyone providing assistance to aggressiveness would reactive a standings loss towards the faction and its corps.

Finally, such people would be flashy red to everyone in the faction's NPC corps.


tl;dr If you want to shoot people in NPC corps, then join Faction Warfare. It's what it was designed for.





Actually, It was designed so Player corps could join Factions to fight. Not for NPC corps to fight. And FW mechanics are not in HS

FC, what do?

Darth Gustav
Sith Interstellar Tech Harvesting
#74 - 2012-06-18 18:25:30 UTC  |  Edited by: Darth Gustav
Romar Agent wrote:
Nicolo da'Vicenza wrote:
Romar Agent wrote:
God, you must really be bored out there in Nullsec if you're feeling the need to disassemble Highsec.

EVE is a closely interconnected game, you should go play on a game with sharded servers if you don't want to hear discussions about risk/reward balance across various secstatus.

But I am talking about risk and reward.

NPC corpmembers are safe only in Highsec. As soon as they touch Low or Null they are free game as everyone. They profit of their choice only in Highsec. And of the three security levels Highsec offers the defined lowest reward for activities.

Higher the risk: go to Low - you are attackable with next to no consequences, but may gain higher rewards.

Higher the risk: stay in High but join a player corporation - you are better organized (= possibly higher rewards), but can be wardecced and are attackable with next to no consequences.

Repeat the thought into Null...

EVE has all these steps. They are not equal. They are all running on a risk/reward graph of higher risk/higher reward. It's all by design.

Why do the old bad mechanics of poorly-organized NPC corps have to remain not only bad, but stagnant as well?

Why not turn NPC corps into high-sec fiefdoms and allow players' characters to compete politically within the body of those NPC corps to actually attain goals and objectives?

I favor bringing the vote system to NPC corps and making them war dec'able (and able to dec and recruit allies as well) but under a truly democratic leadership. Let democracy and combat motivate them to excel at Eve instead of allowing poor design principles to bog down an entire sector of the playerbase - a sector that also happens to be a default condition of leaving a player corporation.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Cassius Marcellus
BRG Corp
#75 - 2012-06-18 18:26:25 UTC
Donte wrote:
you misunderstand EVE.

It is by nature a PVP game... Everything you do when interacting with the universe is PVP.


No, you misunderstood me, but that was expected. Big smile

I reiterate my earlier comment: You want to hunt people in NPC corps without penalty to yourself; and that's just plain silly and contrary to CCP's consequences policy.

Join Faction Warfare!
I even did that for a bit when it came out (no, not on this character).
Nicolo da'Vicenza
Viziam
Amarr Empire
#76 - 2012-06-18 18:27:00 UTC
Darth Gustav wrote:
Nicolo da'Vicenza wrote:
If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'.

I disagree, Nicolo.

Bring back the old vote mechanics - but only for NPC corps.

Allow each member to vote on all matters of war. Mutuality, allies, you name it.

The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp.

Plus just think of the numbers these guys could bring to a fight once properly motivated...

That seems pretty abusable tbh.
Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp.
Darth Gustav
Sith Interstellar Tech Harvesting
#77 - 2012-06-18 18:29:56 UTC  |  Edited by: Darth Gustav
Nicolo da'Vicenza wrote:
Darth Gustav wrote:
Nicolo da'Vicenza wrote:
If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'.

I disagree, Nicolo.

Bring back the old vote mechanics - but only for NPC corps.

Allow each member to vote on all matters of war. Mutuality, allies, you name it.

The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp.

Plus just think of the numbers these guys could bring to a fight once properly motivated...

That seems pretty abusable tbh.
Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp.

You don't choose what NPC corp you join, though. They're assigned by race and career path.

So that'd require making a lot of characters of the same race and career path. And I mean a lot.

And then they'd have to join a Player Corp. And then they'd have to leave.

Just to mess with the vote.

Sure it might happen, but LOL they might not even pull it off due to the legions in NPC corps.

Also CCP could just make a policy about that, such as characters newer than 7 days in NPC corp can't vote.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Nicolo da'Vicenza
Viziam
Amarr Empire
#78 - 2012-06-18 18:30:02 UTC  |  Edited by: Nicolo da'Vicenza
Jade Constantine wrote:
Isn't the real problem "alts" ?

Perhaps (while we're doing crazy blue-sky thinking here) what having any of your alts on an account wardecced by X meant that your alts (regardless of which corp or npc entity they are in) would also be wardecced?) This would presumably mean that a nullec alliance could no longer move its moon loot freighters safely to market.

Would that solve your problem?

If NPC corps were removed and replaced with "freelancers" that could be wardec'd, you could just cargo scan freighters moving from trade hubs to deployment systems and wardec the ones moving platinum technite or whatever at a pittance.
Jenn aSide
Soul Machines
The Initiative.
#79 - 2012-06-18 18:35:18 UTC
Nicolo da'Vicenza wrote:
Darth Gustav wrote:
Nicolo da'Vicenza wrote:
If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'.

I disagree, Nicolo.

Bring back the old vote mechanics - but only for NPC corps.

Allow each member to vote on all matters of war. Mutuality, allies, you name it.

The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp.

Plus just think of the numbers these guys could bring to a fight once properly motivated...

That seems pretty abusable tbh.
Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp.


Institue a "freeze", any character voting yes to a war dec is automatically prevented from leaving the corp for 5 days.





As to the people who always cry "leave them alone, let them be, let them avoid war-decs with npc corps if thats what they want to do", I say i agree, again IF those people face downsides because of the choice.

That's why earlier in this thread I talked about this being an issue of fairness. I'm a null sec guy, I won't ever be war-deccing anyone.

But out of fairness I think that if you can do ANYTHING that can negatively affect another player (like running a mission and making their LP worthless, or mining and making thier ore worthless, or taking haul contracts with your npc corp frieghter, denying that contract to a playing in a PLAYER run corp), you should be forced by the rules of the game to face the same risk (of death OR annoyance) as everyone else.

War is one of those risks.
Nicolo da'Vicenza
Viziam
Amarr Empire
#80 - 2012-06-18 18:38:54 UTC
So me and my 30,000+ coalition all roll up disposable brand new characters of X race and X bloodline so they be part of X NPC corp and vote a wardec between X NPC Corp and Y Federation as being totally mutual. I can't say I support a system like that when the fairer, and overall better for everyone system is just getting rid of the ancient NPC corp throwback system altogether.